⌈Name⌉ Skaldevo Palatas ⌈Nickname⌉ Skal ⌈Alias⌉ The Berserker Werewof ⌈Race⌉ Etherios Halfling/True Werewolf ⌈Gender⌉ Male ⌈Age⌉ 666 ⌈Birthday⌉ November 3rd
⌈Sexual Orientation⌉ Heterosexual ⌈Relationship Status⌉ Single ⌈Personality⌉ Skal is a loner, to put it bluntly. He is rarely seen with others for an extended period of time, and distances himself from essentially everyone. He hates the idea of having to rely on others and prefers to work alone—something that slowly changes over the course of the story. If Skal makes a threat, he has every intention of carrying it out; belittling others as well as insulting their lack of strength. He has a ruthless edge in combat, displaying a natural "killer instinct", being merciless. Alongside Skal's dark and violent demeanor, he can be smug and stubborn. He treats others in a very callous manner, throwing in his opinion no matter how cold-hearted it is and not caring for whatever the response is. He is shown to be very cold and cruel; and he is also consistently serious; possessing absolutely no regard for silliness as he stands his ground against foes. Skal is seen as a wild card amongst the other Machias, being extremely difficult to properly control—something which makes him a danger to both sides. Unlike his younger brother, Skal has little patience for people who seem to be bending his will or trying to confuse him. Skal is shown to be rather cynical, never taking everything in with a bright outlook, but he does wish and desire one of his own with fervor; often showing that he has a certain degree of intelligence, as he is not easily fooled by people promoting "peace" and is more likely to think his actions through.
Skal believes greatly in his own power and often takes any opportunity to prove himself better than others, which in his mind means "stronger." He does not understand the notion of friendship—becoming increasingly incensed when witnessing people bonding. Skal is also a slippery individual. He has a more indirect attitude; he prefers to watch and listen, then act once he knows everything. He's highly intelligent and understands a great amount of scientific principles, mathematic equations, strategic plans of action, and even medical information that allows him to perform surgery. He doesn't have experience with most of this, but he genuinely understands it all. His extensive knowledge and tendency to hang back and watch gives him a mysterious air; this is compounded by his tendency to wear long coats.
As a man that's severely marred by his past, Skal has a complicated personality — one that's described as confusing and not too admirable by human standards; it's only when one learns of his qualm past life, the various injustices he's suffered during and after one of the most tragic incidents he's ever lived through, and his new motivation for living, that they gain a certain outlook of his perspectives. Even then, it's hard for them to form any standing relationship with him because of such views, which are somewhat described as "morbid" and "undauntingly obscene"; in fact, Skal once stated that it's best that he doesn't form any standing relationships with others, as it would only burden both parties in the near future, especially on his part, as he'll not only be riddled with guilt should he involve others in his problems but firmly believes that he alone should tread on the immoral path he's carved for himself, eloquently phrasing it as "long, bloody, and stacked with the mutilated corpses of both his enemies and the innocent alike".
Something that's considered to be his signature attribute, he's known to be a silent individual by nature, rarely saying anything to anyone unless spoken to in-turn; such silence dates back all the way to his childhood, when he was introverted and had shown signs of social anxiety disorder (SAD), better known as sociophobia. It's unknown what caused this but it may have to do with his upbringing, as he was scorned by those he knew, mainly by adults, for being not entirely human, thus seen as some sort of future threat to their well-being, ignoring his current age, his childish innocence, and his somewhat limited knowledge to their affairs. It grew progressively worse when he was constantly bullied for his race and monochrome hair; it was temporarily alleviated when he finally formed bonds with humans after they've witnessed his abilities, but reached its apex when their lives were taken in front of his eyes one-by-one by a group of Humans while their leader laughed at the onslaught and left him the only survivor of said tragedy to simply torture him, causing him to suffer a never-ending cycle of mental breakdowns and long-term states of depression, all of which culminated to his various attempts at suicide and his eventual occupation as a Assassin. Even when he got over his introverted nature, seeing it as a substantial weakness, and made the resolve to become stronger and get revenge on the man who caused his endless suffering, he still held firm to his silence, seeing it as his only solace and saving-grace, acting as a barrier protecting him from the various machinations of the outside world. However, due to it, he's unable to properly communicate with another individual; he causes mistakes that most people would naturally avoid, turning what would-be casual situations into very awkward ones. This only serves to further augment his desire to distance himself from others, having a slight fear of embarrassing himself and others.
