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A completely made up fantasy world, where anyone can make their own stories. 

Tags: Custom world, Magic, Fantasy, Comedy, etcetera 

Reply ✖ Pᴇɴᴅɪɴɢ Pʀᴏꜰɪʟᴇs
Alessandra Poe| Royal Adviser| Spell book user| A/A

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Kio no Tenshi

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250
PostPosted: Mon Sep 25, 2017 7:51 am


User ImageUser Image

▅▅Alessandra Poe▅▅

ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ :
Usᴇʀɴᴀᴍᴇ: Kio no Tenshi

Fᴜʟʟ Nᴀᴍᴇ: Alessandra Agape Poe

Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs):
* Maiden of the Rose
* Maiden of the Court
* Ale
* Lady Poe
* The Right Hand of Royalty

Aɢᴇ: 20

Gᴇɴᴅᴇʀ: Female

Rᴀᴄᴇ: Human

Bɪʀᴛʜᴅᴀʏ: August 28

Oʀɪɢɪɴᴀᴛɪᴏɴ: Country of Stoicheia- from a village build into the side of Fotia Mountain

Sᴀʏɪɴɢ: "Knowledge and a good heart will get you far in life."
PostPosted: Mon Sep 25, 2017 10:34 am


ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ :

Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: None

Hᴇɪɢʜᴛ: 5' 7"

Wᴇɪɢʜᴛ: 135lb

Pʜʏsɪǫᴜᴇ: Busty and physically fit

Eᴛʜɴɪᴄɪᴛʏ: Celtic

Hᴀɪʀ Cᴏʟᴏʀ: Blonde

Eʏᴇ Cᴏʟᴏʀ: Brown

Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Heterosexual

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single


Lɪᴋᴇs:
Reading
Flowers
Fall
Spring
Music
The outdoors
The arts
Water/swimming
Peace
Children
Dancing

Dɪsʟɪᴋᴇs:
Having to fight
Loud places
Incredibly hot Weather
Being overloaded with work
Slime
War
The distruction of historical items or buildings
Lawbreakers
Assassins
Interlopers
How much work she has

Kio no Tenshi

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250

Kio no Tenshi

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250
PostPosted: Mon Sep 25, 2017 10:22 pm


ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ :

Aғғɪʟɪᴀᴛɪᴏɴ: Katsume Caeles - Goddess of Music

Oᴄᴄᴜᴘᴀᴛɪᴏɴ: Royal Adviser to the Hollow Sector/ Right hand of Law/ Mage

Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: The Capital/Castle
PostPosted: Mon Sep 25, 2017 10:43 pm


ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ :


Sᴛʀᴇɴɢᴛʜs:
-Mid to long range attacks
-Strategist for Armies when in times of War
-Knowledge of many different languages and cultures
-Large amount of magical energy
-Her memory

Wᴇᴀᴋɴᴇssᴇs:
-Threat of innocent lives being taken
-A bit clumsy
-Will take work upon herself to make other's have easier lives
-Often merciful to many people
-Graphic images plague her at night

Wᴇᴀᴘᴏɴ: Two Katanas

Aʀᴍᴏʀ: Either thick leather and cloth while she's out in public but a gold plaited chest piece and gold line cloth for when she is doing royal business.

Eǫᴜɪᴘᴍᴇɴᴛ: A quill, ink, blank paper, some coins ranging from bronze to platinum.

Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): A combo of Kenjutsu with Magic.

Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ: Has an photographic memory allowing her to recall almost anything she has seen or heard in detail, can easily pick up learning the language of a different county, incredibly fast reader.

Kio no Tenshi

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250

Kio no Tenshi

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250
PostPosted: Mon Sep 25, 2017 11:10 pm


ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ :

Mᴀɢɪᴄ Tʏᴘᴇ: Spell books summoning

# ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs: 1

◎◎ [Magic: Spell books] ◎◎

◎ Spell book summoning is a magic that allows the person to summon any spell books they have collected and storied in their personal library. Allowing them to travel without having to carry books on them all the time. The spell books themselves act more as a way for the person to use other elements but still require the person to use their own magic. These books are written in an uncommon language marking them hard to read, those who can read it must learn the chant for the spell they want to use before they can use it.

» Ignis Liber (Fire/flame Book)

» Ignis Turbo (Fire/flame tornado)

Ignis Turbo creates a spinning inferno that burns the target or anyone/anything that gets to close to it, if Ignis Turbo gets dropped on top of a target it instantly incinerates the target. The tornado moves in whatever direction it pleases but will always end up heading for the target.


» Ignis Grandinem (Fire/flame hail)

Ignis Grandinem creates medium size flaming balls that rain down upon the intended area. Anything caught in the affected area will have flaming hail rained on top of them, burning those that get caught under the spell. Affected area is about 1 mile radius.


» Sanitas Ignus (Healing Fire/flame)

Sanitas Ignus is a healing spell, it cauterizes major bleeding wounds. Although it it's a healing spell it still hurts as normal cauterization and can leave scars.


» Silvestre Ignis (Wild fire/flame)

Silvestre Ignis is a spell that spouts flames is random directions, causing everything but the caster to be caught on fire, these flames are uncontrollable and act just as a wild fire.


» Ignis Gladius (Flame Sword): This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the blade can scorch people or set things ablaze. This weapons can also do the normal slicing and cutting damage a normal sword would do.

» Ignis Hasta (Flame Lance): This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the head can scorch people or set things ablaze. This weapons can still do the normal stabbing and piercing a regular lance can do.

» Ignis Verber (Flame Whip): This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the rest of the whip can scorch or burn those it touches. It can still be used as a normal weapon to smack or wrap targets, with enough force it can also cut targets as well.


Aqua Liber (Water Book)

» Apographon Aqua Catinus (Reflecting Water Disk)

This spell crests a disk of water about half the height of the caster, this disk reflects spells back at the opponent, it does not block or reflect physical attacks though.


» Acidus Pulvia (Acid Rain)

This spell effects a 1 mile radius, the spell creates acid rain that falls on the effected area, dissolving cloth and skin. It does not affect building, metals, stones, or anything harder than bone.


» Petilus Aculeus (Thin Needle)

This spell creates a short thin line of water that is highly pressurizes. From the pressure of the thin water line can cut through steel, however the needle of water is no longer than a knitting needles.


» Aqua Respirare (Water Breath)

This spell allows the caster plus one other the breath under water for no more than three hours.


» Crustalli Labyrinthus (Crystal Maze): This spell takes water in the area or from the air an crystallizes it into thick solid walls that aren't see-through. More specificity this spell creates a large maze that is 10m tall, 4 miles wide, and 4 miles long with a clear magical cieling at the top of the maze, preventing anyone to jump out. The crystal water walls are 8 ft thick and will reflect spells that are cast on them back to the original user. There is only one way out and the maze changes every other post and if the spell is used in a city or a town the walls move accordingly, avoiding destroying buildings and using other structures as extra obstacles. The spell will last up to 7 posts (from the caster) unless the caster ends it early or all those in the maze got out. This spell can be used in combination with other spells.

» Crustalli Armaturae (Crystal Armor): This spell form water into crystal as is surrounds the user's body or the target's body. The crystallized armor is light and flexible but also incredibly hard, it can take several blasts from spells of physical hits before it even shows the slightest scratch

» Crustalli Spaera (Crystal Orb): This spell takes water and crystallizes it into orbs ranging from bullet size to basketball size, depending on what the caster wants. A minimum of three balls can be created while the max is forty. These orbs move over the target or targets to scan for any internal damage done to bones or organs that need healing. What shows up in the orb looks something similar to an x-ray or a cat scan but without the radiation.


Terra Liber (Earth Book)

» Terra Praesidium (Earth Defense

This spell also creates a disk half the height of the caster, this spell blocks physical attacks but can easily be destroyed by spells.


» Terra Manus (Earth Hands)

This spell forms a gauntlet made from stone on the caster's free hand, allowing the caster to be able to physically attack their target.


» Terra Ostes (Earthquake)

This spell affects half a radius, creating an earthquake that can shake the target down, this spell can affects a larger area if more energy was up into in, however this spell also drains a lot of energy. Making the caster extremely tired afterward.


» Terra Edere (Earth Eats)

This spell affects only the target and what is in reaching distance of the target. This spell creates a chasm underneath the target causing the target to fall in before the chasm closes, sealing the target in the earth. This sell consumes a lot of energy, leaving the caster tired afterward.


» Acer Crustalli (Piercing Crystal): The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then shot at the target in staggered intervals, the crystal is sharp, jagged, also take on the property of the earth like heat and toxicity. The spell only targets the intended opponent but can change direction if someone/something new shows up. The spell lasts 4 posts and can be cast along side other spells.


Ventus Liber (Wind Book)

» Musca (Flying by wind)

This spell creates whirls of wind that lift the target or the caster high into the air, caring the caster or target five miles from where they had originally started and it goes in the direction that only the caster wants to go.


» Pellere Murus (Pushing Wall)

This spell creates a wall of wind stopping the target or opponent from getting close to the caster, instead the strong gusts of wind push the target or opponent backwards and away from the caster.


» Sugere Ventus (Sucking Wind)

This spell can suck the air right out of the lungs of the target or opponent by creating a cyclone of wind that acts like a vacuum.


» Parvus Gladius Ventus (Little Swords of wind)

This spell creates twenty small swords made from wind that slash at the target leaving little cuts all over.


» Crustalli Defigo (Crystal Focus): This spell crystallizes air into small star shaped focuses, up to ten can be created. These focuses help boot the power a character can hit with as long as they keep the focus on them and the caster is able to maintain the spell. Once the focus gets broken or the person holding the focus looses it the boost is gone.

» Crustalli Ales (Crystal Wings): This sell allows the caster to target themself and up to ten other people, creating angelic like wings make from crystallized air. This sell boots the target(s) speed and can allow them to fly very short distances, about 300 feet, before they have to land again.

» Crustalli Aureola (Crystal Halo): This spell allows the caster to create up to ten halos over each target, these halos heal major and minor wounds but it can not save the life of someone if something gets ripped out or off.


Lux Crustalli Liber (Light Crystal Book)

» Lux Cavea (Light Cage): This spell allows the caster to create cages of different sizes from crystallized light. The cage bars are incredibly hard and if grabbed will cause 3rd degree burns from the intensity of the light. The light being given off by the cage is also incredibly blinding on the inside, blinding whoever is stuck there and making it difficult to see and escape.

