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Juice E. Yokubō / Marine / Swordsman / Shandian

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The Booty Gang Captain

Ruthless Grabber

5,525 Points
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PostPosted: Wed Feb 15, 2017 7:29 pm



              User Image______________________________________________
              Full Name: Yokubō Eien Juice
              RP Name: Juice E.
              Age: 17
              Gender: Male
              Birth Date: April 19th

              Race: Anti-Devil Shandian
              Ethnicity: Black/Asian
              Sexuality: Straight

              Appearance: Juice is an average height (5'7) individual with long black hair. He has green eyes and a scar on the left side his face but doesn't remember where he got it from. He complexion is fair and he has a few Shandian tribal tattoos in which he was given to when he was young by his former tribe. The arm warmers on his arms cover up the rest of his tattoos. The rest of his attire is mostly black and gold, with him wearing a silky robe with gold colored designs and traditional pants. He wears black socks and gold sandals on his feet as well. The entire outfit was giving to him by his mother. He usually keeps one arm inside his robe with the other visible. He only feels the need to take the hidden arm out when it's an absolute necessity and fights with one arm visible, fooling some opponents into thinking he lost the other arm.

              Allegiance: Marine
              Occupation: Swordsman
              Goal: to bring all pirates to Justice // to become a Famous Swordsman

              Origin: Skypiea

                  ___________________________________________
                  Experience: xxx
                  Beli: 251,500
                  Stats: 25/25
                    Power: 10
                    Endurance: 05
                    Speed: 10
                    Intelligence: 00
                    Accuracy: 00
                    Spirit: 05


                    Race/Occupation Boosts:
                      +05 Endurance | +05 Spirit (Shandian)
                      +10 Speed | (Anti-Devil)
                      +05 Power | +05 Speed (Swordsman)


              Personality: Juice was originally a very happy and energetic kid when he was younger. He used to be very talkative and playful with his siblings. He enjoyed his life at the moment and thought it was the best. Everything was going smoothly for him until a certain incident that took place that changed everything for him. After that incident, he became less cheerful and energetic. He became more serious and attentive. He would constantly go to the forest of his land and become more in tune with nature and to release some stress by relaxing with the environment around him. Currently, Juice is laid back and doesn't really like to associate with people who he isn't familiar with. If he sees a pirate, his whole composure changes and he starts to give a more darker vibe with an angry look on his face.

              That incident isn't all that changed him because other things like having to leave his birthplace and constant training and the strain on his body he would inflict on himself for his own resolve all caused his expression to shift from happy and smiling all the time to a more serious look on his face. He learned that not everything is what it seems and some things that happen in life are just uncontrollable. After these series of incidents, he would usually sit alone and contemplate life and question the things around him.

              cont...
              It seems even though Juice is usually the quiet type, reuniting with his friends made him come out of his shell. Even though quiet, when spoken to, he will respond and actually hold a conversation. Although maybe not saying much, he'll still communicate. Around his friends, he acts like he's a kid again, joking around and resembling his former self.

              Biography: Juice's history is quite a blur, after suffering a concussion, he has forgotten most of what happened in his life in the present day, but vaguely remembers his past. He was born in a small remote area in Skypiea with his family members (who he seems to have forgotten due to the concussion). On one fateful night, his land was invaded by Pirates who were rummaging through the land's resources. Juice's father stood up to the pirates but was unfortunately no match for them. As punishment for rebelling against them, they invaded Juice's home and took his mother hostage to murder her as well. The last thing he remember was his mother telling him and his siblings to run away as the pirates killed her.

              After escaping, that horrible image of his mother being taken away stayed in Juice's mind for the rest of his life. Afterwards, Juice sworn to either bring down all pirates by himself, or to bring all them all to Justice. He then trained and became quite skilled in swordsmanship. He eventually chose to become a Marine after they recognized his skill to further strengthen his resolve. Later on, in a intense battle with a pirate, which ended in a draw, he suffered a concussion and forgot about most his past, but still vaguely remembers who he is.

              cont...

              Notes:


              Level Up:
              Characters with 0 Experience get 25 points to begin with, which can be used to jump-start the five stat fields. They also receive 10 Tech Points for purchasing techniques. Afterward, for every 10,000 Experience the character receives 5 points for stats (that's 50 stat points every 100,000 experience). You receive 1 tech point for every 20,000 Experience (that's 5 tech points every 100,000 experience). Gaining experience is explained below. When to spend said points, you must make an update.

