Special Attacks: Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.
Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Nilah44 generated a random number between
1 and 25 ...
12!
Special Attacks: Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.
Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.
Rolling for initiative 12 + 6 = 18
Nilah44
Invisible Regular
Offline
Nilah44 generated a random number between
1 and 16 ...
2!
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Using: Earth (5/5) Water (5/5) Health (5/5) Life (1/1)
Special Attacks: Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.
Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Using: Earth (5/5) Water (5/5) Health (5/5) Life (1/1)
Using Earth (4/5) Needs 12 9+ 4 = 13 HIT
Damage: (16+ 4)/2 = 10 damage
Stage 2 characters must roll 18-20 to lower defense
Special Attacks: Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.
Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Using: Earth (5/5) Water (5/5) Health (5/5) Life (1/1)
Using Earth (3/5) Needs 12 5+ 4 = 9 miss
Damage: (-- + 4)/2 =
Stage 2 characters must roll 18-20 to lower defense
Special Attacks: Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.
Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.
US cooldown (2/5) PBS CD (1/3)
Attacking Needs 12 20 + 4 = HIT well Damage: ( 14 + 4)/2 = 9 x 1.5 = 13.5 damage to finnley
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Using: Earth (5/5) Water (5/5) Health (5/5) Life (1/1)
Using Earth (3/5) Needs 12 14 + 4 = 18 hit
Damage: (7+ 4)/2 = 5.5 damage to kelina
Stage 2 characters must roll 18-20 to lower defense
20 = lowered defense by 2 for kelina for the next 3 rounds
Special Attacks: Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.
Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.
US cooldown (3/5) PBS CD (2/3)
Attacking Needs 12 12 + 4 = HIT Damage: ( 5 + 4)/2 = 4.5 damage to finnley
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Using: Earth (5/5) Water (5/5) Health (5/5) Life (1/1)
Using Earth (3/5) Needs 10 + 4 = 18 hit
Damage: (+ 4)/2 =
Stage 2 characters must roll 18-20 to lower defense
20 = lowered defense by 2 for kelina for the next 3 rounds
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Using: Earth (5/5) Water (5/5) Health (5/5) Life (1/1)
Counter attacking Using Earth (2/5) Needs 10 4 + 4 = 8 miss
Damage: (+ 4)/4 =
Stage 2 characters must roll 18-20 to lower defense
20 = lowered defense by 2 for kelina for the next 2 rounds
Special Attacks: Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.
Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Using: Earth (5/5) Water (5/5) Health (5/5) Life (1/1)
Counter attacking Using Earth (2/5) Needs 10 14 + 4 = hit
Damage: (8 + 4)/2 = 6 damage to kelina
Stage 2 characters must roll 18-20 to lower defense
20 = lowered defense by 2 for kelina for the next 1 rounds