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Fluffesu generated a random number between
1 and 18 ...
12!
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Posted: Fri Dec 22, 2017 8:02 am
SEZIAH Rare Book Stats HP || 44 (+6)(+4) = Total Hp: 54/54 Attack || 15 (+2)(+0) = (+2) Defense || 18 (+2)(+1) = (+3) Magic || 43 (+6)(+3) = (+9) Speed || 18 (+2)(+2) = (+4) Ability List ||
Panacea: A soothing touch from a friendly hand. This spell allows a healer to remove a status aliment on themselves or another player as well as heal over 3 turns. Stage 2 heals 2 hp per turn, Stage 3 heals 4 hp per turn, Stage 4 heals 6 hp per turn. Can only be used once every 5 turns. Considered a full action. This attack is not effected by powering up.
Magic Mend: Magical mend uses magic to gently envelope a person's body to heal it slowly over time. This spell can be used on yourself, or on another person, and each turn that person will gain +2 hp. This attack uses 2 spell slots. The effects only last 4 turns. Considered a half turn action. This attack is not effected by powering up.
Living Words: A word uttered by a Scholar can hold much power: words like 'Amplify,' 'Empower,' 'Slow,' 'Bind,' and 'Blind.' The word of choice must be announced at the beginning of the turn. Each word uses 1 spell slot. Words must be targeted at a single player (some words are meant for allies, others for enemies). The word's effects only last 3 turns. Amplify: This word amplifies the damage dealt by magic attacks by +3. Empower: The word empowers the damage dealt by melee attacks by +3. Slow: This word is cast upon a target enemy and gives them a -3 to any rolls that require speed bonuses. Bind: This word cast upon an enemy will stop them from being able to 'run away' or 'retreat' (including avoiding trips). Blind: This word causes your attacker to suffer a temporary loss of sight. When attacking they suffer a -3 to hit. Can only be used once every 5 turns. Considered a half turn action. This attack is not effected by powering up.
Roll for Initiative 12 + 4 = 16
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Fluffesu generated a random number between
1 and 12 ...
12!
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Posted: Fri Dec 22, 2017 8:03 am
SKADRAVI Keen Knives Stats HP || 30 (+4)(+2) = Total Hp: 36/36 Attack || 44 (+6)(+3) = (+9) Defense || 10 (+1)(+0) = (+1) Magic || 10 (+1)(+0) = (+1) Speed || 12 (+1)(+2) = (+3) Ability List ||
Fast Fingers: The thief’s hands seem to move too quickly for the eye to catch. Adds +3 damage, and any opponent who tries to dodge receives a -2 to their dodge roll. Can only be used once every 3 turns. Considered a full turn action.
Tricks of the Trade: Where did that extra dagger come from? A thief always seems to have an ace or two up his sleeve... Roll for hit and damage; the main attack does damage as normal, but the extra dagger adds 1/4 damage onto the main attack. Can be used once every 2 turns. Considered a full turn action.
Roll for Initiative 12 + 3 = 15
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Posted: Fri Dec 22, 2017 8:08 am
Seziah
HP: 54/54
Spells ||
Fire Lvl 1: 5/5 Air Lvl 1: 5/5 Earth Lvl 1: 5/5 Life Lvl 1: 1/1 Health Lvl 1: 4/5
Seziah uses Living Words: Amplify (with a Health spell slot)! And then Powers Up!
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Fluffesu rolled 2 20-sided dice:
1, 12
Total: 13 (2-40)
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Posted: Fri Dec 22, 2017 8:09 am
Skadravi
HP: 36/36
Skadravi attacks Seziah.
Skadravi needs a 13 to hit. Rolled: 1 (+9) = 10, miss
( 12 + 9 ) / 2 = 10.5 / 4 = 2.63 dmg to self
New HP: 33.37/36
Seziah receives 0 dmg.
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Fluffesu rolled 3 20-sided dice:
16, 14, 4
Total: 34 (3-60)
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Posted: Fri Dec 22, 2017 8:14 am
Seziah
HP: 54/54
Spells ||
Fire Lvl 1: 4/5 Air Lvl 1: 5/5 Earth Lvl 1: 5/5 Life Lvl 1: 1/1 Health Lvl 1: 4/5
Seziah attacks Skadravi with Fire. Living Words cooldown: 1/5 Amplify boost: 1/3
Seziah needs an 11 to hit. Rolled: 16 (+9) (+3 Power Up) = 28, hit
( 14 + 9 ) / 2 = 11.5 + 3 (Power Up) + 3 (Amplify) = 17.5
Skadravi receives 17.5 dmg. 4 = no status effect
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Fluffesu rolled 2 20-sided dice:
16, 12
Total: 28 (2-40)
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Posted: Fri Dec 22, 2017 8:16 am
Skadravi
HP: 15.87/36
Skadravi attacks Seziah.
Skadravi needs a 13 to hit. Rolled: 16 (+9) = 25, hit
( 12 + 9 ) / 2 = 10.5
Seziah receives 10.5 dmg.
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Fluffesu rolled 3 20-sided dice:
3, 4, 4
Total: 11 (3-60)
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Posted: Fri Dec 22, 2017 8:18 am
Seziah
HP: 43.5/54
Spells ||
Fire Lvl 1: 3/5 Air Lvl 1: 5/5 Earth Lvl 1: 5/5 Life Lvl 1: 1/1 Health Lvl 1: 4/5
Seziah attacks Skadravi with Fire. Living Words cooldown: 2/5 Amplify boost: 2/3
Seziah needs an 11 to hit. Rolled: 3 (+9) = 12, hit
( 4 + 9 ) / 2 = 6.5 + 3 (Amplify) = 9.5
Skadravi receives 9.5 dmg. 4 = no status effect
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Fluffesu rolled 2 20-sided dice:
19, 17
Total: 36 (2-40)
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Posted: Fri Dec 22, 2017 8:19 am
Skadravi
HP: 6.37/36
Skadravi attacks Seziah.
Skadravi needs a 13 to hit. Rolled: 19 (+9) = 28, hit
( 17 + 9 ) / 2 = 13
Seziah receives 13 dmg.
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Fluffesu rolled 3 20-sided dice:
9, 15, 7
Total: 31 (3-60)
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Posted: Fri Dec 22, 2017 8:20 am
Seziah
HP: 30.5/54
Spells ||
Fire Lvl 1: 2/5 Air Lvl 1: 5/5 Earth Lvl 1: 5/5 Life Lvl 1: 1/1 Health Lvl 1: 4/5
Seziah attacks Skadravi with Fire. Living Words cooldown: 3/5 Amplify boost: 3/3
Seziah needs an 11 to hit. Rolled: 9 (+9) = 18, hit
( 15 + 9 ) / 2 = 12 + 3 (Amplify) = 15
Skadravi receives 15 dmg. 7 = no status effect
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Fluffesu rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Fri Dec 22, 2017 8:23 am
Skadravi
HP: 0/36
Skadravi attempts to dodge.
13 +2 speed bonus = 15 Half damage! Skadravi is out. Seziah wins!
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Posted: Sun Dec 31, 2017 2:43 am
Match is Over!
Seziah is the winner!
Seziah (stage 4) will receive 23 EXP Skadravi (stage 3) will receive 20 EXP
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