I often forget to save my characters when I might want/need them later. This is where will put characters of former Members, a graveyard of the forgotten. That way, I don't feel like a jerk for deleting profiles but can CLEAN UP THE SUBFORUM! GAH!
Anyway, are you a former Member of the Guild looking for their profile? It might be here~
Posted: Fri Mar 10, 2017 11:20 am
Username: Alba Derosso Name: Jericho Stein Nickname: The Dude Race: Human Ethnicity: Caucasian Gender: Male Orientation: Heterosexual Alignment: Neutral Good Affinity: Fire Age: 25 Birthday: June 6th Height: 5'11 Weapon:Fists Magic: Evocation
Fire Bolt: A simple ranged Fire spell that sends a small fireball at a target. Rank D
Burning Hands: A meele ranged Fire attack. Not very strong but can set flammable objects ablaze. Rank D.
Fireball: A Fire spell that creates a small bead of Fire that explodes, damaging surrounding foes. Rank C.
Searing Grasp: A more powerful Burning Hands. Rank C.
Nova: A localized Fire spell that creates an explosion of fire from where the user is standing. Rank B
Incinerate: A Cone style Fire spell that will set fire to anything before it, reducing flammable targets to ash. Rank B.
Relationships: ❖ The Old Man (Adoptive Father Figure)
Strengths: ✔Unbreakable Mind: Whether this stems from consistent drug abuse or an unusual mental state of calmness, Stein's mind is his own. He displays unusual resistance to mind affecting spells and illusions. ✔Soothing Aura: Something about Stein is oddly calming, and many who have met him claim that being in his presence makes them feel warm and calm. Be it his easy demeanor or the soothing fiery aura that surrounds him, Stein has a knack for putting even the most tense of people at ease. ✔Unnatural Appetite: It's the munchies, folks. Stein is a stoner, and he perpetually has mad munchies.
Weaknesses: ✘ Drug Dependency: One of Stein's most tragic flaws is that he is an addict: he is addicted to a plant substance known as Twilight Haze. If he goes too long without smoking Twilight Haze, he enters withdrawals that only grow more severe with each passing day. Without help from healers of experienced care takers, Stein may day from withdrawal. ✘Altered Perceptions: Being high all the time has its drawbacks. While he can competently use magic, fight, and otherwise function, he isn't as perceptive as others and tends to hear things wrong, leading to all sorts of wacky situations. ✘Lack of Motivation: It becomes difficult for Stein to get motivated when he is on one of his downswings or major highs, meaning he becomes lethargic and burnt out. These don't last too long, but it does make people who want missions or jobs completed on a time schedule quite angry with Stein.
Likes: ✔ Getting high ✔Campfires ✔Long walks on the beach ✔Eating new kinds of food
Dislikes: ✘ Carnage ✘ Crooked morals ✘ Injustice ✘ People who take advantage of others
Personality: ❖ Some may consider Stein to be the typical burnout: lazy, too high to function, and a mooch. That is not the case; Stein is quite gentle and soft spoken, a keen observer of life and an accomplished pyromancer in his own right. While he prefers peace to violence and resorts to diplomacy first, he does not mind fighting if it means confronting injustice or if the job demands it. His personality withdraws when he is no longer high or having withdrawals, making him paranoid and jittery. It is like two different people, leading to odd rumours about Stein and his condition.
History: ❖ Stein's history is rather hard to place, as far as the young man knows he is an orphan. The earliest records of his existence only stem from when he was nine years old, living in a mountain monastery under the care of the Head Warden. Stein was a troubled youth, lashing out at any and all around him as his anger and rage went untamed. For a time, it looked like he would have to leave the monastery as he was too violent and untameable. The Head Warden, whom Stein always referred to as The Old Man, held a deep patience for the troubled youth, constantly trying to help guide him to a more righteous path. On the eve of his tenth birthday, Stein got into a fight with another child, and his fire based powers manifested themselves in the fight. The Head Warden, who had been observing this scuffle, intervened before anyone was seriously injured and whisked young Stein away to an unused part of the monastery. It was here that he was sequestered, and where the Head Warden spent a copious amount of time explaining to Stein that he was special, blessed with a gift that he shouldn't squander or use to hurt others. He was strong, but he had to be responsible with it: and that meant getting his anger under control.
Time passed as Stein refined his gift under the Old Man's tutelage, and his demeanor softened as he tried to articulate why he felt so angry all the time. He never knew his parents, and raged that life was unfair to him. The Old man, through parables, guidance, and teaching, had opened his eyes to trying things another way. The beginning was apologizing to the children he terrorized in the monastery, and as he turned sixteen he became an older brother to many of them. They looked up to him, and thus he began to work on becoming a role model that they could be proud of. It was here that Stein began to discover his self worth. When he turned eighteen, he had become too old to stay at the monastery, and with a heavy heart but one full of hope, the Old Man gifted Stein with food and water and some clothing, and sent him on his way.
Stein's first steps into the open world set him on the path of who he was to become today. He stood up to injustice where he could, guided by the principles of the Old Man and his own sense of justice. It was after successfully completing his first mission that he went to celebrate his success, and found out about Twilight Haze. The drug could alter one's mind and elevate their emotional state, and Stein was only too excited to try; he lacked the education to know how dangerous it was. Thus began his descent into addiction, the duality of always being high and always needing his fix, and working to support his habits as well as try to make the world a better place. He is terrified that one day the Old Man or a fellow orphan will see what he is doing to himself, but at the same time he is proud of his accomplishments.
Only time will tell if he ever makes something more of himself of be crushed under the weight of his addiction.
Outfits: ❖ Dark boots, jeans, shirt and vest. ❖ A well worn cloak
Items: ❖ Clothing ❖ Cloak ❖ Messenger Satchel with food and water ❖ A leather case full of Twilight Haze Cigarettes
Other: ❖ Stein's deepest desire is to be free of Twilight Haze. He wishes to find himself a nice girl, maybe have a family.
Username: Rugxa_Simio Name: Morgan MacDuff Nickname: Morgan Race: Human Ethnicity: Gaelic Gender: Male Orientation: Straight Affinity: Spirit Alignment: Chaotic Good (Chaotic Neutral when drunk) Occupation: Brewmaster Age: 25 Birthday: 19 May Height: 5' 7"
Relationships: ❖ Morgan has several siblings who he keeps regular contact with. His parents have both passed away, leaving him and his siblings the the family business. His brothers and sisters take care of the day-to-day of the brewery, while Morgan traipses about in search of new recipes and customers
Strengths: ✔ An amiable personality. ✔ Energetic and Ambitious. ✔ Can hold his liquor. ✔ Luck of the Irish (things just go his way)
Weaknesses: ✘ He's an alcoholic. ✘ Becomes lecherous and hot tempered when inebriated. ✘ Has no innate magical or martial prowess.
Likes: ✔ Alcohol ✔ Parties ✔ Women ✔ Your mom
Dislikes: ✘ Hangovers. ✘ Laws and regulations that are too restrictive towards personal freedoms. ✘ Men who are prettier than he is. ✘ Weak brews
Personality: ❖ Morgan is an easy going and friendly individual. He takes every opportunity possible to get to know everyone he can. He loves telling stories and regaling other people with tales of his adventures (whether they be accurate or not). He is always the first to break out into a traveling song, and usually the last to stop. At times his optimistic and forthcoming personality can grate on his more dour and serious companions, but it is always apparent that Morgan means well. Morgan is especially friendly towards women, even more so towards the beautiful ones (which after a few brews is all of them). Morgan can be observed spending much of his free time trying to pick up one bar maiden or another. While alcohol usually only exacerbates his energetic personality, there comes a point when his drunkenness overshadows his base personality. When in this state Morgan becomes hot-tempered and perceives every little thing as either an insult or threat. While normal Morgan is peaceable, three-sheets-to-the-wind Morgan will pick a fight at the drop of a hat.
History: ❖ Morgan grew up on the outskirts of Carmillion in a small farming community. He was the son of two of Carmillion's finest brewmasters, and spend much of his youth farming barley and learning his parent's craft. The MacDuffs ran one of the most successful breweries in the area. His family was well liked and respected in their community. His teen years and young adulthood were happy and uneventful until the passing of his parents in a freak thunderstorm. After his parent's passing the responsibility of running the brewery fell upon the shoulders of Morgan and his siblings. Morgan being the oldest was given control of business, however he never had much of a head for numbers so decided to abdicate his duties and relinquish them to his sister who now runs the day-to-day. Morgan now travels about the lands searching for new ingredients to create new flavors and brews, as well as advertise through word of mouth (and some free samples). Preaching the word of MacDuff brews is only half the reason that Morgan travels the lands. Sometime not long before the death of his parents, they imparted upon him the knowledge of a special brewing technique. This secret and esoteric technique which was passed down in the MacDuff family since its discovery generations ago creates a unique type of alcohol. Morgan has become obsessed with the process of brewing this powerful concoction and is ever seeking new ingredients and new recipes.