» Lux Lamna (Light Plate): This spell takes light and crystallizes it into flat disks that can be used as a platform to run on while crossing deep trenches or large canyons. These plate can be held for however long the caster want to hold them but then moment the spell is dropped the disks fade away until there is nothing to stand on. These disks can also be placed just above water and will move around with the waves allowing the caster to cross over any large lake without having to swim or walk around.

» Crustalli Cauda (Crystal Trail): This spell simply takes the crystallized like and turns it into a trail that follows whatever the caster is targeting. Whether it be a person they are tracking or an item they want to find, it simply just lights up the correct bath the caster should take.


Fulmen Liber (Lightning Book)

» Fulmen Casses (Lightning Trap)

This spell covers a radius of 2 miles, this spell brings lightning down in the targeted area, each lightning strike hits the ground a centimeter away from where the last strike hit. The spell only lasts 30 minutes, but in that time limit there are over 300,000 lighting strikes in the targeted area.


» Fulmen Onus (Lightning Charge)

During combat this spell can be cast and charged, once it gets to full capacity (three- four posts) The caster discharges a large amount of electricity that has been stored up on their body.


Caligatio Liber (Darkness book)

» Umbra Fera (Shadow Beast)

When this spell is cast the user is able to summon one shadow or dark beast from legends or myths, The more energy put into summoning the beast the stronger the beast is however the beast requires energy to keep under control or it will attack whoever it pleases.


» Nox Cadere (Night Fall)

When this spell is cast the user is able to block out the light of the sun for 40 minutes, this spell also lowers the temperature of the effected area to minus 243 F intently freezing anyone or anything caught in the affected area. (Only lasts one post)


Anima Liber (Spirit Book)

» Phantasma (Ghosting)

This spell turns the user and up to three target characters into phase-able ghosts. Those being target by the spell are still alive but take on ghost like qualities. Physical attacks against those that have this spell cast upon them do not effect them, those being effected by the spell can faze through solid objects, and become almost invisible with faint traces of color and shapes being seen. Magics such as light, heat, time, and cold magic can still effect those that this spell is cast upon, and in addition those the spell is used on become temporarily sleepy.


» Cresco (Arise)

The user can summon up to 35 spirits of the dead in the area, the ghosts summoned are armed with some sort of weapon or not at all but they do not have any spells. Physical attacks do not effect the summoned ghosts but spells do, the ghosts can also inflict physical damage to those they are targeting.


» Anima Possessio (Spirit Possession)

The user can communicate with the souls of creatures and/or humans by either allowing them to posses an object or a willing character. (Must have controller's permission) The spirit can not possess the character casting the spell.


Ventus Crustalli Liber (Wind Crystal Book)

» Crustalli Defigo (Crystal Focus)

This spell crystallizes air into small star shaped focuses, up to ten can be created. These focuses help boot the power a character can hit with as long as they keep the focus on them and the caster is able to maintain the spell. Once the focus gets broken or the person holding the focus looses it the boost is gone.


» Crustalli Ales (Crystal Wings)

This sell allows the caster to target themself and up to ten other people, creating angelic like wings make from crystallized air. This sell boots the target(s) speed and can allow them to fly very short distances, about 300 feet, before they have to land again.


» Crustalli Aureola (Crystal Halo)

This spell allows the caster to create up to ten halos over each target, these halos heal major and minor wounds but it can not save the life of someone if something gets ripped out or off.


Ignis Crustalli Liber (Flame/Fire Crystal Book)

» Ignis Gladius (Flame Sword)

This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the blade can scorch people or set things ablaze. This weapons can also do the normal slicing and cutting damage a normal sword would do.


» Ignis Hasta (Flame Lance)

This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the head can scorch people or set things ablaze. This weapons can still do the normal stabbing and piercing a regular lance can do.


» Ignis Verber (Flame Whip)

This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the rest of the whip can scorch or burn those it touches. It can still be used as a normal weapon to smack or wrap targets, with enough force it can also cut targets as well.


Aqua Crustalli Liber (Water Crystal Book)

» Crustalli Labyrinthus (Crystal Maze)

This spell takes water in the area or from the air an crystallizes it into thick solid walls that aren't see-through. More specificity this spell creates a large maze that is 10m tall, 4 miles wide, and 4 miles long with a clear magical cieling at the top of the maze, preventing anyone to jump out. The crystal water walls are 8 ft thick and will reflect spells that are cast on them back to the original user. There is only one way out and the maze changes every other post and if the spell is used in a city or a town the walls move accordingly, avoiding destroying buildings and using other structures as extra obstacles. The spell will last up to 7 posts (from the caster) unless the caster ends it early or all those in the maze got out. This spell can be used in combination with other spells.


» Crustalli Armaturae (Crystal Armor)

This spell form water into crystal as is surrounds the user's body or the target's body. The crystallized armor is light and flexible but also incredibly hard, it can take several blasts from spells of physical hits before it even shows the slightest scratch.


» Crustalli Spaera (Crystal Orb)

This spell takes water and crystallizes it into orbs ranging from bullet size to basketball size, depending on what the caster wants. A minimum of three balls can be created while the max is forty. These orbs move over the target or targets to scan for any internal damage done to bones or organs that need healing. What shows up in the orb looks something similar to an x-ray or a cat scan but without the radiation.


Terra Crustalli Liber (Earth Crystal Book)

» Acer Crustalli (Piercing Crystal)

The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then shot at the target in staggered intervals, the crystal is sharp, jagged, also take on the property of the earth like heat and toxicity. The spell only targets the intended opponent but can change direction if someone/something new shows up. The spell lasts 4 posts and can be cast along side other spells.


» Imber Crustalli (Rain Crystal)

The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then rained down to the ground, the crystal is sharp, jagged, very in size, and also take on the property of the earth like heat and toxicity. The spell can effect an area as large as 3 mile radius. The spell lasts 3 posts and can be cast along side other spells.


» Clavi Crustalli (Spike Crystal)

The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then shot up from the ground in slightly random order, the crystal is sharp and jagged and also take on the property of the earth like heat and toxicity. The spell can effect an area as large as 2 mile radius. The spell lasts 4 posts and can be cast along side other spells.


Commemoratio Liber (Memory Book)

» Fenestra Mens (Window to the Mind)

This spell allows the user to board cast the most recent memories/events the target has in medium size windows. Others around can see, including the target, the spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 3 posts or until the caster ends it. (Must have controller's permission)


» Tempus Damnum (Time Lost)

This spell allows the user to board cast distant memories the target has in small size windows. Others around can see, including the target, the spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 2 posts or until the caster ends it. (Must have controller's permission)


» Celo (Hidden)

This spell allows the user to broad cast forgotten memories or memories that are locked away from a curse from a target, it's broad cast in large windows for others, the caster, and the target to see. The spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 4 posts or until the caster ends it. (Must have controller's permission)


Carmen Liber (Music book)

» Tripudio (Dance)

he target hears a specifit song that only they can hear and then starts dancing to it, this spell can only be cast on the max of three people at a time, all of them hearing the same some and doing the same dance. The dancing and music goes until the target is tired and their legs can hardly move. It won't kill them or harm them.... to much.


» Somnus (Sleep)

A lullaby song plays for the target(s) in a room or large space, the song is different for each person and will lul them to a deep sleep, the spell can effect up to 20 people and the effects of sleep very on ranks, the lower the rank the harder they sleep. (Two posts from the caster and character can start waking up)


» Audientia (Entrance)

A song plays, different for each target, that captivates the targets attention; hypnotizing them and sending them into a spaced out trance. The target has all their scenes and can still talk however they would feel in a foggy haze and unable to focus on what was at hand.


Pratial Beast Transformation Spell Book

» Porcupine

When the user casts this spell their hair becomes like the quills of a porcupine. The hair becomes sharp and briselly almsot giving the user the ability to shoot their quill like hair out like a Porcupine. However, if the user does shoot their quill hair their hair will become shorter. Because of this effect from the spell; once the spell in stopped and even after the book is put away a lingering side effect will last on the user's hair making it grow back to normal length within a few days.


» Cat

When the caster uses this spell cat ears and tail will apear on them. This spell allows the caster to be able to have the hearing and balance of a cat. Meaning they can hear better than a normal person and will always land on their feet. With the addition of being cute at well.


» Wyvern

This spell gives the caster the wings and limbs of a wyvern, this gives them the adility to fly and to casue great physical harm with the tallons.


» Owl

This spell give the caster the wings of an owl to fly, the tail of an owl to help balance, and the eyes of an owl. The eyes allow the caster to see exceptionally well in the dark and as well/far as an owl does as well.


» Hawk

Like the owl the caster will get the wings, tail and eyes. The eyes allow the caster to see as far as a Hawk can durring the day, even while in air.


Gelu Liber (Ice book)

» Gelu Apographon (Ice Copy)

This spell crests fifteen ice clones of the caster that move and talk, this spell is meant to confuse the target so the caster can either escape or do a surprise attack.


» Gelu Arundo (Ice arrows)

This spell creates fifty arrows made from ice that get launched at the target.



Lux Liber (Light book)

» Flagrare Lux (Burning light)

This spell magnifies any light one hundred times over and turns it into a large beam that is directed at the target, the magnified light can burn or seriously injure the target if it is hit. This spell requires light or any sort to be in the area.


» Magnus Dolus (Grand Trick)

When this spell is cast the light is bent and used to create illusions that will severely confuse the target, not only for who/what they are after but also for where the target is at. This also allows the caster to escape.


Tempestatem Liber (Storm book)

Chaos Tempestatem (Chaos Storm)

This spell creats a large stome that effects a 5 mile radius, black clouds form over the target area before large flame engluled hail fall to the earth at the same time large shards of ice come spearing down, while all that is going on lighting is crashing down in split second intervals.


Erumpo Tempestas Liber (Erupting Storm Book)

Damnabilior Tempestas (Damnation Storm)

The spell creates a wall of wind enclosing a 5 mile radius, in the affected area there are 120 mile per hour winds, fast enough to know a person down, the giant shards of rock come crushing up from the surface, and fire spots 20 feet high from cracks in the earth.


