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Posted: Wed Jun 14, 2017 9:51 pm
XXXXXXWelcomeXXXXXX "To the wonderful world of Circe Krauss" Youko Kenshi  Ⅰ. The BasicsXXXXX ╯Name: Circe Krauss ╯Nickname(s): The Witch ╯Birth Date: June 1st ╯Age: 40 ╯Gender: Female ╯Race: Witch ╯Relationship Status: Single Ⅱ. AppearanceXXXXX ╯Height: 5'9" ╯Weight: 121.8 lbs ╯Tattoos: None ╯Scars: None ╯Predominant Features: Bi-colored hair: Platinum Blonde and Red Ⅲ. PersonalityXXXXX ╯Sexuality: Pansexual ╯Alignment ---Allegiance: True Neutral --- Independent ╯Occupation: Magic Merchant / 2nd Wizard Saint / Independent Guild Master ╯Secrets: She's a lot older than she appears to be. ╯Personality: » Upbeat » Relaxed » Spontaneous » Clever » Witty » Mischievous » Lonely » Optimistic » Audacious ╯Skills: » Haggling » Working with machines » Sleight of hand » Cooking ╯Likes: » Selling potions » Practicing witchcraft » Driving her motorcycle » Strawberry shortcake » Hot springs » Ramen » Blood Oranges » Rabbits ╯Dislikes: » People touching her bike » Messing up her crafts » Vegetables » Cats » Her bike breaking down » Ghosts » Being asked if her hair is real » Being robbed ╯Fears: » Losing her magic » Thunderstorms » Small cramped spaces Ⅳ. Battle StatisticsXXXXX ╯Strengths: » Highly Flexible » Enhanced Speed and Reflexes » High Magic Power ╯Weaknesses: » Physical Strength » Low Durability » Lack of Magic
╯Magic Types : Witchcraft ╯Weapon(s): » Magic Wand » Witch's Broom » Witch's Mask ╯Fighting Style: Ⅴ. LifestyleXXXXX ╯Bio: - Circe was found at a young age by an elderly couple wandering the woods. - They asked her several questions to which she couldn't answer, such as where she came from or where her parents were. She did know her name at the very least. - They elderly couple took her in and cared for her while trying to help her find her home. As the days went on, the girl's memory didn't improve any, so she ended up staying in the couple's care. - Circe didn't have much to go on pertaining where she came from. Then one day she found a doll in the woods that she aptly named Dahl. Her new parents thought nothing of it when she spoke to her doll, but only because they could not hear the doll speak back. - Dahl taught her about being a witch and how to use witchcraft. They were careful not to be caught performing rituals. - As Circe got older, she soon found herself taking care of the elderly couple who used to take care of her. She stayed by their sides for years until they eventually passed away. - Although she was alone once again, she was not quite lost. Under Dahl's instruction, she had learned many things and steadily grew stronger over the years. Her next objective was to form a coven, for what was a witch without a sisterhood? - This lead Circe to travel the world in search of fellow witches, a search that was not very fruitful. Witchcraft was not as prominent as it might have been in the past and the few of their kind that remained were nothing more than abominations. - The young witch found herself tasked with eliminating these "corrupt witches", those who broke the rules of witchcraft and were condemned to take the form of monsters. Dahl called them "The Misguided". - Dahl lead Circe to the far reaches of the world, to the last known place of the Krauss Coven Grimoire. Taking this book into her care, she learned of all the witches who came before her, including the last. She also came to learn of witches who were inducted into the coven after becoming Misguided, in order to preserve and honor their memory. - Circe pursued The Misguided, putting the wayward witches out their misery, while also attaining new spells and familiars. It was also her hope that she would eventually find other witches not yet tainted. - Coming to Fiore, she once again sought out others of her kind. However, while attempting to sell her wares, she was arrested for selling without a permit. Fortunately, she got off with a warning and afterwards she applied for a permit. This also brought her attention to the Wizard Saints; an idea forming in her head. - As a Wizard Saint, she could draw more attention to herself and perhaps, instead of seeking out witches, they would come to her. Despite having her title for some time, she's had no such luck. The thought of resuming her travels had crossed her mind; however, something compels her to stay in Fiore. ╯Goals --- Motives: » To sell her potions to those who need them » To find her own coven ╯Guild Mark: None
╯Relationships: » Ma and Pa | Surrogate Parents (Deceased) They found her in the woods as a child and raised her as if she were their own child. A kind elderly couple, they shared their wisdom with her at every opportunity. Unfortunately, they would leave her to be alone again as they passed from this world, one by one...