Outfits: ❖ Civilian traveling garments. Simple, earthy tones with lots of pockets. ❖ He carries with him a travel bag with various items within.
Items: ❖ He possesses a custom collapsible station about the size of a modern grill. this traveling kiosk of his own design allows him to make brews on the go, wherever he goes. ❖ He carries beakers and bottles, as well as various plants he plans on incorporating into his alcohol. Also with him are basic living necessities such as a bedroll, mess-kit, water skin and spare clothing. ❖ Besides his portable brewing station his favorite possession is a flute that was given to him by his grandfather when he was very young. This flute of no particular monetary value is precious to Morgan for nostalgic reasons.
Other: ❖ Magichol Brewing: The secret MacDuff family brewing technique mentioned earlier allows Morgan to mix ingredients with a drop of his own blood and ferment them in a particular fashion to create liquid condensed magic. The actual brewing process is known only to his himself and his siblings, but involves extracting the naturally magic essence of the plants and herbs he uses as ingredients and fermenting them using a unique yeast. The addition of his own blood simply acts as a cohesive, binding the Magichol to only him, or someone who shares his blood. If anyone else attempts to drink the wondrous brew, they will only be rewarded with a serious case of food poisoning. When imbibed, the Magichol immediately inebriates Morgan, but allows him to unwittingly cast certain spells as he drunkenly stumbles about. At present Morgan is only talented enough to brew Magichol of limited effect. His most powerful also happens to be his first love, Ale. Ale gives Morgan physical enhancement spells such as "Drunk Muscle" and "Beer Armor". Morgan can brew Magichol-Ale up to rank B. His second most capable brew is Rum, whiskey, tequila or anything else that has a decent burn. Magichol-Rum allows Morgan to breathe fire in either a 15 foot gout, or in a classic detonating fireball. He can brew this up to rank C. Morgan's newest (and quickly growing as his new favorite) brew is absinthe, a brew so potent that it causes hallucination. Unfortunately for everyone else the hallucinations caused by Magichol-Absinthe project themselves as illusions in the real world. Morgan can brew Magichol-Absinthe at rank D. The strength of the spells cast are largely based on how long the Magichol was fermented. Rank D brews can be magically fermented in a few hours, while Rank C Magichol takes an entire day. The further ranks take progressively more and more time, with rank B taking an entire week to magically ferment, and rank A (which Morgan has yet to successfully brew) should take about a month. Morgan only maintains the ability to cast spells for a very limited amount of time based on fermentation length. The buzz from a rank D spell can last for hours, rank C lasts for a good half hour, while rank B can only be maintained for 15 minutes. Morgan is only capable of utilizing the effect of one Magichol at a time. In addition there is a cooldown period between when he can gain the benefit of another Magichol brew. Rank D Magichol has a short cooldown of about 15 minutes, rank C cools down for an hour, and rank B has a cooldown of 3 hours. In addition, after coming down from a Magichol buzz Morgan is hit with a hangover that is proportional to the Magichol rank. Rank D is a slight headache, rank C makes his disorient (and a little grumpy), while rank B causes him to be nauseous and light/sound sensitive.
❖ Reactive Magic: Morgan doesn't exactly control which spells he casts while under the influence of Magichol. Much like a drunken fighter's body reacts to danger with unpredictable martial arts, Morgan's drunken self reacts with unpredictable spells. Although he is limited to what spells he can cast by the type and rank of Magichol he imbibed, he always seems to cast the right spell at the right time, without ever looking like he knows what he is doing.
❖ Drunken Dancing: When Morgan has a good Magichol buzz going on, he likes to break out in a strange jig from his hometown. Although he absolutely butchers the actual steps the the dance, his unpredictable footwork allows him to keep mobile and balanced amidst the chaos of a fight. Morgan always seems to luckily dodge attacks that would have surely struck true, and nimbly maneuver about a room cluttered with obstacles and people. Very rarely (and completely by accident) the totality of Morgan's drunken movements complete a magical dance not unlike the rain dances of native tribes, or the prayer dances of ancient peoples. The effects of completing magic dance are unknown to Morgan, as he has only done this once in his lifetime and has no memory of doing so. Although he has no knowledge of this, his first magic dance created a powerful storm that wracked his hometown.
Username: We Could Be Villains Name: Kadence (Rhodion) Willows Nickname: Kade Race: Elf Ethnicity: Caucasian Gender: Female Orientation: Demisexual Alignment: Lawful Good Affinity: Earth Age: 135 (Appearing in her mid-twenties) Birthday: December 8th Height: 5'9" Weapon:Taiga Mage: N/A
Natural Abilities: (Name and Rank) ❖ Weather Sense - Like many Elves, Kade can tell when the weather is going to change, and generally how warm or cold it will be for the duration of any given week. (Rank D) ❖ Regeneration - Thanks to her clan, Kade was blessed with a rather strong immune system, as well as naturally enhanced regeneration to damaged tissue, muscle and bone. This means less down time for when she's injured, and the threat of disease or virus outside of those magically generated is next to none. (Rank C) ❖ Agility - Despite being a wielder of two handed weaponry, the Elvish blood in her veins grants her increased speed and balance, making Kade a worthy adversary to even the most dominating of figures despite striking with her heavy sword. (Rank B) ❖ Forest Dweller - As with most Elves, Kade has an affinity for the forest, and gains a small speed bonus when traveling/moving/fighting in the woods. (+2 to speed based rolls) (Rank C)
Relationships: ❖ Ser Rabban Rhodion - Father (Deceased) ❖ Availa Rhodion - Mother (Deceased) ❖ Ser Ferick Rhodion - Oldest Brother (Deceased) ❖ Rockland Rhodion - Older Brother (Whereabouts unknown)
Strengths: ✔ Two Handed Swordsmanship - Having been brought up by a group of individuals known for their cunning and prowess in combat, Kade was expected to learn the art of swordsmanship from an early age. With the pressure of her clan accompanying an inherited duty to the art, Kade trained relentlessly under older Knights within the clan. This gives her an edge in combat concerning two handed weapons, but her preference has always been the heirloom Zweihänder, christened Taiga, her father Rabban gave her before his passing. ✔ Linguistics - As well as combat training, Kade has been educated as the rest of her tribe was, but her strongest subject seemed to be languages. Besides common tongue, Kade can speak 12 languages, some dead and others simply not used as often as the native tongue of Carmillion. (A plus if someone/something encountered doesn't speak common tongue.) ✔ A Calm Heart - No matter the situation, Kade can think logically and keep her emotions far removed from the delegation process. Having faced a more than healthy portion of tragedy in her life, the Elf has learned how to cope and overcome her personal feelings at moments of conflict. ✔ Topography - Kade can read and create maps of the areas she travels through. This helps when traversing the lesser known parts of the continent.
Weaknesses: ✘ Icy - After so many years of harassment and accusations concerning her brother's crimes, Kade has grown rather stoic. Many take offense to the lack of enthusiasm on her part, or weary of a Knight seeming so standoffish. Her despondence isn't always obvious, but when one gets to know the young Knight, they better understand her disposition. ✘ Reputation - The Rhodion house was once a well respected one, but after the slaughter in Vrensia that left the Kingdom shocked and outraged, all good to have come from that name sake was washed away. Left with nothing more than an empty claim to a clan long dead, and a heretic brother who continues to avoid justice, Kadence Rhodion was forced to change her identity to Kade Willows (the b*****d title doled out to those without a house or clan of their own) to avoid the stigma associated with House Rhodion. ✘ Co-dependence - It takes a great deal of time and effort on another's part for Kade to finally soften to them, though when she does, she is loyal to an almost obsessive point. This is why Kade has few friends, and few prospects to Mages to bond with.
Likes: ✔ Quiet. Especially at night, seated by an open fire. She holds a great deal of envy towards the stars, and could watched them for hours if given the chance. ✔ Gambling. Surprisingly, Kade loves to gamble, and Lady Luck seems keen to keep her doing so. Any betting related activities are ones she'll happily take part in, even if she's betting the very last of her coin in hopes of stretching it. ✔ Food. When traveling as she had along the outskirts of the Empire of Vrensia, her options for a good meal were often limited to whether she preferred a critter based stew, or a berry based... Well, handful of berries. This has left her a sucker for a good meal, and she'll go to great length to spoil her pallet while she's in a town or city. ✔ Cleanliness. Much like with food, her traveling days give her a better appreciation for being able to clean herself properly when staying in an inn or tavern. When one isn't entirely sure when their next shower might be, they go the distance for comfort. Kade is no different in this regard.
Dislikes: ✘ Children. She finds them uncomfortable to be around in the way a trained fighter sees those who are untrained but are overeager to test their mettle. They're fragile and they're ever curious, and both of those things get under Kade's skin. ✘ Rockland Rhodion. That's her sore spot, and she hates it. She hates him. This is beyond a simple dislike. This is a personal insult. ✘ Rain. When you've been caught out in the rain enough times, you tend to start hating the idea of trekking through it day after day. Kade has had enough of the rain, and won't start a journey is she expects it will be coming. ✘ Thieves. Kade has no time for thieves, nor any respect for them. Having been met with bandit tolls and raider's, she has no love for those willing to take from others so selfishly. What isn't earned isn't worth having.
Personality: ❖ Typically soft spoken, most take this for shyness, but it's more of a reserved quality to the woman. Sometimes, her few words can make others uneasy, but she would rather keep her messages to the point than ramble, and while she isn't rude, she comes off cold to those unaware of her history and her natural demeanor. Her mind is quick, and decisions are made split second, so some would say she's a natural leader able to make snap commands on how best to go about business. Others will mistake her for incredibly bold, and her otherwise melancholic attitude can be off putting to cheerier types.
History: ❖ House Rhodion was a rather notable house some thirty years ago, said to produce the finest Elvish Knights the kingdom of Carmillion had ever seen. Prestigious as they may have been, it was their loyalty that set them apart, and the Rhodion family lost countless members honorably dying in protection of their Mage counterpart. This was a way of life for the group, and those born into the position knew from a very early age what their destiny would entail, and how they would be treated. Trained and battle hardened long before they were set out in the world to find a Mage, the last generation of the Rhodion's was by far the most willful and independent. Still, there was a code of honor to uphold, and the three children of Ser Rabban and Lady Availa Rhodion aimed to be just what they were intended to be.
Kadence was the last of the three, the only daughter and the youngest by a decade. By the time she was born, her oldest brother Ferick was already a Knight serving under a powerful Mage, and her second brother Rockland was well on his way to following in Ferick's footsteps. Yet, his attitude towards the ordeal was less pleasant than was expected, and he was known to act out against his instructors and their parents. No matter how much he defied the leaders of their clan, he would be reprimanded and trained harder to ensure diligence and duty weren't forgotten to petty wants. Kadence had no real opinion on the matter, being much younger than the other two, and was left most to her own devices in terms of training and studying. She had instructors for each, and under their guidance, she grew to be a confident young woman of able body and sound mind.
Rockland left when she was just reaching adulthood, and his absence relieved a great deal of pressure from Kade, though it also resulted from a bit of bad blood. Their father had thought it a good idea to proposition Rockland to serve his dear friend Anton Bra'velli - a Mage situated in Lusia. Unfortunately, Rockland took great offense to this, as the aged Meister already had a small group of Knights under his disposal, and his years were numbered as it was. Rockland wanted no part in the life of an old wizard who had run out of tricks, so he left the following day without so much as a goodbye.
But he would return, and when he did, Kadence Rhodion would lose everything in one horrific night.
Three years would come to pass without incident, and their small hamlet just outside the city of Vrensia knew a peace many could only dream of. Their crops were healthy, their beasts were obedient, and their neighbors on all sides didn't stir up trouble. Kade had seen what peace could do, and she fell complacent in this time, studying and training a bit less with each passing day. It was a wonder she even woke at all the night of the attack, when the cries outside their home echoed from every direction, and the flames spreading at an accelerated rate were engulfing the homes closest to hers. Quick as she could be, the Elf donned her armor and grabbed her sword before setting out to see just what was happening, though the sight made her stomach churn and her eyes fill with tears. The hamlet of Prosper, once aptly named, was an inferno. Horsemen from every direction rode through the cinders, their swords slashing and hacking at the people desperate to escape the flames.
Just beyond where she stood was her father, clutching one of his arms, his body slightly bent over a fallen woman. The vibrant strands of mauve hair gave away the identity, but Kade couldn't begin to comprehend that her mother was gone. A voice shouted, told her to run, but she couldn't seem to get her feet to follow the order. Left to watch, riders in the night formed a loose circle around her injured father, taunting him through their masks as their swords wildly struck the older warrior. Again and again he fought off their attacks, but after a few moments, he could only pant and call out one last time to his daughter,
"GO NOW!" And so, lost and confused, Kade turned and began to run towards the stables just as a familiar voice spoke to not only her but her father as well. Rockland sounded almost too pleased as he shouted, "Did you really think you would be done with me?!" Kade heard the attack - the slick slap of metal severing skin and body, and the heavy thud of dead weight meeting the ground. She didn't stop at the stables any longer than it took to yank a filly from it's stall and mount it, and with that done, she set off into the darkness with nothing more than her weapon and the clothing on her back, lucky to have even thought to grab those.
Kadence rode for days, and then the days turned into weeks, and the weeks began to blur. Eventually, she stopped along the wooded border of her nation, exhausted and filthy, and made a makeshift camp to try and gather herself. Close to two months, and all she could think about was Rockland's voice, haunting her dreams like a wayward spirit. She often awoke from sleep terrified, fearing to find his face looking over her body while she was trying so desperately to rest. Yet, he never came for her.
The Kingdom would feel the outrage she did, and their sought justice in the matter, only to come up short time and time again at finding Rockland. He was known as the Usurper of Prosper, and while no one had found Kadence's body, the whispers were that she had aided in his escape. It was she who gave him the all clear to attack. She was the one who wanted her family dead. On and on, the rumors grew and spread until her life was no longer her own, and the name Kadence Rhodion wasn't an option. Determined, Kade took the surname of Willows, as that was the one all bastards of the Elves of Vrensia were given. No one gave a b*****d much attention, and it allowed her to sell her skills for the first time after all her years of training.
But the world wasn't kind to bastards, and without a solid backing, a Knight was left only with their word. No Mage wanted a Knight without credentials and Kade was just that. A no named warrior who could fight as well as anyone, yet had no one to verify her intentions. Adamant, the years wore on, and Kadence Willows continued to seek the right Mage to serve. The longer it took, the pickier she became, even if that meant denying a few Mages looking for Knights. The poorer of them seemed beneath her, and those who practiced dark magicks were despicable in every way. The woman sought someone who wasn't only just and benevolent, but was respectable. Her homelands seemed in dire need of Mage's possessing those qualities, but she didn't give up trying.
Even to this day, Kade Willows is on the lookout for a Mage to serve, as well as the brother she has sworn to kill.
Items: ❖ Taiga - A Zweihänder given to her by her late Father. It has a great deal of sentimental value, regardless of it's practical value. ❖ Journal - A sketch book for her maps, her notes on things she sees, and the general day to day recount of her travels. ❖ Pack - A knapsack filled with her armor (if she's not wearing it), her clothing, her coin purse and a few general odds and ends for camping/traveling.
Other: ❖ Kade has a black tattoo on her right cheek, one of little significance she now regrets getting.
Username: VJammer Name: Frelsi Nickname: Race: Half-Demon Ethnicity: Unsure Gender: Female Orientation: Unsure Alignment: CG Affinity: Fire Age: 15 Birthday: Unknown Height: 4’9” Weapon:Custom-Balanced Glaive Magic: Primary: Fire | Secondary: Abjuration Arcane Barrier: Creates a directional shield to absorb magic and physical attacks. RANK D
Flash Step: By augmenting her muscles with magical energy, she can dramatically increase her speed for a short time (max 3 posts) RANK C
Iron Flesh: By weaving magic through her skin and the muscles beneath, her skin becomes like a medium grade armor, protecting her fairly well, but not completely, still vulnerable to piercing damage while also mildly protecting her from magical attacks in the form of elemental Magics. RANK C
Giant's Strength: By infusing her muscles with magic, she can tremendously increase the strength with which she attacks for a single attack. This is dangerous however as her body is not designed to handle that much stress. Overuse or consecutive use can result in permanent damage. RANK B
Burning Hands: One or both hands becomes encased in fire. RANK D
Engulf: Encase a 5x5 foot area in flame. RANK C
Fire Blast: A jet of flame is launched from her. It can be guided by moving her body. It can reach as far as fifteen feet away and gradually expands the farther from her it goes. RANK C
Firebolt: A ranged blast of fire, sending a projectile launching like an arrow from her and effective at a range of up to 50 feet. RANK B
Fireball: A projectile of fire that explodes on impact, flames searing everything in a 20 foot radius and the shockwave extends 10 feet past that. Takes a few moments to draw out the fire and compress it before launching. RANK B
Immolate: She encases herself in a wall of flame that surrounds her. It covers a 3x3 area and is immensely hot. She can also expel puffs of this flame at will from the wall against an opponent up to five feet away. The heat is enough to soften and warp metal. This cannot be maintained for long (max 3 posts) and leaves her weaker after it ends. RANK A
Fire Immunity: Not really a spell as much as a natural feature of her body. She is completely immune to fire.