Angelicus Tempestas Liber (Angelic Storm Book)

» Lustro Tempestatem (Purifying Storm)

This spell also effects a 5 mile radius, in the affected area a bright light engulfs the area blinding and burning those caught in the spell, at the same time the targets would be blasted with a sound screeching sound that could deafen them and they are being sliced by thin needles of water that are flying past the targeted area at 50 miles per hour.


Daemonis Tempestas Liber (Demon Storm Book)

Deponere Tempestatem (Demolishing Storm)

This spell also effects a 5 mile radius, in the affected area any and all light is completely swallowed by darkness, so much so that a person wouldn't even see their hand if it was 2cm from their face. While the darkness has the area engulfed spikes of rock come plummeting from the sky and are jabbed up from the surface while a hail of fire balls rains down on the affected area.


Full Beast Transofrmation Spell Book

» Otter

This spell turns the caster into an otter, giving the caster all the same abilities as an otter has along with being the same size as a wild otter while being super cute as well.


» Bee Hummingbird

This spell allows tha caster to turn themselves into a Bee Hummingbird, the smallest bird no pigger than a penny. The caster gets all the same abilities as a hummingbird as well as being the same size as one.


» Bear

This spell tranforms the user into a bear giving them all the same abilites and turning them into the size of a regular brown bear.


» Jaguar

This spell gives the caster all the same abilites as the Jaguar along with turning the caster into one. The size being no bigger than a wild Jaguar.



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▅▅OTHER SKILLS▅▅
-Painter
-Sculpture
-Musician
-Can sew
PostPosted: Mon Sep 25, 2017 11:24 pm


ᴡ ᴇ ᴀ ᴘ ᴏ ɴ x ɪ ɴ ғ ᴏ :

Weapon Tʏᴘᴇ: Katanas (When wielded together they are known as Twin Razor Blades of the Fallen)

# ᴏғ Wᴇᴀᴘᴏɴs: 2

◎◎ [Weapon: Alpha] ◎◎

◎ An enchanted blade with the element of Twilight. When mana is sent into the katana the element will activate, turning the steel of the blade a black with traces of faded light running through it.

» Elenchos
- When a beast or an animal is slashed with this attack it gets turned into a beast from the twilight realm under the weapon wielder's control. The beast's strength is multiplied by two and it had a hard shadowy shell to protect it. When the weapon wielder ends this ability the beast that the creature it took over both die.


» Tróo
-When a person or beast gets slashed with this attack the twilight element infects them, slowly eating away their body to the Twilight Realm.


» Thýra
-When the blade touches the ground the blade slices open a door way to the Twilight realm allowing a single beast through to fight along side the wielder at night. This creature is a deep purple with black eyes, sharp claws and teeth. It stands 10 feet tall on two legs, at a charged attack the creature a beam of burning and blinding light from from its mouth.


» Pýli
-When sliced into the air the blade cuts open a gate to let out a beast covered in light. It has large feathered wings and scaly body that is lined with the dark of the element that births it. It too has sharp claws and teeth, as it's charge attack black light shoots from its mouth, the light is chilling and eats at the flesh.


» Antigrafí
-When the weapon wielder bites their thumb and runs their blood along the blade, the twilight element takes hold of the blood and forms a copy of the weapon weirder. The copy is just as strong, physically, as the weapon wielder and can preform much of the same moves.


» Taxídi
-Using the element, the weapon wielder can cut an inanimate object and from that cut the weapon wielder can then teleport to the spot/item the cut was made in.


» Aporrofó
-When using the element, if the weapon wielder blocks an attack the attack power then gets absorbed and doubled, before being sent back to the attacker.


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◎◎ [Weapon: Omega] ◎◎

◎ An enchanted blade with the element of Void. When mana is sent into the katana the element will activate, turning the steel of the the darkest black, so dark that light doesn't even shine on it.

» Katanalóno
-When the weapon wielder uses this element, if they slash a target with it an empty darkness will be created from the wound and will rapidly consume a person until nothing is left.


» Exafanízomai
-When the weapon wielder uses the element blocks an attack from an oncoming spell the spell gets sliced in half and vanishes into the void.


» Roufó
-If the weapon wielder blocks a physical attack with using the element that item or person attacking the wielder will being to be sucked into the void on the blade.


» Trýpa
-When the blade is thrust into the ground the element will create a hole that eats everything but the wielder in a 10 foot radius.


» Epistrofi
-When the wielder counters an attack using the element, the wielder can reverse any physical or magical attack dealing twice the amount of damage to the attacker.


» Skotádi
-If the wielder draws a line in the ground using the element, the line will then grow and turn into a dome trapping the target inside. This dome is of vantablack and consumes all light inside the dome.


» Midén
-If the weapon wielder slashes her blade in the air in an arc style, a rind of void element then forms over the area that is 1 mile radius. This rig nullifies all magic, except for the weapon wielder's. The ring temporarily erases the existence of magic in the effected area.


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Fᴀᴍɪʟɪᴀʀ Tʏᴘᴇ: Mythical

# ᴏғ Fᴀᴍɪʟɪᴀʀs: Two

Fᴀᴍɪʟɪᴀʀs Lɪɴᴋ: Griffin and Owlbear


Statistics
Level: 500
Magic Power - 5,873
Strength - 5,871
Durability - 5,141
Accuracy - 5,624
Knowledge - 5,976
Speed - 5,161

Total Power Score ~ 33,646



Kio no Tenshi

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250

Kio no Tenshi

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250
PostPosted: Thu Sep 28, 2017 8:35 pm


ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ :

Pᴇʀsᴏɴᴀʟɪᴛʏ: Alessandra is a very kind and caring person, often taking on other's burdens just so they could be happy. She often smiles and talks to just about anyone she comes across, as a peace loving person she tends to avoid as much fighting as possible. If she is to handle a criminal she will often try to talk to the person and help them change their ways before taking any other actions. She's a hopeless romantic and will get shy around those who she becomes attracted to. Even though cheerful she still maintains her manners, anyone older or at a high rank than her she normally addresses them to the correct formality such as "My Lord/Lady" or "Sir/Ma'am." When angry she will stand her ground and do her best to try to put the people first, even if it means she takes the punishment. If she disagrees with something Alessandra will not budge from her position until an agreement is met.

Bɪᴏɢʀᴀᴘʜʏ: Alessandra wasn't always part of the royal court. At first she was born to two scholar parents in a small town built into the mountains. Her first encounter with the royal family was when she was 10. Her parents were invited to become part of the royal court due to their vast knowledge of enchantments and runes. Her time there was spent studying and learning the ways of the court, she was hardly allowed to play with anyone her age. Alessandra had to learn manners, clothing edict, and proper speech quickly or else she wouldn’t be allowed to stay with her parents. Her special talents shown brightly in the court as she was able to remember almost everything and offer ideas no one had ever thought of before. She earned the trust and favoritism of the royal family and began to work in their courts at a young age due to her memory. Because of this other court members became jealous of the favoritism for this commoner, then the began to get in trouble. Nobles would speak freely of any corrupt idea. Ideas that wouldn’t have been tolerated by the king, Alessandra would often overhear these and go tell the king or queen what she had heard. This resulted in many Nobles getting punished with a slap on the wrist and then set free. Through gossip and prodding the nobles were able to find the reason they got caught, Alessandra. They tried removing her from the court by having her parents agree to an arranged marriage between Alessandra and one of the many males of the court. They thought that one of the noble sons could keep the young girl locked away from the court however Alessandra was not interested in marring the men proposed to her, she declined and her parents merely let the blond do so without any arguing. This angered the nobles trying to rid the court of her, they would have to think of another plan. As a panicked bid to take her out of the picture those in the court secretly arranged for some assasins to murder her and her family. On a cold night, while Alessandra was with her family, she would witness the most brutal and bloody attack. She escaped but the images of the murder were forever burned into her memory. These attempts didn't stop, she would witness person after person get murdered until one day, out of the mercy of the gods those who plotted against her were caught and hanged along with several other people who pleaded innocent. From that point Alessandra worked with advising the royal family and upholding the law, even handling criminals herself.

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s):
Stea Ǐnfloritoare/ Best Friend
❥ (Family/Friend/Lover)
❥ (Family/Friend/Lover)

(Assassin who killed her family: Hated Enemy, alive somewhere
✖ (Enemy/Rival)
✖ (Enemy/Rival)

Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s): She hopes through her work she can help her kingdom achieve peace with those that are around them and with those inside the kingdom as well.

She also hopes to find love, though she has a tendency to put off her happiness for her work and the happiness of others.

Tʜᴇᴍᴇ Sᴏɴɢ(s):
Mᴀɪɴ Tʜᴇᴍᴇ: Teir Abhaile Riu
Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: I See Fire
Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Across the Snow

Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ:
-Knows how to play the harp

-Often sings or hums while traveling either alone or with people

-At night, if she can, Alessandra will slip out to dance and spend time with Gypsies

-Has a pet Hawk as a gift from the King and Queen
PostPosted: Sun Oct 01, 2017 9:23 pm


User Image
User ImageAlessandra Agape PoeUser Image
User ImageMaiden of the Rose
User ImageMaiden of the Court
User ImageThe Right Hand of Royalty
Royal Clothes-------Traveling ClothesUser Image
User ImageUser ImageUser ImageUser ImageUser ImageUser ImageUser ImageUser ImageUser Image

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User ImageUser ImageUser ImageUser ImageUser ImageUser ImageUser ImageUser ImageUser Image


OOC:

Magic/Spells:

» Ignis Liber (Fire/flame Book)

» Ignis Turbo (Fire/flame tornado)

Ignis Turbo creates a spinning inferno that burns the target or anyone/anything that gets to close to it, if Ignis Turbo gets dropped on top of a target it instantly incinerates the target. The tornado moves in whatever direction it pleases but will always end up heading for the target.

» Ignis Grandinem (Fire/flame hail)

Ignis Grandinem creates medium size flaming balls that rain down upon the intended area. Anything caught in the affected area will have flaming hail rained on top of them, burning those that get caught under the spell. Affected area is about 1 mile radius.

» Sanitas Ignus (Healing Fire/flame)

Sanitas Ignus is a healing spell, it cauterizes major bleeding wounds. Although it it's a healing spell it still hurts as normal cauterization and can leave scars.

» Silvestre Ignis (Wild fire/flame)

Silvestre Ignis is a spell that spouts flames is random directions, causing everything but the caster to be caught on fire, these flames are uncontrollable and act just as a wild fire.

