
Central Government
The central government of the Empire is the Imperial Council, who oversees all, with a Councilor responsible for a different task. No Councilor has position or status over another Councilor and the Council answers only to the Emperor himself. Due to the Emperor's young age, the Council is the current government, until Emperor Rudolph reaches the age of 20. Rudolph retains the power of Knighthood and Nobility. Upon reaching the age of 20, the Council will revert to an advisory role and be Rudolph's Ministers.
• Councilor of Defense: Deals with appointment of high ranking Officers, as well as approving Naval and Marine budgeting and major changes. Also deals with the exploration of space.
• Councilor of Finance: Deals with taxation of all Imperial planets, based on their economic and governmental status. Also manages the overall budget and finances of the Empire, as well as establishing trade routes.
• Councilor of Law: Deals with all legal issues in the Empire, as well as heads the Court of Humanity, the highest court in the Empire.
• Councilor of the Interior: Deals with any matters brought forth by various system governments, as well as handles the establishment of colonies funded by the Council. Deals with the Imperial Senate and manages corruption.
• Councilor of Education: Deals with the spread of information, as well as the establishment of Institutes of Higher Learning. Manages the curriculum of public schools.
• Councilor of Foreign Affairs: Handles diplomacy and First Contact situations with foreign governments.
Imperial Directives
The Solarian Government tends not to interfere with planetary governments. There are certain laws that the Senate and council do enforce however.
• Unrestricted trade: Single planets may not impose shipping fees on freighters that travel through their space. This does not apply to docking fees on a station belonging to the planet. Governments that control an entire star system may only impose fees on shipping that passes through as a layover.
• Sovereign territory: No government/group/individual may impose laws that modify the sovereign territory of any celestial object, natural or otherwise. Sovereign territory includes the area of space up to one light-second max from the object, based on size. An order from the Imperial Court is the only exception to this directive.
• Real Estate: No government/group/individual may sell a star/planet/moon/asteroid/station/ship that rightfully belongs to another, barring legitimate, justified legal proceedings. No government may sell an area of empty space under any circumstance, nor may any government/group/individual own an area of empty space.
• Slavery: No government/group/individual may buy or sell humans as property or unpaid labor. This is a Capital Crime.
• Rape: No government/group/individual can force another to perform sexual acts without consent. No Government/group/individual can legalize this act. This is a Capital Crime.
• Terrorism: No government/group/individual can participate, nor sponsor, nor condone, any acts of terrorism. This is a Capital Crime.
• Piracy: No government/group/individual may attack and steal property from any vessel traveling from one point to another. This does not apply to Privateering.
• Privateering: A planetary or system government not part of the Empire may issue a Privateer’s license to the owner and master of an armed vessel, to raid the commerce of a specific and publically declared enemy government. A blank license is considered Piracy. Attacking another vessel belonging to a group or government not listed is an act of piracy. Privateering is still Piracy when the target is a Solarian vessel.
• Free information: No government/group/individual may restrict the flow of public information to and from any location. Official declaration of war is the one exemption.
• Education: No government/group/individual may restrict an individual from any form of education, nor can a government/group/individual outlaw any form of reasonable education. A declaration of war does NOT override this directive.
• Prospector’s Rights: No government/group/individual may take a valuable resource, planet, or moon from the government/group/individual that discovered it. Artifacts of sentient life are the sole exception, should they be found.
• Ownership: No government/group/individual may settle on a planet, moon, or asteroid that belongs to another government/group/individual without written permission or a bill of sale. Ownership of an object extends to all orbiting bodies.
Legal Establishment of Colonies
Humanity expands their knowledge and their living space through the colonization of other worlds, moons, or asteroids. Each colony is considered a sovereign nation in its own right and will be treated with the same respect as an older, more established colony, no matter when it was established. There are many ways to establish a colony, with two results in status.
• Funded by the Empire: A colony funded by the Empire normally ends up starting with a very large technological base, as well as having a Naval defense picket assigned to guard the planet or system. Upon establishment of an economy, the colony is added to the Official Trade Route registry. The government is a representative republic with an Imperial Governor and follows all Imperial laws. Each world/system elects a representative to serve on the Imperial Senate, to represent that world/system. These worlds are forbidden form declaring war on another world, as well as issuing Privateer’s Licenses. The Council maintains a large handful of empty habitable worlds for this purpose, among others.
• Funded by a private source: These colonies are granted almost complete autonomy, barring the Imperial Directives, in everything they do. They are not subject to a Naval defense picket and may form their own planetary defense force, merchant marine, and their own systems of government, no matter how free or oppressive. They are not considered members of any Star Nation unless they request membership.
Organization of the Solarian Empire
The Empire is organized into three layers, with the epicenter being the Sol System. As the Empire expands, so does the area of each layer.
• The Core Systems: Extending for 50,000 square light years, the Core Systems contain the oldest inhabited worlds, including Earth herself, many of which have governments a thousand years old. 98% of these worlds have a representative republic and follow all Imperial Law. These worlds are considered the safest places to live. The Core Systems have been almost completely explored and claimed, through the Council controls a small handful of habitable worlds, for new colonies, refugees, or any other special purpose. The Core Systems are protected by 1st and 2nd Fleets of the Solarian Navy. In the Sigma Draconis system, a navigational hazard known as the Badlands resides. The Council advises all non-Naval ships to avoid the area.
• The Shell: Stretching for 10,000 LY from the edge of the Core Systems is The Shell, which contains the largest variety of human colonies. Protected by 3rd and 4th Fleets, the Shell has rather high pirate activity, though the edges are rather safer. Cardamine, an illegal narcotic, is hard to control in the Shell, due to the high amount of shipping that moves through the Shell. Only half of the colonies follow complete Imperial Law.
• The Verge: The final layer of the literal sphere of influence is the Verge, which is actually larger than the Shell, going on for 15,000 LY. ¾ of the colonies in the Verge are autonomous, so the entire area is rather chaotic. You’re more likely to find yourself in the middle of a war than be nabbed by a pirate. Few large merchant companies send freighters through the area without an escort from 5th or 6th Fleet. Though the area is larger, the Navy maintains only a single fleet presence here, due to the autonomy of the area. Most of the colonies are less than 500 years old and, due to the distance from Sol, a few have even intentionally violated Imperial Directives, though few are ever reported. The Verge has been compared to the Ancient American West, considered by many people to the frontier of the Empire.
Exploration outside Imperial Space is common, either directed by the Council, or funded by an adventurous company. The Council has stated that anyone outside Imperial space runs the risk of having no one to rescue them, as the Navy is unable to operate in unexplored space without a directive from the Councilor of Defense to explore the area. Many outlaws have taken to unexplored space to hide, but few return, as there are no markers or waypoints to guide one to the nearest habitable location.
Military Might
Established for the defense of the Empire, the two branches of the military act as both military and occasionally a police force, depending on their location. In the long history of the Solarian Empire, neither the Army, nor the Navy, has ever had to mobilize more than a token force. As such, the Imperial military has never experienced an all out war, merely peacekeeping and anti-piracy operations.