Personality: ❖ She’s quiet and fairly docile, the type to avoid fighting if it can be helped as she does not want to make others suffer. She’s kind and helpful, but, also fairly gullible at times.
History: ❖ Frelsi was born to a cruel man who had made a pact with an Arch Demon prior to conceiving with her mother, one of his servants. By the time she turned three, he'd killed her mother in a fit of rage and forced her into slavery to replace her mother. For ten years, she suffered regular beatings, undernourishment, blood-loss, and over-exertion. Finally, he screwed up. He had to travel to a region where slavery was illegal and brought her with him. His treatment of her in towns reached the temples and magistrates, prompting an investigation. After a few weeks, they had evidence that she was a slave and he was severely abusing and neglecting her. While they were on the road, their carriage was stopped by a group of Knights and Paladins. Even though Frelsi was the spawn of a demon, it was clear she suffered under this man's rule and, the temple hoped to show that even the spawn of demons could follow the light. They attempted to arrest her father, but he fought back...and lost. The Paladins took Frelsi with them to a nearby Monastery, promising her shelter and food if she wished to stay. She did, hoping to find peace. But one thing kept eating at the back of her mind. She never did see a corpse to prove her father was no more. She spent a few years as an orphan with the temple, trained to control her natural magics and to understand the teachings of the temple. Soon, she entered into the apprentice-hood of monks and, in just a few short years, was appointed a monk and left to travel and aid those in need as she saw fit.
Outfits: ❖ Monk Robes ❖ Backpack and herbal pouch
Items: ❖ Harp ❖ Amulet of Warding - Protects her from attacks (limited to one attack per opponent per fight)
Other: ❖ She will never go to a province willingly where slavery is allowed as she is still legally a slave. ❖ Also, Frelsi is mostly illiterate, unable to read more than a few key words. ****NOTE: The character art used here is mine. If you want to use it please, show me the courtesy of at least asking instead of just grabbing it for yourself.****
Username: Blackguard Michael: Name: Michael Cival Blackwynn: Nickname: Civ Race: Zombie Ethnicity: Caucasian Gender: Male Orientation: Open Alignment: True Neutral Affinity:Earth Age: Unclear Birthday:June, 29 Height: 72"inches Weapon: Black-Steel Greatsword Mage: No Allegiance
Natural Abilities: (Name and Rank)
❖ Cold Immunity (False): As a Zombie the Cold has little to no affect on Michaels' Nerves and mind, however it can still cause the body itself issues. For example stiff joints, Slow and unnatural movements, etc. Ranked D
❖ Pain Tolerance (Medium): As a walking corpse the actual pain from being struck, falling, or any form of physical pain, is lessened to a respectable amount. The pain can exceed a certain threshold and the body can eventually collapse due to injury. Ranked D-
❖ Unnatural strength: The bodys' limiters having been dissolved upon death, absurd amounts of strength can sometimes suddenly erupt from Micahels' decaying body. Ranked B-
❖ Minor necromancy (Low): once a day Michael can call back the spirit of a single fallen foe/ally that is of the same, or lower, level then him. The Zombie companion has the same amount of intelligence as it did before and gains all the benefits of being undead only at a lower level than Michaels'. Ranked B+
❖Explanation of the Necromancy Effect: This is not some magic ability, it is more of an unexplained addition to his own skills. One theory is after having been "Awake" for so long he has become some form of Aberration or Mutation, he can coax a body, freshly slain, or long dead, back to life through touch and a phrase "Wake up.". (Limit is ONE Undead ally ever per "Awakening")
❖ Corpse Dirt (Low): Michael pulls from the surrounding ground any dead, dying, or decaying, minerals (be it wood, funeral dirt, corpse remains, or an animal carcass) and heals his body for a small amount, amount changes based on amount of resources available. Ranked C-, *as it is hard to find a zone with ample amount of dead or dying materials to use.
Unison Abilities: (Include Description and Rank) ❖ ❖ ❖
Relationships: ❖Michael has no known relationships, and as far as anyone can tell, he has been dead and wandering for a long time.
Strengths: ✔ When traveling with others, has a tendency to protect those around him. ✔ Vast amount of Knowledge concerning living in the outside, not by his own choice however. ✔ Unable to lie, just can't....
Weaknesses: ✘ Unsociable ✘ Disregards his own existence on occasion. ✘ Lacks understanding in Normal affairs, such as cooking, cleaning, and how to "take it easy"
Likes: ✔ The smiles of others ✔ Laughter between others ✔ Warmth shown between others ✔ Affection between others
Dislikes: ✘ Those willing to affect any of his "Likes" in a negative way ✘ Liars ✘ Necromancers who force Zombies to become slaves ✘ Undead and demonic abominations
Personality: ❖ Michael is...strange, his interests are all on emotions he, himself, has forgotten how to show or conduct. He doesn't smile and tends to stay away from others, but is willing to help if asked. As a zombie he has always received a strange welcoming. As Zombies have very little to no rights, he is almost always suppressed or attempted into a form of servitude. However, despite it all he moves forward, and even throws himself into danger, many time for someone else. Is he lonely, trying to prove himself, attempting to strengthen his own body and powers, he doesn't even know himself.
History: ❖ Raised from the dead Long ago, Michael has outlived his Previous master and is now wandering about this expansive world looking for...well, he doesn't really know. He feels no real emotions or attachment connecting to this world, but still fights desperately to keep alive, in a sense. rarely ever seen outside of the Frosty peaks he has gained an ominous reputation as the "Frozen Sentinel" Wandering from place to place, jumping in the fray of battle as he comes across them, it is a strange way of living indeed.
To this day he still marches through the cold, trudging on, trying to find......SOMETHING, he has to...or does he? He has failed to understand even his own actions.
Outfits: ❖ Michaels' body is held together by the heavy plate armor he wears. Black-Steel and Frozen-Iron cover his body from mouth-to-toe. Tattered and battle-scarred, the armor has stood the testament of time with hims as a loyal companion from the time he was actually alive. ❖
Items: ❖ A Black-Steel lantern powered by the cold, an item obtained by his first Master upon reawakening from his deathbed. The blue flame offers no heat, only an ominous cold.
❖ Enchanted armor, the armor Michael wears will not break or shatter of normal means, given to him upon his "rebirth" the necromancer who raised him prioritized Quality over quantity in terms of an Undead companion.
Username: Angelmage99 Name: Remeil Flowers Nickname: Rem Race: Alarune Ethnicity: Northern African Gender: Male Orientation: Not sure yet. Alignment: True neutral Affinity: Earth Age: 23 Birthday: May 1st Height: 5'6 Weapon:Kama Mage:
Natural Abilities: (Name and Rank) ❖ Swift- A gift of speed and a good reflex, B-ranked ❖ Flexible body- Move his body in amazing ways, B-rank. ❖ Poison Resistant- poisons have little effect on his body. A-rankeds ❖ Talk to Plants- He can tell you what they're saying
Strengths: ✔ Cool headed ✔ Doesn't panic ✔ Doesn't let opinions of different people phase him.
Weaknesses: ✘ Doesn't like fire much. ✘ His heart (Both literal and metaphorical) ✘ Lack of land
Likes: ✔ Flowers ✔ Sparkly things ✔ Water ✔ Elegance
Dislikes: ✘ Things looking dirty ✘ His manliness being questioned because of flowers. ✘ Being given 'plant' food ✘ Abusive people
Personality: ❖ Quiet ❖ Always in thought ❖ Honest ❖ Thoughtful
History: Rameil was a blue flower that always faced the sun and on day grew legs to chase the sun, but he wasn't always a healthy flower and his poor health turned into a heart problem as a Alarune. He doesn't even know how he gained the form he is in now and seeks answers. He was young when he changed and was taken in by a farmer who taught him to fight using farm weapons. When the farmer died he then took up the next step and started to travel. To earn a living he now works as a knight for the highest bidder.
