Quote:
You arrive at the site of the former base appropriately equipped for that particular region. You enter the base and try to piece together what happened, and what you should do next.
Roll 1 d4
1. Abandoned
The base is abandoned. There is no sign of violence, and from open books and half eaten meals, it seems as if the leave-taking was sudden.
As evening falls, you hear someone walking around the outside of the base, and then walk away. You exit to find no one there, but in the darkness, you find a set of tracks. Following them leads you to a small camp of hunters, all dead from what looks like a bloody, violent battle. Their weapons lay in tablets beside them. As you enter the area, you may notice red eyes gleaming from the darkness, but soon it's your eyes that gleam red.
If you are on this mission with another hunter: hot, mindlessly rage overwhelms you both, causing you to summon weapons and attack one another. Only once your HP drops to 10 or below does your mind begin to clear and become your own again.
If you are alone: you return to deus, mission done, the red-violent rage settling calmly into you. At some point it will trigger, and you will attack another character or even an NPC.
2. Infested
At first the base seems empty. It's quiet as you explore its corridors, signs of violence apparent on its walls, in its broken bits and pieces. Eventually you find the first body, and upon inspection, you notice a bee crawling upon them. Then a second. Then a sixth. The corpse rocks slightly, and the motion causes their chest cavity to open with a wet, sickly sound. Within them is a honeycomb structure of gore and viscera, crawling with hundreds of small bodies, busy at work. They pay you no mind and other "hives" are soon found, until you find one hunter, still freshly dead, holding what looks like a runic flamethrower, still glowing with an unused charge. As you approach it, the buzzing of the bees grows deafening as they emerge from their nests to attack you.
Bee Mob:
HP: 80
Auto Damage: 5
Special: One person may use the flame thrower, using this allows you to add another die to your rolls, however, doing so increases the auto damage to 10, and does not allow you to charge your weapon.
Special: If you miss twice in a row, you feel something crawl inside of you. Once you return to Deus, the infirmary will be able to remove the hive that has begun within you, possibly leaving you with a honey-comb shaped scar.
3. Taken
The base is no longer there at all. No signs of it having existed remain. The longer and further you search, the less you seem to find. The hours wear on, until the sun is finally setting and it seems like time to call it a day. When you return to the location where the base should have been, you find another hunter standing, waiting for you. It is yourself, but something's off about them. It takes a moment to realize that their flipped, scars and tattoos and clothing, everything is on the wrong side. They draw a weapon, again a mirror of your own.
Mob:
Mirrorself
HP: Your current HP
Auto Damage: your current dice level (ie: trainee would be cool
Special: If their HP hits 7, all of the damage they've received gets transferred to your hunter as well.
Upon success: A door appears on the ground, leading down through the roof of the base that had somehow sunk underneath. Within are half a dozen hunters, all comatose but alive.
4. Wildcard!
You make pick any of the above prompts or create your own!
Roll 1 d4
1. Abandoned
The base is abandoned. There is no sign of violence, and from open books and half eaten meals, it seems as if the leave-taking was sudden.
As evening falls, you hear someone walking around the outside of the base, and then walk away. You exit to find no one there, but in the darkness, you find a set of tracks. Following them leads you to a small camp of hunters, all dead from what looks like a bloody, violent battle. Their weapons lay in tablets beside them. As you enter the area, you may notice red eyes gleaming from the darkness, but soon it's your eyes that gleam red.
If you are on this mission with another hunter: hot, mindlessly rage overwhelms you both, causing you to summon weapons and attack one another. Only once your HP drops to 10 or below does your mind begin to clear and become your own again.
If you are alone: you return to deus, mission done, the red-violent rage settling calmly into you. At some point it will trigger, and you will attack another character or even an NPC.
2. Infested
At first the base seems empty. It's quiet as you explore its corridors, signs of violence apparent on its walls, in its broken bits and pieces. Eventually you find the first body, and upon inspection, you notice a bee crawling upon them. Then a second. Then a sixth. The corpse rocks slightly, and the motion causes their chest cavity to open with a wet, sickly sound. Within them is a honeycomb structure of gore and viscera, crawling with hundreds of small bodies, busy at work. They pay you no mind and other "hives" are soon found, until you find one hunter, still freshly dead, holding what looks like a runic flamethrower, still glowing with an unused charge. As you approach it, the buzzing of the bees grows deafening as they emerge from their nests to attack you.
Bee Mob:
HP: 80
Auto Damage: 5
Special: One person may use the flame thrower, using this allows you to add another die to your rolls, however, doing so increases the auto damage to 10, and does not allow you to charge your weapon.
Special: If you miss twice in a row, you feel something crawl inside of you. Once you return to Deus, the infirmary will be able to remove the hive that has begun within you, possibly leaving you with a honey-comb shaped scar.
3. Taken
The base is no longer there at all. No signs of it having existed remain. The longer and further you search, the less you seem to find. The hours wear on, until the sun is finally setting and it seems like time to call it a day. When you return to the location where the base should have been, you find another hunter standing, waiting for you. It is yourself, but something's off about them. It takes a moment to realize that their flipped, scars and tattoos and clothing, everything is on the wrong side. They draw a weapon, again a mirror of your own.
Mob:
Mirrorself
HP: Your current HP
Auto Damage: your current dice level (ie: trainee would be cool
Special: If their HP hits 7, all of the damage they've received gets transferred to your hunter as well.
Upon success: A door appears on the ground, leading down through the roof of the base that had somehow sunk underneath. Within are half a dozen hunters, all comatose but alive.
4. Wildcard!
You make pick any of the above prompts or create your own!