» Auriolus | Adopted Daughter The girl Circe found wandering by her lonesome and decided to adopt. As a wild and energetic child, they actually get along very well. It's rare that they don't see eye to eye, but Lulu is often spoiled as well. She loves Auriolus with all that she is and is thankful that the girl has given her something she otherwise might have missed in her life. An irreplaceable daughter that she would hate to lose.
» Nebula "Nebbies" Seth | Best Friend Circe met Neb after a bad business transaction, accidentally turning the woman blue and she being choked. They ultimately set aside the dispute and went out for bagels and booze, sparking the start of their long history as best friends. They've had their share of fights with each other as well as with others.
» Hailey "Hailers" Blackwell | Fellow Saint | Potential Sister After joining the Saints, "Hailers" became one of her "favorite customers". Often meeting the girl in between her missions, she tries to sell her things she might need at a fair price. While not exactly the social type, Circe tries to get her to loosen up a little and may try to get her to try "free potions". All in all, she looks out for the Sabertooth mage, knowing she's a good person at heart. Besides, Saints have to stick together!
» Velimir "Velvedeer" Vastikov | Old Friend One of the first friends she made when she came to Fiore. They've butt heads on occasion, what with Circe's antics and "accidents". Still, she finds the old man to be dependable and someone whom she can confide in. With his wisdom, the witch comes to him when she needs advice or guidance. And sometimes just to test her latest potions; the man having a higher tolerance to her weaker strains due to his magic.
» Lily-Marie "Lilian" Aethelred | Arch Nemesis Circe has had more than a few run-ins with Lilian, almost none of them good. As a merchant, the woman has been nothing but a hindrance to her business. They are guaranteed to get in an argument whenever they meet.
╯Theme: » Main / Battle Theme: Am I » Emotional Theme: Voice of No Return / Guitar » ??? Theme:Dark Colossus - Kaiju » Motorcycle Riding Theme: Unbreakable Tie ╯Extra: » Circe's beloved Broomhilda in broom form. » Circe's beloved Broomhilda in motorcycle form.
Tales of the Witches of Olde » Morgane - One of the first of Great Witches, Morgane was as powerful as she was inquisitive. She had keen understanding of Magic; what some might consider archaic in this day and age. Her manipulation and use of the Ancient Arts gave birth to many of the Magic labeled as Witchcraft today. Due to their dark practices, it was labeled as such to separate it from the Magic used now. Still, she spread her teachings to others and gave birth to one of the first covens, laying down rules and order to her students. Some say she knew of the One True Magic; however, they are only rumors. » Jadis - Years after Morgane's passing, her successor Jadis took up the mantle as Great Witch. She indeed held the wisdom and power to lead the next generation of witches. Alas, her good deeds and accomplishments are ignored and she is only remembered for the acts of her children. Jadis had four girls, each one lacking the talent to be witches. Distraught with her student's capabilities, she did what any mother would do and gifted them each a Magic she possessed. Those Magics would take root in the children, evolving into their own. What would follow could only be considered a tragedy in the history of Magic - one that forced Jadis into hiding where she lived in shame and sorrow for the rest of her days. » Evanora - The eldest of the Grand Sisters; Evanora received the Grand Fire. Upon being gifted with this Magic, Evanora realized the power she held. With it, she seized the opportunity and killed many villagers for their persecution of witches. » Theodora - The second eldest of the Grand Sisters; Theodora received the Grand Magic Siphon. Jealous of her older sister, she used her Magic to try to steal the Grand Fire; however, only deprived her sister to use Magic at all. » Locasta - The third eldest of the Grand Sisters, she received the Grand Life Transferal. Furious with the actions of her older sisters, she robbed them both of their life, but then fell victim to the rush of power. She went on to kill many people in order to satiate her new thirst. Eventually, the woman was captured and sent to death at the stake. » Glenda - The youngest of the Grand Sisters, she receiving the Grand Healing. Distraught, Glenda used her gift to fix the mistakes of her siblings, reviving them as well as all their victims. Sadly, it took the young girl's life in the process; the act causing the sisters to forsake Magic and go their separate ways. » Henrietta - A young witch, very timid in nature and with the unusual magic gift of giving her fear a physical form. Unfortunately, she