              Exp:
              Getting Experience is simple. For every 100 words you type for a character, that character gets 500 Experience. As mentioned in a post above, 5,000 Experience (1,000 Words) gives the character 2 stat points. The experience you gain from words is multiplied by 2 when you roleplay with another players character. These can be claimed by making an update, which will get those points put on your poster. Please note that updates must be done in multiples of 10,000 Experience. If you have leftover words, simply save them for later.

              It is not required that 1,000 words be put into one gaia post. You can spread them apart as you wish, just be sure to link to each post when making an update. Keeping track of them somewhere is a good idea for this purpose. See the above link for an example of an update.

              Anti-Devil
              Description: Anti-Devil beings are glaringly, obviously and super/unnaturally superior over their born races because their capabilities are pushed to the superhuman level; making them immensely stronger, faster, durable and smarter than normal members of their species can be achieved by any method of training. However, because of this advanced structure in their bodies, Anti-Devils are incapable of consuming devil fruits as if their body rejects the change. They may not even enter the The Great Maw at any point in time. This is a special ‘Attachment’ race which is to be chosen while picking another race. It signifies a superior being within a species, and labels them as an Anti-Devil.

              Perks: Anti-Devils get +10 to any stat of their choice (excluding spirit) upon conception and get an additional +10 to that stat per 100,000 Experience. This boost will scale by +5 every 1,000,000 exp and caps off at +30 by 5mil exp. The boost stops increasing at 5mil. Capping off at 1,000 points. THis boost is progressive, meaning that the total gained doesnt change but instead the boost changes. They automatically qualify for Busoshoku and Kenbunshoku Haki when they reach 50 Spirit and able to master both types. Anti-Devils can use Basic Haki at half the regular Spirit cost in combat. Below is a list of how their boost scales...


              0 - 1,000,000: +10
              1,100,000 - 2,000,000: +15
              2,100,000 - 3,000,000: +20
              3,100,000 - 4,000,000: +25
              4,100,000 - 5,000,000: +30


              Shandian;

              Description: The Shandians are a very dedicated race, whose worship and determination has held their people through the toughest of times. They are skillful warriors who often fight fiercely and are loyal to their tribe. Though 400 years passed, they never lost sight of their goal to retrieve their homeland from the Skypieans and continued fighting even when it was hopeless. Their wings, like the Skypieans, are pointed upwards, but Shandians have more feathers.

              Perks: Shandians start with +05 Endurance & Spirit (or) +05 Endurance & Speed at 0 Experience, and gain an additional +05 to these stats with every 200,000 Experience they reach. They are similar to Kuja in that they are in tune with Spirit and refined in this nature. Thus, each hallmark is achieved 50 points sooner; at 100 Spirit they can learn basic of their Haki, at 200 they can learn Intermediate and at 400 they can learn Advanced. They also have the option of starting their journey in Skypiea.


              Swordsman;
              Description: Yet another straightforward class is the Swordsmen, who naturally excel in varying forms of Swordsmanship and usually specialize in close-quarters combat. Swordsmen naturally have a unique insight into the sword arts and are adept at handling numerous types of bladed weapons. They are considered masters of the various sword arts out there.

              Perks: Swordsmen are able to bring out a meitou's full potential. While all classes can utilize the meitou to some degree, a Swordsman gets the extra boost the comes with wielding a Saijo O Wazamono along with the full boost from ALL wazamono. Swordsmen are granted a boost of +05 Power along with +05 in a stat of their choosing (excluding spirit) that will increase every 100,000 experience.


              Hidden Stats info;
              Spirit: The overall will and spiritual strength of an individual. This stat serves to determine how often and how powerful ones Haki is. This stat starts at 0 and increases by +2 every 10,000 experience.

              Dexterity: This stat governs the users hand-eye coordination, reaction, tracking, and processing speed of a situation. This stat serves to allow users to react quickly to any given situation and grows as the character grows. When determining reaction capabilities, take this stat and subtract it from the oppositions Speed and then compare it to your own speed. Dexterity starts at 0 and increases by +15 every 100,000 experience.

              Health Points: Exactly as it sounds, this is HP, it is determined by the value of the characters Experience. A character starts with 100 HP at 0 Experience and gains another +5 HP for every 10,000 experience they gain past that. HP is reduced when taking damage. The amount of HP lost is determined by damage dealt divided by 2. If Endurance is used to block an attack the damage must go through the endurance than be divided by 2. Damage / Two = Health Points Lost. When HP reaches 0 you are considered unable to continue fighting. Meaning that your character is at the mercy of your opponent. Your Health comes back in increments of 1/20th of your total health. This wait is cut in half when you interact with a doctor and even more so if they have a technique to expedite recovery.


