Knight Title: Mu Knight of Mercury:
Challenge: You’re nothing more than a virus that needs to be eradicated.
Uniform: One of the materials/ colors used I would like to incorporate is a hexagon shape pattern on it otherwise cyan/light blue LED wires over his uniform kind of like a motherboard with the gold lines (lines and circles but instead of ending in circles have them end in the mercury symbol)
Examples:
one//
two//
three Top No sleeved turtleneck shirt with a jacket over the top, wide neck with an off center zipper.
one//
two //
three (these are female coats but shoul dbe made for a male instead.
Bottoms Long pants
Gloves Yes please - CC
Belt Belt with a pouch or two
Shoes Boots
Shoulders Accessories The LED tube like wires over the uniform.
Weapon & Magic
Page Weapon: Glorified bouncy ball/ paperweight. Made of a thick silicone it kind of resembles
This It is hollow and has a deep line around the center as if it is supposed to come apart but doesn’t, and has data lines over the surface.
Squire: The silicone has changed to metal and is now the size of a baseball with data lines that glow a neon blue.
With a twist the two hemispheres separate with about a 1” gap between. In the center of the weapon is a crystal like ice shard. Channeling his magic causes the crystal to pulse like a heartbeat sending an arctic chill over opponents in a 8’ radius. At the perimeter, a thick wall of snow appears making hard for those inside his AOE to pass through. The arctic pulse is at its strongest at the center, where he is at, making it difficult to move for any who get close to Mu.
Similar to an EMP, or what happens when an aircraft or ship passes through a volitile vortex, instead of jamming technology, he affects magic. So long as he is channeling, no NEW magic aside from his own can be used by the opponents caught in the AOE. Magic that was in the process of being cast becomes glitchy or erratic.
Examples:
-Weapons summon/ de-summon randomly or appear in a location other than the owner's hand.
- Attempts to teleport into the area could send the character to a completely different place
- Magic may not be as effective (weaker), start sputtering, or have a reverse effect
- Youmas become confused, mentally glitched or cannot or will not attack.
His magic can be channeled for 40 seconds.
The chill from his attack lasts for 3 seconds after leaving the aoe afterwhich magic can be used again normally. Think of it like a ‘reboot’ phase.
The EMP pulse is like a wi-fi signal and can pass through walls.
Knight Weapon: : His weapon is now the size of a softball with similar markings as before. Flush with the side is a mercury symbol tab that glows blue. When pulled a retractable fiber optic cord unreels from inside allowing Mu to toss the weapon up to 15’ away (or set it down like a preemptive trap and activate it from around the corner). He can then channel his magic through this tab down the cord activating the EMP at a distance.
Channeling his magic automatically separates the two hemispheres with about a 1” gap in between. In the center of the weapon is a crystal like ice shard that begins to pulse like a heartbeat sending an arctic chill over opponents in a 11’ radius. At the perimeter, a thick wall of snow appears making it hard for those inside his AOE to pass through. The arctic pulse is at its strongest at the center, making it difficult to move towards it.
Similar to an EMP, or what happens when an aircraft or ship passes through a volitile vortex, instead of jamming technology, he affects magic. So long as he is channeling, no NEW magic aside from his own can be used by the opponents caught in the AOE. Magic that was in the process of being cast becomes glitchy or erratic.
Examples:
-Weapons summon/ de-summon randomly or appear in a location other than the owner's hand.
- Attempts to teleport into the area could send the character to a completely different place
- Magic may not be as effective (weaker), start sputtering, have a reverse effect or cancel (shutdown) without warning. ** It CANNOT become stronger.
- Youmas become confused, mentally glitched (cannot or will not attack).
His magic can be channeled for 60 seconds.
The chill from his attack lasts for 3 seconds after leaving the aoe afterwhich magic can be used again normally. Think of it like a ‘reboot’ phase.
The EMP pulse is like a wi-fi signal and can pass through walls.
Summons Chamelion
The summon is a bit larger than the average chameleon and usually perches itself upon the back of a his hand with it’s mitten like hands holding onto his fingers and tail wrapped around his wrist; otherwise it can easily be perched on a Bermudda’s shoulder if need be.
The creature is essentially a “delete” button; it acts like the special suit the female character wears in the original GI Joe movie causing her to become invisible with the added perk of deleting his signature. He essentially “disappears” from sight and aura sensing. Yes, he can move around normally but contact with another individual will cause a bit of a shimmer to occur.
Can extend to one other ally if he holds onto them but halves the time.