|
|
|
|
poke mattix rolled 3 6-sided dice:
1, 6, 2
Total: 9 (3-18)
|
|
Posted: Wed Jun 21, 2017 6:35 am
1. Everything goes very smoothly and well. You are safe and also awesome at this.
6. You are attacked by a Hunter. You can choose to fight or escape. To escape, roll 1d20. Anything 16 or higher means you've gotten away. Anything less and you've been hit for 10HP and need to either try again or try fighting back. To fight, roll 2d8. The first die is you, the second is the Hunter. The one that is higher wins that exchange. The first to hit the other three times wins the confrontation. (In the case of a tie, your horseman wins.)
2. Your mode of transportation gets destroyed, cutting your HP in half. You must find a new way to get to your destination.
|
 |
 |
|
|
|
|
|
|
|
poke mattix rolled 1 20-sided dice:
18
Total: 18 (1-20)
|
Posted: Wed Jun 21, 2017 6:37 am
Hunter time
Woo escape!
HP: 60
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jun 21, 2017 6:38 am
|
|
|
|
|
 |
|
|
|
|
|