could not control this Magic and as she was hunted for it, it only made things worse. Eventually, the Magic itself took form, corrupting and eroding anything that it touched - including Henrietta herself. This Magic was sealed in the form of this spell, a dark aura that is expelled from the hands and will eat away at anything it touches. Fortunately, it has been weakened enough to be safely handled by the practitioner. » Faina - A young witch with a kind and pure heart, who was burdened with her family grimoire. Inhabited by a possessed witch, she was tasked with purifying the book and avenging her fallen family. She eventually awakened and developed her personal Magic, a light so bright that it could cleanse darkness. With this power, the girl liberated her family grimoire from the soul of the evil witch. » Agatha - A witch with high hopes and dreams; however, fell into despair from her loneliness. Feeling she was the last witch remaining, the woman's personal Magic caused her to lose all care. Because of this, her practices led her to becoming a Misguided. » Bathilda - This girl was too conceited and thought too highly of herself from the praise of her peers. Believing herself above the rules, her practices led her to becoming a Misguided. » Colette - A young woman with an appetite for more power than she knew what to do with. One day, Colette had witnessed a powerful Magic- Fairy Law. In her attempt to replicate the Magic with witchcraft, she committed taboo and became a horrifying monster. » Dahlia - A rather dreary woman that lacked any real talent as a witch. Ridiculed for her mediocre skills, Dahlia intentionally committed taboo attempting to control the monstrous power...and failed.
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Posted: Wed Jun 14, 2017 9:54 pm
Ⅰ. Magic ListXXXXX ╯Main Magic Here: Witchcraft [34] From potion brewing, to familiar summonings; these are the tools and abilities of a witch. ╯Sub Magic Here: Mystic Regalia [5] This gigantic, humanoid avatar is made of the user's spirit which surrounds them and fights on their behalf. When activated, the Regalia forms around the user and becomes an extension of their will, acting and attacking on their behalf. By default, the Regalia is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within the Regalia, being brought with it as it moves around. This connection allows the guardian to shield against physical attacks; ones that become more difficult to penetrate as it is manifested more fully. If it is damaged, the Mystic Regalia does not regenerate and it can only be repaired either by advancing it to the next developmental stage or by dispersing it and then forming it anew. So long as it is active, the Mystic Regalia draws on the user's magic in large amounts. ╯Sub Magic Here: Athletic Magic [7] Through the use of magical sandals, this Magic allows its users to increase their movements' speed and employing it not only to dodge opponents attacks with grace and ease, but also to quickly attack with a series of kicks and/or punches similar to Jet's High Speed. The Magic has been seen to grant its users many abilities that they would otherwise not have; such as the ability to spring very high into the air, and the ability to run up the side of vertical structures -and even stop on them whilst being parallel to the ground. ╯Sub Magic Here: [] ╯Sub Magic Here: [] ╯Sub Magic Here: [] Ⅱ. Magic SpellsXXXXX ╯Witchcraft » Magic Cauldron | C Rank: This spell summons a magic cauldron, roughly 3 feet in height, width and depth. It is essential in creating potions for this Magic as it can handle the contents and ingredients thrown into it as well as improving its quality. Using ingredients the user finds, they can create a variety of potions, from harmless to lethal and oral to topical. With a chant, the elements disappear into the cauldron and brews to completion by the time the chant ends. The potion is then stored in a bottle, or multiple, depending on the length of the chant. Fresh potions are quick to go into effect, yet they may not be as potent. Aged potions, on the other hand, are more potent and powerful; however, may take longer to activate. » Enhancement Potion | C Rank: These potions specialize in body modifications, both small and drastic. They lack any scent, dry quickly and tend to make you thirsty if you drink one. » Cold Potion | C Rank: These potions specialize in icy mixtures of all sorts. From chilling the body to fighting off heat, to breathing an icy mist that freezes what it touches. Topical variants of this potion usually creates ice of various degrees. These potions usually taste and smell sweet. » Hot Potion | C Rank: These potions specialize in burning mixtures of all sorts. From heating the body to fighting off cold, to harmlessly breathing fire for a short duration. Topical variants of this potion