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Posted: Fri Mar 17, 2017 10:22 pm
▅▅Hᴀʀʙɪɴɢᴇʀ ᴏғ Dᴀᴡɴ▅▅╠ ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ ╣: ◆Usᴇʀɴᴀᴍᴇ: Youko Kenshi
◆ Fᴜʟʟ Nᴀᴍᴇ: Silas Vasille
◆ Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs): Harbinger of Dawn
◆ Aɢᴇ: 56
◆ Gᴇɴᴅᴇʀ: Male
◆ Rᴀᴄᴇ: Human
◆ Bɪʀᴛʜᴅᴀʏ: February 24th
◆ Oʀɪɢɪɴᴀᴛɪᴏɴ: Corona Kingdom
◆ Sᴀʏɪɴɢ: "What's life without a little fun and excitement, eh?"
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Posted: Fri Mar 17, 2017 10:54 pm
╠ ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ ╣:
◆ Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: Covered head to toe in cuts and stitches
◆ Hᴇɪɢʜᴛ: 6'9
◆ Wᴇɪɢʜᴛ: 229.4 lbs
◆ Pʜʏsɪǫᴜᴇ: Large and muscular build
◆ Eᴛʜɴɪᴄɪᴛʏ: Caucasian / Romanian
◆ Hᴀɪʀ Cᴏʟᴏʀ: Black w/ blonde ends
◆ Eʏᴇ Cᴏʟᴏʀ: Yellow
◆ Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Heterosexual
◆ Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Widowed
◆ Lɪᴋᴇs: ✓ Whatever gets the blood pumping ✓ Women ✓ Alcohol ✓ Duels ✓ Siestas ✓ Strong opponents ✓ Steak ✓ Hot baths ✓ Dogs
◆ Dɪsʟɪᴋᴇs: ✗ Cats ✗ Vegetables ✗ The Magic Council ✗ Authority ✗ Guns ✗ Dishonoring a fight ✗ Being woken from a nap ✗ Rain ✗ Being tired
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Posted: Fri Mar 17, 2017 10:56 pm
╠ ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ ╣:
◆ Aғғɪʟɪᴀᴛɪᴏɴ: Siren Curse
◆ Oᴄᴄᴜᴘᴀᴛɪᴏɴ: Dark Mage
◆ Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: Guild Master
◆ Tᴇᴀᴍ: Solo
◆ Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Siren Curse HQ
◆ Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: Right Pectoral
◆ Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: Black
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Posted: Sat Mar 18, 2017 8:35 am
╠ ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ ╣: ◆ Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: Gold
◆ Sᴛʀᴇɴɢᴛʜs: - Close Range Combat - Immense Strength - Immense Durability - Acute Senses - Resistance Light and Heat Magic
◆ Wᴇᴀᴋɴᴇssᴇs: - Long Range Combat - Extreme Speed - Lunar Magic
◆ Wᴇᴀᴘᴏɴ: - N/A
◆ Aʀᴍᴏʀ: - The sangu was composed of the suneate (shin armour), kote (armored sleeves), haidate (thigh armour). These armour components were a combination of a cloth backing and various types of armour that was attached to the cloth backing. On an original authentic suit of Japanese armour (gusoku) the cloth backings, edgings, decorations etc. and the armour elements would all be matching to each other.
◆ Eǫᴜɪᴘᴍᴇɴᴛ: - Jewel Pouch - Monocular - Katana
◆ Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): Advanced CQC
◆ Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ: Silas can consume both sunlight and fire to restore his magic.
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Posted: Sat Mar 18, 2017 9:16 am
╠ ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ ╣:
◆ Mᴀɢɪᴄ Tʏᴘᴇ: Caster
◆ # ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs: 7 [1 Main, 6 Sub] - Solar God Slayer Magic - Heavenly Body Magic - Crash - Lava - Earth Magic - Amaterasu - Teleportation
◎◎ Main Magic: Solar God Slayer Magic ◎◎
◎ It is a form of Ancient Spell in which the caster is able to attain the abilities of a "God", using a specific element as their type. The certain elemental type of God Slayer Magic can be conjured from the caster's body and be used for various purposes, mainly in combat. It is said that the original usage of this Magic was to slay "Gods". In addition, the color of each God Slayer's element has a black tint, regardless of what it may be. Similar to Dragon Slayer Magic and Devil Slayer Magic, the caster is able to eat their own element and also use it for combative purposes. However, it appears that they cannot eat their own "God-like" element and instead one of a lower level. It is not vice-versa with Dragon Slayers, however, unless the Dragon Slayer has emptied out their own Magic Power to create a vessel for the respective element.
