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Strickenized


Garbage Cat

PostPosted: Sun Mar 05, 2017 3:44 pm
Purple Zone


There wasn't much to scrounge in the derelict church. Or the unkempt, low income apartment building. Mostly trash flooded the surrounding area, getting underfoot and causing problems for civilians passing to and fro. The two businesses looked thoroughly locked down for the night, complete with roll-down slats and iron bars on the windows. If anyone was inside, they wanted no part of the incoming altercation.

While powered-down agents in the area could hear nothing of deliberations by the Circle K, they fostered an excellent view of the surrounding area from the top of the apartment building. They could see the baseball field, the trashy convenience store, the rowhouses, and some of the adjacent businesses. If any of the surrounding teams encountered trouble, they were sure to see it.

They also saw Cinnabar's flare come to life, calling for them to power up into their agent forms. As they did so, they felt other agents following suit. Then, after some moments, the prickling sensation of Order crawled into purview.

Order, called by Scylla's phone or beckoned by the concentration of Chaos, began to filter into the area.
 
PostPosted: Sun Mar 05, 2017 3:44 pm
Map & Attendance


This ORP has a map system for ease of organization, and to keep post counts to a manageable level for anyone who needs to catch up. Each section is color zoned to keep things simple and straightforward.

      The zoning map is available here.
      The detail map is available here.
      Both maps were made by the awesome Ivynian!

All players will be quoted into their respective threads and told which of their characters are in that thread. This is your initial location, not your permanent one!

All characters are allowed to relocate to a completely new zone twice. All characters are free to return to visited zones any number of times. If Kairatos starts in the red zone, then goes to the orange zone and then the purple zone, that's all the moves he can make. But he can jump between these three zones any number of times.

As all separate threads are part of the same battle, this ORP will count as one battle regardless of the zones jumped.

If you're wondering how to jump zones, please see the mechanics post!

Everyone's starting zone is recorded in the 'starting zone' tab of the spreadsheet here!
 


Strickenized


Garbage Cat



Strickenized


Garbage Cat

PostPosted: Sun Mar 05, 2017 3:44 pm
Goals


It's good to have goals, but keep them realistic. You can't pet every cat on the planet, I say dejectedly.

For the general battle scheme:
  • The anti-Negaverse side wins overall when every Negaverse agent's HP reaches 0.
  • The Negaverse wins overall when every anti-Negaverse character's HP reaches 0.
  • If the battle is ended before one of the above requirements is met, HP totals will be tallied to determine which party 'won' tonight (don't get your jimmies rustled, Negas - it's all percentage-based).

For Scholomance's fate:
  • Scholomance will remain a Knight if Schörl and Cinnabar are eliminated and there are no remaining agents in his zone.
  • Scholomance will be corrupted into Cuspidine if Scylla and Scholomance are eliminated, and Schörl or Cinnabar withdraws from battle with Scholomance's unconscious a**.
  • An alternative deal may be struck by PER characters to keep Scholomance a knight, but Schörl isn't leaving without a new toy.
  • If none of these are reached before the end of the battle, then Scholomance's fate will follow the same percentage-based battle calculations as above.


Since this battle has surefire victory requirements, I will announce the winning side at the end of the battle. Henceforth, characters looking back on this battle are free to ICly refer to the battle as a victory (or defeat) for their side.

This battle faces an inevitable end when the cops finally decide they want to protect the city. Rubber bullets hurt, so you might not want to stick around when they show up. This provides a concrete end to the ORP.
 
PostPosted: Sun Mar 05, 2017 3:44 pm
Dice Mechanics: General Guide


As I said before, this battle carries dice mechanics. This post is dedicated to explaining them in all their complicated glory.

Read the accuracy section in full, then reference other sections at need. This may keep things from seeming overwhelming.

Everything will be broken down by situation, with a general overview of accuracy, magic, energy, perception and physical damage at the top. You might have to reference this post a lot through the course of the event. It may seem like a lot at first, but it hopefully won't be very complicated once put into practice. If there are major problems, I may adjust things throughout the battle.

