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Posted: Sat Apr 15, 2017 7:54 pm
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Posted: Sat Apr 15, 2017 7:57 pm
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Posted: Sat Apr 15, 2017 8:00 pm
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Battle RulesSee: Post Action - Roll Dice - Choose Sided Dice
Pokemon HP is ([Every 10th Level x 10] + lvl)
1 - 10 = 10 hp +lvl 11 - 20 = 20 hp +lvl
Example lvl 1 is 11hp, and lvl 9 is 19.--- To decide which Pokemon strikes first, roll a D20. Pokemon with the highest roll strikes first.--- Attack, and defend (defending does not include the use of moves unless they are defensive in nature (light screen, etc). They can include dodging, and distracting actions.
Both Pokemon roll a D20, if the attacker rolls higher, they hit. If the defending Pokemon does they miss.
If anyone rolls a 1, they critically fail! (x2 damage if hit, or dodging Pokemon gets a +5 to their next attack roll).
If anyone rolls a 20, this is a critical hit! (x2 damage if hit, or dodging Pokemon gets a +5 to their next attack roll)--- For Damage!
Roll a D10! Every time your pokemon gains a tenth level, add an extra die.
Level 0 - 19 = 1 Level 20 - 29 = 2 Level 30 - 39 = 3 Level 40 - 49 = 4 Level 50 - 59 = 5 Level 60 - 69 = 6 Level 70 - 79 = 7 Level 80 - 89 = 8 Level 90 - 99 = 9 Level 100 = 10
--- Status/Defensive Moves
For moves that improve the Pokemon's own defence/special defence such as: Light Screen, harden, agility, and double team.
+2 to defence rolls
For Moves that lower the other Trainer's Pokemon's defence/special defence such as: Tail whip, fake tears, and screech.
-2 to defence rolls
For moves that improve the Pokemon's own attack/special attack such as: Howl, coil, and quiver dance.
+2 to attack/damage rolls
For moves that lower the other Trainer's Pokemon's attack/special attack such as: Growl, Charm, Captivate, and Confide
-2 to the other Trainer's attack/damage roll
For a list of Status moves see: Status Move - Bulbapedia--- Health Moves
For moves that draw health from the defending Pokemon such as: leech horn, absorb, mega-drain, and drain-punch.
Half of the Damage done to the defending Pokemon
For moves that continually draw health from the defending Pokemon such as: Leech seed
1/20 of the defending Pokemon's total health
For moves that continue to give health to the attacking Pokemon such as: Aqua Ring
1/20 of the attacking Pokemon's total health
For moves that return total, or half of the attacking Pokemon's health such as: Morning Sun, Wish, and Rest
Half to Full health (see move on Bulbapedia), and can only be used 3 times per battle
For List of all Attacking moves Special - Bulbapedia Physical - Bulbapedia--- Mega Evolution
Your character MUST be an experienced trainer in order to use Mega evolution. You must have the appropriate stones. Your character must have a long, and strong relationship with the Pokemon they are Mega evolving. If you have questions, or are interested in using Mega Evolution please speak with a crew member first.
With Mega Evolution, the Pokemon gains +3 to ALL rolls--- Type Advantage/Disadvantage
For Damage Rolls impacted by type advantage and disadvantage. See the defending Pokemon on Bulbapedia:
NationalPokemon List
Go to "Type Effectiveness," multiply your damage rolls by the number shown.
For example... This is Bulbasaur's Type Effectiveness chart.
![User Image](https://i159.photobucket.com/albums/t123/_devilsangel_/Screen Shot 2016-01-10 at 6.29.31 PM.png)
Bulbasaur is weak against fire x2. This means any fire attack he is damaged by, would be doubled in damage. However, if he is damaged by a water attack, that attack would only do half damage. --- Example...
Lvl 5 Bulbasaur is being attacked by a lvl 7 Fennekin
Bulbasaur has 15 hp!
Fennekin uses howl (+2 to damage rolls), and later attacks with Ember. The Damage roll (1 D10) is 3, and Bulbasaur is weak to fire attacks.
(3 + 2) x 2 = 10 damage!
Bulbasaur has 5 hp left!
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Lvl 5 Bulbasaur is being attacked by a lvl 7 Squirtle
Bulbasaur has 15 hp
Squirtle uses tail whip (+2 to damage rolls), and then water gun. The Damage roll (1 D10) is 3, and Bulbasaur is resistant to water attacks.
(3 + 2) x 0.5 = 2.5
Bulbasaur has 12.5 hp left!
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Lvl 5 Bulbasaur is being attacked by a lvl 7 Squirtle
Bulbasaur has 15 hp
Squirtle uses tail whip (+2 to damage rolls), and then tackle. The Damage roll (1 D10) is 3, and Bulbasaur is damaged normally by normal attacks.
(3 + 2) x 1 = 5
Bulbasaur has 10 hp left!
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