Solar God Slayer Magic incorporates the element of the sun into the user's body, allowing them to produce a black light, appearing as small black particles with a light orange shimmer to them. The caster can emit this light from any part of their body, which has various uses in offense, defense and support. The user is also able to consume or bask in the light of the sun in order to replenish their strength and rid themselves of fatigue; thusly making them immune to light-based attacks by consuming them and granting them a resistance to heat. Unlike normal light, a Lunar God's light is hot to the touch and can burn through even steel. It uses heat to burn and destroy its targets, disintegrating and piercing them with the intense force and speed of light.
BASIC SPELLS » Solar God's Bellow The caster breathe in before, sucking the ethernano in the air into their lungs. Upon exhale, their breathe becomes a blast of black sunlight from their mouth to pierce their target. The attack seems to possess highly destructive power, causing great damage to the area it's used in when it affects surroundings. Due to the nature of this magic, it can even burn through metal, evaporate water and ignite certain projectiles with its heat.
» Solar God's Fist Covering their fist in magic, the user can deliver a burning punch of sunlight. From a distance, the intense heat of the black light can be felt. Even a slight wiff from this attack can burn it's target from the proximity.
» Solar God's Spear This spell surrounds the user in a black light as the lunge toward their target. With a well aimed kick, they can split even a boulder in half in addition to setting it on fire.
» Solar God's Sunspot Striking the ground, the user can "plant" Solar God Slaying magic in the ground. Igniting the ground, black flames will spread and consume anything in their path.
» Solar God's Sunray The user can summon a black beam of sunlight from the sky, scorching anything unfortunate to be in its path. This attack is quite large and if it misses, it will linger long enough for the caster to direct it's path.
» Solar God's Flare Reeling one hand back, the caster summons their solar magic to their palm, charging and compressing it. It can then be released as a straight beam that has a longer range and more focused power than a God's Bellow. It is so precise that it can bore through stone without shattering it. Because of its condensed power, it too can burn with the power of fire.
» Solar God's Heat Stroke With Solar God magic at their back, the user lunges forward at an alarming speed with an outstretched arm. Anything that collides with their arm will be struck by the burning hot limb and sent flying into the ground.
» Solar God's Sunrise Creating a magic dome around them, the user then fires a barrage of sun bolts at their target. The burning light around them makes it dangerous for anything to near them and protects them from most projectiles.
» Solar God's Coriolis Using the dark sunlight, the caster can create afterimages to deceive their opponents and evade attacks. Once struck, the fakes fade into shimmering black glow that lingers in the area.
ADVANCED SPELLS » Solar God's Anger The user cloaks their body in sunlight, the heat of this state being lukewarm at best. One they get a hold of their target, they can activate the cloak and trigger a huge explosion of solar magic, incinerating almost anything caught in the blast.
» Solar God's Eye of Horus Reeling two hands back, the caster summons their solar magic into their palm, charging and compressing it. In a single motion, a giant blast of solar magic can be fired upon their foe, crushing even in it's light. It has the width of a God's Bellow and the range of the Flare spell, but has a much higher destructive potential than the both combined.
» Apollo [Preparation: 1 Post] Much like the Sun God's Fist, the user can deliver a burning punch of sunlight but on a grander scale. The condensed power of this spell in more than enough to reduce a town square to ash. Because of it's overwhelming capabilities, it requires a brief moment to gather the necessary energy to use properly.
◎◎ Sub Magic: Heavenly Body Magic ◎◎
◎ It is a powerful form of Magic that allows the caster to use the properties of many astronomical objects for battle, preferably in offense. The properties of Heavenly Body Magic rely primarily on astronomical objects like meteors or the generation and manipulation of the energy of stars from their own body. The caster can create powerful light blasts or beams of high destructive power, reminiscent of starlight, at their opponents. This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a black hole. The use of such Magic can be used to enhance the caster's own skills drastically for various purposes, such as shrouding them in Magic that can increase their speed significantly.