It's been described by many that his silence tends to be off-putting at times, people can't tell what he's thinking; while such a thing can be seen as a virtue in combat, his targets clueless to his mode of thought, unable to process his next moves as a result, leaving them at his mercy, this makes it hard for a person to make any attempts at getting close to him, something that he doesn't want, seeing it as not only a hindrance to his future goals but the source of their inevitable pain in the near future; in fact, a few have noted that his silence acts as a form of an "emotional repellent", something he finds rather fitting, as he makes attempts at distancing himself from the rest of the crowd, his silence being key to it. At times, such silence is taken the wrong way, with some believing that he's purposefully rude, even though this isn't the case. The only way that a person is able to have is by looking into his eyes devoid of any emotion and are described to have a deep loneliness and an incredible degree of sadness and suffering locked within; this causes others to take some pity on them, only for him to tell them off as he sees it as a form of disrespect. He's known for wearing a scowl on his face, rarely ever smiling, which is mainly caused by the internal suffering he feels at unable to form proper bonds with anyone and still being shaken up by his past; this makes him appear scarier than he actually is, another thing that most say is off-putting about him.
Considered to be an extension of his somewhat "lone wolf" nature and derived from his desire to separate himself from others, Skal always has his guard up at all times, refusing to let it down for anyone and anything; while this does have its advantages, letting him sharpen all of his senses, thus becoming more aware of his surroundings, and by extension, all possible movements within a certain vicinity, letting him react in the proper manner and making it even harder for others to catch him by surprise, it can come off as somewhat rude to those who want to get to know Skal, not unlike his somewhat deadpan silence. ⌈Fears⌉ Being alone again ⌈Goals⌉ To serve Broken Crown for all eternity
⌈Likes⌉ - Being a Werewolf - Having those he can relate to - Members of Broken Crown - Eating - Roaming freely in his Other forms - Hunting worthy prey - Going on walks - Being entertained - Having a pack
⌈Dislikes⌉ - Silver - Disappointing Lady Evelyn or Lady Nebula - His Mother - Legal Mages
⌈Weapon(s)⌉ N/A ⌈Armor(s)⌉ N/A ⌈Equipment⌉ N/A ⌈Magic Aura Color⌉ Silver ⌈Fighting Styles⌉ As a fighter and experienced unarmed combatant without having to learn any authentic martial arts of traditional fighting styles, relying solely on his natural instincts and experience in the heat of battle to react accordingly to his opponent's moves. Drawing from a variety of sources in order to produce his own fighting style, Skal can customize his attacks to incorporate a number of sources spamming from simple combat moves to more "unorthodox" roots such as Lucha Libre wrestling and even breakdancing, giving birth to one of the most unusual methods of combat in Earth Land. His fighting style is characterized as being reckless and erratic, displaying absolutely no sense of defense or protection when he throws his attacks, using his naturally high level of durability to power through any type of attacks heading straight to him. This factor can be contributed to the simple fact that Skal has no desire to learn or waist his time in the pursuit of someone willing to teach him, being to hard headed to accept someone else's help, effectively choosing to become self taught. This fighting style, while awe-inspiring, is unbelievably brutal, utilizing slashing attacks and blows so powerful they look like they are intended to break the enemy's bones.
⌈Strengths⌉ - Superhuman physical condition - Master huntsman - High pain tolerance - Over 600 years of combat experience - ⌈Weaknesses⌉ - Silver - Heightened senses - Wolfsbane - Anti-Demon Magics
Luppectinem -Night of Wolves| A A spell which gives the user’s bite a special property. A bite from the user is enough to "infect" a creature, and become a werewolf. However, the transformation varies between races. Unlike popular belief, Werewolves are capable of converting more than just humans into their species. Animals are also affected by this, and are the most vulnerable. If a human is bit by a werewolf, it would take 24 hours after being bit for it to become permanent, and until the next Full Moon for their first transformation to occur. This, however, only happens without intervention of the werewolf who bit them and can only happen to humans who do not have ability to use magic, leaving mages safe from the transformation. A werewolf can force its victim to instantly transform into a full fledged werewolf, however, doing so has a massive risk of killing the victim, due to the body not yet adapting fully to the werewolf "venom". Few who can survive the forced transformation are believed to have the potential to become powerful werewolves in the future. The case is similar with animals, with the only difference being, animals became werewolves much quicker than humans, but are less likely to survive a forced transformation. The reason behind this isn't entirely clear, but is believed to be because werewolves are said to be ancestors of actual wolves, animals themselves, thus the "venom" adapts quicker in animals, unlike humans. But that is still debatable. Animals also lack the ability to become wolf hybrids, instead only having the ability to shapeshift into the complete wolf form. Vampires cannot be converted into Werewolves, being somehow immune to the effects of their venom, most likely rejecting it. The same applies for Werewolves, as they appear to be unable to be converted into Vampires, thus Werewolf-Vampire hybrids also remain impossible. Interestingly, the scars left by the Werewolf's bite or claws remain, even after the victim becomes a full fledged Werewolf. While the actual cause or reason behind this is unclear, it serves as a way to tell apart between a Werewolf and a turned Werewolf.