» Ignis Gladius (Flame Sword)

This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the blade can scorch people or set things ablaze. This weapons can also do the normal slicing and cutting damage a normal sword would do.

» Ignis Hasta (Flame Lance)

This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the head can scorch people or set things ablaze. This weapons can still do the normal stabbing and piercing a regular lance can do.

» Ignis Verber (Flame Whip)

This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the rest of the whip can scorch or burn those it touches. It can still be used as a normal weapon to smack or wrap targets, with enough force it can also cut targets as well.

» Aqua Liber (Water Book)

» Apographon Aqua Catinus (Reflecting Water Disk)

This spell crests a disk of water about half the height of the caster, this disk reflects spells back at the opponent, it does not block or reflect physical attacks though.

» Acidus Pulvia (Acid Rain)

This spell effects a 1 mile radius, the spell creates acid rain that falls on the effected area, dissolving cloth and skin. It does not affect building, metals, stones, or anything harder than bone.

» Petilus Aculeus (Thin Needle)

This spell creates a short thin line of water that is highly pressurizes. From the pressure of the thin water line can cut through steel, however the needle of water is no longer than a knitting needles.

» Aqua Respirare (Water Breath)

This spell allows the caster plus one other the breath under water for no more than three hours.

» Crustalli Labyrinthus (Crystal Maze)

This spell takes water in the area or from the air an crystallizes it into thick solid walls that aren't see-through. More specificity this spell creates a large maze that is 10m tall, 4 miles wide, and 4 miles long with a clear magical ceiling at the top of the maze, preventing anyone to jump out. The crystal water walls are 8 ft thick and will reflect spells that are cast on them back to the original user. There is only one way out and the maze changes every other post and if the spell is used in a city or a town the walls move accordingly, avoiding destroying buildings and using other structures as extra obstacles. The spell will last up to 7 posts (from the caster) unless the caster ends it early or all those in the maze got out. This spell can be used in combination with other spells.

» Crustalli Armaturae (Crystal Armor)

This spell form water into crystal as is surrounds the user's body or the target's body. The crystallized armor is light and flexible but also incredibly hard, it can take several blasts from spells of physical hits before it even shows the slightest scratch.

» Crustalli Spaera (Crystal Orb)

This spell takes water and crystallizes it into orbs ranging from bullet size to basketball size, depending on what the caster wants. A minimum of three balls can be created while the max is forty. These orbs move over the target or targets to scan for any internal damage done to bones or organs that need healing. What shows up in the orb looks something similar to an x-ray or a cat scan but without the radiation.

» Terra Liber (Earth Book)

» Terra Praesidium (Earth Defense)

This spell also creates a disk half the height of the caster, this spell blocks physical attacks but can easily be destroyed by spells.

» Terra Manus (Earth Hands)

This spell forms a gauntlet made from stone on the caster's free hand, allowing the caster to be able to physically attack their target.

» Terra Ostes (Earthquake)

This spell affects half a radius, creating an earthquake that can shake the target down, this spell can affects a larger area if more energy was up into in, however this spell also drains a lot of energy. Making the caster extremely tired afterward.

» Terra Edere (Earth Eats)

This spell affects only the target and what is in reaching distance of the target. This spell creates a chasm underneath the target causing the target to fall in before the chasm closes, sealing the target in the earth. This sell consumes a lot of energy, leaving the caster tired afterward.

» Acer Crustalli (Piercing Crystal)

The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then shot at the target in staggered intervals, the crystal is sharp, jagged, also take on the property of the earth like heat and toxicity. The spell only targets the intended opponent but can change direction if someone/something new shows up. The spell lasts 4 posts and can be cast along side other spells.

» Ventus Liber (Wind Book)

» Musca (Flying by wind)

This spell creates whirls of wind that lift the target or the caster high into the air, caring the caster or target five miles from where they had originally started and it goes in the direction that only the caster wants to go.

» Pellere Murus (Pushing Wall)

This spell creates a wall of wind stopping the target or opponent from getting close to the caster, instead the strong gusts of wind push the target or opponent backwards and away from the caster.

» Sugere Ventus (Sucking Wind)

This spell can suck the air right out of the lungs of the target or opponent by creating a cyclone of wind that acts like a vacuum.

» Parvus Gladius Ventus (Little Swords of wind)

This spell creates twenty small swords made from wind that slash at the target leaving little cuts all over.

» Crustalli Defigo (Crystal Focus)

This spell crystallizes air into small star shaped focuses, up to ten can be created. These focuses help boot the power a character can hit with as long as they keep the focus on them and the caster is able to maintain the spell. Once the focus gets broken or the person holding the focus looses it the boost is gone.

» Crustalli Ales (Crystal Wings)

This sell allows the caster to target themself and up to ten other people, creating angelic like wings make from crystallized air. This sell boots the target(s) speed and can allow them to fly very short distances, about 300 feet, before they have to land again.

» Crustalli Aureola (Crystal Halo)

This spell allows the caster to create up to ten halos over each target, these halos heal major and minor wounds but it can not save the life of someone if something gets ripped out or off.

» Lux Crustalli Liber (Light Crystal Book)

» Lux Cavea (Light Cage)

This spell allows the caster to create cages of different sizes from crystallized light. The cage bars are incredibly hard and if grabbed will cause 3rd degree burns from the intensity of the light. The light being given off by the cage is also incredibly blinding on the inside, blinding whoever is stuck there and making it difficult to see and escape.

» Lux Lamna (Light Plate)

This spell takes light and crystallizes it into flat disks that can be used as a platform to run on while crossing deep trenches or large canyons. These plate can be held for however long the caster want to hold them but then moment the spell is dropped the disks fade away until there is nothing to stand on. These disks can also be placed just above water and will move around with the waves allowing the caster to cross over any large lake without having to swim or walk around.

» Crustalli Cauda (Crystal Trail)

This spell simply takes the crystallized like and turns it into a trail that follows whatever the caster is targeting. Whether it be a person they are tracking or an item they want to find, it simply just lights up the correct bath the caster should take.

» Fulmen Liber (Lightning Book)

» Fulmen Casses (Lightning Trap)

This spell covers a radius of 2 miles, this spell brings lightning down in the targeted area, each lightning strike hits the ground a centimeter away from where the last strike hit. The spell only lasts 30 minutes, but in that time limit there are over 300,000 lighting strikes in the targeted area.

» Fulmen Onus (Lightning Charge)

During combat this spell can be cast and charged, once it gets to full capacity (three- four posts) The caster discharges a large amount of electricity that has been stored up on their body.

» Caligatio Liber (Darkness book)

» Umbra Fera (Shadow Beast)

When this spell is cast the user is able to summon one shadow or dark beast from legends or myths, The more energy put into summoning the beast the stronger the beast is however the beast requires energy to keep under control or it will attack whoever it pleases.

» Nox Cadere (Night Fall)

When this spell is cast the user is able to block out the light of the sun for 40 minutes, this spell also lowers the temperature of the effected area to minus 243 F intently freezing anyone or anything caught in the affected area. (Only lasts one post)


Weapons/Abilities:

Two Katanas (Individual names: Alpah and Omega) (Wielded together: Twin Razor Blades of the Fallen)

Weapon: Alpha
◎ An enchanted blade with the element of Twilight. When mana is sent into the katana the element will activate, turning the steel of the blade a black with traces of faded light running through it.
» Elenchos

- When a beast or an animal is slashed with this attack it gets turned into a beast from the twilight realm under the weapon wielder's control. The beast's strength is multiplied by two and it had a hard shadowy shell to protect it. When the weapon wielder ends this ability the beast that the creature it took over both die.

» Tróo

-When a person or beast gets slashed with this attack the twilight element infects them, slowly eating away their body to the Twilight Realm.

» Thýra

-When the blade touches the ground the blade slices open a door way to the Twilight realm allowing a single beast through to fight along side the wielder at night. This creature is a deep purple with black eyes, sharp claws and teeth. It stands 10 feet tall on two legs, at a charged attack the creature a beam of burning and blinding light from from its mouth.

» Pýli

-When sliced into the air the blade cuts open a gate to let out a beast covered in light. It has large feathered wings and scaly body that is lined with the dark of the element that births it. It too has sharp claws and teeth, as it's charge attack black light shoots from its mouth, the light is chilling and eats at the flesh.

» Antigrafí

-When the weapon wielder bites their thumb and runs their blood along the blade, the twilight element takes hold of the blood and forms a copy of the weapon weirder. The copy is just as strong, physically, as the weapon wielder and can preform much of the same moves.

» Taxídi

-Using the element, the weapon wielder can cut an inanimate object and from that cut the weapon wielder can then teleport to the spot/item the cut was made in.

» Aporrofó

-When using the element, if the weapon wielder blocks an attack the attack power then gets absorbed and doubled, before being sent back to the attacker.


Weapon: Omega
◎ An enchanted blade with the element of Void. When mana is sent into the katana the element will activate, turning the steel of the the darkest black, so dark that light doesn't even shine on it.
» Katanalóno

-When the weapon wielder uses this element, if they slash a target with it an empty darkness will be created from the wound and will rapidly consume a person until nothing is left.

» Exafanízomai

-When the weapon wielder uses the element blocks an attack from an oncoming spell the spell gets sliced in half and vanishes into the void.

» Roufó

-If the weapon wielder blocks a physical attack with using the element that item or person attacking the wielder will being to be sucked into the void on the blade.

» Trýpa

-When the blade is thrust into the ground the element will create a hole that eats everything but the wielder in a 10 foot radius.

» Epistrofi

-When the wielder counters an attack using the element, the wielder can reverse any physical or magical attack dealing twice the amount of damage to the attacker.

» Skotádi

-If the wielder draws a line in the ground using the element, the line will then grow and turn into a dome trapping the target inside. This dome is of vantablack and consumes all light inside the dome.

» Midén

-If the weapon wielder slashes her blade in the air in an arc style, a rind of void element then forms over the area that is 1 mile radius. This rig nullifies all magic, except for the weapon wielder's. The ring temporarily erases the existence of magic in the effected area.


