Allegiance: Marine Occupation: Brawler - Gladiator Goal: Reach a Human Kill count of 1,000
Origin: West Blue
___________________________________________ Stats: (You get 25 Points to distribute at start for both stats and techniques. See "The Basics" thread for more information on stats)
Personality: He prefers to be alone, with at most one person to dicuss his multiple hatreds. Bit of a show off, ot shying away from a fight, even at his own risk. Heavy Smoker. Oh, and he is dreadfully racist to any human he crosses paths with, which sometimes extends to the Human-Like.
Biography: TBA
Motherglare
Posted: Thu Jan 19, 2017 10:01 pm
Approved Customs
Special Trait: 1/1 slots used
Technique Name: Enhanced Smell Description: Within distances, Cassius has an enhanced sense of smell for blood, able to track people short distances or keep track of those around him if they are bleeding. With this, Cassius can keep track and smell people at a base range of [15] feet, which increases by [15] for every 100,000 Experience the character has. The cap is [450] feet. Passive Requirements: Bull Shark Fishman Point Cost: N/A
Custom Haki Technique: 0/1 slots used
Technique Name: Description: Haki Type: Point Cost: 25
Starting Techniques: 3/4 slots used
Technique Name: Deep Sea Workout Description: Cassius was able to be trained in the art of combat while deep underwater. His entire muscle structure being used to throwing fast punches or kicks underwater. Due to this, he has gained an enhanced muscle usage, making it easy to lift large objects or break through thick materials, which would otherwise seem impossible, and gaining [+5] Strength while fighting on land. Passive. Requirements: Fishman Race Point Cost: 1
Technique Name: Submerged Description: The user's body is used to deep sea diving, and the pressures that push onto his body, with it. Making his body more resilient to heavy hits and attacks, which makes knocking him back, down, or over much more difficult. [+5] Endurance Passive. Requirements: Fishman Point Cost: 1
Technique Name: Weightless Air Description: Swimming for long distances underwater has trained the users movements under a weighted area. This increases his ability to run, jump, and move acrobatically while on land. Making feats like wall running for a short time, or catching himself during a fall, easier. [+5] Speed Passive. Requirements: Fishman Race Point Cost: 1
100,000 Experience Techniques: 1/2 slots used
Technique Name: Fishman Karate: Samehada Shotei Description: A Powerful Palm Thrust, meant to be used as a defensive ability instead of offensive. The Samehada Shotei can be thrust into attacks to stop, or deflect them away from the user's direction. This palm thrust will cause no damage to opponents, but can force them back given the Thrust is strong enough to overcome the opponent. The power of this skill is equal to the user's Endurance, as it is a defensive skill. Adds [10] Endurance to the block or push. Cooldown of [2] Posts. Requirements: 100,000 Experience, Fishman Karate Training Point Cost: 1
Technique Name: Description: Requirements: 100,000 Experience Point Cost: 3
200,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 200,000 Experience Point Cost: 3
400,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 400,000 Experience Point Cost: 3
600,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 600,000 Experience Point Cost: 3
Rokushiki Technique: 0/1 slots used
Technique Name: Description: Requirements: 750,000 Experience Point Cost: 8
800,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 800,000 Experience Point Cost: 3
1,000,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 1,000,000 Experience Point Cost: 4
1,200,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 1,200,000 Experience Point Cost: 4
1,400,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 1,400,000 Experience Point Cost: 4
1,600,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 1,600,000 Experience Point Cost: 4
1,800,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 1,800,000 Experience Point Cost: 4
2,000,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 2,000,000 Experience Point Cost: 5
2,200,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 2,200,000 Experience Point Cost: 5
2,400,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 2,400,000 Experience Point Cost: 5
2,600,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 2,600,000 Experience Point Cost: 5
2,800,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 2,800,000 Experience Point Cost: 5
3,000,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 3,000,000 Experience Point Cost: 6
3,200,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 3,200,000 Experience Point Cost: 6
3,400,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 3,400,000 Experience Point Cost: 6
3,600,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 3,600,000 Experience Point Cost: 6
3,800,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 3,800,000 Experience Point Cost: 6
4,000,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 4,000,000 Experience Point Cost: 7
4,200,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 4,200,000 Experience Point Cost: 7
4,400,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 4,400,000 Experience Point Cost: 7
4,600,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 4,600,000 Experience Point Cost: 7
4,800,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 4,800,000 Experience Point Cost: 7 .
5,000,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 5,000,000 Experience Point Cost: 8
5,200,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 5,200,000 Experience Point Cost: 8
5,400,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 5,400,000 Experience Point Cost: 8
5,600,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 5,600,000 Experience Point Cost: 8
5,800,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 5,800,000 Experience Point Cost: 8
6,000,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 6,000,000 Experience Point Cost: 9
6,200,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 6,200,000 Experience Point Cost: 9
6,400,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 6,400,000 Experience Point Cost: 9
6,600,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 6,600,000 Experience Point Cost: 9
6,800,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 6,800,000 Experience Point Cost: 9
7,000,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 7,000,000 Experience Point Cost: 10