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Posted: Sun May 28, 2017 12:37 pm
You are a horseman.
It is a strange name for your kind, and stranger your legacy as riders. Your clan, your lineage, your kind have spread rumours of who you are, of what deeds you have accomplished, the Fear, terror and horror you have brought upon Humans through centuries.
You are not of Halloween, for your kind existed before Halloween was even created, before there was even a world called Halloween, before Humans understood what the primordial darkness of Fear was.
And you always have been.
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Posted: Sun May 28, 2017 1:00 pm
YOU ARE A HORSEMAN
A horseman of the Four Clans is a creature made of Fear As a horseman you remain as a legacy that those things that fall in the past can still remain strong. You fight for the same purpose as your ancestors: to be Feared, to be worshipped, to be greater than all of humankind. Horsemen deserve to rule the Human world, it is their birthright, and they will do as much as they can to reclaim this throne.
As their title of Four Clans suggests, horsemen are broken into Four different clans. Each clan is a quarter of the entirety of the Four Clans. Unlike Hunters, they are born into these roles, and they thrive best under these conditions. Unlike students, the role they are born into defines them, their tasks, jobs, and duties must stay within their given clan roles to function as a clan in its entirety.
NEW HORSEMEN (STAGE 1) :
gaia_crown [ New horsemen: ]
YEAR 1 and YEAR 2 characters.
- New horsemen are horsemen that have lived away from the Four Clans for a while. They have returned thanks to the call of coming home to the tower. As this Tower of the Four Clans is new, there is a lot to take in and learn, and a lot to train as they find themselves and their purpose again.
VETERAN HORSEMEN  gaia_crown [ Veteran horsemen (Y2 horsemen) : ]
YEAR 3 characters correspond to this tier.
- Veteran horsemen have been around the clans for a while, enough to see the fall, enough to see the rise again.They understand that their priority is to reinstate themselves as Horsemen and harvest as much Fear as possible for their uprising.
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Posted: Sun May 28, 2017 1:15 pm
CLANS AND INFO gaia_crown [ Conquest ] Conquest is the harbinger of the clans. To them, there is the greatness of discovery and of being discovered. They are military and strategic, they are in charge of scouting and locating new warriors and eligible concentrations of Fear as well as training young horsemen in the ways of battle and tradition. They excel at being the first into battle, to surprise the enemy with their tactics of long range and versatile weapons usage. Most Conquest horsemen are versed in both weapons and the arts and value tradition and the academics. It is Conquest that make great tutors and teachers in all aspects and are unparalleled in their skill of the arts.
Theme: East orient themed, the only tribe that rules through lineage eligibility, territorial. Prefer silk/ exotic clothing, hair accessories/ornaments, heavily decorated hair/necklace/etcetc ornaments.
gaia_crown [ Famine ] To the Humans, there is perhaps no greater Fear than the terrible insect hordes of Famine. Famine clan members are weak in mind and body, but they make up for their personal lack by surrounding themselves in opportunities. Famine clan members may often use concoctions, potions, strange herbs and medicine that they have scavenged to try and make up for their lack in fighting prowess. They are subtle, they are quiet and shifting like the sand, and to them, they would rather create and summon an army of tiny insects rather than run into battle with only a weapon. It is Famine that creates insect creatures, that concoct potions for the other clans to use for their benefit.
Theme: Desert themed, nomadic tribe. Heavily clothed, prefer sandy, pale colours and robes, as well as jewelry and ornaments around their wrists, necks, and legs.
gaia_crown [ War ] The fierce howls of War can be heard from far away, leaving all who hear is shaking, unable to fight or defend themselves. To War, the greatest gift is that of battle, of focusing their Fear, their body the weapon itself. They thrive on the kill, they thrive to ravage and bring waste to all, and if left unchecked, can waste everything in a terrible frenzy of bloodshed. Their bloodlust is only left checked by their very careful caste system, a system based on trophies. To the greatest War warriors go the spoils of war, pelts and skulls and bones and items taken from the defeated. The more trinkets a War citizen has, the greater their status. They perpetuate conflict and Fear in the human world. It is War that creates competition and spars, that make obstacle courses and challenges to strengthen the clans.