-Wolven Intimidation| B An incredibly powerful ability, a spell in which Skal can instill fear into his opponents by completely and utterly overwhelming their senses and bodies by exuding his wolven power in massive volumes, slowly crushing their will to battle and crushing their confidence to dust. Normally activated by performing a physically imposing feat (such as displaying his strength or making frightening features), a powerful glare, or a roar, all of which can instill fear into any weaker being and cause them to lose consciousness depending on just how much weaker they are compared to Skal
Wolven Intimidation is often used as a means to try to scare the opponent, which can cause them to run away or literally get frozen in place by fear. In this way, intimidation can be used to end a confrontation or situation non-violently, ending a battle without having to throw a single blow. Using intimidation to scare an opponent will only work if the opponent is significantly weaker than Skal but it can also be used to startle many powerful fighters. Wolven Intimidation is less effective on those who are of equal or higher strength than Skal or have a strong enough willpower, thus this ability can also be used to scale someone's power. Though it could be argued that this power can be increased in power if Skal can strengthen his will and physical concentration, thus broadening the area of effect it has on powerful foes and the number of people it can affect in any given environment. Intimidation may not work with just a visual display as it may require more stimulation toward the target's senses in order to affect them to a much greater extent, such as emitting a violent scream to stimulate their hearing, using violence and a show of force in order intimidated them with feats of strength and power alone, or simply stare at them with the intent to kill, frightening them with thoughts of their death.
Skal can evoke and increase fear and horror in others through but simple look, causing the target’s brain to completely run amok and put them into a state of hysteria, causing them to lose focus on the task at hand. The victim’s perception may be altered, causing them to see their environment as ominous and Skal as dark and foreboding, or even make Skal seem to appear as a monster. Skal can control his killing intention and use it to intimidate others. It may be induced to all degrees of intensity, from mild to unbearable to full-on physical suffering, destroying the stability of their mind. This power is mostly used as a cosmetic ability, a way to demonstrate to others just how powerful Skal is without giving away his abilities. The scale of this power can vary from a single person to a multitude of people, the time can also vary from few minutes to hours, leaving a person unconscious for extended periods of time. -Spell Name| Rank Description -Spell Name| Rank Description -Spell Name| Rank Description -Spell Name| Rank Description
Sound Magic -Sound Adjustment| C This is a basic spell is used to manipulate the volume and tone of particular sounds for a variety of effects. By manipulating the amplitude of sound waves, the user can control the volume of certain sounds, like reducing the volume of their own breath and footsteps for stealth purposes, or raising the volume of a sound to the degree where it can burst the eardrums of their opposition. By altering the pitch of sound, the user is capable of damaging their opponent's ears undetected or creating a constant high-pitched squeal to drive a foe to madness. This technique is often employed with other techniques and spells to create more powerful spells that they can use to their advantage.
-Frequency Change| C This spell allows its users to manipulate the frequencies of sound waves to achieve a variety of effects such as vibration, enhancement, destruction and protection. This is done by using their aura to take control of the frequencies of their environment, themselves or other beings, taking them under their own control to manipulate at free will.
-Acoustic Pressure| B This spell allows its users the ability to manifest their Sound Magic in the form of visible energy by catalyzing their 'sound' with their aura, creating a visible, tangible, semi-solid version of their sound that takes form in the same shade as their aura. This sound energy is a physical semi-solid force and under the user's control can be molded in a variety of ways such as creating waves, pulses, barriers, and even complex shapes such as barriers and arms for a variety of effects. They are even capable of using this to unleash pulses of sonic pressure to propel themselves, enhancing their speed to rates up to 150mph or even using them to launch themselves into the air, occasionally creating another pulse of sonic pressure to keep themselves airborne in an effect that looks similar to flight.
-Beat| C This spell is one of the most basic offensive spells, used by the majority of sound mages. The user begins by focusing sound energy into their limbs, concentrating it before making contact with a target, releasing a pulse of sound energy that is greatly amplified as the sound of contact increases its potency. It drastically increases the force of the user's strikes, increasing their damage and generally releasing force strong enough to break bones and knock foes backward. This spell is generally used in hand-to-hand combat.