As a disclaimer, character classes are not necessarily balanced. There are a lot of magic attacks out there with a lot of caveats and a lot of extra abilities, so I've tried to distill them down into the mechanics below.

If you have questions or complaints, please PM me or catch me on Discord/AIM!


MAGIC AND STATS ARE VIEWABLE HERE.


Posts

All posts are considered 10 seconds long for magic purposes.
All posts are allowed one action. You can talk as much as you want, internal dialogue, or chew the scenery (personal favorite), but you can only do one thing. Actions include:
  • Persuading someone
  • Physically attacking someone
  • Using magic
  • Changing zones

Click the spoiler for an example style for posts.

[b]Character Name[/b]

Your post goes here

HP: actual / total
DMG: calculate any damage you did this round.
Effects: Are you under any effects like ATK +5 or accuracy -1?
NRG: actual / total ; Negaverse only (energy)

Accuracy
Quote:
Accuracy is what determines whether or not you'll hit something. Since these are all imperfect humans attacking other imperfect humans, there's seldom going to be surefire hits. Unless you're picking on the weak and helpless.

Except for when you're targeting yourself or changing zones, all actions have an accuracy roll. Your accuracy changes depending on your rank, your target's rank, and any modifiers (like if someone gives you an accuracy boost). Roll numbers for accuracy are based off of percentages.

For first stagers:
First stagers must roll 1d10 for their accuracy checks.
  • Roll 2+ to hit another first stager.
  • Roll 4+ to hit a second stager.
  • Roll 6+ to hit a third stager.

For example, Minkowski decides to punch Carnotite in the face. Attacker and defender are first stage, so Minkowski needs 2+ for her attack to land. She rolls 1d10 and gets a 2, therefore she successfully landed her punch.

Minkowski then decides to punch Quartz in the face. Minkowski is first stage and the defender is second stage, so Minkowski needs 4+ for her attack to land. She rolls a 1d10 and gets a 2, therefore her attack missed.

For second stagers:
Second stagers must roll 1d12 for their accuracy checks.
  • Roll 2+ to hit a first stager.
  • Roll 3+ to hit another second stager.
  • Roll 5+ to hit a third stager.

For example, Ceraskia decides to punch Meteora in the face. Ceraskia is second stage and the defender is first stage, so Ceraskia needs 2+ for her attack to land. She rolls 1d12 and gets a 2, therefore she successfully landed her punch.

Ceraskia then decides to punch Scylla in the face. Ceraskia is second stage and the defender is third stage, so Ceraskia needs 5+ for her attack to land. She rolls a 1d10 and gets a 2, therefore her attack missed.

For third stagers:
  • Roll 1+ to hit a first stager.
  • Roll 3+ to hit a second stager.
  • Roll 5+ to hit another third stager.

For example, Thraen decides to punch Cinnabar in the face. Thraen is third stage and the defender is third stage, so Thraen needs 5+ for his attack to land. He rolls 1d20 and gets a 5, therefore he successfully landed his punch.

Thraen then decides to punch Arsenopyrite in the face. Thraen is third stage and the defender is second stage, so Thraen needs 3+ for his attack to land. He rolls a 1d20 and gets a 2, therefore his attack missed.


Please note that there are many attacks in the game that affect your accuracy.

Increased accuracy means that you take your accuracy roll and add to it. For example, Altair has accuracy up by 1 stage and chooses to attack Huntite. Attacker is first stage and defender is first stage, so Altair needs a roll of 3+ to hit Huntite. Altair rolls a 2. 2 (roll) + 1 (boost) = 2; Altair still hits Huntite.

Decreased accuracy means that you take your accuracy roll and subtract from it. For example, Aptera has accuracy down by 2 stages and chooses to attack Schörl. Aptera is second stage and Schörl is third stage, so Aptera needs to roll 5+ to hit Schörl. Aptera rolls a 6. 6 (roll) - 2 (debuff) = 4; Aptera's attack still misses Schörl.

Physical Damage
Quote:
You want to punch some face. Good for you. Revenge solves everything. Physical damage = face punching = good.

Physical damage rolls change depending on the stage of the attacker. Your damage changes depending on your rank, your ATK, and the defender's DEF. The end result is subtracted from the target's HP.

  • First stagers roll 2d10 when attacking someone.
  • Second stagers roll 2d12 when attacking someone.
  • Third stagers roll 2d20 when attacking someone.

The first number you get is your accuracy roll. If you fail the accuracy check, the whole attack misses. the second roll is your damage roll. Damage rolls are damage that cannot be reduced except by magical means. No matter what, if you roll a 10, the target is taking that 10 damage.

ATK and DEF get factored in thusly: attacker's ATK - target's DEF = extra damage. Extra damage cannot be reduced below 0 (in the event that the target's DEF is greater than the attacker's ATK). An example would be: ATK of 6 - DEF of 4 = 2 extra damage. Extra damage is then added to the damage roll. For example, an attacker gets a damage roll of 10. With this example's extra damage calculation, 10 + 2 extra damage = 12 total damage subtracted from the target's HP. If the target has a higher DEF stat then the attacker's ATK, then you have a damage bonus of 0.

A tl;dr of how to fight:
  • Roll 2 dice based on your rank.
  • Your first number is your accuracy. If you fail, you're punching air. Congratulations.
  • If you pass your accuracy check, your second die is rolled damage that cannot be reduced except by magic.
  • Target's DEF is subtracted from your ATK (to a minimum of 0)
  • Your rolled damage + any remaining ATK is subtracted from target's HP.

Magic
Quote:
Why punch someone in the face when you can summon magical glitterbombs and give them craft herpes as a distraction? Magic is whatever spells or abilities your character received in their profile stamping process.

Using magic on other people necessitates an accuracy roll. Choose the correct roll for your rank.

Each post is considered 10 seconds long. If your magic has an effect on someone for 30 seconds, the magic lasts for 3 posts by the affected character. This standardization is to keep things simple and fair. Magic lasting some number of seconds that doesn't end in zero has been rounded down. Please check your magic at the top of this post for the necessary numbers and effects.

AoE spells have been altered for simplicity. It's fairly common practice now that people quote those they're directly interacting with - these people are considered 'in close proximity' to your character. Therefore, if your character has an AoE, your accuracy roll will determine if you can hit all of these characters. You just need one accuracy roll, I promise.

Channeled magic has been altered for simplicity. If you're a knight and you decide to use your magic, your magic only affects their targets for 1 post (10 seconds). You can string your channeling together by continuing to quote that target in successive posts, however.

Knight aspects last a long time (up to 10 minutes!) and therefore have no expiration in this battle. Keep in mind that you cannot channel magic and use your aspect simultaneously. It's written into the Knight information thread. Don't do it. Every cat on earth will judge you if you do.

A tl;dr of how to use magic:
  • Are you casting on someone other than yourself? Roll 1 die for your accuracy check.
  • Quote your target with your staff-approved magic description and the effects I listed in the 'Magic' spreadsheet.

Energy (Negaverse only)
Quote:
Energy is how agents do the dastardly deeds they do. All agents have a certain amount of energy that they use for their abilities. It's sort of like a knight's magic pool, except you get to eat people's souls to refill it. Only Captains and Generals get special abilities, so only Captains and Generals get energy pools.

All agents start with 1 starseed. 1 starseed heals 20 energy.

If your agent has a personal youma, you may choose to have that agent start with their personal youma. This does not impact your energy. Please contact me with the staff-approved details of your personal youma if you wish to start with them. However, if you choose to take your personal youma and it gets dusted on the battle field, your agent will incur an accuracy penalty of 1 stage for the rest of the battle because losing a personal youma feels like hell.

For Captains:
Captains receive 40 energy.

You have three abilities at your disposal that consume energy: youma summoning, lieutenant summoning, and teleportation.