Theme: A tribe that has equally strong female and male fighters of the Amazon. All clan members fight and are well equipped, prefer clothing that can fit them well without hindering their battle, littered in all their spoils and trophies of war. They are a winged tribe that prefers to live in the large forested canopy and prefer natural dyes and colourations.
gaia_crown [ Death ] Much has changed since Death has been rewritten and in his wake has emerged something both frightening and majestic. The clan of Death has matured, from serving a great concept, to becoming the concept themselves. At the end of the battle they are the reapers that come in, take the prisoners and sacrifices and perform the rituals necessary to reap more Fear. They are reapers and the one at the end of the battle that ties all ends together, cleaning and stilling any complications. Silent, and stoic, they are warriors that do not accept praise other than knowing they have done a job well. Even the Priestesses, once coveted in their role of sending Humans, now do the same, reaping the Fear of Humans and making those Humans surviving remember their legacy, and their Fears. They are the sigils and omens left behind on the battlefield, warning those who dare face them in the future. It is often Death that crafts the weapons for all the clans as well, as skilled jewel and weaponscrafters.
Theme: Dark, muted colours, fur, coat ruffs, cloaks, often Nordic themes, jewelry heavy. JOBS AND ROLESJob roles are no longer divided by circle. It is what suits the horsemen best at their time. Often, Horsemen may change job roles, and that is fine too, if they decide that a different pursuit suits them better. Job roles however, are limited to the clan that the horsemen is in. LIST OF JOBS : gaia_crown [ Heir ] There are four Heirs and their roles are versatile: instead of picking one role, they must fulfill all roles of their clan.
gaia_crown [ Noble - Conquest ]: Nobles are those of Imperial bloodline, who pursue all the dimensions of the arts, battle, and academics. Nobles are meant to be well-educated and well-versed. Their priority is expedition, to go to the worlds of Human and Halloween, and to scout out potential areas of conquest. This can include scouting out areas rich in history and resources as well and retrieving Artifacts that come into their hands.
gaia_crown [ Scholar - Conquest ]: Scholars are clan members of non- Imperial bloodline who work hard in the literary and academic arts. They are also tasked with preserving the history and traditions of their clans as well as teaching new and old clan members the ways. Their priority is teaching, the instructional arts, informing themselves of the purpose of the clans and passing their knowledge to those new and old. This includes teaching battle styles and tactics as well.
gaia_crown [ Artisan - Conquest ]: Artisans are members of the non-Imperial bloodline who work hard in the traditional arts, including calligraphy, painting, and crafting. Their priority is creation, to create new works of art including long ranged weaponry and enchanted jewelry for the existing horsemen. This includes architect world and building, helping others create Lairs or restoring fallen horsemen-protected areas.

gaia_crown [ Imperial Soldier - Conquest ]: Imperial soldiers are the protectors of the clan, the ones that are first dispatched on duty. It is an honour to become an Imperial soldier and can only be obtained by Clan members who are strong in the combat and battle arts. Imperial soldiers are also most commonly the ones who harvest Fear for the clan. Their priority is ranged battle, to come first to battle as archers and long ranged, to fight and bring Fear to Humans. This includes executing and creating small tactical groups that alone, can wipe out hordes of those opposing.

gaia_crown [ Sage - Famine ]: Sages are the wisest in words of the Famine clan. They excel in taming creatures, especially monstrous beasts and insects for the riders of all clans. They often can be seen communicating to all creates and kinds, never satisfied with just one, but learning the cultures and ways of many so that they may call on them and use them. Their priority is adaptation. Sages often attract many small living creatures onto their being simply because of their ways.
gaia_crown [ Alchemist - Famine ]: Alchemists are the scientists of the Clan, those specifically in charge with testing of crops, creating and controlling new plagues, and destroying as well as creating material, specifically from crops and agriculture, though this could extend to healing herbs and other sources of poisons as well. Their priority is alchemy, to create potions, drafts, explosives for the items they work with and for other horsemen to use. They usually work together in teams to create "group projects" to showcase.

gaia_crown [ Scavenger - Famine ]: Scavengers are Clan members who forage, survey the landscape, and are seen mostly in the Human World, wrecking chaos and panic. The name scavenger is slightly misleading, as they are as much a destructive force as they are constructive. Their priority is gathering. Scavengers gather supplies in both the Human World and their clans, and also are responsible for gathering Fear.
gaia_crown [ Colony Soldier - Famine ]: Colony Soldiers are groups of Clans members versed in the fighting arts, namely to protect and keep order in their colony. They are vicious, often hiding in the sands of the Human World fending off potential hostile opponents as well as their own territories in Halloween from potential invaders. Their priority is swarming to be able to rally and bring whatever support they can into battles.
gaia_crown [ Chieftain - War ]: War chieftains are the ones who command from the skies. They are skilled in all terrains and obstacles, and thrive in taking orders and executing them regardless of the order or variety of skill needed. Their priority is task completion, to make sure any given task, no matter how great or small, is always completed to their greatest skill, either by themselves alone or with a small group. Because of this, Chieftains are often seen flying solo.