-Sound Wave| B By releasing an omnidirectional pulse of sound pressure, the user is capable of battering opponents with great kinetic force, at such power that it can knock most mages off their feet and break their ribs in the process. This at average power has a range of around ten meters.
-Bass| B The user begins by increasing the amplitude of sound waves around their body while reducing the frequency, creating sound waves with large vibrations that affect the terrain around them, tearing through the earth and creating an area of instability. Additionally, by creating sound waves on either side of their foe they are capable of crushing them between the incoming forces, shaking them within the coffin of vibrating energy.
-Resonant Shell| B The user compresses sound energy around their body, serving as a dampener to the force of any impacts, including that of piercing spells and damage, such as swords and arrows. This spell as it is cast is already quite protective in its own right, but the longer it stays active and the more damage it absorbs, the stronger it gets. This is done by absorbing the sound that is naturally created by strikes, movements, and anything in the surrounding area, absorbing it into the shell of sound energy to increase its strength; Thus, increasing the durability of the caster with each hit they take. For as long as it is active, this spell will continue to drain it's user's magical reserve.
-Echo| B The user begins by sensing the sound waves surrounding an oncoming attack before subsequently forming two sound waves that are equal to the power of the waves surrounding the offending attack in rapid succession. The first wave will nullify the momentum of the attack, while the second will send it back to where it came from. This defensive spell is a quick counterattack against spells of all range, though primarily mid to long range. While used in close combat, users are capable of using it offensively, sending the first to stop their momentum, temporarily stunning them before sending another more powerful wave to knock them backward with powerful blunt force.
-Sound Wall| A A defensive spell with many applications and usages that begins by manifesting sound energy with the Acoustic Pressure technique. From then on, the user molds the energy into the form of a barrier of variable sizes, some connected to the ground and others that are movable like a shield. Users are also capable of using one or more Sound Walls to trap foes. The strength of these barriers is equivalent to the amount of magic power the user exerts to create them, meaning the more powerful the barrier, the more aura they will have used. The user is able to emit a frequency to help repel objects and attacks. This attack usual expands with a twenty-five foot diameter of optimal effectiveness, but has a five foot buff of effectiveness dependent on the strength of the offending attack and the dissipation of the sound waves in the medium. This can go one of two ways, with a high frequency wall or a low frequency wall, and is a choice the user will decide when they facing the opponent. Typically a high frequency wall is used, around 29,000 Hz to avoid hearing damage, as it can repel most physical items include those of the liquid nature; but when facing an opponent who uses fire, they will take on a low frequency approach. Ranging from 30 to 60Hz, soundwaves have been proven to extinguish flames, as the difference between the high-pressure peak and low-pressure trough in the sound wave is large enough to douse the flame.
-Disruption| A Using the sound adjustment technique, the user exerts an inaudible low-frequency tone that targets the inner ear and vestibular system of those around them. This sound disrupts the particles of the inner ear, causing incredible vertigo, nausea, and lack of balance to anyone within a range of fifteen meters, including their allies. Even trained acrobats and those with superior senses of equilibrium than the average human find it hard to move when this spell is in effect.
-Echolocation| C The user unleashes a pulse of their aura, which intercepts and connects with the energy of the universe with a range equivalent to their level of power the user exerts when performing the spell, a variant that can range from five feet to five miles on average, before bouncing back to synthesize the effect of human sight without using their eyes, allowing them to see outside of their direct field of vision. These sounds are received and returned to the user's brain, which subsequently processes the information to create a three-dimensional map of the area in their mind, including all structures, objects, beings and etc. Since this ability is not based on sight or light, invisibility and all forms of camouflage are useless against it.
-Null| A Perhaps the most effective usage of the Frequency Change technique is the spell known as Null. With this spell, the user is capable of exerting a pulse of a counter vibrating frequency wave to cancel out another object's vibrational frequency, causing it to rupture into shards. This spell can be performed on anything, including another person's magic with the right touch. It is most easily performed on inanimate matter that lacks magic energy but also can be performed on sentient life and magic, though this requires skill and concentration. Depending on the prowess of the user, it can take long periods of time for a user to lock in on the frequency of a spell to counteract it, though once they have found the frequency it is a quick motion to nullify it. It typically takes short periods of time to lock on inanimate objects.