BASIC SPELLS » Meteor The user's body is surrounded by Magic, allowing them to move through the air at incredible speed. Even if someone could detect their trajectory, it is near impossible to catch them. With their speed, the user assaults their opponents with quick but powerful melee attacks. The user can also wear a special suit under his robes to better utilize this type of Magic.
» Meteor Shower Taking the speed and energy built up from using Meteor, the user can channel it into their forearms. From there, they can fire fast and powerful blasts of Magic that explode on contact. Thrown in a wide spread barrage, it covers a large range both close and far away.
» Comet Almost exactly like Meteor; however, the user sends a clone composed of magic in their place to attack and maneuver about. On command, this clone can explode into a large burst of magic.
» Spiral Galaxy A spiral of magic that, when thrown, acts as a buzzsaw that will hack and slice through its target. Dodging this attack isn't enough as it will hone in on its designated target until it meets it's mark. Additionally, the user can control it, so long as they have eyes on it.
ADVANCED SPELLS » Altairis The user crosses their arms above their head to begin casting the spell. As they prepare to fire the spell, all nearby shadows are drawn towards them, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. The user then unleashes the orb towards the target. The orb appears to be incredibly dense, and may hold a tremendous amount of gravity to crush the opponent. Its nature is comparable to a black hole, due to its incredible pull on the surrounding materials, people, and light.
» Grand Chariot While in the air, the user places both hands on top of each other, with the top hand having only the index and middle fingers spread out. Seven Magic seals are then summoned in front of the user and connect together to make what appears to be a constellation. Each Magic seal then releases a powerful light blast down on the opponent, forming the same pattern on the ground before exploding. The seals can also be drawn in the sky before being cast, bombarding an opponent with countless beams of light. According to Jellal, this spell's destructive capabilities rival that of an actual meteor's.
» Sema The user bows down and points his hands downwards, with all the fingers closed except the index and middle fingers. The user then begins to slowly move their right hand until it points upwards, causing the clouds above them to begin circling around, forming a cyclone as the skies darken. From the center of the swirling formation, a glowing orb begins to form, growing in size until a humongous meteor emerges, falling quickly to earth towards the intended target. When the meteor hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a strong hurricane of air, also leaving a large crater in its wake.
◎◎ Sub Magic: Crash Magic ◎◎
◎ It is a very advanced Magic which gives the user the ability to smash everything they come into contact with. If the user is unfocused, they may destroy objects such as houses unintentionally. Crash has various offensive and defensive properties. Using its inherent nature of being able to crush anything it comes into contact with, the user is able to nullify the effects of certain Magics by smashing them to pieces, occasionally exemplified by the crushed substance, be it Magic or otherwise, becoming separated into numerous cubes. However, should Crash be directly cast on another living being, the target splits apart and becomes reduced to numerous, doll-like versions of themselves. This effect is not permanent, and the affected will, with time, return to their original shape. However, should the user wish, they can reassemble the divided person with a simple motion. By imbuing their fist with Crash, the user is able to send an enemy flying numerous meters with incredible force. It is also capable of being fired as a burst of energy at the opponent. This Magic can also be utilized effectively as a defensive means. For example, by crushing the ground underneath them, the user is able to create a cushion of sorts against enemy attack. It is also possible for Crash to be used as a deflective barrier, sending an assailant flying backwards when they come into contact with it.
BASIC SPELLS » All Crash The user hits their target with Crash in the form of an energy blast.
» Crash Flash A short range field expelled from the user that will crush anything within, including the ground itself.
» Crash Wall A temporary wall that shatters whatever comes into contact with it. It can be created and remain standing even if the user isn't around. The wall will remain standing for three minutes (3 posts).
» Rejection Crash The ultimate defensive spell; the user expels Crush magic from around himself, creating a large explosion that destroys everything around it, including the ground beneath their feet.
ADVANCED SPELLS » Crushing Evil, Spreading the Truth: Empyrean The user hits the target with a powerful strike, imbued with Crash. The force of this spell is so powerful that it is capable of launching said opponent great distances in the blink of an eye.
» Crushing Evil, Spreading the Truth: Absolute Heaven The user hits the target with a powerful strike, imbued with Crash. The force of the spell is able to cause an explosion on contact. The recoil from the powerful attack is no feeling in the user's arm, particularly making it a limp.