gaia_crown [ Executioner - War ]: Executioners are War Clan members specifically in charge of harvesting Fear, though they also show strong capabilities in the weapons arts, specifically with close range and bladed weapons. Their priority is close range combat, and are the fastest of their tribe, capable of rendering a fatal kill with a single blow.
gaia_crown [ Warrior - War ]: Warriors are clan members who are fight well in aerial combat. They fall from the sky to surprise their opponents, and are highly strong in long range combat with weapons such as spears and bows. Their priority is group combat, they prefer to fight in small groups, of three of four, viciously overwhelming their opponents, and do well as well as a team player in groups from other clans.
gaia_crown [ Queen's Soldier - War ]: They are not only in charge of warding off hostile forces, but of course, also the protection and safeguarding of their clans. In the Human world, they are the ones who will set the traps against potential opposing forces. Their priority is obstacles, soldiers are well versed in their ability to manipulate all obstacles and environments, and use it to their advantage. This includes building obstacle courses as well.
gaia_crown [ Priestess - Death ]: All priestesses, are, without fail female. They are born with stronger capabilities, or these abilities manifest in them over time: the ability to sense Fear, the ability to learn the traditions and arts of their clan, and the ability to invoke trance: the art of illusion and realm creation. Their priority is illusion, to create mind hallucinations and obstacles for the opponent to get lost in as they take the Fear needed. They also are able to invade dreams and nightmares of opponents and allies as sigils or omens.
gaia_crown [ Guardian - Death ]: Guardians are chosen clan members who specifically protect the priestesses, like personal bodyguards. Usually, Guardians are chosen by a certain priestess, as those of higher ranking ask for one or sometimes two guardians: the higher the rank of the priestess, the more guardians they are allowed to seek out. Guardians are the ones who also fulfill the requests of their assigned priestess, such as gathering supplies, including Fear, an enforcing the teachings upon the Clan, and are usually chosen from the ranks of Ashen Soldiers. Their priority is protection, to make sure their Priestess is protected and to protect all clansmen as well around them, their body is a shield.

gaia_crown [ Jewelcrafter - Death ]: Jewelcrafters have the unique capability of manipulating Fear-imbued gemstones and matter and giving them a stronger power. They also are well versed in metal smithing and weapon crafting, combining their abilities together to create strong Fear-powered weapons, tokens of blessings, and specifically, accessories, Omens, that empower various areas of Fear. Their priority is armoury, to create armour and craft trinkets that will help protect their clan. They can also harvest Fear and embue it into their items.
gaia_crown [ Ashen Soldier - Death ]: Ashen Soldiers, in another world, would be known as Reapers. Their priority is Fear harvesting, they are the ones that go to the Human world to collect the Fear when it is time, and the ones who bring back Fear on a large-scale basis. Ashen Soldiers also all wield Fear-imbued weapons, rarely ever used, however, in combat. They often carve sigils into their reaping work to mark their presence.
Racial Abilities:All horsemen have racial abilities, and these pertain to everyone in their clans. gaia_diamond [ Summon Mount: ] All horsemen are able to summon a mount to travel. This usually takes an equine form, though may vary from clan to clan. Please go to the MOUNTS GUIDE below for more information!
Mounts can only be summoned off battle and are unable to attack: they are literally an extension, or a "projection" of the Horsemen's own form/ Fear. They hold for as long as the Horsemen has Fear to use, and work like the natural form of many Halloweeners, which means their mounts are also on lockdown in various areas around Halloween.
gaia_diamond [ Mount form: ] All horsemen gain the ability to change into their 'mount' (horse) forms upon becoming Elders (y2). These forms can be used in battle, though they are draining and cannot be used for long durations of time in battle. Natural Abilities: gaia_crown [ Weapons Summoning ]: All horsemen are able to summon a small weapon, a projection of their own Fear, similar to how Reapers are able to summon a weapon. Their weapons have very specific themes however, and are usually very simple starting off. Only Heirs have extremely ornate or powerful weapons. Horsemen are as powerful with a weapon as they are without, but many clans prefer to use weapons to attack. Horsemen only get one natural ability, while Heirs may have more than one.
xxxxxxxxx [ War] : Summon a SIMPLE bladed weapon, has to be dagger OR short sword shaped. Handmade or carved. Cannot be forged.
xxxxxxxxx [ Conquest ]: Summon a SIMPLE long ranged weapon, has to be bow OR short spear shaped. Carved or forged- cannot be handmade.