-Deceit Clap| B This technique is usually done to surprise an opponent by doing a loud, unsuspected clap in front of their face to cause them to lapse in focus as well as close their eyes to open themselves up for a strike. The user has managed to amplify this technique through their Sound Magic by amplifying the wavelength and altering the pitch to cause a petrifying effect. The user will read the opponents stance, facial feature, magical pressure, heart rate, breathing pattern, and muscle twitches to determine when there is a relative gap in concentration, or an opening where they let their guard down; as well as the state of mind in which the person is highly susceptible to outside stimuli such as the Deceit Clap. This sudden release of sound resonates at a frequency in the brain that is an inverse to the natural synaptic transmission frequency, cause the opponent to lose mobility for around five seconds; a time ample enough for the user to execute a hard hitting attack.
-Voice Mimicry| C Used heavily in reconnaissance and jobs, the user is able to adjust the output of their vocal chords to mimic any sound they have heard or is able to listen to for a duration of fifteen seconds. This mimicry is highly effective in infiltration and bypassing vocal scanners, as well as confusing the enemy through phone calls and misleading directions in groups. The user can use this to manipulate and scare an opponent by releasing large explosion sounds, or even throwing their voice to mislead the direction in which their attack is coming from.
-Sonic Pulse| A The user can create a counter vibrating frequency to cancel out another object's natural vibrational frequency, thereby causing it to shatter. This ability takes advantage of the ideal that everything; including objects, living creatures, immaterial creatures, space, time, matter, energy, and so on, gives off a vibrating frequency, and by emitting an opposing frequency, both the frequency and the object are destroyed. However there is a limit as to what the user is able to destroy using this counter-soundwave. A mage who is just beginning to use this magic is only able to determine the resonate frequency for static material objects after hearing their emission from hitting another object. This is extremely useful when it comes to battle during those who rely on weapons, as they are able to determine the opponent’s weapon frequency when it clashes with their own, which allows them to emit a sound wave to help destabilize the molecular structure of the blade and cause it to lose its effective shape. This can typically be done through the emission through their vocal chords. They are also able to let forth a scream to resonate against various structures such as stone walls, concrete barriers, brick buildings, and of course shatter glass.
-Sound Flight| B Through the emission of two unique sound waves to surround them, these sound waves will be at frequencies slightly above the audible range--roughly 22 kilohertz. When these sound waves are precisely aligned, it creates two sets of sound waves that perfectly interfere with each other, setting up a phenomenon known as a "standing wave". At certain points along a standing wave, known as nodes, there is no net transfer of energy. Because the acoustic pressure from the sound waves is sufficient to cancel the effect of gravity, the user is able to levitate when placed at the nodes. This requires a great deal of concentration for them to maintain levitation. They will usually emit these frequencies through ethernano emission in their feet, palms, and other various joints along their body to help maintain equilibrium in the air, as well as provide a method to advance their propulsion to that of the speed of sound.
-Noise Shield| B The most basic of their defensive spells, the user can form a multitude of sonokinetic shields of varying shape and thickness, functioning independent of one another. This barrier is made up of highly vibrational ethernano molecules, making it impossible for even mages of the highest skill to manipulate or consume. These barrier particles vibrate in such a way that, even though they can be broken with a fairly strong attack, they can withstand most weapon attacks, physical attacks, and projectile attacks from that of an average mage. The dimensions of this barrier is typically only two to three inches thick, but is fluid enough to cover a variety of objects in a 120 square feet area. They also are not bound by earthly ties, meaning that the barrier itself does not have to have an anchor and can freely float and move alongside the user should they use it as a shield. This also means that even if a mage does happen to break out of the barrier, the user can simply manipulate it to stretch back around the target, and then reinforce it so it doesn’t happen again. The benefit is that this construct can be made a multitude of ways, from the typical Sound Mage way of vibrating the ethernano through their vocal chords; or he can use ambient sound waves made from a snap of his fingers to the stomp of his foot. This helps them avoid exposing their insides to the likes of poison gas or other inhalable substances before he can erect a shield.
-Shout Fist| B-A Cupping their hands together, this attack can be performed in various levels dependent on the level of strength desired from the output as well as the standing frequency of the target. For the first stage of the fist, an output of a low frequency sound is released into a contained space to resonate. For this, the user will cup their hands together by holding the wrists together and keeping the palms open. They will then extend their fingers towards the center of their palm and begin emitting a certain frequency of ethernano from them, keeping the force contained within the space in front of them. Their fingers act like buffers for the sound to resonate back and forth, the waves altering their pitch until it reaches the correct frequency to disrupt the construct of the target in front of the user and deal substantial force. This pulse of sound feels like a freight train hitting dead on in the chest, as well as having the potential to rupture the ear drum of a target that is hit. Once the correct frequency is reached, the user will push forth a large surge of ethernano from the middle of their palms, breaking the containment they had on the mass and sending the blast of sound forward in a beam towards their target at a resounding speed. The pulse is able to be sent out in a shot of three different bursts, and dependent on the frequency, it does not take long to repeat.