» Crushing Evil, Spreading the Truth: Genesis Hitting the target with a straight with Crash behind it. This spell will send the opponent flying in the direction they are hit, causing them to travel a great distance. Thanks to the Crash magic, the enemy will break through anything in their way, at least three times.
◎◎ Sub Magic: Lava ◎◎
◎ This magic is new rendition of the Magic, Water, using the element of lava instead.
BASIC SPELLS » Lava Body A spell which allows the user to turn their own physical body into a mass of lava, rendering any physical attack useless. However, this spell is rendered useless against Magic that directly targets the user's senses, such as Maguilty Sense.
» Lava Cane The user transforms their hand into a whip composed of lava to strike their opponent.
» Lava Dome The user creates a dome of lava around themselves, burning anything touches it.
» Lava Slicer By swiping their arm, the user sends scythe-like blades of lava at their intended target, which are powerful enough to cleanly slice through solid rock, leaving lava residue behind. It can also be used as a form of defense to intercept an attack.
» Lava Claw The user slashes their lava-covered hands, creating a torrent of lava that engulfs their target.
» Lava Jigsaw The user transforms part of their body into a swirling mass of lava slicers that can slice their opponents like a saw, as well as melt them. In the the anime was also shown the spell with the same name where the user, using their hand, creates a face-like entity out of boiling water, using it to fire water beams at their opponent.
» Lava Cyclone The user forms a circular torrent of lava in front of their hands and uses the cyclone of water to attack their target.
» Lava Lock The user creates a large sphere of lava that can be used to smother their target while they are trapped inside it.
» Eruption The user utilizes this spell in conjunction with lava Body; when enraged, the user rushes toward their target and surrounds them with lava. Aside from its traditional use, the user may also utilize this spell for the purpose of enhanced mobility.
ADVANCED SPELLS » Vesuvius The user points both fists into the air and fires a great number of lava fists upwards high into the sky and above the clouds. They then fall back down as if they truly descended from space, raining down upon the battlefield, causing enormous amounts of area damage. It resembles a cross between a volcanic eruption and a meteor shower.
◎◎ Sub Magic: Earth Magic ◎◎
◎ The caster makes use of the earth around them for combat, giving the user a great deal of flexibility when using their Magic. Skilled users can manipulate the physical properties of earth, such as making sand as hard as metal, creating iron-hard rock pillars from the ground, or even bending the ground at will and turning it into a liquid form. Earth Magic also enables the user to literally dive into the ground (be it rock, concrete, or metal), using their hands or feet, and tunnel through it.
Like other elemental Magics, some users can also transform their bodies into earth and travel through solid obstacles and the ground itself.
BASIC SPELLS » Iron Rock Wall The user manipulates the earth to form a wall, blocking incoming attacks.[1] The wall comes in a variety of forms, ranging from simple pillars to traditional walls.
» Iron Rock Fist The user sculpts a gigantic fist from the ground that can be used to attack the opponent. The path of the fist can be maneuvered by the user's command, making it possible for the user to follow the opponent's movements.
» Iron Rock Spikes The user creates a number of earth spikes which erupt out of the ground and immobilize their opponent.
» Rock Avalanche While standing near a rocky surface, the user extends one hand towards the target, the index and middle fingers outstretched, and the others bent. This prompts the nearby surface to be split into boulders of various sizes, which are lifted into the air and sent flying at the target with a great amount of force and cause a huge blast.
» Talus The user surrounds themselves with several rock pillars, protecting them from incoming attacks.
ADVANCED SPELLS » Rock Mountain The user claps their hands together to manipulate the earth around them to create a rock mountain that can be used to block incoming attacks. This mountain is intricately designed, sculpted into what seems to be a giant warrior wearing an armor with spikes going upwards.
» Supreme King Rock Crush The user uses the rocks around them to surround the enemy and crush them with multiple sized stones. In the anime, this spell was shown in two phases. The first phase involves surrounding the enemy with stones, which binds them. The second phase crushes all stones which surrounds the enemy.
» Rumbling Mt. Fuji The user presses both hands together and summons an enormous amount of Magic Power that overwhelms the target in a beam that comes out of the ground and destroys the surrounding landscape. This spell managed to score 8544 points in the Magic Power Finder.
