Welcome to Gaia! ::

THIS IS HALLOWEEN: Crossroads

Back to Guilds

This is Halloween Crossroads 

Tags: This is Halloween 

Reply { Rebellion } -- WEEK 2 HUMAN WORLD (Jobs RP/minis only!)
[ JOB LISTING ][ GUARD ][ PEDRO ]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Thu Jun 15, 2017 5:16 pm


[ JOB LISTING ] Guard
[ DIFFICULTY LEVEL ] gaia_star gaia_star gaia_star
[ TASK ] Thing's are getting a bit heated near one of the embassies, and additional guards are needed.

Quote:

One of the side effects of having War clan members visiting often is that sometimes they have an effect on the local populace. Which isn't necessarily terrible, but embassy buildings don't grow on trees. Except for the wooden ones, maybe, but those are extremely flammable. Anyway, calls for extra gaurds at the various embassies aren't uncommon, and this time it's Edict herself who takes notice of you.

"Go help."

Conquest isn't one to mince words, to be honest, but ignoring them isn't wise.

    Pick any city in the world to have this take place and roll 3d4 for three prompts. You can have your character try to duck out of guard duty instead by rolling 1d10. 1-9 they get caught and you need to write all 4 prompts instead. Roll a 10 and they successfully don't get caught, after a fun day in the city causing a ruckus, they get back and join in time to receive pay and commendation for a job well done.

    Embassy HP: 1000
  1. A crude bomb of some sort is lobbed over the wall. You can choose to try tossing it over, defusing it, or containing the explosion. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP
  2. A rioting mob storms the doors, there are literal torches and pitchforks being waved about. It's actually kind of charming, but this is no time for nostalgic remembrance! Fight them off, persuade them, or barricade the building. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP (but no need to continue rolling for this prompt!)
  3. Hunters have infiltrated the battle zone, discreetly joining the human attacks. Pick them out and pick them off as best you can. Roll 6d100 to determine how much damage the hunters (and possibly you yourself) cause before you get rid of them
  4. A War Heir has gone happily berserk at the fighting and transformed into a fifty foot monster horse. Roll 1d100 to soothe them. If you roll any number containing 1 or 9, you succeed. If you don't, then that number is the damage taken by the embassy. Continue rolling until they are successfully soothed.

    Should the embassy fall, Edict shows a quiet display of disappointment in you and has you removed from her sight for the rest of the day.




[ UPON COMPLETION ]
User Image - Blocked by "Display Image" Settings. Click to show. +1 Raffle Ticket (you can only claim a MAX of 3 per player this way!)
User Image - Blocked by "Display Image" Settings. Click to show. +5 Currency
User Image - Blocked by "Display Image" Settings. Click to show. +1 Arcana Bonus
gaia_crown +1 RARE UNIQUE CLOTHING PIECE RELATED TO THIS JOB (LINK COMPLETED THREAD HERE)

Huni Pi rolled 3 4-sided dice: 4, 2, 4 Total: 10 (3-12)
PostPosted: Thu Jun 15, 2017 5:17 pm


Pedro was nervous about this job because it was hard for him not to try and be friendly with the Horsemen he was supposed to be infiltrating. Too much associating with the Horsemen could lead to questions and doubts.

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Huni Pi rolled 1 100-sided dice: 67 Total: 67 (1-100)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Thu Jun 15, 2017 5:18 pm


But if Pedro was questioning on who was in the right and who was in the wrong, the War Heir going berserk certainly reminded him that the Hunters were in the right.

Embassy: 933/1000
Huni Pi rolled 1 100-sided dice: 46 Total: 46 (1-100)
PostPosted: Thu Jun 15, 2017 5:20 pm


He tried to reason with the War Heir because if things can be talked out, Pedro would always, always try that route from the very first attempt. Unfortunately, Pedro would be forced to acknowledge that War Heirs and Talking could happen. War Heirs and Berserking could happen. Berserking War Heirs and Talking, however were mutually exclusive concepts.

Embassy: 887/1000

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Huni Pi rolled 1 100-sided dice: 87 Total: 87 (1-100)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Thu Jun 15, 2017 5:20 pm


The Mist Hunter really should have started out with trying to knock out the War Heir because all attempts at getting their attention was only resulting in the embassy getting royally ******** up. Even the other guards were getting their asses kicked.

Embassy: 800/1000
Huni Pi rolled 1 100-sided dice: 88 Total: 88 (1-100)
PostPosted: Thu Jun 15, 2017 5:21 pm


Horsemen or not, Pedro wouldn't just let someone get hurt. Admittedly a part of him felt like a traitor for acting and behaving in such a manner but it was ingrained in him. You help because someone had to.

Embassy: 692/1000

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Huni Pi rolled 1 100-sided dice: 12 Total: 12 (1-100)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Thu Jun 15, 2017 5:22 pm


He had to climb up some walls, leap to avoid debris, and run like his life depended on it (which in this exact moment it did) in order to land on the War Heir. This close, Pedro was able to finally calm the Heir down.

Embassy: 692/1000
Huni Pi rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Thu Jun 15, 2017 5:23 pm


Tired from the excitement, Pedro hoped that that was the most excitement he was going to get that day. Unfortunately for him, someone decided to throw a bomb at the embassy. And while the other guards were quick enough on their feet that the were able to throw the bomb away, their aim could have used some work.

Pedro watched the bomb arc over him and land right at the feet of the recently calmed War Heir when the bomb exploded.

Embassy: 692/1000

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Huni Pi rolled 1 100-sided dice: 87 Total: 87 (1-100)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Thu Jun 15, 2017 5:24 pm


There will be words after this, Pedro thought to himself as he turned around to face the War Heir who, this time around, was actually justified in going berserk. Hell, if he had a bomb explode as his feet, Pedro didn't think he would be able to control his own temper.

Embassy: 605/1000
Huni Pi rolled 1 100-sided dice: 57 Total: 57 (1-100)
PostPosted: Thu Jun 15, 2017 5:25 pm


Reinforcements had arrived but they weren't really very helpful if Pedro had to be honest. He would encourage them to try harder next time. Right now, he had to deal with the Heir himself.

Embassy: 548/1000

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Huni Pi rolled 1 100-sided dice: 57 Total: 57 (1-100)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Thu Jun 15, 2017 5:26 pm


Pedro knew better than to try and talk things through with the Heir. The Embassy definitely looked like it had seen better days but it was still standing and that meant the Mist Hunter still had a chance.

Embassy: 491/1000
Huni Pi rolled 1 100-sided dice: 43 Total: 43 (1-100)
PostPosted: Thu Jun 15, 2017 5:27 pm


He saw an opportunity present itself so he took it.

Embassy: 448/1000

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Huni Pi rolled 1 100-sided dice: 60 Total: 60 (1-100)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Thu Jun 15, 2017 5:28 pm


He ran, faster than he ever thought he could. He knew he couldn't simply rely on repeating his earlier solution. He had to resort to brute force this time around.

Embassy: 388/1000
Huni Pi rolled 1 100-sided dice: 9 Total: 9 (1-100)
PostPosted: Thu Jun 15, 2017 5:29 pm


Finally, Pedro managed to knock out the War Heir rather than simply calming them down.

Embassy: 388/1000

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Reply
{ Rebellion } -- WEEK 2 HUMAN WORLD (Jobs RP/minis only!)

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum