
Upgrade of Giulia Montgomery
Senshi: Chibi Sailor Charybdis, Senshi of Seals
Challenge: Did you know some seals run faster than humans?
Attacks: These are your senshi's abilities, which will be used in battle. These abilities correspond to your senshi's element. Think of it as a "summary" of what your senshi can do in one word.
Sailor Scout Attack: Seal Pup!
Charybdis creates what looks to be a baby seal. It is clearly magical. It is very cute, and the soft little squeaks it makes encourage everyone to look at it. And not at Charybdis herself. It is precious and pure. With very big, wet, cute eyes. It can remain in a 10 foot area of where Charybdis cast the ability, flopping aimlessly towards her enemies and making soft little chuffy-whuffy noises. Seal Pup can be used 3 times and it is effing adorable. The seal remains for 20 seconds unless viciously attacked; once attacked, it cries for 5 seconds and vanishes (either at the end of the 5 seconds or at the end of its duration if attacked late). (TL;DR: Look! A Distraction!)
Super Sailor Scout Attack: Shiny Pup!
The Seal pup that Charybdis makes, once it has some attention (defined as being within/having eye contact with an enemy within 5 feet, or being within 5 feet of 2+ Chaos agents), essentially turns into a flash-bang; It shines incredibly brightly, the brightness reaching out to a 10-foot radius, and the sweet little whiny orks and grunts it was making as it wriggled closer to the Chaos members turns to a high-pitched shriek that affects anyone in a 5 foot radius. Unfortunate allies may be affected by this, though Charybdis herself will not- it is her escape mechanism! The seal can remain for up to 15 seconds before it goes off; this attack can be used 3 times, and causes no damage. (TL;DR: Look! A small screaming sun!)
Eternal Sailor Attack: Mama Seal!
A purely defensive attack, Charybdis summons forth a (clearly magical) "mama seal" to protect her. This attack can be used once. The mama seal must stay within 5 feet of Charybdis, and circles around the senshi, growling and orking. The mama's loud cries are formed into a knockback attack to shield Chrybdis and try and push the enemy off their feet as described: mama seal stays for no more than 20 seconds, and in that time can absorb up to 3 non-magical (or a single magical) attack(s) for Charybdis; at the end of her time, or once she has absorbed her maximum attacks, she detonates into a 5-foot shockwave designed to knock the aggressor off balance long enough for her 'pup' to escape. How far the enemy would be knocked off-balance (if they are thrown back, knocked to the ground, or only staggered) along with any damage taken from the knockback is completely optional, and is driven based on enemy rank and plot.
Quote:
A later myth makes Charybdis the daughter of Poseidon and Gaia and living as a loyal servant to her father. She aided him in his feud with her paternal uncle Zeus and, as such, helped him engulf lands and islands in water. Zeus, angry for the land she stole from him, cursed her into a hideous bladder of a monster, with flippers for arms and legs, and an uncontrollable thirst for the sea. As such, she drank the water from the sea thrice a day to quench it, which created whirlpools.
Aristotle mentions in his Meteorologica that Aesop once teased a ferryman by telling him a myth concerning Charybdis. With one gulp of the sea she brought the mountains to view; islands appeared after the next. The third is yet to come and will dry the sea altogether, thus depriving the ferryman of his livelihood.[6]
Aristotle mentions in his Meteorologica that Aesop once teased a ferryman by telling him a myth concerning Charybdis. With one gulp of the sea she brought the mountains to view; islands appeared after the next. The third is yet to come and will dry the sea altogether, thus depriving the ferryman of his livelihood.[6]