⌈Etherios Form⌉ -World of Wolves| Ultimate A more advanced form of Night of Wolves, this Curse spell allows Skal to turn whoever or whatever he bites into a Werewolf which will then fall under his thrall, the target being freed from the curse should Skal allow it or if he were to die. However unlike Night of Wolves, World of Wolves is not limited to living beings, no it can also affect the inanimate. With this spell, Skal is capable of changing or converting inorganic objects into werewolves which will then aid him in any way he sees fit. The size of the werewolf dependent on the size of the object and the werewolf's durability matches its original form however.
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FAIRY TAIL ▶ Roleplay
Hirio of the Hoh
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Hirio of the Hoh
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Posted: Wed Feb 08, 2017 2:49 pm
◢M A G EXXP R O F I L E Normal people worry me!
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⌈Relationships⌉ Lügex | Father Skal does not know much of his father if not nothing at all, the only thing he does know is that his Father was the first Werewolf and had been classified as a Natural Disaster because of his strength. Rulo Palatas | Mother Skal once saw this woman as an angel, someone who could not be matched in terms of beauty and kindness. That changed however once his abilities as a Werewolf began to show; from that moment on she had treated Skal as nothing more than a weapon, putting him through horrid training and torture all so that she may murder his Father who indirectly injured her pride. It was not long before Skal killed his Mother brutally and slowly. Evelyn Dharke | Master/Guild Master/Mother Figure Most believe Vampires and Werewolves to be mortal enemies, those believers have yet to meet Skal and Evelyn. Ever since their first meeting, and a few years of Skal gradually starting to trust her, the Werewolf had become her loyal attack dog and servant, doing anything he can to please her, whether it be to go fetch something or slaughter a village. Skal has also grown to see Evelyn as a Mother figure, a much needed one at that. Nebula Seth | Superior/Older Sister Figure A woman of great Greed and riches, the relationship between Skal and Nebula is a trusted one. This is further shown as the two see one another as siblings so to speak, Skal being the younger brother of course. While he doesn't believe in worldly possessions too much, he does greatly appreciate the gifts he regularly receives form Nebula. Lily-Marie Aethelred | Fellow S-Rank Despite her deceptive nature, Skal trusts Lily as much as he trusts everyone else in Broken Crown, this is mostly due to the lot of them being outcasts of society and thus they should be there for one another. Mikhail Konstantin Nikolayv | Relationship Description
⌈Affiliation⌉ Broken Crown ⌈Occupation⌉ Dark Mage, Guard/Attack Dog ⌈Rank⌉ S-Rank ⌈Partner(s)⌉ The Werewolf Pack ⌈Guild Mark Location⌉ Left side of his neck ⌈Guild Mark Color⌉ Silver
Many centuries years ago, there was once a strong Werewolf born from a book along with his mate, their duty was to create a new breed of Monster and to ultimately kill the one known as Zeref. These two were among the first werewolves, a thing that is often seen as a rarity. The two had lived fifty years in a lost forest they had grown to call home, there they believed no one would bother them while they mated, working on creating an army of Werebeasts to slay Zeref and as their army continued to grow, they would send their children out to create even more Werewolves, unknowing that humanity had found this race's one fatal weakness. It was one day where Lügex had heard a commotion near the entrance of the forest. He would go there, wondering who or what could be causing such noise and he indeed found it, but he would not like it. A group of powerful mages had captured the large wolf, using their magics to subdue him quickly and subdue him they did, to the point he had lost consciousness. When he awoke, he was thrown into a shallow pit and standing at the top of the pit were many humans of different kinds, all yelling and placing bets on something that was cruel. Before he knew it, Lügex was faced against another beast, another Werewolf, one that had been tortured to the point of being unable to recognize the father of its species. The brainwashed Werewolf had attacked Lügex, its jaws constantly trying to snap and wrap around the Father Werewolf's throat. The Father Werewolf had felt so many emotions in that one moment, anger, sadness, despair, every negative emotion had filled him right then and there. He didn't know what to do, killing one of his own would be cruel, but what choice did he have?. Quickly he would sink his sharp canines into the other werewolf's neck and pierced its chest with his sharp claws, killing it quickly. The Father Werewolf had killed one of its children and was thrown into a cell along with the corpse of the Werewolf. Lügex was hungry and had no choice but to feed upon its dead child; he ate every bit of meat from its bones. Within a year Lügex had claimed many kills in the underground blood sport and with each kill, his hatred for Humans grew.