Outfits: ❖ Prefers nice clothing, like a proper gentleman ❖ Will wear lose clothing when in a fight.
Weaknesses: ✘ Short Tempered ✘ Greedy ✘ Blennophobia: Fear of Slime ✘ OCD
Likes: ✔ Cleanliness ✔ Books ✔ Art ✔ Money
Dislikes: ✘ Dirty Things ✘ Cheap People ✘ Beggars ✘ Sweating
Personality: ❖ Kansil is a rather clean person and highly dislikes dirt. His attention to details is remarkable especially to find flaws in someones cleanliness. Growing up he has been known to flip from a calm demeanor to an angry one when he finds something not up too his standards in his establishment. Though he is rather a perfectionist when it comes to his trade, he does enjoy leisurely talks with adventures especially to find out his next supply goals. He does have an irrational fear to slime, which trails back to his youth which is probably why he hates dirt so much.
Aside from his OCD nature, Kansil is rather the tycoon of his trade. In constant war with other tailors, he strives to be the best. Those that challenge his art soon have found themselves at a loss of their estate. His tongue is his most deadly asset and his words can steal the gold from your pockets.
History: ❖ Kansil grew up out side of the city in a small cottage with his parents. He lives a rather calm and leisurely life with his mother whom taught him the trades of tailoring since he lacked the ferocity for his fathers trade, farming. His skills slowly grew to rather talk-able status as he helped repair bags, boots, cloths, and more in a quick and fashionable speed. This only fueled his desire to be better than the others in the city as he raced for the top.
After years of training under his mom he was soon enlisted into the merchants guild of the city to train with even better skills. He refused at first which was fairly unheard of due to his family being such a low status. His heart was set on making his family the best they could be with his own hands. This did not go over well with the guild since a prodigy they had chosen had refused to join them willing.
A few months after refusing the off, Kansil was on his way back to the cottage when he heard his mothers screams echo through the night. As he came closer the sounds seemed to dim to a soft gurgle. His body rammed the door and opened it rapidly only to view what appeared to be a large slime like thing and the remains of what only he could assume was his parents. This devastated Kansil as he rushed in, but soon found himself falling after a quick attack to the back of the head.
After that day Kansil can't get the memory out of his head, and can't remember who or what had knocked him out. He soon joined the Merchants guild, though, which seemed eagerly awaiting for his membership. This has never left his mind and he still has the goal in life to figure out what had happened that night.
Outfits: ❖ He wears a simple feathers Coat made of beautiful blue Silk and dark pants. ❖ Many outfits too Come.
Items: ❖ Sewing tools he keeps on his person ❖ A Mimic, Box like monster, that follows him around and carries supplies.
Other: ❖ [any other information not covered by the stuff above]
Username: Odoeb Name: Toketsu Goka Nickname: Blood Knight Race: Human Ethnicity: Japanese Gender: Male Orientation: Heterosexual Alignment: Neutral Good Affinity: Blood Age: 22 Birthday: February 31st Height: 6'1 Weight: 150 Lbs Weapon: --- Mage: [with what Nevermore character has your character formed a bond?]
Natural Abilities: S ❖ Blood Control - Has complete control and influence over his own blood cells. Can create large amounts of blood, change its consistency from liquid to a solid as hard as steel, and influence his body to increase healing or reduce the aging effect by changing the make up of his blood cells and making them into new ones. The one critical downside of using this power is the more he uses it or multiplies his cells the more it shortens his life span. It's a ticking clock that one day will run out, likely when he least expects it.
For a little more detail minor wounds such as small cuts or bruises are near ineffective in battle as with a little focus Toketsu can keep the blood flowing throwing his body rather to the room. Major wounds such as large cuts, broken bones, can also be worked around but require a lot more concentration. In terms of actually healing these wounds minor wounds can be healed in two posts and major wounds aren't possible to heal unless he's allowed to have total focus. Another minor benefit to his blood ability is he no longer has a need to eat, drink, or sleep. Even breathing is somewhat optional, though to get around that requires usage of his power. Theoretically any wound can be healed with another given time, with the exception of brain damage of course. The bigger the wound however, the more time he loses.
It is estimated on average that Toketsu will have a life span of 40 years at best, 60 if he kept his power usage to a low amount.
S ❖ Limitless - His main fighting ability is he is one hundred times stronger then any regular human. With this in mind, the average untrained man can squat 125 pounds, bench press 135 pounds and deadlift 155 pounds. Toketsu is a trained night, pushing those limitations well beyond that for starting numbers. He is able to dead lift 50,000 pounds easily. Well this makes him terrifying in close combat he is limited to being creative at distances. This ability also has made himself more durable, in order to take the strain of the extra strength, as well as much faster. Not one hundred times as much but perhaps an increase of twenty five would be a better reference.
A ❖ Unbreakable Will - Mentally and physically Toketsu is unable to be manipulated or controlled, his sheer will power breaking any attempt to sway this.
Magus Abilities: X ❖ Any Magnus abilities granted to Toketsu through mana are weakened by two ranks. Due to his natural abilities and origins foreign influences are hard to effect him. ❖ ❖
Unison Abilities: X ❖ Any Magnus abilities granted to Toketsu through mana are weakened by two ranks. Due to his natural abilities and origins foreign influences are hard to effect him. ❖ ❖
Relationships: ❖ None
Strengths: ✔ Close Combat ✔ Durability ✔ Willpower
Weaknesses: ✘ Mana Influence ✘ Long Range Combat ✘ Lack of Usual Equipment ✘ Doesn't like to Kill ✘ Holds back often
Personality: ❖ Toketsu a rather level headed knight who tries not to take things to seriously. To him life is an experience and a journey, lettings fears hesitation or anger get in the way of that is a pointless cadence. This leaves many with the impression that Toketsu is rather boring. Polite, friendly, but rather stale. Not much ever phases him nor angers him. He is however an extremely determined person when his mind is applied, seeing barriers only as obstacles to overcome. Whether it be training, a mission, or even something as simple as helping out a friend he rarely is one to throw in the towel. One thing however he can't stand is cowards or villains. (This may be expanded, need more time to work on it through character development)
History: ❖ Toketsu doesn't know his entire history. Sometime during his youth he had gotten lost and wandered out into the mountains by mistake. Through one misfortune event or another he stumbled upon an ancient rune, awakening something that was perhaps better left sleeping. For this Toketsu was cursed. In a sense. He was given a permanent mark that augmented his body, at a cost. His families souls were taken as an exchange and he was told the more he used his powers the shorter his life would grow. After that his memory was destroyed, with only fragments resurfacing over the last few years.
Outfits: ❖ Typically loose black robes, ones that give plenty of room for flexibility and leave a lot of his upper torso exposed. Shoes are closed toe, black, and wrapped with bandages around his ankles. ❖ The occasional backpack when equipment is neccesary.
Items: ❖ One large broad sword. Black leather handle and a straight cross guard. The blade is extremely durable, far more so then steel. Doesn't see much use however. ❖
Other: ❖ Has a goal to find a cure to his short life span, whether this is realistic or not is yet to be seen. ❖ Often holds back in battle. He doesn't like to kill opponents and this can be seen as a major weakness.
