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Orpheus Solon generated a random number between
1 and 24 ...
18!
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Posted: Mon Mar 19, 2018 10:49 am
Battle post Saraf: Sentinel Health: 30/30 Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4) Opponents Def: 18
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.
18 + 4 = 22
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Cornetified generated a random number between
1 and 20 ...
10!
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Posted: Mon Mar 19, 2018 7:43 pm
Battle post Dexurn: Massif Health: 40/40 Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2) Opponents Def:
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.10+2=12 Saraf gets first move
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Orpheus Solon rolled 1 20-sided dice:
7
Total: 7 (1-20)
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Posted: Tue Mar 20, 2018 9:33 am
Battle post Saraf: Sentinel Health: 30/30 Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4) Opponents Def: 18
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.
Attempts a Trip!
7 + 4 = 11! (lol)
Then Shifts into 'Balanced Stance'!
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Cornetified rolled 1 20-sided dice:
5
Total: 5 (1-20)
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Posted: Thu Mar 22, 2018 8:35 pm
Battle post Dexurn: Massif Health: 40/40 Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2) Opponents Def:
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.Dodge trip attempt: 5+2=7 Dex is tripped. Surprise, surprise.... -_-
Powering up!
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Orpheus Solon rolled 2 20-sided dice:
11, 17
Total: 28 (2-40)
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Posted: Fri Mar 23, 2018 2:03 am
Battle post Saraf: Sentinel Health: 30/30 Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4) Opponents Def: 18
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.
Is In 'Balanced Stance'! - Has +2 to Def, To Hit, & Dmg
Attacks with Downward Slash!
Saraf's attack: 9 + 11 = 20 + 2 = 22, hits Saraf's Dmg: ( 9 + 17 )/2 = 13 + 3 = 16 + 2 = 18 dmg
DS CD: 1/3
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Cornetified rolled 2 20-sided dice:
2, 17
Total: 19 (2-40)
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Posted: Fri Mar 23, 2018 9:01 am
Battle post Dexurn: Massif Health: 32/40 Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2) Opponents Def: 15
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action. (1/3)
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.Full attack attempt: (w/HH) 2+6=8+3(power up)=11 Miss
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Orpheus Solon rolled 2 20-sided dice:
19, 15
Total: 34 (2-40)
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Posted: Fri Mar 23, 2018 7:05 pm
Battle post Saraf: Sentinel Health: 30/30 Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4) Opponents Def: 18
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.
Is In 'Balanced Stance'! - Has +2 to Def, To Hit, & Dmg
Attacks with Three Wonders!
Saraf's attack: 9 + 19 = 28 + 2 = 30, hits Saraf's attack: 9 + 15 = 23 + 2 = 25, hits Saraf's attack: 9 + 9 = 18 + 2 = 20, hits
(( All three hit ))
Saraf's Dmg: ( 9 + 15 )/2 = 12 + 2 = 14 dmg 2nd: 7 dmg 3rd: 3.5 dmg
DS CD: 2/3 TW CD: 1/5
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Cornetified rolled 3 20-sided dice:
11, 7, 14
Total: 32 (3-60)
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Posted: Fri Mar 23, 2018 7:58 pm
Battle post Dexurn: Massif Health: 32/40 Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2) Opponents Def: 15
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action. (2/3)
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.
Dodge attempt: 11+1=12 Half damage 7 7+1=8 Full damage 7 14+1=15 Half damage 1.25 32-15.25=16.75HP
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Cornetified rolled 2 20-sided dice:
8, 11
Total: 19 (2-40)
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Posted: Fri Mar 23, 2018 8:16 pm
Battle post Dexurn: Massif Health: 16.75/40 Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2) Opponents Def: 15+2
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action. (2/3)
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.Counter attack: 8+6=14 Miss
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Orpheus Solon rolled 2 20-sided dice:
8, 20
Total: 28 (2-40)
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Posted: Fri Mar 23, 2018 8:20 pm
Battle post Saraf: Sentinel Health: 30/30 Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4) Opponents Def: 18
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.
Is In 'Balanced Stance'! - Has +2 to Def, To Hit, & Dmg
Attacks!
Saraf's attack: 9 + 8 = 17 + 2 = 19, hits Saraf's Dmg: ( 9 + 20 )/2 = 14.5 + 2 = 16.5 dmg
DS CD: 3/3 TW CD: 2/5
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Cornetified rolled 2 20-sided dice:
1, 16
Total: 17 (2-40)
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Posted: Fri Mar 23, 2018 8:30 pm
Battle post Dexurn: Massif Health: .25/40 Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2) Opponents Def: 15+2
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action. (3/3)
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.(1/5)Full attack attempt: 1+6=7+5=12 MISS Dummy hit himself. He's out
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Posted: Mon Apr 02, 2018 7:11 am
Match is Over!
Saraf is the winner!
Saraf (stage 4) will receive 30 EXP Dexurn (stage 4) will receive 15 EXP
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