One day, two particular men had come to taunt the werewolf, taunting him with freedom by hanging the keys by a finger in front of the cage he was in. Tired of this torment, the beast would leap forward and bit the man's hand off who was clueless about the fact that the beast could easily squeeze his snout in between the bars. Now with the keys in hand, the beast would free himself from his prison and gleefully slaughtered every mortal in the establishment, devouring all of them. Now that he was free, he would head back home to his pack. Sadly, when he arrived the skinned corpses of his children laid before him, their bodies mercilessly and brutally battered, cut and stabbed. The Father of this pack was utterly horrified by this sight, but when he heard the familiar sounding voice of his mate, he would find her and was horrified even more. Her body horribly wounded to the point of being barely recognizable. When she saw him, he looked at her with lifeless and broken eyes and asked him: "Who are you?" It was apparent that she could not recognize her own pup due to being apart from for so long. Full of grief, Lügex would put his mate out of her misery. Now the humans had crossed the line, Lügex now had a desire to devour every single one of them
The Hound of Death
After burying his dead pack, Lügex would make his way to the closest human village, for that would be where his slaughtering would begin. When he arrived upon the village of Fayhollow, a blood lusting, toothy grin would creep up on his face as he became a large Wolf with fur of white. Screams, blood curling screams is what echoed through the night. The Blood stained Lügex's beautiful white fur, eventually making it permanently blood red as he mercilessly devoured every single inhabitant, not even infants were spared from his wrath. Many mortals begged him for mercy but he would not show it, did the slayers of his family show mercy? No and he would in turn do the same. As the dawn arose and the sunlight bathed the now blood stained village, the now giant white Wolf would let out a howl of victory. News would quickly spread about the village, many were horrified by the fact that all of the village's population was eaten, all by a single giant wolf. The people of Fiore were afraid, they were afraid they would be the wolf's next prey. Urging the King to do something about this monster, the King would place a very high bounty on the werewolf's head. If anyone were to kill the beast and bring its corpse as proof to the King, they would receive enough Jewels to last them a lifetime. Many Mercenaries and Mages would accept the challenge only to be brought to to their gruesome ends by the hands of the Werewolf. With each kill he would receive an additional five million to his bounty, with each village slaughtered he would receive an additional ten million to his bounty. With his Bounty more than anyone would think imaginable and many brave warriors refusing to accept his bounty, the King of Fiore had no choice but to send out a small army to take out the beast. With the Monster's death assured, the King and his people would greatly calm down, believing that its terror would end. However, much to their surprise and dismay, the Werewolf had slaughtered the small army, effectively labeling this monstrosity as a Natural Disaster. The people of Fiore would now know this unstoppable Monster as "The Hound of Death."
The Hound's Pup
The Wolf Monster had claimed many nicknames since his triumph over the army the people of Fiore had put their faith in and for ten more years his blood lust continue, destroying village after village. The Hound of Death found himself at the Mt. Hakobe, he had become curious about the frosted mountains and wondered what kind of delicacies it could serve him. The Hound of Death easily climbed the mountain, the weather not slowing him down at all. He soon came across a small village that had rested near the peak, while the population was small, he would not turn down this minuscule buffet. With great terror the village was attacked, nearly half of its inhabitants eaten by the Hound of Death. It was when the Hound of Death devoured the youngest child of the Village Head who was a former Wizard Saint. This once renowned wizard was about to place a powerful spell onto the giant beast, but it was all for naught as he too would be devoured and soon the rest of his villagers. He had killed so many humans without remorse and even non-humans who deserved it, all so he could not only gain experience to kill his creator Zeref but to also instill as much fear into the human populace as well. Eventually a wish Lügex had no idea he had wished for was granted; he had found the b*****d human who had killed his mate and forced him to kill one of his own. Knowing this, Lügex had tortured the human for weeks on end, showing no mercy for the damned soul whatsoever. After five weeks of this, after the man had eventually went into a vegetable-like state, Lügex had ended it and made sure every human like him knew about it. He had forced humans to spread the word that Lügex would kill all of them to avenge his kind even though the cruel man already died and Lügex knew very well that even children would die, yet he still blamed all of humankind for the actions of one.
