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Painted Moose generated a random number between
1 and 20 ...
8!
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Posted: Wed Feb 07, 2018 6:56 pm
Battle post Taijana: Sniper Health: 46/46 Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-20 (+4) Opponents Def:
Special Attacks: Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.
Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.
Rapid Reload: Considered three attacks, roll as normal for 'to hit' and 'dmg'. Your first strike gets an additional +5 to hit, the second attack uses your normal results (roll +bonus) and the third one gets a -5 to hit. Damage gets a +2 bonus for all attacks if they hit. || Can be used once every 5 turns. || Considered a full turn action.
8 + 4 = 12
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Orpheus Solon generated a random number between
1 and 24 ...
8!
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Posted: Wed Feb 07, 2018 7:03 pm
Battle post Saraf: Sentinel Health: 30/30 Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4) Opponents Def:
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.
8 + 4 = 12, goes first cause he has the higher base speed.
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Orpheus Solon rolled 2 20-sided dice:
16, 12
Total: 28 (2-40)
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Posted: Wed Feb 07, 2018 7:16 pm
Battle post Saraf: Sentinel Health: 30/30 Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4) Opponents Def: 13
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.
Attacks with Downward Slash!
Saraf's attack: 9 + 16 = 25, hits Saraf's Dmg: ( 9 + 12 )/2 = 10.5 + 3 = 13.5 dmg
DS CD: 1/3
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Painted Moose rolled 2 20-sided dice:
5, 5
Total: 10 (2-40)
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Posted: Wed Feb 07, 2018 7:24 pm
Battle post Taijana: Sniper Health: 32.5/46 Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-20 (+4) Opponents Def: 15
Attack with Uncanny Shot 5 + 8 = 12 (still hits with Uncanny Shot)
Damage 5 + 8 = 12 / 2 = 6
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Orpheus Solon rolled 2 20-sided dice:
20, 7
Total: 27 (2-40)
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Posted: Wed Feb 07, 2018 7:33 pm
Battle post Saraf: Sentinel Health: 24/30 Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4) Opponents Def: 13
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.
Attacks with Three Wonders!
Saraf's attack: 9 + 20 = 29, hits (( All three hit )) Saraf's Dmg: ( 9 + 7 )/2 = 8 x 1.5 = 12 dmg
Second Hit: 6 dmg
Third Hit: 3 dmg
21 total dmg
DS CD: 2/3 TW CD: 1/3
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Painted Moose rolled 3 20-sided dice:
15, 14, 20
Total: 49 (3-60)
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Posted: Wed Feb 07, 2018 7:47 pm
Battle post Taijana: Sniper Health: 23.5/46 Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-20 (+4) Opponents Def: 15
Dodging a lot
First - 15 + 2 = 17, Half Second - 14 + 2 = 16, half Third- 20 + 2 = 22, No dmg
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Painted Moose rolled 2 20-sided dice:
10, 12
Total: 22 (2-40)
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Posted: Wed Feb 07, 2018 7:51 pm
Battle post Taijana: Sniper Health: 23.5/46 Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-20 (+4) Opponents Def: 15
Counter Attack 10 + 8 = 18, Hit
Damage 12 + 8 = 20 / 4 = 5
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Posted: Wed Feb 07, 2018 7:57 pm
Battle post Saraf: Sentinel Health: 19/30 Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4) Opponents Def: 13
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.
Shifts to Balanced Stance!
DS CD: 3/3 TW CD: 2/5
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Painted Moose rolled 2 20-sided dice:
17, 19
Total: 36 (2-40)
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Posted: Thu Feb 15, 2018 9:26 am
Battle post Taijana: Sniper Health: 23.5/46 Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-20 (+4) Opponents Def: 15 (+2 to his defense bonus) = 17
Reg Attack 17 + 8 = 25, Hit
Damage 19 + 8 = 27 / 2 = 13.5
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Orpheus Solon rolled 3 20-sided dice:
19, 17, 19
Total: 55 (3-60)
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Posted: Thu Feb 15, 2018 9:46 am
Battle post Saraf: Sentinel Health: 19/30 Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4) Opponents Def: 13
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.
Attempts a Dodge!
19 + 2 = 21, full dodge
19 + 9 = 5.6 dmg
TW CD: 3/5
(( Forgot to add stuff in for Balanced Stance this round, will skip it though since it was my fault ))
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Painted Moose rolled 2 20-sided dice:
11, 18
Total: 29 (2-40)
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Posted: Thu Feb 15, 2018 9:52 am
Battle post Taijana: Sniper Health: 17.9/46 Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-20 (+4) Opponents Def: 15 (+2 to his defense bonus) = 17
Pointblank Shot 11 + 8 = 19, Hit
Damage 18 + 8 = 26 / 2 = 13 + 3 = 16
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Orpheus Solon rolled 3 20-sided dice:
14, 14, 10
Total: 38 (3-60)
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Posted: Thu Feb 15, 2018 10:26 am
Battle post Saraf: Sentinel Health: 11/30 Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4) Opponents Def: 13
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.
Attempts a Dodge!
14 + 2 = 16, half dmg
Saraf's attack: 9 + 2 + 14 = 25, hits Saraf's Dmg: ( 9 + 10 )/4 = 4.75 + 2 = 6.75 dmg TW CD: 4/5
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Painted Moose rolled 2 20-sided dice:
10, 18
Total: 28 (2-40)
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Posted: Mon Mar 12, 2018 9:04 pm
Battle post Taijana: Sniper Health: 11.4/46 Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-20 (+4) Opponents Def: 15 (+2 to his defense bonus) = 17
Rapid Reload Considered three attacks, roll as normal for 'to hit' and 'dmg'. Your first strike gets an additional +5 to hit, the second attack uses your normal results (roll +bonus) and the third one gets a -5 to hit. Damage gets a +2 bonus for all attacks if they hit. || Can be used once every 5 turns. || Considered a full turn action.
Attack one - 8 + 5 + 10 = 23, Hit Attack two - 8 + 10 = 18, Hit Attack three - 8 - 5 + 10 = 13, Miss
Damage
Attack one - 18 + 8 = 26 / 2 = 13 + 2 = 15 Attack two - 18 + 8 - 26 / 2 = 13 + 2 = 15
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Orpheus Solon rolled 3 20-sided dice:
11, 8, 15
Total: 34 (3-60)
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Posted: Mon Mar 12, 2018 9:40 pm
Battle post Saraf: Sentinel Health: 3.5/30 Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4) Opponents Def: 13
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.
Attempts a Dodge!
11 + 2 = 13, half dmg
Saraf's attack: 9 + 8 = 17, hits Saraf's Dmg: ( 9 + 5 )/4 = 4.75 + 2 = 3.5 dmg
TW CD: 5/5
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Painted Moose rolled 2 20-sided dice:
15, 20
Total: 35 (2-40)
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Posted: Fri Mar 16, 2018 9:24 am
Battle post Taijana: Sniper Health: 7.9/46 Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-20 (+4) Opponents Def: 15 (+2 to his defense bonus) = 17
Reg ol' Attack 15 + 8 = 23, Hit
Damage 20 + 8 = 28 / 2 = 14 (x1.5) = 21
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