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[FIN] Taijana vs Saraf ll Saraf wins! Goto Page: 1 2 [>] [»|]

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Painted Moose generated a random number between 1 and 20 ... 8!

Painted Moose

Dapper Codger

PostPosted: Wed Feb 07, 2018 6:56 pm


Battle post
Taijana: Sniper
Health: 46/46
Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-20 (+4)
Opponents Def:

Special Attacks:
Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.

Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.

Rapid Reload: Considered three attacks, roll as normal for 'to hit' and 'dmg'. Your first strike gets an additional +5 to hit, the second attack uses your normal results (roll +bonus) and the third one gets a -5 to hit. Damage gets a +2 bonus for all attacks if they hit. || Can be used once every 5 turns. || Considered a full turn action.

8 + 4 = 12
Orpheus Solon generated a random number between 1 and 24 ... 8!
PostPosted: Wed Feb 07, 2018 7:03 pm


Battle post
Saraf: Sentinel
Health: 30/30
Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4)
Opponents Def:

Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).

Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.

8 + 4 = 12, goes first cause he has the higher base speed.

Orpheus Solon

Stellar Dragon

Orpheus Solon rolled 2 20-sided dice: 16, 12 Total: 28 (2-40)

Orpheus Solon

Stellar Dragon

PostPosted: Wed Feb 07, 2018 7:16 pm


Battle post
Saraf: Sentinel
Health: 30/30
Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4)
Opponents Def: 13

Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).

Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.

Attacks with Downward Slash!

Saraf's attack: 9 + 16 = 25, hits
Saraf's Dmg: ( 9 + 12 )/2 = 10.5 + 3 = 13.5 dmg

DS CD: 1/3
Painted Moose rolled 2 20-sided dice: 5, 5 Total: 10 (2-40)
PostPosted: Wed Feb 07, 2018 7:24 pm


Battle post
Taijana: Sniper
Health: 32.5/46
Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-20 (+4)
Opponents Def: 15

Attack with Uncanny Shot
5 + 8 = 12 (still hits with Uncanny Shot)

Damage
5 + 8 = 12 / 2 = 6

Painted Moose

Dapper Codger

Orpheus Solon rolled 2 20-sided dice: 20, 7 Total: 27 (2-40)

Orpheus Solon

Stellar Dragon

PostPosted: Wed Feb 07, 2018 7:33 pm


Battle post
Saraf: Sentinel
Health: 24/30
Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4)
Opponents Def: 13

Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).

Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.

Attacks with Three Wonders!

Saraf's attack: 9 + 20 = 29, hits (( All three hit ))
Saraf's Dmg: ( 9 + 7 )/2 = 8 x 1.5 = 12 dmg

Second Hit: 6 dmg

Third Hit: 3 dmg

21 total dmg

DS CD: 2/3
TW CD: 1/3
Painted Moose rolled 3 20-sided dice: 15, 14, 20 Total: 49 (3-60)
PostPosted: Wed Feb 07, 2018 7:47 pm


Battle post
Taijana: Sniper
Health: 23.5/46
Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-20 (+4)
Opponents Def: 15

Dodging a lot

First - 15 + 2 = 17, Half
Second - 14 + 2 = 16, half
Third- 20 + 2 = 22, No dmg

Painted Moose

Dapper Codger

Painted Moose rolled 2 20-sided dice: 10, 12 Total: 22 (2-40)

Painted Moose

Dapper Codger

PostPosted: Wed Feb 07, 2018 7:51 pm


Battle post
Taijana: Sniper
Health: 23.5/46
Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-20 (+4)
Opponents Def: 15

Counter Attack
10 + 8 = 18, Hit

Damage
12 + 8 = 20 / 4 = 5
PostPosted: Wed Feb 07, 2018 7:57 pm


Battle post
Saraf: Sentinel
Health: 19/30
Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4)
Opponents Def: 13

Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).

Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.

Shifts to Balanced Stance!