◎◎ Sub Magic: Amaterasu ◎◎
◎ Amaterasu is a Magic in which its users perform different hand patterns to create different effects. After performing these mudras, Amaterasu's Magic seals appear, with each formula having a different appearance. Once written, the seals unleash lethal explosions around and inside the targeted area. The scale of the destruction caused by these explosions seems to be linked to the amount of seals used in the spell, as while Formula 28's explosion encompassed the space between Makarov and Hades, Formula 100's engulfed a significant portion of Tenrou Island. Casting Amaterasu formulas seems to normally take a considerable amount of time to cast, but experienced users are able to cast it rapidly, even without the use of mudras.
BASIC SPELLS » Formula 16 The user performs the required hand pattern and a single Amaterasu Magic seal is created in the shape of a circle, placing the seal on a person or object. The user can detonate it so long as they remain 50 meters from it. The explosion is dome shaped with several runes wrapped around it.
» Formula 28 The user performs the required hand pattern and three Amaterasu Magic seals are created, in the shape of circles one in front of another, in front of the user. The area around the target is then engulfed in a massive cylindrical shockwave that then turns into a pillar with runes written around it.
» Formula 35 Using the appropriate hand patterns, three circular Amaterasu Magic seals appear side by side before the caster. The seals fire small blasts of Magic simultaneously; the orbs exploding on contact. The seals will track any movement around the user, moving their position around the caster accordingly.
» Formula 44 With the appropriate hand signs, the user causes a single Amaterasu Magic seals to appear on the ground. The seal stretches out to 10 meters preventing anyone from entering or leaving the space it covers. Should something or someone attempt to pass the boundary, they will be assaulted by an intense explosion of magic.
» Formula 72 With the appropriate hand signs, the user causes three Amaterasu Magic seals to appear on their designated arm. The seals will cause a burst of magic to fill their arm and allow them to deal a devastating explosive punch. Once struck, the victim will be left immobile as the seals appear on them. One by one they will fade and the paralysis will wear off.
ADVANCED SPELLS » Formula 100 After performing an unknown hand pattern, the user creates three Amaterasu Magic seals on each side of the target and two other Magic seals, one over the target and one under them. This creates a rippling shockwave, powerful enough to damage several sections of Tenrou Island.
» Formula 157 With the appropriate hand signs, the user causes five Amaterasu Magic seals to appear on their arms, legs and torso, respectively. The seals imbues the caster with incredible power, turning every attack they perform into a medium sized magic explosion. This includes, anyone who touches them will suffer from an explosion.
» Formula 222 This Formula has two parts to being used appropriately. With the right hand patterns, a large Amaterasu Magic seal will appear beneath their target. Magic restraints will launch from the perimeter of the circle, attempting to tie down the victim in the center. The spell can be completed at this point; however, continuing will have four more Amaterasu Magic seals appear above the first. These four will generate a massive sphere of magic before it is dropped onto the restrained victim.
◎◎ Main Magic: Teleportation Magic◎◎
◎ This Magic allows the user to cover very large distances in the blink of an eye. It makes for an extremely fast and effective means of transportation, and can also be used in combat when the situation requires fast actions.[5] In addition, the user has the ability to transport multiple individuals not in their immediate vicinity to a different location.
BASIC SPELLS » Direct Line The user is able to teleport to any location in a direct line.
» Direct Line: Charge The user teleports in a direct line to the intended target, using their elbow to knock down the target.
» Direct Line: Launch The user teleports in a direct line to the intended target, performing a kick upward to "launch" the enemy into the air.
» Magic Line The user can teleport to any person by locking onto their magic energy. Doing so requires them to have touched the person and it only registers up to three targets. Gaining a new target will cause the oldest mark to disappear.
» Trajectory Line The user can throw something and have it teleport in whichever direction they choose; however, only in a 10 foot radius of their person.
◎◎ Ultimate Magic Attacks ◎◎
» Solar God Force When a God Slayer enters God Force, they effectively turn into a humanoid God, gaining a strange appearance which depends mainly on a single god their element is based off of. God Force is the final, most powerful state a God Slayer can attain; granting them power comparable to that which a real God possesses: the power to utterly destroy everything. God Force greatly increases the damage done by standard God Slayer spells, and grants the user access to more advanced, powerful attacks. It also drastically enhances the user's physical prowess, making them far stronger, more resistant to damage, faster, and considerably boosts their Magic Power. When exuded at its fullest, said Magic Power takes on a violent corporeality, likely as a result of the immense amount of Magic power employed. Silas' skin glows a faint orange and his body is surrounded in the tiny black whisps of his magic. Anything that comes with five meters of him is subject to intense heat capable of scorching flesh and weakening cold based magic.