  • Teleportation costs 20 energy. Teleportation can be used in the same post as your action (in that you can, say, punch someone and teleport in the same post). Teleportation lets you swap zones, too. You can use this to 'hit and run'. It's also a useful tool for breaking duration damage (ie, taking x damage for 2+ posts).
  • Lieutenant summoning costs 20 energy. Summoning a lieutenant requires that you receive player permission for summoning said lieutenant. Summoning that lieutenant allows them to swap zones without taking any remaining damage. Summoning takes 1 turn.
  • Youma summoning costs 10 energy. Captains may control a maximum of 2 non-personal youma. These youma have 1/10th the HP of the summoner and do 5 flat damage to the specified target. They last 3 rounds or until killed and they do not receive accuracy rolls. Beware that many magic attacks will instant kill your youma! Once you summon 2, you may not summon more.

For Generals:
Generals receive 60 energy.

You have three abilities at your disposal that consume energy: youma summoning, agent summoning, and teleportation.

  • Teleportation costs 15 energy. Teleportation can be used in the same post as your action (in that you can, say, punch someone and teleport in the same post). Teleportation lets you swap zones, too. You can use this to 'hit and run'. It's also a useful tool for breaking duration damage (ie, taking x damage for 2+ posts).
  • Agent summoning costs 15 energy for a Lieutenant and 30 energy for a Captain. Summoning an agent requires that you receive player permission for summoning said agent. Summoning that agent allows them to swap zones without taking any remaining damage. Summoning takes 1 turn.
  • Youma summoning costs 10 energy. Generals may control a maximum of 5 non-personal youma. These youma have 1/10th the HP of the summoner and do 10 flat damage to the specified target(s). They last 3 rounds or until killed and they do not receive accuracy rolls. Beware that many magic attacks will instant kill your youma! Once you summon 5, you may not summon more.

A tl;dr on energy use:
  • Pick a thing to do with your energy from the list above.
  • Do the thing. Subtract the cost from your total energy.
  • If you're summoning youma, keep track of their HP in your posts.

Perception
Quote:
Perception/persuasion (PER) is the ability of a character to nonviolently interact with other characters or the environment. These interactions can prove exceedingly useful in swaying the outcome of the battle. If you happen to get terrible rolls, then maybe your character can look nice while uselessly flapping their gums.

Perception is a niche role in this game. Characters who have a PER stat can still use magic or physically attack others, but you don't have an ATK stat so it's not recommended.

PER rolls are primarily used to influence the events in the battle. PER rolls can demand the attention of Schörl, Cinnabar, Scholomance or Scylla and allow the character to propose a new deal. While I have not required that other characters set an internal PER value for persuasion attempts, you may ask someone to set a PER value for their character if you truly want to persuade them. Be warned that PER does not force someone to agree with your character. A successful PER roll only dictates that the target has to acknowledge and respond to what your character said in their next post. If your successful PER roll exceeds their internal PER score by 5, you may stop them from taking an action in that post.

PER rolls may also impact the setting and alter the mechanics of battle somewhat. For example, a character might be exploring an abandoned building while looking specifically for flammable items. I will set a PER value for this. If the character rolls high enough to reach the PER value specified, then the character may discover and interact with the flammable items. The resultant actions taken may incur a blanket accuracy decrease by 1 stage for the entire zone. Similarly, a character may explore a region while looking for nothing in particular. I will list a number of items and their PER values in a quote; if the character rolls high enough to hit multiple PER values then the character has 'seen' these items and can interact with them.

As a result of these flexibilities, PER characters may require a lot of thought, planning, and creativity to use. If you decide that PER is not for you, please tell me ASAP and I will change your stats. You may only do this once.

PER rolls are affected by stage.
  • First stagers roll a 1d10 then add their PER stat.
  • Second stagers roll a 1d12 then add their PER stat.
  • Third stagers roll a 1d20 then add their PER stat.

A tl;dr of how to to use PER on places:
  • Pick a target. Your target can be a building, a bush, anything.
  • Quote Strickenized with the thing you want to investigate.
  • Are you looking for something in particular? If yes, add the thing you're looking for into the quote.
  • Wait for Strickenized to quote you back with the PER value for the object(s) in the area.
  • Roll your stage's base PER value and then add your PER stat.
  • If your combined PER value meets or exceeds any PER values listed by Strickenized, your character has 'seen' these objects and may interact with them accordingly.

A tl;dr of how to use PER on people:
  • Don't roll for accuracy. Accuracy is for people who hit things. You're above that.
  • Roll your stage's base PER value and then add your PER stat.
  • If your combined PER value meets or exceeds that character's internal PER score, they will respond to you in their post.
  • Successful PER rolls do not guarantee that the target will agree with your character.
  • If your total PER exceeds the character's internal PER score by 5 or more, you can delay their action.
 


Strickenized


Garbage Cat



Strickenized


Garbage Cat

PostPosted: Sun Mar 05, 2017 3:44 pm
Dice Mechanics: FAQ and Examples


If you have specific questions, or the guides above don't cover the situation you're in, I will try to incorporate all answers below. The FAQ will have questions and comments regarding the mechanics themselves, and the Examples section covers scenarios that you may encounter.

FAQ:
Quote:
Can a third stager really drop my first stager in 5 hits or less?
      Yes. The stage discrepancies are very obvious here, so be cautious about fighting above your rank. For example, Obsidian can drop a first stager in three hits and he doesn't really have to try for it, either. Said first stager has a rough 50% chance of hitting him.

I don't agree with the magic you gave me. What do I do?
      Get ahold of me via AIM / PM / Discord and we can discuss changes! I do not claim to have a perfect interpretation of your character's magic, and mistakes happen!

I have to ask someone to set a PER value? Why not ask everyone to set one in the beginning?
      Doing so asks too much (since it's picking a number in a vacuum) and assumes PER will be used on that character. PER wasn't intended for use on everyone, so if you really want someone to put up a PER check, please let them know in a PM or quote before you do the roll.

Examples:
Quote:
I want to use magic on myself!
      Skip accuracy roll; assume you hit yourself with your own magic. Proceed with magic details as listed in the spreadsheet.

I want to AoE someone!
      Good for you! Why burn one person when you can light the whole building on fire? AoE hit everyone that you've been actively quoting as part of your proximity. Roll one die for accuracy. You have one chance to hit them all.

I want to gang up on people!
      ICly, all's fair in love and war. OOCly, approach the player who owns the target and make sure they're OK with their character being targeted by multiple people.

More than three people attacked before I wrote my next post!
      If more than three people rolled successful damage rolls on your character, take the first three hits in your next post and discard the rest. You must take all successful non-damage status effects. If 3 people attack you, then someone casts a status effect on you that also does damage, disregard it.

I got immobilized / incapacitated / stunned!
      Write your reaction to this status effect. All incapacitation-style attacks last one post unless otherwise specified. You may post again after someone else in your zone posts. If someone else doesn't post after you, you may post again in 1 hour.

My HP reached 0!
      Congratulations, you got your a** handed to you! Reaching 0 HP doesn't have to mean you passed out, but you are too damaged to risk being in the area. You cannot attack or cast any more magic, and continued attacks against your person will incur severe consequences. It is highly advised that you escape.

I want to starseed someone!
      You have to get the owner's permission for the target character to get starseeded. You don't have to do an accuracy roll for this if participating players choose not to. Starseeding does not do damage to a character's HP. The starseed must be returned before the end of the ORP for the character to survive.

I want to switch zones!
      Switching zones takes 1 post. You cannot use this to circumvent damage. Write your exit in the current zone (you cannot attack or use magic in this post). Pick your zone, then write your entrance (you may attack or use magic in this post).

I want to do something creative / scripted / not listed above!
      PM / AIM / Ping me on Discord!
 
PostPosted: Sun Mar 05, 2017 3:44 pm
Zone Effects


None! Check back later!  


Strickenized


Garbage Cat



Strickenized


Garbage Cat

PostPosted: Sun Mar 05, 2017 3:57 pm
Event is open! Negaverse agents are assumed to already be in the area, so Order characters are free to make their appearance at any time! Good luck and have fun!
Grymoire
Sumi, Arsinoe

Beejoux
Xenotime, Reven

baby_gwing
Tremolite

Ivynian
Thraen

Strickenized
Faust

Parue
Eden

Whimsical Blue
Eros

ZaiaFantasy
Sherwood

Syrie
Moonstone

Infinities
Titanite

a-disgruntled-dragon
Leifite

shyanimegrl
Altair

Fiction1119
Ellicott

Kaori_luv
Rhea

Meighei
Erytheia
 
PostPosted: Sun Mar 05, 2017 5:49 pm
Super Eros

The super senshi had jumped practically out of her skin when her senshi phone had gone off, buzzing and shrieking a warning. She'd nearly dropped her glass piece before she dug the phone out and deactivated the obnoxious sounds.

The message had surprised her. There was a senshi out there who needed help, it said, and a bunch of negaverse signatures around it. Whoever it was.

Normally, Eros wouldn't much care. Well, maybe care a little that someone was getting their a** handed to them, but not so much she wanted to risk her own a** by getting involved in it. But, that was before Xenotime had gotten on her a** about how much she had been providing to Quartz. She'd probably been lucky they'd had a task for her, even with Quartz's protection. That cast this little beacon in a whole new light and offered an opportunity.

Go. Watch. Tell Quartz all about it later. It sounded like a plan.

It didn't take long to make her way closer and when Eros touched down on top of the broken-down church, she paused and stretched herself to feel around for trouble. Signatures seemed to be everywhere, mostly chaos, but there were a lot of approaching order ones too. It didn't really tell her much about what was going on, and a quick check of her phone and its blinking beacon said the source was over another block yet. She was gonna have to get closer... but only if the coast was clear.

HP: 150/150
DMG: ---
Effects: ---  

Whimsical Blue
Crew

Mythical Shapeshifter

27,765 Points
  • Party Member 100
  • Somebody Likes You 100
  • Survivor 150


a-disgruntled-dragon


PostPosted: Sun Mar 05, 2017 7:49 pm
Lt. Leifite

HP: 100/100
ATK: 6
DEF: 5
DMG: N/A
Effects: N/A

This was so exciting. Leifite had never been on a real mission before. She watched from her perch on the derelict apartment building, keeping an eye out for any pesky order folk. A real mission! And just a few days after her training sessions! Clearly Leifite was moving on up in the ranks; no more mucking out youma stalls or getting people coffee. She could finally prove her worth... with a horse brush.

To be fair, from her experience, horse brushes were useful for two things: mucking your own boots and brushing horses. It wasn't very good for hurting people except if you got it in their eyes. Hopefully, what little training she had would be helpful here!

Until then, Leifite lurked and watched. Defense was the better part of offense, after all.

Oh boy, oh boy, this was more exciting than Nationals!
 
Infinities rolled 2 12-sided dice: 5, 9 Total: 14 (2-24)
PostPosted: Sun Mar 05, 2017 8:15 pm
Captain Titanite

Titanite was here. That was, at the very least, a positive. She was here, and she was getting ready to do.... s**t. Battle. One of her very first large-scale battles since she had been pressed into the Negaverse, and certainly her first since she had been promoted to the rank of Captain within the Negaverse. Therefore, she supposed she had to make a good show of it, or do a thing, or.... whatever. There was any number of things she could do here, in her fancy new uniform. She could.... try and intimidate someone, which was always a possibility. She was powerful now. Perhaps she could make a new friend, get some energy, score some new connections.

Perhaps she would see someone that she knew, and they would be able to talk it out (hah!) or you know, sneak away to help minimize the combat and the collateral damage. The Generals and the Knight had, apparently, chosen a place that was still in business for this showdown- scared white faces peered out from glass windows, and some brave souls were making an active escape. “Go well, brave ants,” she muttered in her thickly accented voice, running a hand through her blue hair. “Flee from the magnifying glass, because s**t is about to catch fire.” Fire indeed. Maybe worse.

