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Posted: Thu Nov 09, 2017 8:36 am
A Battle Between Isolder and Iroia in Matori
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Aukai Oceansoul generated a random number between
1 and 6 ...
6!
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Posted: Thu Nov 09, 2017 9:58 am
Battle post Isolder: Guard Health: 19/19 Attk: (+3) || Def: (10 + 3) || Magic: (+0) || Spd: 1-6 (+0) Opponents Def:
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
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Aukai Oceansoul generated a random number between
1 and 22 ...
7!
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Posted: Thu Nov 09, 2017 9:59 am
Battle post Iroia: Knight Health: 36/36 Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-22 (+5) Opponents Def:
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
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Aukai Oceansoul rolled 2 20-sided dice:
6, 16
Total: 22 (2-40)
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Posted: Thu Nov 09, 2017 10:05 am
Iroia Attacks
6+6=12 < 13 miss
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Aukai Oceansoul rolled 2 20-sided dice:
9, 16
Total: 25 (2-40)
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Posted: Thu Nov 09, 2017 10:07 am
Isolder Attacks
9+3 = 12> 11 = Hit
16+3 = 19/2 = 9.5
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Aukai Oceansoul rolled 2 20-sided dice:
2, 5
Total: 7 (2-40)
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Posted: Thu Nov 09, 2017 10:31 am
Aukai Oceansoul Battle post Iroia: Knight Health: 26.5/36 Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-22 (+5) Opponents Def:
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount). Iroia Attacks Another 2! Miss
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Aukai Oceansoul rolled 2 20-sided dice:
19, 17
Total: 36 (2-40)
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Posted: Thu Nov 09, 2017 10:44 am
Isolder Attacks
19 + 3 = 21 hit
17+3 = 20/2 = 10 dmg
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Aukai Oceansoul rolled 2 20-sided dice:
13, 11
Total: 24 (2-40)
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Posted: Thu Nov 09, 2017 10:45 am
Aukai Oceansoul Battle post Iroia: Knight Health: 16.5/36 Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-22 (+5) Opponents Def:
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount). Iroia Attacks 13+3 = 16 hit 11+6 = 17/2 = 8.5dmg
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Aukai Oceansoul rolled 2 20-sided dice:
12, 5
Total: 17 (2-40)
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Posted: Thu Nov 09, 2017 10:46 am
Aukai Oceansoul Battle post Isolder: Guard Health: 11.5/19 Attk: (+3) || Def: (10 + 3) || Magic: (+0) || Spd: 1-6 (+0) Opponents Def:
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action. Isolder Attacks 12+3 = 15 5 + 3 = 7/2 = 3.5
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Aukai Oceansoul rolled 2 20-sided dice:
5, 16
Total: 21 (2-40)
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Posted: Thu Nov 09, 2017 10:49 am
Aukai Oceansoul Battle post Iroia: Knight Health: 13/36 Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-22 (+5) Opponents Def:
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount). Iroia Attacks 5+6 = 11 Miss
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Aukai Oceansoul rolled 2 20-sided dice:
17, 18
Total: 35 (2-40)
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Posted: Thu Nov 09, 2017 10:53 am
Isolder Attacks 17+3 = 20
18+3 = 21/2 = 10.5 dmg
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Aukai Oceansoul rolled 2 20-sided dice:
6, 15
Total: 21 (2-40)
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Posted: Thu Nov 09, 2017 10:56 am
Aukai Oceansoul Aukai Oceansoul Battle post Iroia: Knight Health: 2.5/36 Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-22 (+5) Opponents Def:
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount). Iroia Attacks 6+6 = 12 Miss
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Aukai Oceansoul rolled 2 20-sided dice:
11, 19
Total: 30 (2-40)
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Posted: Thu Nov 09, 2017 11:02 am
Isolder Attacks
11+3 = 14 hit 19+3 = 21/2 = 10.5 dmg
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Posted: Thu Nov 09, 2017 11:04 am
Aukai Oceansoul Battle post Iroia: Knight Health: 0/36 Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-22 (+5) Opponents Def:
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount). Iroia Is KO
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Posted: Thu Nov 09, 2017 11:05 am
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