Username: Tsuki-chan4 Name: Laikynn Nickname: Lai, Kynn Race: Mainly Succubi, part Dragon Kin Ethnicity: Amazonian Gender: Female Orientation: Demisexual Alignment: Chaotic neutral Affinity: Spirit Age: Looks roughly 19, but is 127 Birthday: January 9 Height: 6'1 Weapon:Flowered Salamander Mage: None
Natural Abilities: ❖ Life-Force Absorption l Rank C+ The user can absorb life-force/energy, vitality and health, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., temporarily. For Laikynn, she does so through the form of a kiss. The longer the kiss, the more life-force is absorbed from a person. (Lasts up to 5 posts) ❖ Desire Inducement l Rank C+ User can induce desires into others, to the point where they cannot get enough of it. This power can bring out the deepest desire of someone (whether it is company, love or just food) or even induce new desires they never had before. The feeling of desires are entirely temporary. Laikynn instills these desires through placing a figure to a certain part of the body that coincides with the right desires. For example, hunger would be with stomach, love and lust would be the heart and nostalgia would be the head. After touching those parts, Laikynn has to stay in the area for the full effect to stay for it's total duration in temporary time. - Hunger Inducement - Causes the victim to feel great hunger or even keep on eating without regard to their health. (Up to 3 posts) - Love Inducement- Cause a people to desire what they love and vice-versa. (Up to 3-4 posts) - Nostalgia Inducement - Make the victim desire for the past. (Up to 2-3 posts, dependent on the creator of character being affected) - Lust Inducement - Induce lustful desires in others, making them get it at all costs. (Up to 3 posts)
Magus Abilities: (Name and Rank) ❖ [abilities the Knight gains through the addition of mana] ❖ ❖ Unison Abilities: (Include Description and Rank) ❖ [abilities the Knight gains through the addition of mana that act as a representation of their bond] ❖ ❖
Weaknesses: ✘ Strong water spells ✘ Has to rely on physical combat until she gathers enough magic to rely on other spells after using extreme amounts of magic at once ✘ Being greatly intoxicated in the heat of the battle ✘ Her sadism can get the better of her sometimes
Likes: ✔ Anything related to the horror genre ✔ Surprisingly, some shades of pink ✔ The summer heat ✔ Not having to act like a complete proper lady all the time ✔ Puzzles ✔ Super strong alcohol ✔ Sundaes, the combinations are endless ✔ Post impressionism art
Dislikes: ✘ Her softy side cause she thinks it shows weakness ✘ People labeling demons or monsters as sexy for a costume ✘ Having to deal with the numerous amounts of, well, anything ✘ Her alcohol being taken away ✘ Her "sanctuary" being discovered and rummaged through
Personality: ❖ Laikynn is very competitive, sarcastic, battle hardened, battle hungry, loud, psychotically humored, rude, easily-bored, and extremely ill-tempered. She is undiplomatic the majority of time, believing in the use of brute force and coercion to get her way. However, when the time comes and is necessary to sit and hash out a plan, Laikynn is surprisingly calculative, very reasonable and her level of diplomacy rivals that to her father. She uses the most foul language and is also a heavy drinker. While appearing to be driven by general her sadism, it is shown the Laikynn subconsciously uses violence as a dysfunctional coping mechanism and outlet for her deeply repressed emotional and psychological issues. Laikynn initially thinks of herself as naturally just enjoying other people's pain, ignoring the psychological trauma and emotional turmoil that fuels her behavior, possibly investing herself in this surface image to prevent others from discovering her emotional scars, keeping them hidden even from herself.
Around the group of people she is most comfortable with, generally Laikynn is a very relaxed, upbeat, and cheerful character and tends to display a lack of ladylike manners from time to time, often seen putting her feet on the table, or getting dirty. This makes Laikynn rather tomboyish, who is often straightforward and blunt with her remarks. Her actions are rather blunt as well, especially at home. She would typically just get changed with the door open for anyone to see, stop someone from hurting themselves, pushing someone forward with out being caught as the pusher, so on and so forth. Laikynn is definitely quite flirty when she sees someone interesting looking just to see what kind of personality the person has. If she finds the person bland and boring like her opposite personality, she will quickly move on. Laikynn is also very sassy, which is the majority of the time.
At home, in her secret room known as her sanctuary, is the only time Laikynn shows her soft, unconfident, surprisingly depressed side of her. She let's out anything she's generally had pent up from the day in order to prevent build up. She has the room decorate in a somewhat girly theme. After all, most girls do have that side of them. Laikynn will most likely be silent as she watches shows or just thinks in general. Her mind does seem to be blanket or on some other planet. When she isn't like that, Laikynn because more cheery and childish, more or less talking to herself when cuddling with her stuffed animals. This generally switches on and off when she enters or exits the room however. Laikynn really doesn't want to people to see how insecure she feels and lost.
History: ❖ Her childhood years were a bit hazy before entering the system of being an orphanage. From what she's heard, her parents were always in fights, affairs, and abuse. At one point they just ended everything just as she was born. The only thing they agreed on was that they didn't want to put their child through that. But, it had continued even though her parents had moved far from each other. One day, her father had suddenly disappeared. Then her mother had died from a lethal accident. No one from her family wanted to take care of the toddler. So Laikynn was sent to an orphanage and lived there until she was about 14-15. The girl had been constantly protecting her 'siblings' until they were adopted and not her. For the longest time, Laikynn believed she wasn't wanted at all because of all that's she been through. Working two part-time jobs and going to school, her free time still was a constant wreck with the owners of the orphanage. They weren't meant to own such a business if they treated some of the children terribly, including her. One of the few volunteers who suffered through the work helped raise the kids on better terms when she started her teen years.
However, one night she was whisked away to a church outside of Eldrin. During her time there, she had been exposed to the teachings of magic. Luckily for her, it was something that fascinated her. However, the practices were a different story. They were trained in the dark arts of necromancy in order to take over the after life and become god like figures. This was a big fear that Laikynn had for a long time. For years, she had to stay quiet and wait for the right moment to stop the church from causing such an imbalance. Laikynn would be stuck in her study or library searching for many methods on ways to break such spells. But since she was limited on the actual ability to fight, she had to find other coven members who had the same or similar thought process as her. She even went on to train like a knight in secret. Things took a turn as she had began to seek out for help. All the other members of the coven had been completely manipulated or brainwashed. Each one of them had gone to the head priest to tell him that Laikynn was an impure soul who needed God's blessing and purification.
With her life being in danger, there was no way to find an escape route away from the church. Since they were so isolated, the possibility of her losing her new life was at high risk. Once they had caught her trying to escape in the middle of the night, she was sent to be locked up in a punishment chamber. For roughly a few months, Laikynn was tortured and beaten into submission. Her soul completely dulled, she was released and placed back in the coven in order to advance the head priest's plans. Little did she know, there was a large group of rebels ready to attack and destroy the church. This sparked the war between the church and rebels for over 70 years. In the end, the entire church was broken down and burned to ashes along with it's coven members. Only Laikynn was spared. The leader of the rebels had noticed that she was strange and her behavior was really off. The rebels took her in and saw the damage done to the girl physically, mentally and spiritually. It took a few years to help bring Laikynn back to a "normal" and stable state.
Items: ❖ Always has a big flask with alcohol in it
Other: ❖ No one is ever allowed at her home, mainly because it's the only place she can get peace from everyone and anyone ❖ She lost her right eye from a bad training accident and someone planted an ever lasting flower seed instead of wearing an eye patch ❖ Her left arm was cut off during her time with the coven. One of the rebels gave up their arm and let her have it. Hence why she considers herself part Dragon Kin as the blood from the arm eventually mixed in with her's. ❖ She's never had a mage. ❖ She suffers from partial albinism, which is why she doesn't look how she's suppose to
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Username: kiwis poet Name: Kaden Oshi Nickname: Kay Race: Catfolk Ethnicity: Chinese Gender: M Orientation: Pansexual Alignment: Lawful Neutral**** Occupation: Merchant (travelling) Age: 25 Birthday: March 18th Height: 5'8
Relationships: ❖ [NPC] Iwao Oshi - Father - strong bond, Kaden would die/kill for him in a heartbeat.
Strengths: ✔ Charisma; good at getting what he wants, especially discounts ✔ Inner Compass; Kaden never gets lost and could probably navigate blind ✔ Near-perfect memory; he can remember almost everything he's ever seen, which is helpful for finding herbs to sell or recalling good deals in cities
Weaknesses: ✘ Motion sickness; Kaden gets ill if he travels in wagons or flying beasts ✘ Cold weather; he wears a thousand layers all the time because he absolutely hates being in less than 70 degrees (F) ✘ Color blind; he skews some colors because reds and oranges and browns blend together to him
Likes: ✔ Free things ✔ One-of-a-kind trinkets ✔ Charms, keepsakes, souvenirs ✔ Street shows ✔ Festivals, weddings, big events
Dislikes: ✘ Critical thinkers ✘ Dishonesty [but he has begrudging respect for others who can dupe him] ✘ Strong spices in his food, he has a sensitive palette ✘ Waking up early ✘ Getting wet
Personality: ❖ Charismatic, trusting, brave (but in the stupid way), respectful, adventurous. Nosy, annoying, sly, gambling addict, ruled by vices more than principles. One thing that Kaden won't choose his vices over, ever, is family - his own or others. He believes there is strength in family and faith, as he's been taught, and holds that close to his heart. He also holds great disdain for adulterers and parents that abandon their family. Kaden has minor abandonment issues himself and tends not to form genuine connections right away (although he's bubbly enough to fake it), although he is fiercely loyal to anyone he gets attached to, and considers them family.