She peered around the section that she had been assigned, catching sight of some of her cohorts- and a senshi. Titanite flung herself forward, prancing her way towards the Order signature, full of intention to like... lay down a wallop, or fight, fight, and then claim a sprained ankle and go home. But as she drew nearer, she paused, staring in consternation at the absolutely gorgeous, tiny person her hand was launching towards. So much rainbow. So much color. So much NO! But it was too late- her hand was in motion, and Titanite was a slow-a** mama-jama. “I am so sorry!” she was wailing to the tiny, colorful senshi, who reminded her of someone she could not name right now. This was not how she wanted to spend her evening. There were too many regrets in this already. “Please do not be mad at me, I am so sorry, did I hurt you? Why are you even here?”

Tiny rainbows did not belong on a battlefield, they belonged tucked up in places that were safe and warm and under her arm. Titanite had never quite felt like such a terrible human being, and that included the time she had killed a person to try and get the point across to some little kid. She actually felt bad about this, and this time it actually might not be her fault. For the first and only time in her life. Oh s**t, she was going to give it a rainbow-hued bruise, wasn't she. Wasn't she? Titan was a terrible excuse for a human being- almost as bad a human being as she was a Negaverse agent. Maybe not as big a disappointment, though.

Titanite was certainly the Negaverse's biggest disappointment, and that potentially included the people who had chosen to purify.

s**t. Rainbow had her discombobulated.

HP: 200/200
DMG: 14 + 9 - 5 = 18
Effects: None
NRG: 40/40 (1/1 starseed)


xWhimsical Blue
 


Infinities


Sexy Sex Symbol

35,140 Points
  • Magical Gems 500
  • Battery 500
  • Gaia Artist Alley Box Achievement 500

Ivynian

Cat

PostPosted: Sun Mar 05, 2017 11:21 pm
Thraen, Eternal Senshi of Gardens

Never to be wanted, that certainty an dread to the pit of body's core when the beacon call sounded. Something terrible was happening. There was no telling what the numbers or situation would be ahead of time, except to hope that many would answer the call. Hope that the answer would be enough. Thraen didn't worry that Faust coudl hang on through the breathless sprint of city blocks. There was a magnesium-like pierce in the dark that overwhelmed street lamps and bounced off snaggle-toothed buildings a little way still.

Power signatures converging of many kinds, and spread out. "Feels an ambush. We need-"

He had to cross the tar and paper of a handfull of businesses. Ahead was a broad roof of rust, filth, tar and gravel and a clear feel of a lieutenant Leifite) looking over the far ledge. There were the sounds of yelling already. "Outliers."

Secondary ambush, noose or flank to be so intent, watching. Captain (Titanite) not far and another senshi (Eros). Others Needed Sight Confirmations, maybe other rooves, on the street level, inside the buildings.

"All around. " Left, right, ahead and far ahead. There where whole blocks canvased. Thraen mad ethe lead and landed onto the Apartment building's roof.



STATS

HP: 220/220
DMG: n/a
Effects: n/a
STATS: 15atk/3def


QUOTES:

Strickenized
PUFF, hitch dis ride.

Infinities
mention

Whimsical Blue
mention

a-disgruntled-dragon
direct proximity! roof pals


 
Strickenized rolled 2 10-sided dice: 8, 2 Total: 10 (2-20)
PostPosted: Mon Mar 06, 2017 8:07 am
Faust // 6 ATK / 2 DEF

Faust rode in on Blondie's shoulders, claws sunken to pinpricks in the heavy fabric. As always, hair blustered into his face, causing the cat to squint and blink repeatedly while the Eternal of Gardens sprinted toward their destination. By the time Thraen stopped, Faust did not.

Faust used what inertia Thraen gathered to launch himself at the nearest Negaverse target on the field, heedless of Blondie's muttering about outliers or interlopers or whatever the hell Blondie mutters about when he gets an idea in his head. Faust much preferred action over planning, so launching himself at Titanite was but a natural choice in the length of the cat's thoughts.

And launch he did, claws splayed and teeth bared.

"Heads up, Nega b***h! Imma rip you a new a*****e!" Faust boomed in his baritone, as his trajectory narrowed in on Titanite's leg.