              Total Stats;

              HP: 100
              Spirit: 05
              Dexterity: 00

              Power: 10 (15)
              Endurance: 5 (10)
              Speed: 10 (25)
              Intelligence: 00
              Accuracy: 00
              Tech Points: 10/10

              Exp: xxx


Post Format:
[imgleft]http://i.imgur.com/RAVjRQD.png[/imgleft][url=http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=25088807#379553675][img]http://i.imgur.com/RXTdr8Z.png[/img][/url]
[size=11][color=black] [b]ʜᴘ:[/b] 100/100 |[b]ᴘᴡʀ:[/b] 015 | [b]sᴘᴅ:[/b] 035 | [b]ᴇɴᴅ:[/b] 010 | [b]sᴘɪʀɪᴛ:[/b] 005 [/color][/size]

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[/size][/align]
[align=right][size=11][color=black] [b]Class:[/b] Swordsman | [b]Alliance:[/b] Marine | [b]Word Count:[/b] xxx | [b]Word Count Total:[/b] 7078 | [b]Exp:[/b] 97,860[/color][/size][/align][/align]
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[size=11][b]ɪᴛᴇᴍs[/b][/size][spoiler]
- ᴋᴀᴛᴀɴᴀ (+10 sᴘᴇᴇᴅ)
- ʟᴏɴᴇ ᴍᴀɴ ʙᴏᴀᴛ
- ᴄᴏᴍᴘᴀss
- ᴀʟᴇʀᴛ ᴅᴇɴ ᴅᴇɴ ᴍᴜsʜɪ
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- ʙᴜɢ ᴄᴀᴛᴄʜɪɴɢ ᴋɪᴛ
[/spoiler]
[size=11][b]ᴀᴄᴛɪᴠᴇ ᴇꜰꜰᴇᴄᴛs[/b][/size]
[spoiler][size=11]- none[/size][/spoiler]
[size=11][b]ᴏᴏᴄ:[/b][/size]
[spoiler]
[quote][/quote]
[/spoiler]


Notes:

Approved Customs:

The Booty Gang Captain

Starting Techniques: 4/4 slots used

Technique Name: Juice E. Action! - First Style: Silence
Description: Juice's own signature fighting style. This fighting style is a reflection of him and his character. Most of the time when in battle he leaves his sword in the scabbard or weapon concealed, only quickly taking it out only when needed while closely observing his opponent for vital spots. His movements with his blade in hand are quiet just like Juice himself. When he fights, you usually could only hear sword clashes from him clashing with his opponents' swords due to his own movements with swords being so swift and silent. This style incorporates basic blocking, attacking, etc. This is passive.
Requirements: Starter Technique, Juice E. Family, Swordsman
Point Cost: 1

Kuru :: This is fine since it's a base custom. Just know that when blocking and whatnot you need an actual tech using your Endurance is a 100k tech slot or higher.

Technique Name: Juice E. Action! - First Style: Maximum Juice
Description: Juice attacks his opponent by unleashing a series of kicks to send the opponent flying. Raises attacks [STR] by 5 during attack. [3] uses before a [1] post cool down.
Requirements: Starter Technique, Juice E. Family
Point Cost: 1

Kuru :: Approved. You don't need an actual number for the kicks. You can just say you're unleashing a flurry of kicks at someone. So you can take the part out where it's 1 kick for every 10 speed.

Technique Name: Juice E. Action! - First Style: Whirlwind
Description: With a strong twirl accompanied with with slash of his sword(s), Juice becomes a whirlwind-like spinning force with blade(s) in hand which he would slam into target(s). Can be used at point blank range which can also send targets flying away. Raises attacks [STR] by 5 during attack. [3] uses before a [1] post cool down.
Requirements: Starter Technique, Juice E. Family, Swordsman
Point Cost: 1

Kuru :: Approved

Technique Name: Juice Blitz, Jūsuburittsu
Description: Before executing this technique, Juice would find an opening. Right when Juice finds the opening he's been waiting for, Juice would exploit it and take his blade from the scabbard to make a quick slice to the torso of the target, or could simply pull his blade out of the scabbard (not all the way) to hit the opponent's body with the bottom end of his blade. The linear motion and force applied to draw the sword from the scabbard results in slashes that are faster and stronger than ones executed with the sword already drawn. Raises [STR] by 5 during attack. [3] uses before a [1] post cool down.
Requirements: Starter Technique, Juice E. Family, Swordsman
Point Cost: 1

Kuru :: Approved

100k Experience Techniques: 0/2 slots used

PostPosted: Wed Feb 15, 2017 8:11 pm


The Booty Gang Captain


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