xxxxxxxxx [ Death ] : Summon a SIMPLE curved weapon, has to be sickle OR scimitar shaped. Forged. Cannot be carved or handmade.
xxxxxxxxx [ Famine ] : Summon a SIMPLE extended weapon, has to be chained OR weighted. Handmade, crude metal working. Cannot be forged or carved. Appearances:
exclaim Please click here for a visual guide! exclaim
gaia_crown [ Clan attributes ]: While each clan remains humanoid in appearance, they are each distinct in various way, even without their clothing or speech to give them away. Children born from two clans is highly rare, as before the Lost Clan existed few horsemen ever left their native island or worked in the lairs of other clans. Even if a child were to be born of two clans the result is much like that of two Halloween species having children- the offspring takes after one parent, and only minorly would have taken any clan like traits from the other parent.
xxxxxxxxx [ War] : All war horsemen have wings. These wings are varied in color and size but they are fully functional BIRD WINGS. They cannot have horns. They have normal or dark skin tone.
xxxxxxxxx [ Conquest ]: Horns are optional, though they are considered a mark of noble ancestry and thus, it is nearly impossible to see a noble lacking in horns. They cannot have wings. They have only normal or pale skin tone.
xxxxxxxxx [ Death ] : Death is not bright in appearances, and are fairly muted in colors. Bright colors are rare, and glowing markings do not exist. Do not have horns. They have varied (usually pale or dark) skin tone. Death horsemen only have wing or horns if they come from a parent from a different clan.
xxxxxxxxx [ Famine ] : Often emaciated though not always. They occasionally show small signs of decay, though they retain function and control of such limbs and joints. Famine can have insect wings, strange horns, the whole mongrel breed. Their wings and horns are always broken, however, never quite complete.
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Posted: Sun May 28, 2017 1:21 pm
YOUR FEAR MANIFESTSAs you step inside the tower, the power of Destruction fills you with purpose, as your role realigns again. You feel unity as if you belong to something greater, as if you have purpose to fulfill something greater. The tower feels like your home. And, to mark your sense of purpose, you have been chosen. A glowing red tattoo is marked in your skin. Each one has a different pattern, and with it comes a different purpose. It marks who you are as a horseman.  OOC: - All the tattoos have different symbols. Select one that best matches your horseman and it will manifest as their "identity". Tattoos MAY change over time if they find a different purpose, as this best represents who they are at this moment. The tattoo is marked where their Four Clans sigil originally was. - THERE IS A LARGE VERSION HERE for anyone who requires references. - All horsemen who reside in the tower will need to select one of these attributes. They don't hold power themselves but "define" the horsemen, sort of as a "coming of age" thing, where the tattoo marks what kind of horseman they are and their defining attribute.
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Posted: Sun May 28, 2017 1:23 pm
THE MOUNTS GUIDE All horsemen come with a mount that is summonable to ride on to travel. It CANNOT be used in battle. Y2 horsemen however, can change into their mount forms, as well as summon one additional mount. Please take the time to look at this mount guide here.
gaia_crown [ Conquest ] - 'White horse'/ White, any coloration or marking cannot be over 10% of their coat. The are ornate only in decoration such as manes and saddles. ONLY HORSES AND PONIES.
gaia_crown [ Famine ] - 'Black horse'/ Emaciated/slightly decayed equines. Dark blacks and greys with little ornamentation. They get limited decorations similar to those of war minus saddles. Only famine scavengers and sages can summon and oversized insect mount.
gaia_crown [ War ] - 'Red horse'/Any large war horse, feline, canine, and bears with a few markings in red warpaint. Cannot use extinct creatures. LANDBOUND birds only. Saddles are typically strips of leather or simple woven cloth. If it cannot be made by hand, it wouldn't be on the mount. Think crude, simple accessories.
gaia_crown [ Death ] - 'Pale horse'/Ghostly they can be any deer, horse, or "equine" creature that can be ridden normally. May have "armour" plated decorations and jewels. No bright colors/glowing markings on the actual pelt. No wings or horns.
MOUNT DESIGN TEMPLATESYou can use these templates below to design your own mount! This will be their official look! We unfortunately don't have some species such as large birds. You can use theses for the relevant factions.
gaia_star Small pony (Conquest, Death) gaia_star Female pony (Conquest, Death) gaia_star Male pony. (Conquest, Death) gaia_star Draft Pony (War) gaia_star Famine pony (Famine)
Optional other sketches (super sketchy you have a special snowflake mount version) Deer (Death) Wildcat (War) Bear (War)
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