This SubForum encompasses all of the Sky Platform, this includes the Unexplored Region! Capable of being accessed from anyone capable of reaching the Sky Platform, herein lies riches and dangers beyond one's wildest dreams. There are a couple rules and guidelines one must know before traversing this place: an adventurer's common sense, if you will. Below are these guidelines as well as how taking on these dangerous areas will work.

The Unexplored Region of the Sky Platform works off of a dice roll system exactly like that of The Unexplored Region SubForum. Please be aware that this isn't for roleplaying or combat purposes, simply what the party will come across. The maximum amount of time a party can explore without setting up camp or turning back for home is six hours. They may stop at any point before this, however. The longer the amount of time the party stays in the region, the greater the rewards and the dangers. Below is a chart to better describe this.


TIME
DICE
SEVERITY

1hr
1d6
very low ( lvl. 1-4 )

2hrs
1d8
low ( lvl. 4-8 )

3hrs
1d10
medium ( lvl. 8-12 )

4hrs
1d12
high ( lvl. 12-16 )

5hrs
2d8
very high ( lvl. 16-20 )

6hrs
1d20
max ( lvl. 20+ )


If a party goes exploring for an hour, they may not encounter much danger, but the goods and places they find won't be extraordinary. On the other hand, if a party goes exploring for six hours, they may encounter a very powerful enemy but may also find treasures of legends. Obviously, we don't have a leveling system in Nevermore: A Tale of Knights, but this is an approximate scale of what characters will be dealing with on what level.


Setting Up Camp
If you find you've hit your six hour mark and don't quite want to return to town, you'll be able to set up camp to rest for one hour. This will spark a moderator roll. We'll roll 1d20 to see how your camp situation fairs. Nothing may happen but you could enter into a d10-level'd encounter. Once this period is complete, you may begin rollling again. You will start the second half of your day on 1d8 rather than 1d6, resulting in two rolls of 1d20 at the end of your day's adventure. This will increase your rewards and your enemies, so be careful with how audacious you feel! Your party can explore a landscape for as many days as they please, but another dice of the same level will be added to roll. For example, on your third day of exploring in the same region, your first roll will consist of 3d6. Things will get pretty crazy this way, so please be aware of your choices.

GUIDELINES AND RULES FOR ADVENTURING

1. A party must have a minimum of two and may have a maximum of six players.
2. An Exploration Permit is required to be able to legally explore the area. The form is below, and you may post your request for a permit here.
3. Only the leader of the party may roll unless otherwise stated by your moderator.
4. Know your limits! If you had a hard time with the last encounter, then it could be time to turn back. We'll mention in the prompt for your roll how dangerous we believe an encounter may or may not be for your party.
5. Do not continue posting until a moderator informs you of the outcome of your roll. We'll have a set list for each dice-level, so we're not making this up on the fly. If you do well, you will receive well.
6. All parties must have a goal, otherwise what would be the point. Whether it be monster or treasure hunting, refining skill, adventure and mystery, or even the discovery of a new land, a party needs to have goal to be able to cohesively work together.
7. Only those with access to the Sky Platform may post here: those who can fly or have similar means to get to it or dragonkin or harpies.


PERMIT FORM

[size=11]Hello, this is a exploration permit request!
[b]Party Leader[/b]: [the one who will be rolling]
[b]Party Members[/b]: [those joining you]
[b]Goal[/b]:
Access Type: [tell us how you can get to the sky platform, even if you're already there]
[b]Landscape[/b]: Sky Platform