DS CD: 3/3
TW CD: 2/5

Orpheus Solon

Stellar Dragon

Painted Moose rolled 2 20-sided dice: 17, 19 Total: 36 (2-40)

Painted Moose

Dapper Codger

PostPosted: Thu Feb 15, 2018 9:26 am


Battle post
Taijana: Sniper
Health: 23.5/46
Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-20 (+4)
Opponents Def: 15 (+2 to his defense bonus) = 17

Reg Attack
17 + 8 = 25, Hit

Damage
19 + 8 = 27 / 2 = 13.5
Orpheus Solon rolled 3 20-sided dice: 19, 17, 19 Total: 55 (3-60)
PostPosted: Thu Feb 15, 2018 9:46 am


Battle post
Saraf: Sentinel
Health: 19/30
Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4)
Opponents Def: 13

Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).

Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.

Attempts a Dodge!

19 + 2 = 21, full dodge

19 + 9 = 5.6 dmg

TW CD: 3/5


(( Forgot to add stuff in for Balanced Stance this round, will skip it though since it was my fault ))

Orpheus Solon

Stellar Dragon

Painted Moose rolled 2 20-sided dice: 11, 18 Total: 29 (2-40)

Painted Moose

Dapper Codger

PostPosted: Thu Feb 15, 2018 9:52 am


Battle post
Taijana: Sniper
Health: 17.9/46
Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-20 (+4)
Opponents Def: 15 (+2 to his defense bonus) = 17

Pointblank Shot
11 + 8 = 19, Hit

Damage
18 + 8 = 26 / 2 = 13 + 3 = 16
Orpheus Solon rolled 3 20-sided dice: 14, 14, 10 Total: 38 (3-60)
PostPosted: Thu Feb 15, 2018 10:26 am


Battle post
Saraf: Sentinel
Health: 11/30
Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4)
Opponents Def: 13

Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).

Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.

Attempts a Dodge!

14 + 2 = 16, half dmg

Saraf's attack: 9 + 2 + 14 = 25, hits
Saraf's Dmg: ( 9 + 10 )/4 = 4.75 + 2 = 6.75 dmg
TW CD: 4/5

Orpheus Solon

Stellar Dragon

Painted Moose rolled 2 20-sided dice: 10, 18 Total: 28 (2-40)

Painted Moose

Dapper Codger

PostPosted: Mon Mar 12, 2018 9:04 pm


Battle post
Taijana: Sniper
Health: 11.4/46
Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-20 (+4)
Opponents Def: 15 (+2 to his defense bonus) = 17

Rapid Reload
Considered three attacks, roll as normal for 'to hit' and 'dmg'. Your first strike gets an additional +5 to hit, the second attack uses your normal results (roll +bonus) and the third one gets a -5 to hit. Damage gets a +2 bonus for all attacks if they hit. || Can be used once every 5 turns. || Considered a full turn action.

Attack one - 8 + 5 + 10 = 23, Hit
Attack two - 8 + 10 = 18, Hit
Attack three - 8 - 5 + 10 = 13, Miss

Damage

Attack one - 18 + 8 = 26 / 2 = 13 + 2 = 15
Attack two - 18 + 8 - 26 / 2 = 13 + 2 = 15

Orpheus Solon

Orpheus Solon rolled 3 20-sided dice: 11, 8, 15 Total: 34 (3-60)
PostPosted: Mon Mar 12, 2018 9:40 pm


Battle post
Saraf: Sentinel
Health: 3.5/30
Attk: (+9) || Def: (10 + 5) || Magic: (+1) || Spd: 1-24 (+4)
Opponents Def: 13

Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).

Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.

Attempts a Dodge!

11 + 2 = 13, half dmg

Saraf's attack: 9 + 8 = 17, hits
Saraf's Dmg: ( 9 + 5 )/4 = 4.75 + 2 = 3.5 dmg

TW CD: 5/5

Orpheus Solon

Stellar Dragon

Painted Moose rolled 2 20-sided dice: 15, 20 Total: 35 (2-40)

Painted Moose

Dapper Codger

PostPosted: Fri Mar 16, 2018 9:24 am


Battle post
Taijana: Sniper
Health: 7.9/46
Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-20 (+4)
Opponents Def: 15 (+2 to his defense bonus) = 17

Reg ol' Attack
15 + 8 = 23, Hit

Damage
20 + 8 = 28 / 2 = 14 (x1.5) = 21
Orpheus Solon

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