History: ❖ Kaden's family, for as far back as he can trace his lineage, has been residing inside Yuki no Okoku. As a child, he was instilled with a strong faith in spirits, nature, and the power of tradition. He carried these words with respect even as his mother broke tradition by getting a divorce and moving far, far away. Kaden stayed with his father past his eighteenth birthday - when it was customary in the Oshi clan to go on a trip for a year before settling down in Yuki no Okoku forever - to help mend his broken heart, and didn't take his year-long trip until he was 21. He came back on his 22nd birthday (right on time), and confessed to his father that he loved travelling and wanted to do it forever. His father, after some heavy consideration, decided to allow it and even gave his Kaden a wagon as a birthday present. Kaden then purchased two horses and some supplies and set off to be a merchant, creating his own rules and living however he wanted. Every year, Kaden stops by on his birthday to visit his dad.
Items: ❖ Wooden caravan ❖ Bitter roots ❖ Acai berries ❖ Various tea leaves ❖ "Love Potion" -- water soaked with rose petals and jasmine, has pink tint ❖ "Mana Potion" -- water soaked with pine needles, scent of cinnamon ❖ "Sleep Potion" -- water soaked with lavender and lavender scents*** ❖ Dozens of rolls of bandages ❖ A few loaves of bread and jugs of water for the road ❖ [assortment of local, in season herbs -- will be mentioned in character based on location ]
Other: ❖ **** He does whatever he wants so long as it does not bring dishonor on his family or contradict his principles of family (no cheating/abandonment). The code covers such a small part of life, though, that he's basically chaotic, but I don't want to discredit that he won't break this personal code for any reason. Take that as you will towards his ""real"" alignment - I consider him lawful, but recognize the surface appearance of chaotic neutral. ❖ *** The potions are fake and have no real affect, although cinnamon has been known to sharpen the mind and lavender can help most people sleep; these potions are "selectively described" so Kaden doesn't "lie" but convinces the consumer regardless that these potions will help.
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History: ❖ Ilryana grew up in a foster household after her parents died in a shipwreck at the age of 4. She retains no memory of her parents. However it did not keep her from having a loving relationship with her elderly caretakers. She grew up feeling loved and made others around her feel full of love as well. Rye feel in love with literature in school and decided to dedicate her life to it thanks to the support from her adoptive parents. During her studies she developed a talent for growing plants. She attributes that to her elvish nature. Her adoptive parents died of old age before she was able to finish her studies. They had their home sold in their will, with all the money left to Rye. To honor them once she finished her schooling, Rye opened up a bookstore named after them, "Twyre".
Username: LeaderOfFallen Name: Artair Maxwell Nickname: The Disgraced Noble, The Maxwell heir Race: Human Ethnicity: White Gender: Male Orientation: Heterosexual Alignment: Lawful Netural Affinity: Earth Age: 21 Birthday: July 4th Height: 5'9 Weapon:Long Sword Mage: [None yet]
Natural Abilities: [Name and Rank] ❖ Blank Slate {Passive}Rank C : Born with the natural ability to nullify mind, sightseeing , and foreseeing abilities. Though a crippling ability for mind readers continual assaults wears him down and causes painful migraines. ❖Earth ShatterRank A:Artair slams his sword into the ground, The attack travels in a line as well as in an X-radius area around him.The spires can knock up, impale, or trap those in front of him ❖Stone WallRank B: Digging his blade into the ground a massive stone wall can be created. Moving the blade causes the wall to move with it so long as it touches the ground or it will disperse . The wall is strong enough to repel explosive magic [Less then or equal to 10 pounds of C4 equivalent]
Magus Abilities: (Name and Rank) ❖ {the following will be made when he is partnered with a mage.} ❖^^ ❖^^
Unison Abilities: (Include Description and Rank) ❖ ^^ ❖^^ ❖^^
Relationships: ❖ Arthur Maxwell- (Deceased) ❖ Iris Maxwell - (Deceased) ❖Celestine Maxwell- (Deceased) ❖ Thoul Maxwell (Deceased) ❖ Cathrine Maxwell (Unknown) ❖ Strengths: ✔Artair is incredibly talented and trained in the art of long sword fighting ✔Artair is proud of his ability to make friends and contacts throughout the world ✔ Artair is Loyal to his friends and loved ones. He will never let them fall behind and will help push them to be the best that they can possibly be.
Weaknesses: ✘ Artair has a dislike for large bodies of water and naturally freaks out around anything bigger then a small lake. ✘ Should the mention of a man or the Day of Blue roses ever be mentioned in his presence by a person that doesn't know him then he will begin an interrogation session to pull that the man knows and if physical violence is needed then so be it. ✘ Crushing Sorrow and the need to repent for the death of his family is Artairs biggest weakness as he views he should let another tend to his wounds as his family suffered more in their death then he has by being alive. Likes: ✔ Artair has a fondness for horses and enjoys being around them. ✔ He enjoys watching duels between people and will even give advice to the loser on how to approve ✔ He enjoys telling stories of other people and the world around him. ✔ Artair really likes to walk the long roads of the world and explore new areas and ideas
Dislikes: ✘ Artair hates the nobles of Eldrin's government ✘ He dislikes the smell of cooked fish ✘ He hates having to sneak around and will avoid it ✘ He hates people who are stuck up and believe they are mightier them those around them.
Personality: ❖Artair is a very kind hearten soul as well as a noble one.He values loyalty and honesty above all else. He is also known to go out of his way to help others even if it ties him up for a while from his own life goal. While he is a cheerful person to be around, the man holds a lot of self regret and sorrow that very few have seen. He hates himself for what has happened and feels like he could have done something during his families death.
History: ❖ Born to a very powerful family, Artair knew the power of money and the greed it could sew within a mans heart. Growing up, he loved his parents and siblings. His parents where the owners of a massive and successful business that invented and provided military arms to Eldrin's goverment. His siblings in their own rights were the product of favorable noble birth. His eldest sister Celestine was a mage In study of Evocation magic. Yet for the destructive power she wielded she was a kind and caring person. She was the person Artair would go to when he had problems of his own. His older brother,Thoul who was a year younger then Celestine bullied Artair when he was young. Artair though did respect his brother for he held a distinguished service record and served with honor for the Aldrin military. Yet it wouldn't be until after the accident that the Boy would learn that Thoul did this to strengthen him to be the best he could be. Finally his younger sister Cathrine was his best friend. She had taken to the pen at an early age and thus began to work for the family's accountant. Each of his siblings was a coming prodigious in their own right. Yet Artair seemed to was always seeking a happiness that seemed just out of his reach.
When the young noble reached the age of six and was able to hold his first wooden sword, that is when his training began. Waves of sword masters and duelist came invited to the Maxwell home. Here they trained the young heir in the many different styles of swordsmanship. He was taught the forms of Bloßfechten*, Harnischfechten*, French and Italian fencing styles*. Quickly the young man began to master the sword. While he trained in swordsman ship the boy also attended school by several private tutors including his youngest sister. Here he prospered in the educational field yet not to the degree of his youngest sister.By the age of thirteen the young man had mastered each of the sword styles taught to him. Soon no more invites where sent to masters and duelist for the young man had beaten many of them and they refused to return due to such a dishonor of being beaten by a child. Yet only one would still spare with the young man and that was his brother Thoul. His skill with the sword earned his brothers respect and admiration as they both seemed on an equal level of skill.
During his sixteenth birthday the day now known as the day of Blue Roses would fall upon the Maxwell family. The ball was in full swing with military officials, Noble families aligned with the Maxwell line, and numerous important people found they where not safe during such a grand time. A coup set up by a rival house interrupted the family as hostile mages and knights stormed the house and began to slaughter the guests. Artair's Brother Thoul and Sister Celestine where the first cut down by the group sent to massacre the party. Soon a battle erupted within the halls. His father and mother joined in the battle but a last they too where cut down, but not before Artairs mother opened a passage way biding farewell to her child before scumming to her wounds. Scared and grief struck the young heir followed the passage way. Time past with what felt like hours before the child exited the darkness that had enveloped him.The tunnel had exited him outside of the city and way from the men that had killed his family.Grief stricken he sought out family friend that lived in the city of Carmillion. The mans name was Titus and was a local black smith. Scared and freighted the man took the child in to which he would raise the child for the next few years.
During some time after his twentieth birthday Artair left Titus to seek out his own path. One of revenge that would carve his families name back into the heart of Aldrin and take his rightful place as Heir to his family line and business. Artair has sworn that he will not rest until the men responsible for his family's death are paid in full with their own blood. Now Artair walks the roads as a knight for hire. No mage to call his own he uses his advanced bladesmanship to help make himself a living as he pushes forward on his quest.
