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Arima v Tytus 3 / / Winner: Arima

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Sabra Knight generated a random number between 1 and 14 ... 11!

Sabra Knight

Feral Galaxy

PostPosted: Wed Feb 07, 2018 8:47 pm
Battle post
Arima: Monk
Health: 30/30
Attk: (+1) || Def: (10 + 4) || Magic: (+7) || Spd: 1-14 (+2)
Opponents Def:

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.


-Spells-

Air lvl 1 x 5 / Water lvl 1 x 5 / Heal lvl1 x 5 / Lightning lvl1 x 5  
Sabra Knight generated a random number between 1 and 18 ... 16!
PostPosted: Wed Feb 07, 2018 8:51 pm
Battle post
Tytus: Lancer
Health: 18/18
Attk: (+4) || Def: (10 + 2) || Magic: (+1) || Spd: 1-18 (+2)
Opponents Def: 14

Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
 

Sabra Knight

Feral Galaxy

Sabra Knight rolled 2 20-sided dice: 8, 3 Total: 11 (2-40)

Sabra Knight

Feral Galaxy

PostPosted: Wed Feb 07, 2018 8:52 pm
Battle post
Tytus: Lancer
Health: 18/18
Attk: (+4) || Def: (10 + 2) || Magic: (+1) || Spd: 1-18 (+2)
Opponents Def: 14

Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.


Using Assurance!

Miss!  
Sabra Knight rolled 3 20-sided dice: 4, 3, 14 Total: 21 (3-60)
PostPosted: Wed Feb 07, 2018 8:57 pm
Battle post
Arima: Monk
Health: 30/30
Attk: (+1) || Def: (10 + 4) || Magic: (+7) || Spd: 1-14 (+2)
Opponents Def:

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.


-Spells-

Air lvl 1 x 5 / Water lvl 1 x 5 / Heal lvl1 x 5 / Lightning lvl1 x 4

Using

Lightning

MISS  

Sabra Knight

Feral Galaxy

Sabra Knight rolled 2 20-sided dice: 1, 2 Total: 3 (2-40)

Sabra Knight

Feral Galaxy

PostPosted: Wed Feb 07, 2018 8:58 pm
Battle post
Tytus: Lancer
Health: 16/18
Attk: (+4) || Def: (10 + 2) || Magic: (+1) || Spd: 1-18 (+2)
Opponents Def: 14

Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.


Normal Attack!

1,2

Harms self! (all the 1's this battle!)

2+4 = 6/4 =1.5 (rounded to 2)  
Sabra Knight rolled 3 20-sided dice: 5, 13, 12 Total: 30 (3-60)
PostPosted: Wed Feb 07, 2018 9:01 pm
Battle post
Arima: Monk
Health: 30/30
Attk: (+1) || Def: (10 + 4) || Magic: (+7) || Spd: 1-14 (+2)
Opponents Def:

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.


-Spells-

Air lvl 1 x 5 / Water lvl 1 x 5 / Heal lvl1 x 5 / Lightning lvl1 x 4

Using

Water
5,12,13

5+7=12, hit!

Damage: 12+7 = 19 / 2 = 9.5 (rounded to 10)

No effect!  

Sabra Knight

Feral Galaxy

Sabra Knight rolled 2 20-sided dice: 13, 9 Total: 22 (2-40)

Sabra Knight

Feral Galaxy

PostPosted: Wed Feb 07, 2018 9:03 pm
Battle post
Tytus: Lancer
Health: 6/18
Attk: (+4) || Def: (10 + 2) || Magic: (+1) || Spd: 1-18 (+2)
Opponents Def: 14

Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.


Normal Attack!
Hit!

Damage 9 + 4 = 13/2 = 6.5 (rounded to 7)  
Sabra Knight rolled 3 20-sided dice: 13, 3, 18 Total: 34 (3-60)
PostPosted: Wed Feb 07, 2018 9:04 pm
Battle post
Arima: Monk
Health: 23/30
Attk: (+1) || Def: (10 + 4) || Magic: (+7) || Spd: 1-14 (+2)
Opponents Def:

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.


-Spells-

Air lvl 1 x 5 / Water lvl 1 x 4 / Heal lvl1 x 5 / Lightning lvl1 x 3

Using

Lightning

Hit!

Damage: 3+7 = 10/2 = 5 damage!

Paralyzed!  

Sabra Knight

Feral Galaxy


Sabra Knight

Feral Galaxy

PostPosted: Wed Feb 07, 2018 9:05 pm
Sabra Knight
Battle post
Tytus: Lancer
Health: 1/18
Attk: (+4) || Def: (10 + 2) || Magic: (+1) || Spd: 1-18 (+2)
Opponents Def: 14

Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.


Powering Up
 
Sabra Knight rolled 3 20-sided dice: 8, 6, 4 Total: 18 (3-60)
PostPosted: Wed Feb 07, 2018 9:06 pm
Battle post
Arima: Monk
Health: 23/30
Attk: (+1) || Def: (10 + 4) || Magic: (+7) || Spd: 1-14 (+2)
Opponents Def:

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.


-Spells-

Air lvl 1 x 5 / Water lvl 1 x 4 / Heal lvl1 x 5 / Lightning lvl1 x 3

Using

Air

Hits!

8+7=15/2 = 7.5 (rounded to cool dmg!  

Sabra Knight

Feral Galaxy

Sabra Knight rolled 1 20-sided dice: 18 Total: 18 (1-20)

Sabra Knight

Feral Galaxy

PostPosted: Wed Feb 07, 2018 9:07 pm
Battle post
Tytus: Lancer
Health: 1/18
Attk: (+4) || Def: (10 + 2) || Magic: (+1) || Spd: 1-18 (+2)
Opponents Def: 14

Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.


Dodge attempt!

18+1=19, no damage!

Retaliate: 18+4=22/5 = 4.5 (rounded to 5)  
Sabra Knight rolled 3 20-sided dice: 12, 19, 14 Total: 45 (3-60)
PostPosted: Wed Feb 07, 2018 9:09 pm
Battle post
Arima: Monk
Health: 18/30
Attk: (+1) || Def: (10 + 4) || Magic: (+7) || Spd: 1-14 (+2)
Opponents Def:

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.


-Spells-

Air lvl 1 x 4 / Water lvl 1 x 4 / Heal lvl1 x 5 / Lightning lvl1 x 3

Using

Air (12,19,14)

Hit!

Damage: 19+7=26/2/ = 13
no effect  

Sabra Knight

Feral Galaxy

Sabra Knight rolled 1 20-sided dice: 14 Total: 14 (1-20)

Sabra Knight

Feral Galaxy

PostPosted: Wed Feb 07, 2018 9:12 pm
Battle post
Tytus: Lancer
Health: 1/18
Attk: (+4) || Def: (10 + 2) || Magic: (+1) || Spd: 1-18 (+2)
Opponents Def: 14

Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.


Dodge attempt!

14+1 = 15, half damage

Still KO'd!  
PostPosted: Mon Mar 12, 2018 1:03 pm
Match is Over!

Arima is the winner!

Arima (stage 3) will receive 20 EXP
Tytus (stage 2) will receive 23 EXP
 

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Fluff Seeker

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