Special Traits: Timber Wolves have exceptional senses, from smell to hearing they tend to be 100 times better then that of a human. Their tracking ability is even more so, being able to scent a wounded animal even within a large forest setting and track it for up to two days.
Personality: Curious to a fault she doesn't know how to keep to her own business and constantly interrupts other's with whatever she wants or wishes to say. Dauntless with a deep sense for adventure she likes to carry on at her own pace and do whatever she pleases as it pleases her. Excitable and energetic she enjoys playing with anything and everything she can get her paws on, quite literally. Sometimes can be easily fooled by other's she tends to get herself in a lot of trouble, but she can be a fierce opponent when threatened. The biggest trait most people tend to notice is her loyalty to her cause, some can consider her bi-polar or with a split personality when it comes to when you flip her switch. Gaining a more mature out look on topics that she tends to protect or when threatening her friends.
Biography: Born on a phantom island ( I don't see it in the guild so I'll just make it vague ) not known to most as anything more then myth. She was raised in the Minkman tribe with a good amount of canine counterparts, she suffered a defect when she was born and actually has no tail despite having her wolf ears. She wasn't shunned or berated, but she was jealous of other minkmen with tails and worked twice as hard to be better with them, in fact she often used this defect to her advantage by pulling and yanking on their tails. Eventually she became intrigued by the lands beyond her own, fascinated with the idea of furless people and talking animals. Having met so few in her life she decided she would leave, but her parents gave her a condition, she had to be able to fend for herself which meant beating her three older brothers and two young sisters in a huge brawl. It took three years, but she finally managed and has just recently set out on her journey, starting in the East Blue.
Posted: Mon Jan 16, 2017 5:47 pm
Character Name: Ai Zhen Poster Location:Poster --- Number of Words: Experience Earned: (Total # of words / 100 x 500 [Solo] or x 1,000 [w/Company] ) Stat Points Gained: (5 stat points for every 10,000 exp) Tech Points Gained: (1 tech point for every 20,000 exp) Link to Individual Posts:225 Link to Interaction Posts:428 661 732 425 593 493 Characters Interacted with: SIX --- Race/Occupation Boosts: (note any changes in these two boosts) --- Previous Update Link:1/31 - 100,000k Exp
Spending
Character Name: Ai Zhen Poster Location:Poster --- Techniques Lost: (list and include individual point cost) Techniques Purchasing: ( list and include individual point cost) Technique Location [South Blue, North Blue Etc.]: (hyperlink to your customs in your extended profile) Cost Of Purchase: How Many Points Left: --- Previous Update Link:2/1 - 2 Points Spent
Character Name: Ai Zhen Poster Location:Poster --- Strength: +x Speed: +x Endurance: +x Accuracy: +x Intelligence: +x --- Points Spent: Points Left To Spend:
Technique Name: Description: Requirements: Point Cost: 8
Weapon Breaking Technique: 0/1 slots used
Technique Name: Description: Maximum use limit of 3. Requirements: Point Cost: 5
Special Trait: 1/1 slots used
Technique Name: Adaptability Description: Due to the Timber Wolf's high adaptability and high resistances the user is able to reduce debuffs duration by a single post. If the debuff is reapplied it shortens continuously as the user adapts to it's effects, but debuffs inflicted will always last at least 1 post total. Requirements: Timber Wolf Minkman Point Cost: N/A
Custom Haki Technique: 0/1 slots used
Technique Name: Description: Haki Type: Point Cost: 25
Starting Techniques: 2/4 slots used
Technique Name: Pack Mentality Description: The user was raised to be close knit with other people, the more people they are around and close with the stronger the feeling of needing to protect them is. While in combat with anyone the user is close to they gain +5 Strength while fighting alongside their nakama. This is considered a passive boost in combat. Requirements: Nakama Point Cost: 1
Technique Name: Wolven Strength Description: The user is able to break certain materials based on the amount of strength available to them at the time, this technique is considered passive. It goes in tiers of 50, at 0 the user can bruise someone at best. At the first 50 tier they are able to splinter wood and cause deep tissue bruises on a human being. At 100 they can break through wood without breaking a sweat and possibly dislocate a joint in a single punch. At 150 they can break bones and crack concrete/rock without causing too much damage to themselves. At 200 they can shatter rock and possibly shatter bones with weaker density such as a the middle of the femur. 250 the user can dent or rip up metal without any trouble and cause internal damage with their punches. This caps out at 300 and allows the user to break or shred through metal plates with no trouble. This only applies after defense calculations, meaning if the users strength against the opponent is still 250 then they can cause serious internal damage. This applies when using their claws as weapons as well. Requirements: At least 1 Strength Point Cost: 1
Technique Name: Description: Requirements: Point Cost: 1
Technique Name: Description: Requirements: Point Cost: 1
100,000 Experience Techniques: 2/2 slots used
Technique Name: Strong Strike Description: The user basically hits someone extremely hard with full force in a controlled punch that allows a +10 strength boost during said punch. The punch doesn't have any additional effects other then what Wolven Strength stipulates. Can be used 1 per 10 endurance the user possesses. Can be used in junction with later techniques. Requirements: 100,000 Experience, Wolven Strength Point Cost: 3
Technique Name: Stomp Description: A simple empowered kick that gives the user +10 strength while attacking. The kick doesn't have any additional effects other then what Wolven Strength stipulates. Can be used 1 time per 10 Endurance. Can be used with other attacks. Requirements: 100,000 Experience, Wolven Strength Point Cost: 3
200,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 200,000 Experience Point Cost: 3
400,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 400,000 Experience Point Cost: 3
600,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 600,000 Experience Point Cost: 3
800,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 800,000 Experience Point Cost: 3
1,000,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 1,000,000 Experience Point Cost: 4
1,200,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 1,200,000 Experience Point Cost: 4
1,400,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 1,400,000 Experience Point Cost: 4
1,600,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 1,600,000 Experience Point Cost: 4
1,800,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 1,800,000 Experience Point Cost: 4
2,000,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 2,000,000 Experience Point Cost: 5
2,200,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 2,200,000 Experience Point Cost: 5
2,400,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 2,400,000 Experience Point Cost: 5
2,600,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 2,600,000 Experience Point Cost: 5
2,800,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 2,800,000 Experience Point Cost: 5
3,000,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 3,000,000 Experience Point Cost: 6
3,200,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 3,200,000 Experience Point Cost: 6
3,400,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 3,400,000 Experience Point Cost: 6
3,600,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 3,600,000 Experience Point Cost: 6
3,800,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 3,800,000 Experience Point Cost: 6
4,000,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 4,000,000 Experience Point Cost: 7
4,200,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 4,200,000 Experience Point Cost: 7
4,400,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 4,400,000 Experience Point Cost: 7
4,600,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 4,600,000 Experience Point Cost: 7
4,800,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 4,800,000 Experience Point Cost: 7 .
5,000,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 5,000,000 Experience Point Cost: 8
5,200,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 5,200,000 Experience Point Cost: 8
5,400,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 5,400,000 Experience Point Cost: 8
5,600,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 5,600,000 Experience Point Cost: 8
5,800,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 5,800,000 Experience Point Cost: 8
6,000,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 6,000,000 Experience Point Cost: 9
6,200,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 6,200,000 Experience Point Cost: 9
6,400,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 6,400,000 Experience Point Cost: 9
6,600,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 6,600,000 Experience Point Cost: 9
6,800,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 6,800,000 Experience Point Cost: 9
7,000,000 Experience Technique: 0/1 slots used
Technique Name: Description: Requirements: 7,000,000 Experience Point Cost: 10