▅▅OTHER SKILLS▅▅
High Magical Power: Silas was among the most talented of his clan in terms of magic ability.
Telepathy: Capable of telepathy, he uses this skill to keep in contact with his allies with a near limitless range.
Survivalist: From an early age, he was self taught to live off the land. Rather, he had no choice if he wished to live.
Sharp Eyesight: Silas can see pretty far away, with great accuracy and rarely misses even minor details around him.
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Posted: Sat Mar 18, 2017 10:49 am
╠ ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ ╣: ◆ Pᴇʀsᴏɴᴀʟɪᴛʏ: Hearty by nature, Silas is a man who is driven by his endless pursuit of having a good time. He finds that life is not worth living if you aren't "living"; however, his ideas of fun involve charming women, drinking booze or engaging in a violent brawl. The man isn't much of a thinker and usually acts first and laughs at his decisions afterward. Given how laidback he is, Silas usually doesn't make a fuss over the small stuff. Having been trained to be a soldier for a war that never came, the man is desensitized to the world around him. He's a people person, despite his general lack of care for other people. Personally, if he has no kind of connection to them, he can't bring it in him to care for the well being of others or his actions onto them. His apathetic outlook on life is guaranteed to get someone hurt, including himself.
◆ Bɪᴏɢʀᴀᴘʜʏ: The Corona Kingdom is a place where the people worship the sun and its god, being blessed with the powerful Solar God Slaying Magic. The destructive potential of this magic drove the people power hungry and it became a dystopia where the strong ruled. "If you were weak, you deserved to die"; such views made them a dangerous nation, especially to their sister kingdom, the Crescent Kingdom. It was a utopia where the people worshipped the moon and its god, being blessed with Lunar God Slaying Magic. The people here instead valued knowledge and wisdom, being a peaceful nation...that unfortunately was swallowed by the power hungry Corona Kingdom. In their quest for power, the Solar God Slayers sought the power of the moon and ended up killing many inhabitants of the Crescent Kingdom, sending them on the run. This went on for generations; one group hunting the other, slowly wiping them all out.
Silas was born of the Corona Kingdom and raised as a child to serve as a warrior for their king. Thrown out in the wilderness with nothing to his name, forced to fight wolves and scale steep mountains. It was to harden him, make him stronger. He was even forced to fight other children his age for the right to live; the annual test as his father lightly put it. His older sister too went through the same training; however, she did not come out the same as all the others. She showed kindness and compassion for others, something deemed a weakness, yet her power said otherwise. Many tried to claim her life and many could have fell at her hands; it was something Silas admired in his elder sibling. That is, until she decided to leave, shortly after their mother lived. He and his father were awfully callous about her death, it being the last straw for Winona. Losing his sister had a far greater impact on young Silas; a sort of eye opener that he did in fact care for something.
As an adult, he became the captain of Gamma Squadron, a hunting group. In addition to animals, they were assigned to capture any Lunar God Slayers as well.
◆ Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s): ❥ Gloria Akers-Vasille (Wife / Deceased) ❥ Caius Vasille (Son) ❥ Winona Vasille-Farrell (Sister) ❥ Rearden Farrell (Brother-in-law / Deceased) ❥ Daire Farrell (Nephew / Deceased) ❥ Tal Pars (Guild Ace) ❥ Damien Johnson (S-Rank Member) ❥ Melanie Eucliffe (S-Rank Member)
✖ The Magic Council (Enemy) ✖ (Enemy/Rival) ✖ (Enemy/Rival)
◆ Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s): - Destroying the Magic Council and other forms of authority - For an honorable death
◆ Tʜᴇᴍᴇ Sᴏɴɢ(s): Mᴀɪɴ Tʜᴇᴍᴇ: Reach Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: Song Title Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Otherworld
◆ Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ:
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Posted: Mon Apr 03, 2017 7:00 pm
YOUR PROFILE HAS BEEN LOOKED OVER BY Angel of Hollowness AND IT HAS BEEN A P P R O V E D !
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