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[Oba] Saraf vs Dexurn - Saraf Wins!

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Orpheus Solon generated a random number between 1 and 24 ... 18!

Orpheus Solon

Stellar Dragon

PostPosted: Mon Mar 19, 2018 10:49 am


Battle post
Saraf: Sentinel
Health: 30/30
Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4)
Opponents Def: 18

Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).

Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.

18 + 4 = 22
Cornetified generated a random number between 1 and 20 ... 10!
PostPosted: Mon Mar 19, 2018 7:43 pm


Battle post
Dexurn: Massif
Health: 40/40
Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2)
Opponents Def:

Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.

Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.

10+2=12 Saraf gets first move
Orpheus Solon

Cornetified

Precious Loiterer

Orpheus Solon rolled 1 20-sided dice: 7 Total: 7 (1-20)

Orpheus Solon

Stellar Dragon

PostPosted: Tue Mar 20, 2018 9:33 am


Battle post
Saraf: Sentinel
Health: 30/30
Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4)
Opponents Def: 18

Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).

Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.

Attempts a Trip!

7 + 4 = 11! (lol)

Then Shifts into 'Balanced Stance'!
Cornetified rolled 1 20-sided dice: 5 Total: 5 (1-20)
PostPosted: Thu Mar 22, 2018 8:35 pm


Battle post
Dexurn: Massif
Health: 40/40
Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2)
Opponents Def:

Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.

Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.


Dodge trip attempt:
5+2=7 Dex is tripped. Surprise, surprise.... -_-

Powering up!

Orpheus Solon

Cornetified

Precious Loiterer

Orpheus Solon rolled 2 20-sided dice: 11, 17 Total: 28 (2-40)

Orpheus Solon

Stellar Dragon

PostPosted: Fri Mar 23, 2018 2:03 am


Battle post
Saraf: Sentinel
Health: 30/30
Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4)
Opponents Def: 18

Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).

Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.

Is In 'Balanced Stance'! - Has +2 to Def, To Hit, & Dmg

Attacks with Downward Slash!

Saraf's attack: 9 + 11 = 20 + 2 = 22, hits
Saraf's Dmg: ( 9 + 17 )/2 = 13 + 3 = 16 + 2 = 18 dmg

DS CD: 1/3
Cornetified rolled 2 20-sided dice: 2, 17 Total: 19 (2-40)
PostPosted: Fri Mar 23, 2018 9:01 am


Battle post
Dexurn: Massif
Health: 32/40
Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2)
Opponents Def: 15

Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action. (1/3)

Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.

Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.


Full attack attempt: (w/HH)
2+6=8+3(power up)=11 Miss

Orpheus Solon
Quote:

Cornetified

Precious Loiterer

Orpheus Solon rolled 2 20-sided dice: 19, 15 Total: 34 (2-40)

Orpheus Solon

Stellar Dragon

PostPosted: Fri Mar 23, 2018 7:05 pm


Battle post
Saraf: Sentinel
Health: 30/30
Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4)
Opponents Def: 18

Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).

Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.

Is In 'Balanced Stance'! - Has +2 to Def, To Hit, & Dmg

Attacks with Three Wonders!

Saraf's attack: 9 + 19 = 28 + 2 = 30, hits
Saraf's attack: 9 + 15 = 23 + 2 = 25, hits
Saraf's attack: 9 + 9 = 18 + 2 = 20, hits

(( All three hit ))

Saraf's Dmg: ( 9 + 15 )/2 = 12 + 2 = 14 dmg
2nd: 7 dmg
3rd: 3.5 dmg

DS CD: 2/3
TW CD: 1/5
Cornetified rolled 3 20-sided dice: 11, 7, 14 Total: 32 (3-60)
PostPosted: Fri Mar 23, 2018 7:58 pm


Battle post
Dexurn: Massif
Health: 32/40
Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2)
Opponents Def: 15

Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action. (2/3)

Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.

Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.


Dodge attempt:
11+1=12 Half damage 7
7+1=8 Full damage 7
14+1=15 Half damage 1.25
32-15.25=16.75HP

Cornetified

Precious Loiterer

Cornetified rolled 2 20-sided dice: 8, 11 Total: 19 (2-40)

Cornetified

Precious Loiterer

PostPosted: Fri Mar 23, 2018 8:16 pm


Battle post
Dexurn: Massif
Health: 16.75/40
Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2)
Opponents Def: 15+2

Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action. (2/3)

Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.

Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.


Counter attack:
8+6=14 Miss
Orpheus Solon
Orpheus Solon rolled 2 20-sided dice: 8, 20 Total: 28 (2-40)
PostPosted: Fri Mar 23, 2018 8:20 pm


Battle post
Saraf: Sentinel
Health: 30/30
Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4)
Opponents Def: 18

Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).

Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.

Is In 'Balanced Stance'! - Has +2 to Def, To Hit, & Dmg

Attacks!

Saraf's attack: 9 + 8 = 17 + 2 = 19, hits
Saraf's Dmg: ( 9 + 20 )/2 = 14.5 + 2 = 16.5 dmg

DS CD: 3/3
TW CD: 2/5

Orpheus Solon

Stellar Dragon

Cornetified rolled 2 20-sided dice: 1, 16 Total: 17 (2-40)

Cornetified

Precious Loiterer

PostPosted: Fri Mar 23, 2018 8:30 pm


Battle post
Dexurn: Massif
Health: .25/40
Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2)
Opponents Def: 15+2

Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action. (3/3)

Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.

Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.(1/5)


Full attack attempt:
1+6=7+5=12 MISS
Dummy hit himself. He's out
Orpheus Solon
PostPosted: Mon Apr 02, 2018 7:11 am


Match is Over!

Saraf is the winner!

Saraf (stage 4) will receive 30 EXP
Dexurn (stage 4) will receive 15 EXP

Fluffesu

Fluff Seeker

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