Should a mod not roll, assume that the seas are calm and and nothing is amiss.
The Weekly Weather Forcast: Hurricanes~! wahmbulance (April 18th, 2018 )
Weather Outcomes
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1. ~ Hurricanes - A massive Rain storm characterized by it's constant down pour of blinding rain, and unpredictable winds. [Your party gains +25 traveling speed, - 25 ACC, and an Increased chance of getting Marooned]
2. ~ Tornadoes - A mass of gale force winds, the collection has enough power to lift a ship out of the water if you are within 25 ft of it's AOE. [The high powered winds give a boost to your ship's overall speed by +25]
3. ~ Blizzards - Sudden and relentless snow falling and building rather quickly causing flurry blindness. Causing your crew to lose [-25 ACC] the snow also brings the cold, as temperatures begin to drop so does your resistance to the cold. [-25 END].
4. ~ Heatwaves - Hot flashes the go on for days, sometimes weeks. These periods of time make men extremely tired and weak due to heat exhaustion. Causing [-25 STM] for your party. As dehydration sinks in, you lose the ability to focus clearly losing [-25 to ACC & INTEL]
5. ~ Clear Skies - The sea is calm, enjoy it while it lasts. (If not weather is stated assume that this is the weather.)
6. ~ Fair Breeze - The wind is good, and the seas are alive. During this period is another moderate weather pattern. The wind has a bit of kick to it. [+25 travel speed]
7. ~ Calm Seas - The sea is calm, you can generally cruise through the location.
8. ~ Whirlpools - You've entered a whirlpool belt. [4] 75 foot whirlpools. Spinning at a high velocity. The drag that they have is so strong if you enter within [25 feet] of a whirlpool you will dragged in, and sunken. Because of the vortex the whirlpool belt creates your party gets a boost of [+25 travel speed]
9. ~ Ice Burgs - Ice burgs have been the ruin of many poor souls these massive pillars of ice can get as big as 50 x 50, to 75 x 75 feet. Hitting one of these would be considered catastrophic for the ship, and usually end up in leaving a non armored ship, marooned.
10. ~ Dire Tide - You've hit an ocean current moving at much faster then normal, as you settle into the current your party is jerked violently around the boat before speeding off into the sea. Your parties travel speed increase drastically by [+75 travel speed]
11. ~ High Tide - The seas begins it's violent rage once again unleashing 75 foot waves at you each of them moving a [50 travel speed]. This is when the ship begins taking water damage as the waves are beating against the vessel.
12. ~ Geyser Fields - Powerful pressurized water streams that shoots upwards to the sky from the bottom. About [10] of them spawn occupying 25 feet each. To get struck by one of these is to have your ship blown straight up into the sky. Only for it to come back down a shatter upon impact.
13. ~ Fair Breeze - The wind is good, and the seas are alive. During this period is another moderate weather pattern. The wind has a bit of kick to it. [+25 travel speed]
14. ~ Calm Seas - The sea is calm, you can generally cruise through the location.
15. ~ Ice Burgs - Ice burgs have been the ruin of many poor souls these massive pillars of ice can get as big as 50 x 50, to 75 x 75 feet. Hitting one of these would be considered catastrophic for the ship, and usually end up in leaving a non armored ship, marooned.
16. ~ Hurricanes - A massive Rain storm characterized by it's constant down pour of blinding rain, and unpredictable winds. [Your party gains +25 traveling speed, - 25 ACC, and an Increased chance of getting Marooned]
17. ~ Blizzards - Sudden and relentless snow falling and building rather quickly causing flurry blindness. Causing your crew to lose [-25 ACC] the snow also brings the cold, as temperatures begin to drop so does your resistance to the cold. [-25 END].
18. ~ Heatwaves - Hot flashes the go on for days, sometimes weeks. These periods of time make men extremely tired and weak due to heat exhaustion. Causing [-25 STM] for your party. As dehydration sinks in, you lose the ability to focus clearly losing [-25 to ACC & INTEL]
19. ~ Calm Seas - The sea is calm, you can generally cruise through the location.
20. ~ Hurricanes - A massive Rain storm characterized by it's constant down pour of blinding rain, and unpredictable winds. [Your party gains +25 traveling speed, - 25 ACC, and an Increased chance of getting Marooned]
