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Posted: Thu Nov 09, 2017 8:34 am
A battle between Isolder and Sezarra in Matori
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Aukai Oceansoul generated a random number between
1 and 17 ...
6!
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Posted: Thu Nov 09, 2017 8:46 am
Battle post Sezarra: Beast Charmer Health: 23/23 Attk: (+3) || Def: (10 + 2) || Magic: (+1) || Spd: 1-17 (+4) Opponents Def:
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.
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Aukai Oceansoul generated a random number between
1 and 6 ...
3!
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Posted: Thu Nov 09, 2017 8:47 am
Battle post Isolder: Guard Health: 19/19 Attk: (+3) || Def: (10 + 3) || Magic: (+0) || Spd: 1-6 (+0) Opponents Def:
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
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Aukai Oceansoul rolled 2 20-sided dice:
3, 15
Total: 18 (2-40)
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Posted: Thu Nov 09, 2017 8:51 am
Sezarra Attacks
3+3 = 6 > 13 Attack misses.
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Aukai Oceansoul rolled 2 20-sided dice:
20, 7
Total: 27 (2-40)
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Posted: Thu Nov 09, 2017 8:53 am
Isolder Attacks
7+3=10/2=5X1.5=7.5dmg dealt
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Aukai Oceansoul rolled 2 20-sided dice:
12, 5
Total: 17 (2-40)
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Posted: Thu Nov 09, 2017 8:58 am
Aukai Oceansoul Battle post Sezarra: Beast Charmer Health: 15.5/23 Attk: (+3) || Def: (10 + 2) || Magic: (+1) || Spd: 1-17 (+4) Opponents Def:
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.
Sezarra Attacks 12 +3 = 15 5+3=7/2 = 3.5 dmg
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Aukai Oceansoul rolled 2 20-sided dice:
2, 9
Total: 11 (2-40)
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Posted: Thu Nov 09, 2017 9:00 am
Aukai Oceansoul Battle post Isolder: Guard Health: 15.5/19 Attk: (+3) || Def: (10 + 3) || Magic: (+0) || Spd: 1-6 (+0) Opponents Def:
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action. Isolder Attacks 2+3= 5 > 12 miss
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Aukai Oceansoul rolled 2 20-sided dice:
17, 3
Total: 20 (2-40)
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Posted: Thu Nov 09, 2017 9:02 am
Sezarra Attacks
17 +3 > 13 = Hit 3+3=6/2=3dmg
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Aukai Oceansoul rolled 2 20-sided dice:
20, 9
Total: 29 (2-40)
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Posted: Thu Nov 09, 2017 9:04 am
Aukai Oceansoul Battle post Isolder: Guard Health: 12.5/19 Attk: (+3) || Def: (10 + 3) || Magic: (+0) || Spd: 1-6 (+0) Opponents Def:
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action. Isolder Attacks 20 (+3)crit hit 9+3/2 = 6 X 1.5 = 9dmg
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Posted: Thu Nov 09, 2017 9:07 am
Aukai Oceansoul Aukai Oceansoul Battle post Sezarra: Beast Charmer Health: 6.5/23 Attk: (+3) || Def: (10 + 2) || Magic: (+1) || Spd: 1-17 (+4) Opponents Def:
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.
Sezarra Attacks = forgot to roll see next post
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Aukai Oceansoul rolled 2 20-sided dice:
10, 13
Total: 23 (2-40)
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Posted: Thu Nov 09, 2017 9:44 am
Sezarras derp rolls <3
10+3 = 13 hit
13+3=16/2 = 8dmg
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Aukai Oceansoul rolled 2 20-sided dice:
2, 18
Total: 20 (2-40)
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Posted: Thu Nov 09, 2017 9:47 am
Aukai Oceansoul Battle post Isolder: Guard Health: 4.5/19 Attk: (+3) || Def: (10 + 3) || Magic: (+0) || Spd: 1-6 (+0) Opponents Def:
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action. Isolder Attacks A 2! isolder misses!
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Aukai Oceansoul rolled 2 20-sided dice:
11, 5
Total: 16 (2-40)
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Posted: Thu Nov 09, 2017 9:48 am
Sezarra Attacks!
11+3= 14 hit 5+3 = 7/2 = 3.5 dmg
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Aukai Oceansoul rolled 2 20-sided dice:
12, 18
Total: 30 (2-40)
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Posted: Thu Nov 09, 2017 9:50 am
Aukai Oceansoul Battle post Isolder: Guard Health: 1.0/19 Attk: (+3) || Def: (10 + 3) || Magic: (+0) || Spd: 1-6 (+0) Opponents Def:
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action. Isolder Attacks 12+3=15 18+3 = 21/2 = 10.5 dmg dealt
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Posted: Thu Nov 09, 2017 9:52 am
Aukai Oceansoul Battle post Sezarra: Beast Charmer Health: 0/23 Attk: (+3) || Def: (10 + 2) || Magic: (+1) || Spd: 1-17 (+4) Opponents Def:
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.
SEZARRA IS KO
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