Items: ❖ A suit of Plate mail armor ❖ A signet ring that bears his family's Crest ❖ A long sword with a black blade ❖A pack full of traveling gear ❖A book "Swords and Sheaths" ❖A wheat stone for sharpening ❖Water Flask ❖Bed Roll ❖Net of bells ❖5x days worth of food ❖ A dagger
Other: ❖ He enjoys Romance books ❖ He enjoys laying in meadows and napping
Themes: ❖ Main Theme:The Life of Exile ❖ Battle Theme: [https://www.youtube.com/watch?v=b11-37Me_a4]We are One ❖ Emotional Theme:Ezio's Family
Artair ~ Maxwell X ━━━━ ---------- ━━━━━━━━━ ---------- ━━━━X "My Past Haunts Me, but I Must Push On Towards My Goal" Location:Profile screen+//Company:You reading this~ TEXT TEXT TEX TEXT TEXT TEXT TEX TEXT TEXT TEXT TEX TEXTTEXT TEXT TEX TEXTTEXT TEXT TEX TEXT TEXT TEXT TEX TEXTTEXT TEXT TEX TEXTTEXT TEXT TEX TEXT TEXT TEXT TEX TEXTTEXT TEXT TEX TEXTTEXT TEXT TEX TEXT TEXT TEXT TEX TEXTTEXT TEXT TEX TEXTTEXT TEXT TEX TEXT TEXT TEXT TEX TEXTTEXT TEXT TEX TEXTTEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT
Posted: Tue Jul 04, 2017 5:03 pm
Username: LeaderOfFallen Name: Hämähäkki Bellatrix Nickname: Younger sister, The Tunneling Spider Race: Arachne Ethnicity: White with a black abdomen Gender: Female Orientation: Heterosexual Alignment:Chaotic Neutral Affinity: Earth Age: 27 Birthday: April 24th Height: 6'3 Weapon:Weapon Type Magic: Schools: Conjuration & Abjuratio
The Spiders Web: This spell is a strong command that is constant once cast. All spiders in a 5 mile radius come to Hämähäkki's call. Her call cannot be denied and thus she has gained many spiders under her and her sisters control. Many variants of spiders can be found under her command.(A+) Spider Types: Poisonous: Spiders that carry varying forms of poison from paralysis to flesh eating.These spiders make up the bulk of Hämähäkki's horde. While they are small ranging from centimeters there are a few as large as hunting dogs.
Digging: Large spiders that at their smallest size are size of the human fist to being as tall as a dwarf these spiders help Lady Hämähäkki with her tasks around the lair.
Royal Guard: These are the nasty brutes of the Hive, allowed to act on their own and controlled solely by a bond that Hämähäkki has give to her sister. These Spiders are but a handful in number but as large as a small car.They care a paralyzing and flesh eating poison that can kill within days. They stand guard and will die to protect the sister queens.
Stoned Armor: Hämähäkki has the ability to warp the very rock around her and others to create a suit of armor, Not as strong as steel it provides some protection against dangers.The rock is heavy and provides faster fatigue to the caster.(C+)
Natural Abilities: Tunneling: Hämähäkki has a special set of front legs that allow her to dig through almost any form of earth with the exception being solid rock [limestone,granite, ect.]
Poisonous Bite: Hämähäkki has two larger canines that store a paralyzing poison that is very potent and takes effect with time. [5 posts] Her poison is a strain only produced by her self though she does have the ability to produce an anti-venom if needed.
Web spinning: Hämähäkki can spin web from her abdomen like any normal spider. Since she is a tunneling spider her thread is as strong as steel yet is very susceptible to fire.
Relationships: ❖ Arachne Bellatrix: Eldest Sister
Strengths: ✔[What you're RPC's Strong Points] ✔ ✔
Weaknesses: ✘ [you're RPC's Flaws] ✘ ✘
Likes: ✔ [you're RPC hates] ✔ ✔ ✔
Dislikes: ✘ [What you're RPC hates] ✘ ✘ ✘
Personality: ❖ Hämähäkki has a polar opposite personality of her older sister.She is innocent to the world around her and cares for creatures that come into care. She ensures the spiders and "Guests" are well tended to during their stay. She enjoys learning and expanding her home and allowing more spiders to come inside.While she is mostly naive and innocent to the world she does have the ability to stand up to her older sister when she feels strongly about something and will even challenge her sister over the issue.
History: ❖ [how you're RPC's life has been so far.]
Outfits: ❖ [the stuff you're RPC wears] ❖
Items: ❖ [the stuff you're RPC has] ❖
Other: ❖ [any other information not covered by the stuff above]
Username: the-misunderstood-vampire Name: Ariel Yukio Nickname: Raven Race: Vampire Ethnicity: Causation Gender: Female Orientation: Bisexual Alignment: neutral evil.. looks out for her self. Affinity: Water Age: 570 Birthday: March 17th, 1584 Height: 5'4" Weapon:
Magic: School of Conjuration and School of Illusion
Invisibility: She uses the humidity to bent the light around her, allowing her to become invisible to the normal eye. This ability has no effect on her scent, sound or presence. Obviously it cant be used if shes not around any water or in dry air. Posts- 1-5 Energy- 5 per post Damage- N/A Rank- C-
Healing Splash: Pulling water forma larger source (lake, pond, etc), shes able to coat a small minor injury in a thin coat of water. This water is infused with magic properties and will heal a wound in a matter of minutes with the help of the vampire's healing properties. She can only use this ability 2 times a day due to the amount of focus it takes. while this is active, she is unable to use any other magic abilities. Posts- 3-6 Energy- 50% Damage- N/A Rank- D+
Hydra Phantom: Requires a large body of water ( lake, pond, etc). She pulls together water to form a hydra shape. From this point, the hydra will move off of Ariel's thoughts for commands. The hydra will also protect her without being told to do so. once formed, the hydra can detach from the water source and travel along with Ariel. This uses more energy. If the hydra is destroyed, Ariel is able to pull it back together but this requires for her to use the cast amount of energy and the hydra is half the size do to the ground/ environment soaking up the water. Posts- 5 Energy- 25% to cast 15% to detach Damage- 25%-30% Rank- B+
Relationships: ❖ Twin sister to Tenchi Yukio
Strengths: ✔Quick thinking ✔ Good judgment ✔ Observant ✔ Gains energy and health when she feeds.
Weaknesses: ✘ Short fused ✘ Cocky/ Underestimates ✘ Low stamina
Likes: ✔ Rainy days ✔ Fresh blood of a supernatural being ✔ Chocolate ✔ Her brother
Dislikes: ✘ The sun ✘ Fire ✘ People making a fool of her ✘ People threatening her brother
Personality: ❖ Ariel is cold hearted. shes extremely smart and tactical. Manipulative and quiet. On the inside, she's a little cry baby and a spoiled brat but rarely shows it. She's blunt and wont hesitate to be honest. Even if it hurts your feelings. To put it short, shes a b***h ^^
History: ❖ Her and her twin brother, Tenchi, were born into the powerful Yukio clan. A clan formally called Denota. There, they grew and lived an amazing childhood. A childhood of nobility. The clan was in a far off continent of Zira. One that was scared from thousands of years worth of war and death. For most of their childhood, they lived in peace. Their clan have been at war against a rival Demon clan for more then just bragging rights.
Excited at this new concept, Ariel and Tenchi joined the ranks. While Tenchi took the noble knight rout, Ariel became an assassin and a damn good one. Wielding 2 black daggers, she would slip through any defense, any fort, any kingdom and vanish, leaving VIPs and other enemy nobles dead.
After the war, she left the clan on her own will. She was considered an adult now and didn't care for the politics to take the throne next. Being the daughter of the Clan leader, she was in the running but she rather become a contract assassin. She loved it too much.
A couple hundred years or so will pass before she will hear about the fall of the Yukio clan from Tenchi. He fled, years before the fall. He saw the revolt coming and saw't to find his sister. All she was told was that the new king was apparently hated and was over taken by a rebel group.
Secretly, she missed her brother dearly. He was the only family she cared for and tolerated. Even from their childhood, they did everything together. It was hard for her to leave the Clan without him. But now they were rejoined at last and seek a new place to possibly call home.
Outfits: ❖
Assassin outfit ❖
Casual #1 ❖
Casual #2
Items: ❖ Dual black daggers. ❖ 3 Small vials of emergency blood. (+25 Energy & Health boost when used)