usually creates fire of various degrees. They taste spicy and smell like something burned. » Shocking Potion | C Rank: These potions specialize in electrifying the senses and in some cases, literally. They taste sour and smell like lemons. » Curse Potion | C Rank: These potions specialize in hindering and cursing. It's the kind of potion that gives you a warty tongue, stomachache or even more serious ailments. Such ailments include sickness to physical impairments like making you slower. They taste incredibly bitter and smell awful. » Medical Potion | C Rank: These potions specialize in healing ailments, injuries and even Curses. Best consumed as aged for the best effects. They taste savory and smell fresh. » Thermal Wand | B Rank: This wand allows the user to take control of the temperature within a mile radius of themselves. This includes anything associated with temperature, such as blazing infernos of any kind or solid ice, molding and contorting it to their desires. The casting words are "Burbibidi!" for heat based commands and "Freezam!" for cold based commands. » Storm Wand | B Rank: A Magic that allows its user to manipulate the weather by the use of the wand. By using this Magic, the user has control over winds, clouds and lightning for attacking, as well as possible defensive, purposes. This Magic has been called to have mastery over natural phenomena. » Command Tact | B Rank: The wand can control and manipulate anything and any part of their environment within a mile radius. However, this doesn't seem to give the user absolute awareness of everything that goes on. » Magic Wand | A Rank: Allows the user to absorb ethernano much fast than the average wand. It is useful in repairing what is broken with the particles or creating something new. The casting word is "Magikaboo!" » Stasis Wand | A Rank: Duration: 1 post Allows the user to take control of time, temporal freezing whatever they cast upon for a short duration. Can only cast upon three targets at once. The casting word is "Prest-hold!" » Destructive Wand | A Rank: Allows the user to cast powerful explosions in a 20 foot range. These explosives can level a home in one stroke; however, it can't be cast in succession. The casting word is "Explodiocious!" » Wands of the Conjurer | S Rank: Duration: 7 posts The user summons every wand they own, having them orbit around them. Being commanded with the motion of their hands, the user propel them like projectiles, each with the power they control. This allows them to use several different wands at once for various defenses and offensive attacks. » Summoning: Dahl | C Rank: "Do you want to play with me? We can be best friends..." This familiar was the first to aid Circe in her ascension into witchhood. Taking the form of a child's doll, it was able to hide in plain sight in the right setting. Dahl's powers are actually quite limited and its pretty weak, all things considered. However, it provides a fountain of information on all things magic; lost or foreign. As for it's abilities, it can only make use of them if they have physical contact with someone. Dahl can cause people to hallucinate and see illusions of things that aren't there, even digging into a person's memories to uncover more effective illusions. Because of the doll's size, it can go unnoticed on a person. » Summoning: Basilisk | A Rank: The serpent is massive in size, rivaling that of the Celestial Spirit, Orphiuchus. Armor plated just the same, the difference between them is Basilisk's ability to tunnel through the ground and absorb the soil to get bigger. Alternatively, the snake will shrink when exposed to too much water - it's smallest size would have it fit in the palm of your hand. » Summoning: Hellhound | S Rank: This canine boasts a huge power, making it hard for even Circe to control. While not a big as Basilisk or Hare, this familiar stands on all fours at the height of two story houses. With it's unusually large gaping maw, it can devour those same homes in a single bite. True to it's name, it can spout and set things around it ablaze from it's boiling hot blood. This beast has but one goal: destruction and it will do everything in its power to accomplish this. » Evanora's Pride | A Rank: This flame is bright green and extremely hot, capable of melting stone. Unlike normal flames, it cannot be extinguished with water and can burn for days on end. » Theodora's Jealousy | A Rank: This Magic creates a large sphere that can suck in and absorb magic energy, using it to replenish the users and also temporarily using the magic that was absorbed. » Locasta's Gluttony | A Rank: This spell can drain life from others to heal themselves but can also bestow it upon others as well. » Glenda's Grace | S Rank: Perhaps the strongest of the four Grand Magics, this spell can heal anything at the cost of the caster's life. » Jadis' Sorrow | A Rank: This spell allows the caster to create black ice, frost so cold that it will not melt to heat. » Henrietta's Fear | A Rank: A magic that creats a dark aura that will corrupting and eroding anything that it touches. Fortunately, it has been weakened enough to be safely handled by the practitioner. » Faina's Purity | A Rank: Creating a small white orb of magic in one hand, it shines and glitters with cleansing light. As it only harms that which is evil and corrupt, this spell is particularly effective on Etherious and demons. » Agatha's Apathy | A Rank: This spell allows the caster to suppress or negate emotions in themselves. It is particularly effective in preventing subjugation to emotion-based Magic. » Bathilda's Pride | A Rank: This spell allows the caster to create illusions that not only fool the eyes, but all other senses as well, except for feeling. » Colette's Light | A Rank: This spell allows the caster to create reflections and multiples of their opponents or objects. » Dahlia's Darkness | A Rank: This spell allows the caster to create a darkness so black that it can absorb light. » Morgane's Understanding | S Rank: The 1st Great Witch created this spell and used it to undo Curses. It was specifically used to save the souls of witches who committed taboo, offering salvation to those who lost their way.
╯Mystic Regalia » Partial Materialize | C Rank: This spell summons the arm of the Regalia to the caster. It is usually the same size as the user's body, but it can be made to scale with their actual arm. But even it has its limitations and it will shatter if placed under constant stress. The Regalia's arm can be manipulated like an extra appendage, being used to punch, grab, block, etc. Up to two can be summoned at a time and they both possess incredible strength that is twice the caster's own. » Weapon Materialize | B Rank: This spell can manifest a weapon that belongs to the Regalia, made of the same corporeal energy. The weapons include a broadsword and a shield that can be called with or without the Regalia present. The weapons can be summoned in multiples and controlled through a simple swipe of the hand. They don't share the Regalia's durability, however; they are very easily replaced. » Materialize: Skeleton | B Rank This spell materializes the Regalia with all limbs, torso and up. It reaches a size of a guild hall or to scale with the caster. Worn like armor, it can add an extra boost in defense from physical and magical harm. With it's strength, it can level an entire room in one punch. » Materialize: Armor | A Rank This spell materializes the Regalia with all limbs, torso and up, and general weapons at disposal. It reaches a size of a single story building in or to scale with the caster. Worn like armor, it can add an extra boost in defense from physical and magical harm. With it's strength, it can level an entire building in one punch. » Materialize: True Form | S Rank This spell materializes the Regalia with all limbs, from top to bottom, and general weapons at disposal. It reaches a size of a five story building or to scale with the caster. Worn like armor, it can add an extra boost in defense from physical and magical harm. With it's strength, it can level an entire street block in one punch.
╯Athletic Magic » Free Run | C Rank: This spell greatly increases the user's speed. The heightening of such speed allows the user to quickly attack their opponents, taking them by surprise and giving them no time to stage a counterattack. » Free Run: Sky Run | B Rank: This spell allows the user to defy the laws of sky, allowing one to run on the air as if it were solid ground for a short period of time. They can also kick off of nothing, creating a wall where there is none, to maneuver in midair. » Free Run: Ocean Run | B Rank: This spell allows the user to defy the laws of water, allowing one to run across pools of water as if it were solid ground for a short period of time. They can also move freely while submerged, unhindered by the mass of water. » Free Run Unlock | A Rank: When using this spell, the user's reflexes are greatly enhanced, therefore allowing them to quickly evade attacks and jump higher.
╯Sub Magic Type » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description
╯Ultimate Magics » Hadewych: Description » ---: Description » ---: Description
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Kio no Tenshi Vice Captain
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Posted: Wed Nov 29, 2017 9:35 pm
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Posted: Sun Mar 04, 2018 10:17 am
◢ A P P R O V A LXXP R O C E S S WANNA CAUSE SOME HELL?!
▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰
▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰ FAIRY TAIL ▶ Tales from Fiore
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