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[imgleft]https://i.imgur.com/i07Saop.png?2[/imgleft][align=center][img]https://i.imgur.com/d8YUlGs.png?1[/img][size=21][b][i]Alessandra Agape Poe[/i][/b][/size][img]https://i.imgur.com/d8YUlGs.png?1[/img]
[img]https://i.imgur.com/Fs8pmVV.png?1[/img]Maiden of the Rose
[img]https://i.imgur.com/4QErfih.png?1[/img]Maiden of the Court
[img]https://i.imgur.com/Fs8pmVV.png?1[/img]The Right Hand of Royalty
[strike]Royal Clothes[/strike]-------[b]Traveling Clothes[/b][img]https://i.imgur.com/4QErfih.png?1[/img]
[img]https://i.imgur.com/L2Jf0XT.jpg[/img][img]https://i.imgur.com/L2Jf0XT.jpg[/img][img]https://i.imgur.com/L2Jf0XT.jpg[/img][img]https://i.imgur.com/L2Jf0XT.jpg[/img][img]https://i.imgur.com/L2Jf0XT.jpg[/img][img]https://i.imgur.com/L2Jf0XT.jpg[/img][img]https://i.imgur.com/L2Jf0XT.jpg[/img][img]https://i.imgur.com/L2Jf0XT.jpg[/img][img]https://i.imgur.com/L2Jf0XT.jpg[/img]

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[img]https://i.imgur.com/L2Jf0XT.jpg[/img][img]https://i.imgur.com/L2Jf0XT.jpg[/img][img]https://i.imgur.com/L2Jf0XT.jpg[/img][img]https://i.imgur.com/L2Jf0XT.jpg[/img][img]https://i.imgur.com/L2Jf0XT.jpg[/img][img]https://i.imgur.com/L2Jf0XT.jpg[/img][img]https://i.imgur.com/L2Jf0XT.jpg[/img][img]https://i.imgur.com/L2Jf0XT.jpg[/img][img]https://i.imgur.com/L2Jf0XT.jpg[/img][/align]

[align=right]OOC:

Magic/Spells:[spoiler]
» [b]Ignis Liber (Fire/flame Book)[/b][spoiler]
» Ignis Turbo (Fire/flame tornado) [spoiler]
Ignis Turbo creates a spinning inferno that burns the target or anyone/anything that gets to close to it, if Ignis Turbo gets dropped on top of a target it instantly incinerates the target. The tornado moves in whatever direction it pleases but will always end up heading for the target. [/spoiler]
» Ignis Grandinem (Fire/flame hail)[spoiler]
Ignis Grandinem creates medium size flaming balls that rain down upon the intended area. Anything caught in the affected area will have flaming hail rained on top of them, burning those that get caught under the spell. Affected area is about 1 mile radius. [/spoiler]
» Sanitas Ignus (Healing Fire/flame) [spoiler]
Sanitas Ignus is a healing spell, it cauterizes major bleeding wounds. Although it it's a healing spell it still hurts as normal cauterization and can leave scars.[/spoiler]
» Silvestre Ignis (Wild fire/flame) [spoiler]
Silvestre Ignis is a spell that spouts flames is random directions, causing everything but the caster to be caught on fire, these flames are uncontrollable and act just as a wild fire.[/spoiler]
» Ignis Gladius (Flame Sword)[spoiler]
This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the blade can scorch people or set things ablaze. This weapons can also do the normal slicing and cutting damage a normal sword would do.[/spoiler]
» Ignis Hasta (Flame Lance)[spoiler]
This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the head can scorch people or set things ablaze. This weapons can still do the normal stabbing and piercing a regular lance can do.[/spoiler]
» Ignis Verber (Flame Whip)[spoiler]
This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the rest of the whip can scorch or burn those it touches. It can still be used as a normal weapon to smack or wrap targets, with enough force it can also cut targets as well.[/spoiler][/spoiler]
» [b]Aqua Liber (Water Book)[/b][spoiler]
» Apographon Aqua Catinus (Reflecting Water Disk)[spoiler]
This spell crests a disk of water about half the height of the caster, this disk reflects spells back at the opponent, it does not block or reflect physical attacks though.[/spoiler]
» Acidus Pulvia (Acid Rain)[spoiler]
This spell effects a 1 mile radius, the spell creates acid rain that falls on the effected area, dissolving cloth and skin. It does not affect building, metals, stones, or anything harder than bone. [/spoiler]
» Petilus Aculeus (Thin Needle)[spoiler]
This spell creates a short thin line of water that is highly pressurizes. From the pressure of the thin water line can cut through steel, however the needle of water is no longer than a knitting needles. [/spoiler]
» Aqua Respirare (Water Breath) [spoiler]
This spell allows the caster plus one other the breath under water for no more than three hours.[/spoiler]
» Crustalli Labyrinthus (Crystal Maze)[spoiler]
This spell takes water in the area or from the air an crystallizes it into thick solid walls that aren't see-through. More specificity this spell creates a large maze that is 10m tall, 4 miles wide, and 4 miles long with a clear magical ceiling at the top of the maze, preventing anyone to jump out. The crystal water walls are 8 ft thick and will reflect spells that are cast on them back to the original user. There is only one way out and the maze changes every other post and if the spell is used in a city or a town the walls move accordingly, avoiding destroying buildings and using other structures as extra obstacles. The spell will last up to 7 posts (from the caster) unless the caster ends it early or all those in the maze got out. This spell can be used in combination with other spells.[/spoiler]
» Crustalli Armaturae (Crystal Armor)[spoiler]
This spell form water into crystal as is surrounds the user's body or the target's body. The crystallized armor is light and flexible but also incredibly hard, it can take several blasts from spells of physical hits before it even shows the slightest scratch.[/spoiler]
» Crustalli Spaera (Crystal Orb)[spoiler]
This spell takes water and crystallizes it into orbs ranging from bullet size to basketball size, depending on what the caster wants. A minimum of three balls can be created while the max is forty. These orbs move over the target or targets to scan for any internal damage done to bones or organs that need healing. What shows up in the orb looks something similar to an x-ray or a cat scan but without the radiation.[/spoiler][/spoiler]
» [b]Terra Liber (Earth Book)[/b][spoiler]
» Terra Praesidium (Earth Defense)[spoiler]
This spell also creates a disk half the height of the caster, this spell blocks physical attacks but can easily be destroyed by spells.[/spoiler]
» Terra Manus (Earth Hands)[spoiler]
This spell forms a gauntlet made from stone on the caster's free hand, allowing the caster to be able to physically attack their target.[/spoiler]
» Terra Ostes (Earthquake)[spoiler]
This spell affects half a radius, creating an earthquake that can shake the target down, this spell can affects a larger area if more energy was up into in, however this spell also drains a lot of energy. Making the caster extremely tired afterward. [/spoiler]
» Terra Edere (Earth Eats)[spoiler]
This spell affects only the target and what is in reaching distance of the target. This spell creates a chasm underneath the target causing the target to fall in before the chasm closes, sealing the target in the earth. This sell consumes a lot of energy, leaving the caster tired afterward.[/spoiler]
» Acer Crustalli (Piercing Crystal)[spoiler]
The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then shot at the target in staggered intervals, the crystal is sharp, jagged, also take on the property of the earth like heat and toxicity. The spell only targets the intended opponent but can change direction if someone/something new shows up. The spell lasts 4 posts and can be cast along side other spells.[/spoiler][/spoiler]
» [b]Ventus Liber (Wind Book)[/b][spoiler]
» Musca (Flying by wind)[spoiler]
This spell creates whirls of wind that lift the target or the caster high into the air, caring the caster or target five miles from where they had originally started and it goes in the direction that only the caster wants to go.[/spoiler]
» Pellere Murus (Pushing Wall)[spoiler]
This spell creates a wall of wind stopping the target or opponent from getting close to the caster, instead the strong gusts of wind push the target or opponent backwards and away from the caster.[/spoiler]
» Sugere Ventus (Sucking Wind)[spoiler]
This spell can suck the air right out of the lungs of the target or opponent by creating a cyclone of wind that acts like a vacuum.[/spoiler]
» Parvus Gladius Ventus (Little Swords of wind)[spoiler]
This spell creates twenty small swords made from wind that slash at the target leaving little cuts all over.[/spoiler]
» Crustalli Defigo (Crystal Focus)[spoiler]
This spell crystallizes air into small star shaped focuses, up to ten can be created. These focuses help boot the power a character can hit with as long as they keep the focus on them and the caster is able to maintain the spell. Once the focus gets broken or the person holding the focus looses it the boost is gone.[/spoiler]
» Crustalli Ales (Crystal Wings)[spoiler]
This sell allows the caster to target themself and up to ten other people, creating angelic like wings make from crystallized air. This sell boots the target(s) speed and can allow them to fly very short distances, about 300 feet, before they have to land again. [/spoiler]
» Crustalli Aureola (Crystal Halo)[spoiler]
This spell allows the caster to create up to ten halos over each target, these halos heal major and minor wounds but it can not save the life of someone if something gets ripped out or off.[/spoiler][/spoiler]
» [b]Lux Crustalli Liber (Light Crystal Book)[/b][spoiler]
» Lux Cavea (Light Cage)[spoiler]
This spell allows the caster to create cages of different sizes from crystallized light. The cage bars are incredibly hard and if grabbed will cause 3rd degree burns from the intensity of the light. The light being given off by the cage is also incredibly blinding on the inside, blinding whoever is stuck there and making it difficult to see and escape.[/spoiler]
» Lux Lamna (Light Plate)[spoiler]
This spell takes light and crystallizes it into flat disks that can be used as a platform to run on while crossing deep trenches or large canyons. These plate can be held for however long the caster want to hold them but then moment the spell is dropped the disks fade away until there is nothing to stand on. These disks can also be placed just above water and will move around with the waves allowing the caster to cross over any large lake without having to swim or walk around.[/spoiler]
» Crustalli Cauda (Crystal Trail)[spoiler]
This spell simply takes the crystallized like and turns it into a trail that follows whatever the caster is targeting. Whether it be a person they are tracking or an item they want to find, it simply just lights up the correct bath the caster should take.[/spoiler][/spoiler]
» [b]Fulmen Liber (Lightning Book)[/b][spoiler]
» Fulmen Casses (Lightning Trap)[spoiler]
This spell covers a radius of 2 miles, this spell brings lightning down in the targeted area, each lightning strike hits the ground a centimeter away from where the last strike hit. The spell only lasts 30 minutes, but in that time limit there are over 300,000 lighting strikes in the targeted area. [/spoiler]
» Fulmen Onus (Lightning Charge)[spoiler]
During combat this spell can be cast and charged, once it gets to full capacity (three- four posts) The caster discharges a large amount of electricity that has been stored up on their body.[/spoiler][/spoiler]
» [b]Caligatio Liber (Darkness book)[/b][spoiler]
» Umbra Fera (Shadow Beast)[spoiler]
When this spell is cast the user is able to summon one shadow or dark beast from legends or myths, The more energy put into summoning the beast the stronger the beast is however the beast requires energy to keep under control or it will attack whoever it pleases. [/spoiler]
» Nox Cadere (Night Fall)[spoiler]
When this spell is cast the user is able to block out the light of the sun for 40 minutes, this spell also lowers the temperature of the effected area to minus 243 F intently freezing anyone or anything caught in the affected area. (Only lasts one post)[/spoiler][/spoiler][/spoiler]