Lügex had hunted and killed over many more humans, innocent, sinful, child, elderly, woman, man, none of it mattered so long as all of humanity got the message that they needed to fear him. It was not long after however that Lügex came across an enchanting woman, she was beautiful, smart, funny, and more alluring than anything Lügex had ever seen. The night he met her they had slept together live passionate lovers, as though they just married in fact, yet the morn that came after had put Lügex's rage to its absolute peak. There he laid on the floor, naked and his hands and ankles nailed to the floor and he could not use his powers to save himself like he did when he was a child, rather he did not want to. It was then that he remembered something from the night before. She whispered into his ear "Tomorrow morning you will not move from the floor for days on end because of me" during their love making, Lügex had simply put it off as something intimate and yet it was not. As it turned out she was not only from the village on Mt. Hokabe which he had ruthlessly destroyed, but also the daughter of the cruel man he had tortured on weeks end. While she held no love for the man, her pride was wounded as a Human so she would do the same to the Werewolf King. During their intimacy, she had casted a spell upon herself which would make her becoming pregnant a one hundred percent outcome. She had tested the theory on whether or not Werewolves could breed with human women through less than humane means and with it being a possibility, she would enact this taboo upon Lügex. Now carrying his child, the woman would leave the now paralyzed Werewolf, promising him that their child would grow to hunt all Werewolves to extinction. It would not be until three weeks later that Lügex would be able to move, his goal now to find his son and ensure the witch’s ambition does not come to fruition.
The young Etherios Halfling, named Skaldevo by his mother, had lived a fairly normal childhood in his Mother's village. He had friends, a warm home, food, heat, and a loving mother who he loved more than anything in the world. Rulo acted as the village's doctor, doing what she can to help lessen her fellow villagers' suffering whenever they were injured and sick. To many of the villagers she was seen as a saint, an angel sent down by God to keep the people happy and in good spirits, but others had doubted her kindness to be genuine, believing her motives to be sinister. Thanks to her angel-like being, Skal had greatly loved his mother, he idolized her and wished to aid his fellow man like she did one day. He however would not stand for anyone who may speak ill of his kind mother, often fighting and beating any who he caught disrespecting her. Skal had won the fights against children around his age, but he would always lose against those that were older than him, leaving his mother to heal the young boy's wounds and a serious, yet appreciate, scolding. It was one day that Skal had overheard the head village hunter speaking with his friends about how they would enjoy Rulo's body and calling her names along the lines of "whore," claiming that as a Mother she would probably give up her body if her precious son was being held hostage. Enraged at hearing what they may do in the future to his Mother, Skal had charged at the men, attempting to beat all of them within an inch of their lives and make them apologize for the words they said.
This however did not go well as the men easily knocked Skal to the ground and started beating him relentlessly, enjoying the amount of blood and bruises they were producing. Just as the final blow was about to be struck, a power within Skal had awakened and in a swift moment the largest man had been gutted by Skal’s clawed hand, then the rest had met a demise that no child should ever witness. When the blood fueled rage was over, Skal had realized what he had done and ran home to his Mother, afraid of what might happen to him. As he scrambled to reach his mother, his cheeks already stained from his tears and his hands and clothes coated in blood, he told her about what had happened, how he killed these awful men who were saying such horrid things about his mother. Something had changed however when Rulo had heard this, she did not scold him or panic, instead she had a wicked grin on her face as she had Skal take her to the bodies and take her to them he did. Laughing at the bloodshed her son caused, she would explain to the poor boy that he was the offspring of the Father of all Werewolves and that his only meaning to existence was a weapon for her to use to avenge her Pride. Without a second to allow him to react, Rulo had Skal eat the corpses of the men he killed, saying that she would have no choice but to slaughter everyone in this village if he did not follow her orders. Reluctantly he ate the corpses and while he was disgusted at how right it felt to eat a human, he finished them, not a single bit of meat was left and sadly, Skal would be forced to do and endure more terrible things.
On a daily basis the young man had to kill people she had kidnapped, fight beasts that would no doubt slaughter the child if he did not kill them first, and go through extreme torture by his Mother. For five years he had to endure these atrocities but eventually he could not take anymore and without remorse, killed his Mother brutally. After setting himself free and traveling the world for a few hundred years, Skal had soon met a Vampire who went by the name of Evelyn Dharke, who he would learn that she too was a half Etherios. Being swayed by her kind words, Skal had joined her and while it took a massive amount of time, she eventually earned the Werewolf’s trust who would now be her Attack Dog and be one of her S-Rank Mages.