HP: 130/130
DMG: 2 + 6 = 8
Effects: --

Ivynian

Infinities
attacking~
 


Strickenized


Garbage Cat


Whimsical Blue
Crew

Mythical Shapeshifter

27,765 Points
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PostPosted: Mon Mar 06, 2017 8:57 am
Super Eros

Signatures were flaring up and with them the sense of urgency behind it all. She needed to get closer if she was going to find out what was going on, but that meant wading through hostile territory to get there, which made the short woman hesitate. Quartz would want a report, but not at the cost of her getting beat up, right? Hell, that was how she felt about it too, and not everyone understood what the little gold grape pin on her collar meant, at least right off, at a distance. His protection wasn’t going to do much here…

She felt the growing wrongness that was a chaos signature too late to be able to react well to it and before she knew what was going on, pain shot through her face as the force of a punch to the jaw took her off her feet. Without any fighting skills to speak out, the senshi went literally sprawling with a pained yelp. She instinctively rolled away from the spot she had landed and got eyes on her attacker, an arm thrown up to ward off more attacks as she butt scooted it out of range.

“Woah WOAH HEY! Jesus christ.. The ******** are you doing?” She tossed up at the woman, injecting hurt innocence into her voice and her manner. Strangely, the act seemed to have an even better effect than she had hoped for, because the tall and lanky officer was apologizing for hitting her. Eros blinked for a moment, before she smoothed her very-nearly-pouting expression back into place, making sure she was wide eyes and looking up through her lashes as she cradled her hurt jaw in her hand.

“I heard a distress call and came to see what was going on! I wasn’t trying to fight any body. Look!” She said as she spread her hands, gesturing at herself. “Do I look like I am much of a threat? I think you’ve got bigger fish to fry over there where the third stage signatures are.”

Please do not be mad at me? For serious? Not that Eros was going to complain, but…

HP: 132/150
DMG: n/a

Infinities
 
PostPosted: Mon Mar 06, 2017 10:12 am
Chibi Ellicott, Senshi of Dance

They had been out patrolling. Ellicott knew the benefit of working with another so when her friend suggested they go out together she agreed. The young senshi didn't think that anything truly dangerous would actually occur, she was wrong. Both their phones blared the emergency signal and even as Ellicott hesitated, she still had a deep rooted fear of being useless, she knew that she couldn't ignore it so without saying anything to her companion the chibi headed feet first into danger.

She came to a stop in the shadow of a few businesses, the auras of chaos thick around them. Order was there as well but Ellicott feared it would not be enough. "Rhea? What should we do?" Unlike her outgoing friend the last fight Ellicott had truly been in had not gone well. She might have started to learn kung fu and took up dancing once more but the young girl had yet to put her skills to a practical test. It seemed like this night would be the night.

HP: 130
PER: 4
DEF: 3

Kaori_luv
She will take Rhea's lead heart
 

Fiction1119

Original Lunatic



Infinities


Sexy Sex Symbol

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PostPosted: Mon Mar 06, 2017 11:14 am
Captain Titanite

Oh, no. The teeny rainbow was looking so hurt and wounded, and Titanite was completely befuddled as to why she had just run up and punched somebody like that. This was awful. "I-" she stammered eloquently, watching the senshi scoot away on her butt, and feeling the shame roll through her veins, "I was doing what I am supposed to?" she ended weakly. "Down with Order?"

Her instructions had not been clear on what she was supposed to do whe- OH HOLY SHITBALLS.

Staring down at the feline attached to her leg, Titanite's face changed from shame and despair to holy s**t that is a cat in my leg. And then rage. She stared between the girl she had struck, to the furry cat that was actually intent on ripping her a new a*****e it was climbing, oh gods it was climbing- and took off, cat still attached. Down the streeth she booked it, only feeling claws and pain in her leg, towards the rowhouses by the circle k.

HP: 192/200
DMG: 14+ (N/A this turn)
Effects: None
NRG: 40/40 (1/1 starseed)


Whimsical Blue
Titanite will find u rainbow, and apologize profusely.

Strickenized
RUN AWAY RUN AWAY (I guess Faust can attack her on the way out, or come with as a free ride??? I want her to go down to 0 HP.)
Changing to ORANGE Zone
 
Reply
♥ In the Name of the Moon! ♥

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