Weapons/Abilities:[spoiler]
Two Katanas (Individual names: Alpah and Omega) (Wielded together: Twin Razor Blades of the Fallen)[spoiler]
Weapon: [url=http://casiberia.com/img/prod/2x/sh1070.jpg]Alpha[/url][spoiler]◎ An enchanted blade with the element of Twilight. When mana is sent into the katana the element will activate, turning the steel of the blade a black with traces of faded light running through it.
» Elenchos[spoiler]
- When a beast or an animal is slashed with this attack it gets turned into a beast from the twilight realm under the weapon wielder's control. The beast's strength is multiplied by two and it had a hard shadowy shell to protect it. When the weapon wielder ends this ability the beast that the creature it took over both die.[/spoiler]
» Tróo[spoiler]
-When a person or beast gets slashed with this attack the twilight element infects them, slowly eating away their body to the Twilight Realm. [/spoiler]
» Thýra[spoiler]
-When the blade touches the ground the blade slices open a door way to the Twilight realm allowing a single beast through to fight along side the wielder at night. This creature is a deep purple with black eyes, sharp claws and teeth. It stands 10 feet tall on two legs, at a charged attack the creature a beam of burning and blinding light from from its mouth. [/spoiler]
» Pýli[spoiler]
-When sliced into the air the blade cuts open a gate to let out a beast covered in light. It has large feathered wings and scaly body that is lined with the dark of the element that births it. It too has sharp claws and teeth, as it's charge attack black light shoots from its mouth, the light is chilling and eats at the flesh.[/spoiler]
» Antigrafí[spoiler]
-When the weapon wielder bites their thumb and runs their blood along the blade, the twilight element takes hold of the blood and forms a copy of the weapon weirder. The copy is just as strong, physically, as the weapon wielder and can preform much of the same moves. [/spoiler]
» Taxídi[spoiler]
-Using the element, the weapon wielder can cut an inanimate object and from that cut the weapon wielder can then teleport to the spot/item the cut was made in.[/spoiler]
» Aporrofó[spoiler]
-When using the element, if the weapon wielder blocks an attack the attack power then gets absorbed and doubled, before being sent back to the attacker.[/spoiler][/spoiler]

Weapon: [url=https://pbs.twimg.com/media/DKk0aRwW4AUR02K.jpg]Omega[/url][spoiler]◎ An enchanted blade with the element of Void. When mana is sent into the katana the element will activate, turning the steel of the the darkest black, so dark that light doesn't even shine on it.
» Katanalóno[spoiler]
-When the weapon wielder uses this element, if they slash a target with it an empty darkness will be created from the wound and will rapidly consume a person until nothing is left.[/spoiler]
» Exafanízomai[spoiler]
-When the weapon wielder uses the element blocks an attack from an oncoming spell the spell gets sliced in half and vanishes into the void.[/spoiler]
» Roufó[spoiler]
-If the weapon wielder blocks a physical attack with using the element that item or person attacking the wielder will being to be sucked into the void on the blade.[/spoiler]
» Trýpa[spoiler]
-When the blade is thrust into the ground the element will create a hole that eats everything but the wielder in a 10 foot radius.[/spoiler]
» Epistrofi[spoiler]
-When the wielder counters an attack using the element, the wielder can reverse any physical or magical attack dealing twice the amount of damage to the attacker.[/spoiler]
» Skotádi[spoiler]
-If the wielder draws a line in the ground using the element, the line will then grow and turn into a dome trapping the target inside. This dome is of vantablack and consumes all light inside the dome.[/spoiler]
» Midén[spoiler]
-If the weapon wielder slashes her blade in the air in an arc style, a rind of void element then forms over the area that is 1 mile radius. This rig nullifies all magic, except for the weapon wielder's. The ring temporarily erases the existence of magic in the effected area.
[/spoiler][/spoiler][/spoiler][/align]
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Kio no Tenshi

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250

Kio no Tenshi

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250
PostPosted: Sun Oct 01, 2017 9:25 pm


User Image
User ImageAlessandra Agape PoeUser Image
User ImageMaiden of the Rose
User ImageMaiden of the Court
User ImageThe Right Hand of Royalty
User ImageRoyal Clothes-------Traveling Clothes
User ImageUser ImageUser ImageUser ImageUser ImageUser ImageUser ImageUser ImageUser Image

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User ImageUser ImageUser ImageUser ImageUser ImageUser ImageUser ImageUser ImageUser Image


OOC:

Magic/Spells:

» Ignis Liber (Fire/flame Book)

» Ignis Turbo (Fire/flame tornado)

Ignis Turbo creates a spinning inferno that burns the target or anyone/anything that gets to close to it, if Ignis Turbo gets dropped on top of a target it instantly incinerates the target. The tornado moves in whatever direction it pleases but will always end up heading for the target.

» Ignis Grandinem (Fire/flame hail)

Ignis Grandinem creates medium size flaming balls that rain down upon the intended area. Anything caught in the affected area will have flaming hail rained on top of them, burning those that get caught under the spell. Affected area is about 1 mile radius.

» Sanitas Ignus (Healing Fire/flame)

Sanitas Ignus is a healing spell, it cauterizes major bleeding wounds. Although it it's a healing spell it still hurts as normal cauterization and can leave scars.

» Silvestre Ignis (Wild fire/flame)

Silvestre Ignis is a spell that spouts flames is random directions, causing everything but the caster to be caught on fire, these flames are uncontrollable and act just as a wild fire.

» Ignis Gladius (Flame Sword)

This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the blade can scorch people or set things ablaze. This weapons can also do the normal slicing and cutting damage a normal sword would do.

» Ignis Hasta (Flame Lance)

This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the head can scorch people or set things ablaze. This weapons can still do the normal stabbing and piercing a regular lance can do.

» Ignis Verber (Flame Whip)

This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the rest of the whip can scorch or burn those it touches. It can still be used as a normal weapon to smack or wrap targets, with enough force it can also cut targets as well.

» Aqua Liber (Water Book)

» Apographon Aqua Catinus (Reflecting Water Disk)

This spell crests a disk of water about half the height of the caster, this disk reflects spells back at the opponent, it does not block or reflect physical attacks though.

» Acidus Pulvia (Acid Rain)

This spell effects a 1 mile radius, the spell creates acid rain that falls on the effected area, dissolving cloth and skin. It does not affect building, metals, stones, or anything harder than bone.

» Petilus Aculeus (Thin Needle)

This spell creates a short thin line of water that is highly pressurizes. From the pressure of the thin water line can cut through steel, however the needle of water is no longer than a knitting needles.

» Aqua Respirare (Water Breath)

This spell allows the caster plus one other the breath under water for no more than three hours.

» Crustalli Labyrinthus (Crystal Maze)

This spell takes water in the area or from the air an crystallizes it into thick solid walls that aren't see-through. More specificity this spell creates a large maze that is 10m tall, 4 miles wide, and 4 miles long with a clear magical ceiling at the top of the maze, preventing anyone to jump out. The crystal water walls are 8 ft thick and will reflect spells that are cast on them back to the original user. There is only one way out and the maze changes every other post and if the spell is used in a city or a town the walls move accordingly, avoiding destroying buildings and using other structures as extra obstacles. The spell will last up to 7 posts (from the caster) unless the caster ends it early or all those in the maze got out. This spell can be used in combination with other spells.

» Crustalli Armaturae (Crystal Armor)

This spell form water into crystal as is surrounds the user's body or the target's body. The crystallized armor is light and flexible but also incredibly hard, it can take several blasts from spells of physical hits before it even shows the slightest scratch.

» Crustalli Spaera (Crystal Orb)

This spell takes water and crystallizes it into orbs ranging from bullet size to basketball size, depending on what the caster wants. A minimum of three balls can be created while the max is forty. These orbs move over the target or targets to scan for any internal damage done to bones or organs that need healing. What shows up in the orb looks something similar to an x-ray or a cat scan but without the radiation.

» Terra Liber (Earth Book)

» Terra Praesidium (Earth Defense)

This spell also creates a disk half the height of the caster, this spell blocks physical attacks but can easily be destroyed by spells.

» Terra Manus (Earth Hands)

This spell forms a gauntlet made from stone on the caster's free hand, allowing the caster to be able to physically attack their target.

» Terra Ostes (Earthquake)

This spell affects half a radius, creating an earthquake that can shake the target down, this spell can affects a larger area if more energy was up into in, however this spell also drains a lot of energy. Making the caster extremely tired afterward.

» Terra Edere (Earth Eats)

This spell affects only the target and what is in reaching distance of the target. This spell creates a chasm underneath the target causing the target to fall in before the chasm closes, sealing the target in the earth. This sell consumes a lot of energy, leaving the caster tired afterward.

» Acer Crustalli (Piercing Crystal)

The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then shot at the target in staggered intervals, the crystal is sharp, jagged, also take on the property of the earth like heat and toxicity. The spell only targets the intended opponent but can change direction if someone/something new shows up. The spell lasts 4 posts and can be cast along side other spells.

» Ventus Liber (Wind Book)

» Musca (Flying by wind)

This spell creates whirls of wind that lift the target or the caster high into the air, caring the caster or target five miles from where they had originally started and it goes in the direction that only the caster wants to go.

» Pellere Murus (Pushing Wall)

This spell creates a wall of wind stopping the target or opponent from getting close to the caster, instead the strong gusts of wind push the target or opponent backwards and away from the caster.

» Sugere Ventus (Sucking Wind)

This spell can suck the air right out of the lungs of the target or opponent by creating a cyclone of wind that acts like a vacuum.

