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Sabra Knight generated a random number between
1 and 39 ...
2!
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Posted: Fri Nov 03, 2017 5:37 pm
Battle post Kieran: Beast Tamer Health: 24/24 Attk: (+7) || Def: (10 + 2) || Magic: (+2) || Spd: 1-39 (+8 ) Opponents Def:
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.
Radaku Fangs: This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns.|| Considered a full turn action.
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Painted Moose generated a random number between
1 and 20 ...
10!
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Posted: Fri Nov 03, 2017 5:39 pm
Battle post Taijana: Archer Health: 36/36 Attk: (+6) || Def: (10 + 2) || Magic: (+1) || Spd: 1-20 (+4) Opponents Def:
Special Attacks: Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.
Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.
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Initiative 10 + 4 = 14
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Painted Moose rolled 2 20-sided dice:
12, 4
Total: 16 (2-40)
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Posted: Fri Nov 03, 2017 5:41 pm
Battle post Taijana: Archer Health: 36/36 Attk: (+6) || Def: (10 + 2) || Magic: (+1) || Spd: 1-20 (+4) Opponents Def: 12
Full Attack with Pointblank Shot
12 + 6 = 18, HIt
Dmg: 4 + 6 = 10 / 2 = 5 + 3 = 8
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Sabra Knight rolled 2 20-sided dice:
18, 12
Total: 30 (2-40)
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Posted: Fri Nov 03, 2017 5:44 pm
Battle post Kieran: Beast Tamer Health: 16/24 Attk: (+7) || Def: (10 + 2) || Magic: (+2) || Spd: 1-39 (+8 ) Opponents Def: 12
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.
Radaku Fangs: This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns.|| Considered a full turn action.Normal attack! rolled: 18,12 18+7 = 25, hit! Damage: 12 + 7 = 19 / 2 = 9.5 dmg
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Painted Moose rolled 2 20-sided dice:
4, 12
Total: 16 (2-40)
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Posted: Fri Nov 03, 2017 5:47 pm
Battle post Taijana: Archer Health: 26.5/36 Attk: (+6) || Def: (10 + 2) || Magic: (+1) || Spd: 1-20 (+4) Opponents Def: 12
Full Attack with Uncanny Shot 4 + 6 = 10, Miss (but with Uncanny Shot it's damage as usual, just without the bonus)
Dmg: 12 + 6 = 18 / 2 = 9
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Sabra Knight rolled 2 20-sided dice:
14, 14
Total: 28 (2-40)
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Posted: Fri Nov 03, 2017 5:51 pm
Battle post Kieran: Beast Tamer Health: 7/24 Attk: (+7) || Def: (10 + 2) || Magic: (+2) || Spd: 1-39 (+8 ) Opponents Def: 12
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.
Radaku Fangs: This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns.|| Considered a full turn action.Moracker Tail +3 to rolls! 14, 14 14 + 7 + 3 = 24, hit!!! Damage: 14 + 7 + 3 = 24/2 = 12 damage!
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Painted Moose rolled 1 20-sided dice:
2
Total: 2 (1-20)
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Posted: Fri Nov 03, 2017 5:53 pm
Battle post Taijana: Archer Health: 14.5/36 Attk: (+6) || Def: (10 + 2) || Magic: (+1) || Spd: 1-20 (+4) Opponents Def: 12
Seeing if she flinches
Oh ya, she flinched
And Tai will use her other half-move to Power Up
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Sabra Knight rolled 2 20-sided dice:
14, 10
Total: 24 (2-40)
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Posted: Fri Nov 03, 2017 6:02 pm
Battle post Kieran: Beast Tamer Health: 7/24 Attk: (+7) || Def: (10 + 2) || Magic: (+2) || Spd: 1-39 (+8 ) Opponents Def: 12
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.
Radaku Fangs: This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns.|| Considered a full turn action.14, 10 14 + 7 = 21, hit! Damage: 10+7 = 17/2 = 8.5 damage!
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Painted Moose rolled 2 20-sided dice:
4, 19
Total: 23 (2-40)
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Posted: Fri Nov 03, 2017 6:09 pm
Battle post Taijana: Archer Health: 6/36 Attk: (+6) || Def: (10 + 2) || Magic: (+1) || Spd: 1-20 (+4) Opponents Def: 12
6 + 4 = Miss
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Sabra Knight rolled 2 20-sided dice:
12, 15
Total: 27 (2-40)
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Posted: Fri Nov 03, 2017 6:11 pm
Battle post Kieran: Beast Tamer Health: 7/24 Attk: (+7) || Def: (10 + 2) || Magic: (+2) || Spd: 1-39 (+8 ) Opponents Def: 12
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.
Radaku Fangs: This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns.|| Considered a full turn action.12, 15 12 + 7 = 19, hit! 15 + 7 = 22 / 2 = 11 damage!
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Posted: Fri Nov 03, 2017 6:12 pm
Battle post Taijana: Archer Health: 0/36 Attk: (+6) || Def: (10 + 2) || Magic: (+1) || Spd: 1-20 (+4) Opponents Def: 12
Wow lookit that, she dead
Kieran wins!
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Posted: Sat Nov 04, 2017 6:21 am
Match is Over!
Kieran is the winner!
Kieran (stage 3) will receive 30 EXP Taijana (stage 3) will receive 15 EXP
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