» Parvus Gladius Ventus (Little Swords of wind)

This spell creates twenty small swords made from wind that slash at the target leaving little cuts all over.

» Crustalli Defigo (Crystal Focus)

This spell crystallizes air into small star shaped focuses, up to ten can be created. These focuses help boot the power a character can hit with as long as they keep the focus on them and the caster is able to maintain the spell. Once the focus gets broken or the person holding the focus looses it the boost is gone.

» Crustalli Ales (Crystal Wings)

This sell allows the caster to target themself and up to ten other people, creating angelic like wings make from crystallized air. This sell boots the target(s) speed and can allow them to fly very short distances, about 300 feet, before they have to land again.

» Crustalli Aureola (Crystal Halo)

This spell allows the caster to create up to ten halos over each target, these halos heal major and minor wounds but it can not save the life of someone if something gets ripped out or off.

» Lux Crustalli Liber (Light Crystal Book)

» Lux Cavea (Light Cage)

This spell allows the caster to create cages of different sizes from crystallized light. The cage bars are incredibly hard and if grabbed will cause 3rd degree burns from the intensity of the light. The light being given off by the cage is also incredibly blinding on the inside, blinding whoever is stuck there and making it difficult to see and escape.

» Lux Lamna (Light Plate)

This spell takes light and crystallizes it into flat disks that can be used as a platform to run on while crossing deep trenches or large canyons. These plate can be held for however long the caster want to hold them but then moment the spell is dropped the disks fade away until there is nothing to stand on. These disks can also be placed just above water and will move around with the waves allowing the caster to cross over any large lake without having to swim or walk around.

» Crustalli Cauda (Crystal Trail)

This spell simply takes the crystallized like and turns it into a trail that follows whatever the caster is targeting. Whether it be a person they are tracking or an item they want to find, it simply just lights up the correct bath the caster should take.

» Fulmen Liber (Lightning Book)

» Fulmen Casses (Lightning Trap)

This spell covers a radius of 2 miles, this spell brings lightning down in the targeted area, each lightning strike hits the ground a centimeter away from where the last strike hit. The spell only lasts 30 minutes, but in that time limit there are over 300,000 lighting strikes in the targeted area.

» Fulmen Onus (Lightning Charge)

During combat this spell can be cast and charged, once it gets to full capacity (three- four posts) The caster discharges a large amount of electricity that has been stored up on their body.

» Caligatio Liber (Darkness book)

» Umbra Fera (Shadow Beast)

When this spell is cast the user is able to summon one shadow or dark beast from legends or myths, The more energy put into summoning the beast the stronger the beast is however the beast requires energy to keep under control or it will attack whoever it pleases.

» Nox Cadere (Night Fall)

When this spell is cast the user is able to block out the light of the sun for 40 minutes, this spell also lowers the temperature of the effected area to minus 243 F intently freezing anyone or anything caught in the affected area. (Only lasts one post)


Weapons/Abilities:

Two Katanas (Individual names: Alpah and Omega) (Wielded together: Twin Razor Blades of the Fallen)

Weapon: Alpha
◎ An enchanted blade with the element of Twilight. When mana is sent into the katana the element will activate, turning the steel of the blade a black with traces of faded light running through it.
» Elenchos

- When a beast or an animal is slashed with this attack it gets turned into a beast from the twilight realm under the weapon wielder's control. The beast's strength is multiplied by two and it had a hard shadowy shell to protect it. When the weapon wielder ends this ability the beast that the creature it took over both die.

» Tróo

-When a person or beast gets slashed with this attack the twilight element infects them, slowly eating away their body to the Twilight Realm.

» Thýra

-When the blade touches the ground the blade slices open a door way to the Twilight realm allowing a single beast through to fight along side the wielder at night. This creature is a deep purple with black eyes, sharp claws and teeth. It stands 10 feet tall on two legs, at a charged attack the creature a beam of burning and blinding light from from its mouth.

» Pýli

-When sliced into the air the blade cuts open a gate to let out a beast covered in light. It has large feathered wings and scaly body that is lined with the dark of the element that births it. It too has sharp claws and teeth, as it's charge attack black light shoots from its mouth, the light is chilling and eats at the flesh.

» Antigrafí

-When the weapon wielder bites their thumb and runs their blood along the blade, the twilight element takes hold of the blood and forms a copy of the weapon weirder. The copy is just as strong, physically, as the weapon wielder and can preform much of the same moves.

» Taxídi

-Using the element, the weapon wielder can cut an inanimate object and from that cut the weapon wielder can then teleport to the spot/item the cut was made in.

» Aporrofó

-When using the element, if the weapon wielder blocks an attack the attack power then gets absorbed and doubled, before being sent back to the attacker.


Weapon: Omega
◎ An enchanted blade with the element of Void. When mana is sent into the katana the element will activate, turning the steel of the the darkest black, so dark that light doesn't even shine on it.
» Katanalóno

-When the weapon wielder uses this element, if they slash a target with it an empty darkness will be created from the wound and will rapidly consume a person until nothing is left.

» Exafanízomai

-When the weapon wielder uses the element blocks an attack from an oncoming spell the spell gets sliced in half and vanishes into the void.

» Roufó

-If the weapon wielder blocks a physical attack with using the element that item or person attacking the wielder will being to be sucked into the void on the blade.

» Trýpa

-When the blade is thrust into the ground the element will create a hole that eats everything but the wielder in a 10 foot radius.

» Epistrofi

-When the wielder counters an attack using the element, the wielder can reverse any physical or magical attack dealing twice the amount of damage to the attacker.

» Skotádi

-If the wielder draws a line in the ground using the element, the line will then grow and turn into a dome trapping the target inside. This dome is of vantablack and consumes all light inside the dome.

» Midén

-If the weapon wielder slashes her blade in the air in an arc style, a rind of void element then forms over the area that is 1 mile radius. This rig nullifies all magic, except for the weapon wielder's. The ring temporarily erases the existence of magic in the effected area.


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[imgright]https://i.imgur.com/dwRLEMa.png?1[/imgright][align=center][img]https://i.imgur.com/d8YUlGs.png?1[/img][size=21][b][i]Alessandra Agape Poe[/i][/b][/size][img]https://i.imgur.com/d8YUlGs.png?1[/img]
[img]https://i.imgur.com/Fs8pmVV.png?1[/img]Maiden of the Rose
[img]https://i.imgur.com/4QErfih.png?1[/img]Maiden of the Court
[img]https://i.imgur.com/Fs8pmVV.png?1[/img]The Right Hand of Royalty
[img]https://i.imgur.com/d8YUlGs.png?1[/img][b]Royal Clothes[/b]-------[strike]Traveling Clothes[/strike]
[img]https://i.imgur.com/L2Jf0XT.jpg[/img][img]https://i.imgur.com/L2Jf0XT.jpg[/img][img]https://i.imgur.com/L2Jf0XT.jpg[/img][img]https://i.imgur.com/L2Jf0XT.jpg[/img][img]https://i.imgur.com/L2Jf0XT.jpg[/img][img]https://i.imgur.com/L2Jf0XT.jpg[/img][img]https://i.imgur.com/L2Jf0XT.jpg[/img][img]https://i.imgur.com/L2Jf0XT.jpg[/img][img]https://i.imgur.com/L2Jf0XT.jpg[/img]

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[align=right]OOC:

Magic/Spells:[spoiler]
» [b]Ignis Liber (Fire/flame Book)[/b][spoiler]
» Ignis Turbo (Fire/flame tornado) [spoiler]
Ignis Turbo creates a spinning inferno that burns the target or anyone/anything that gets to close to it, if Ignis Turbo gets dropped on top of a target it instantly incinerates the target. The tornado moves in whatever direction it pleases but will always end up heading for the target. [/spoiler]
» Ignis Grandinem (Fire/flame hail)[spoiler]
Ignis Grandinem creates medium size flaming balls that rain down upon the intended area. Anything caught in the affected area will have flaming hail rained on top of them, burning those that get caught under the spell. Affected area is about 1 mile radius. [/spoiler]
» Sanitas Ignus (Healing Fire/flame) [spoiler]
Sanitas Ignus is a healing spell, it cauterizes major bleeding wounds. Although it it's a healing spell it still hurts as normal cauterization and can leave scars.[/spoiler]
» Silvestre Ignis (Wild fire/flame) [spoiler]
Silvestre Ignis is a spell that spouts flames is random directions, causing everything but the caster to be caught on fire, these flames are uncontrollable and act just as a wild fire.[/spoiler]
» Ignis Gladius (Flame Sword)[spoiler]
This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the blade can scorch people or set things ablaze. This weapons can also do the normal slicing and cutting damage a normal sword would do.[/spoiler]
» Ignis Hasta (Flame Lance)[spoiler]
This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the head can scorch people or set things ablaze. This weapons can still do the normal stabbing and piercing a regular lance can do.[/spoiler]
» Ignis Verber (Flame Whip)[spoiler]
This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the rest of the whip can scorch or burn those it touches. It can still be used as a normal weapon to smack or wrap targets, with enough force it can also cut targets as well.[/spoiler][/spoiler]
» [b]Aqua Liber (Water Book)[/b][spoiler]
» Apographon Aqua Catinus (Reflecting Water Disk)[spoiler]
This spell crests a disk of water about half the height of the caster, this disk reflects spells back at the opponent, it does not block or reflect physical attacks though.[/spoiler]
» Acidus Pulvia (Acid Rain)[spoiler]
This spell effects a 1 mile radius, the spell creates acid rain that falls on the effected area, dissolving cloth and skin. It does not affect building, metals, stones, or anything harder than bone. [/spoiler]
» Petilus Aculeus (Thin Needle)[spoiler]
This spell creates a short thin line of water that is highly pressurizes. From the pressure of the thin water line can cut through steel, however the needle of water is no longer than a knitting needles. [/spoiler]
» Aqua Respirare (Water Breath) [spoiler]
This spell allows the caster plus one other the breath under water for no more than three hours.[/spoiler]
» Crustalli Labyrinthus (Crystal Maze)[spoiler]
This spell takes water in the area or from the air an crystallizes it into thick solid walls that aren't see-through. More specificity this spell creates a large maze that is 10m tall, 4 miles wide, and 4 miles long with a clear magical ceiling at the top of the maze, preventing anyone to jump out. The crystal water walls are 8 ft thick and will reflect spells that are cast on them back to the original user. There is only one way out and the maze changes every other post and if the spell is used in a city or a town the walls move accordingly, avoiding destroying buildings and using other structures as extra obstacles. The spell will last up to 7 posts (from the caster) unless the caster ends it early or all those in the maze got out. This spell can be used in combination with other spells.[/spoiler]
» Crustalli Armaturae (Crystal Armor)[spoiler]
This spell form water into crystal as is surrounds the user's body or the target's body. The crystallized armor is light and flexible but also incredibly hard, it can take several blasts from spells of physical hits before it even shows the slightest scratch.[/spoiler]
» Crustalli Spaera (Crystal Orb)[spoiler]
This spell takes water and crystallizes it into orbs ranging from bullet size to basketball size, depending on what the caster wants. A minimum of three balls can be created while the max is forty. These orbs move over the target or targets to scan for any internal damage done to bones or organs that need healing. What shows up in the orb looks something similar to an x-ray or a cat scan but without the radiation.[/spoiler][/spoiler]
» [b]Terra Liber (Earth Book)[/b][spoiler]
» Terra Praesidium (Earth Defense)[spoiler]
This spell also creates a disk half the height of the caster, this spell blocks physical attacks but can easily be destroyed by spells.[/spoiler]
» Terra Manus (Earth Hands)[spoiler]
This spell forms a gauntlet made from stone on the caster's free hand, allowing the caster to be able to physically attack their target.[/spoiler]
» Terra Ostes (Earthquake)[spoiler]
This spell affects half a radius, creating an earthquake that can shake the target down, this spell can affects a larger area if more energy was up into in, however this spell also drains a lot of energy. Making the caster extremely tired afterward. [/spoiler]
» Terra Edere (Earth Eats)[spoiler]
This spell affects only the target and what is in reaching distance of the target. This spell creates a chasm underneath the target causing the target to fall in before the chasm closes, sealing the target in the earth. This sell consumes a lot of energy, leaving the caster tired afterward.[/spoiler]
» Acer Crustalli (Piercing Crystal)[spoiler]
The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then shot at the target in staggered intervals, the crystal is sharp, jagged, also take on the property of the earth like heat and toxicity. The spell only targets the intended opponent but can change direction if someone/something new shows up. The spell lasts 4 posts and can be cast along side other spells.[/spoiler][/spoiler]
» [b]Ventus Liber (Wind Book)[/b][spoiler]
» Musca (Flying by wind)[spoiler]
This spell creates whirls of wind that lift the target or the caster high into the air, caring the caster or target five miles from where they had originally started and it goes in the direction that only the caster wants to go.[/spoiler]
» Pellere Murus (Pushing Wall)[spoiler]
This spell creates a wall of wind stopping the target or opponent from getting close to the caster, instead the strong gusts of wind push the target or opponent backwards and away from the caster.[/spoiler]
» Sugere Ventus (Sucking Wind)[spoiler]
This spell can suck the air right out of the lungs of the target or opponent by creating a cyclone of wind that acts like a vacuum.[/spoiler]
» Parvus Gladius Ventus (Little Swords of wind)[spoiler]
This spell creates twenty small swords made from wind that slash at the target leaving little cuts all over.[/spoiler]
» Crustalli Defigo (Crystal Focus)[spoiler]
This spell crystallizes air into small star shaped focuses, up to ten can be created. These focuses help boot the power a character can hit with as long as they keep the focus on them and the caster is able to maintain the spell. Once the focus gets broken or the person holding the focus looses it the boost is gone.[/spoiler]
» Crustalli Ales (Crystal Wings)[spoiler]
This sell allows the caster to target themself and up to ten other people, creating angelic like wings make from crystallized air. This sell boots the target(s) speed and can allow them to fly very short distances, about 300 feet, before they have to land again. [/spoiler]
» Crustalli Aureola (Crystal Halo)[spoiler]
This spell allows the caster to create up to ten halos over each target, these halos heal major and minor wounds but it can not save the life of someone if something gets ripped out or off.[/spoiler][/spoiler]
» [b]Lux Crustalli Liber (Light Crystal Book)[/b][spoiler]
» Lux Cavea (Light Cage)[spoiler]
This spell allows the caster to create cages of different sizes from crystallized light. The cage bars are incredibly hard and if grabbed will cause 3rd degree burns from the intensity of the light. The light being given off by the cage is also incredibly blinding on the inside, blinding whoever is stuck there and making it difficult to see and escape.[/spoiler]
» Lux Lamna (Light Plate)[spoiler]
This spell takes light and crystallizes it into flat disks that can be used as a platform to run on while crossing deep trenches or large canyons. These plate can be held for however long the caster want to hold them but then moment the spell is dropped the disks fade away until there is nothing to stand on. These disks can also be placed just above water and will move around with the waves allowing the caster to cross over any large lake without having to swim or walk around.[/spoiler]
» Crustalli Cauda (Crystal Trail)[spoiler]
This spell simply takes the crystallized like and turns it into a trail that follows whatever the caster is targeting. Whether it be a person they are tracking or an item they want to find, it simply just lights up the correct bath the caster should take.[/spoiler][/spoiler]
» [b]Fulmen Liber (Lightning Book)[/b][spoiler]
» Fulmen Casses (Lightning Trap)[spoiler]
This spell covers a radius of 2 miles, this spell brings lightning down in the targeted area, each lightning strike hits the ground a centimeter away from where the last strike hit. The spell only lasts 30 minutes, but in that time limit there are over 300,000 lighting strikes in the targeted area. [/spoiler]
» Fulmen Onus (Lightning Charge)[spoiler]
During combat this spell can be cast and charged, once it gets to full capacity (three- four posts) The caster discharges a large amount of electricity that has been stored up on their body.[/spoiler][/spoiler]
» [b]Caligatio Liber (Darkness book)[/b][spoiler]
» Umbra Fera (Shadow Beast)[spoiler]
When this spell is cast the user is able to summon one shadow or dark beast from legends or myths, The more energy put into summoning the beast the stronger the beast is however the beast requires energy to keep under control or it will attack whoever it pleases. [/spoiler]
» Nox Cadere (Night Fall)[spoiler]
When this spell is cast the user is able to block out the light of the sun for 40 minutes, this spell also lowers the temperature of the effected area to minus 243 F intently freezing anyone or anything caught in the affected area. (Only lasts one post)[/spoiler][/spoiler][/spoiler]

Weapons/Abilities:[spoiler]
Two Katanas (Individual names: Alpah and Omega) (Wielded together: Twin Razor Blades of the Fallen)[spoiler]
Weapon: [url=http://casiberia.com/img/prod/2x/sh1070.jpg]Alpha[/url][spoiler]◎ An enchanted blade with the element of Twilight. When mana is sent into the katana the element will activate, turning the steel of the blade a black with traces of faded light running through it.
» Elenchos[spoiler]
- When a beast or an animal is slashed with this attack it gets turned into a beast from the twilight realm under the weapon wielder's control. The beast's strength is multiplied by two and it had a hard shadowy shell to protect it. When the weapon wielder ends this ability the beast that the creature it took over both die.[/spoiler]
» Tróo[spoiler]
-When a person or beast gets slashed with this attack the twilight element infects them, slowly eating away their body to the Twilight Realm. [/spoiler]
» Thýra[spoiler]
-When the blade touches the ground the blade slices open a door way to the Twilight realm allowing a single beast through to fight along side the wielder at night. This creature is a deep purple with black eyes, sharp claws and teeth. It stands 10 feet tall on two legs, at a charged attack the creature a beam of burning and blinding light from from its mouth. [/spoiler]
» Pýli[spoiler]
-When sliced into the air the blade cuts open a gate to let out a beast covered in light. It has large feathered wings and scaly body that is lined with the dark of the element that births it. It too has sharp claws and teeth, as it's charge attack black light shoots from its mouth, the light is chilling and eats at the flesh.[/spoiler]
» Antigrafí[spoiler]
-When the weapon wielder bites their thumb and runs their blood along the blade, the twilight element takes hold of the blood and forms a copy of the weapon weirder. The copy is just as strong, physically, as the weapon wielder and can preform much of the same moves. [/spoiler]
» Taxídi[spoiler]
-Using the element, the weapon wielder can cut an inanimate object and from that cut the weapon wielder can then teleport to the spot/item the cut was made in.[/spoiler]
» Aporrofó[spoiler]
-When using the element, if the weapon wielder blocks an attack the attack power then gets absorbed and doubled, before being sent back to the attacker.[/spoiler][/spoiler]

Weapon: [url=https://pbs.twimg.com/media/DKk0aRwW4AUR02K.jpg]Omega[/url][spoiler]◎ An enchanted blade with the element of Void. When mana is sent into the katana the element will activate, turning the steel of the the darkest black, so dark that light doesn't even shine on it.
» Katanalóno[spoiler]
-When the weapon wielder uses this element, if they slash a target with it an empty darkness will be created from the wound and will rapidly consume a person until nothing is left.[/spoiler]
» Exafanízomai[spoiler]
-When the weapon wielder uses the element blocks an attack from an oncoming spell the spell gets sliced in half and vanishes into the void.[/spoiler]
» Roufó[spoiler]
-If the weapon wielder blocks a physical attack with using the element that item or person attacking the wielder will being to be sucked into the void on the blade.[/spoiler]
» Trýpa[spoiler]
-When the blade is thrust into the ground the element will create a hole that eats everything but the wielder in a 10 foot radius.[/spoiler]
» Epistrofi[spoiler]
-When the wielder counters an attack using the element, the wielder can reverse any physical or magical attack dealing twice the amount of damage to the attacker.[/spoiler]
» Skotádi[spoiler]
-If the wielder draws a line in the ground using the element, the line will then grow and turn into a dome trapping the target inside. This dome is of vantablack and consumes all light inside the dome.[/spoiler]
» Midén[spoiler]
-If the weapon wielder slashes her blade in the air in an arc style, a rind of void element then forms over the area that is 1 mile radius. This rig nullifies all magic, except for the weapon wielder's. The ring temporarily erases the existence of magic in the effected area.
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PostPosted: Mon Oct 02, 2017 6:52 am


A P P R O V E D !

God of Hollowness

Mythical Bachelor

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  • Ultimate Player 200
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