Rokushiki Technique: 0/1 slots used
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Point Cost: 8 Weapon Breaking Technique: 0/1 slots used
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Point Cost: 5 Special Trait: 0/1 slots used
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Point Cost: N/A Custom Haki Technique: 0/1 slots used
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Point Cost: 25 Starting Techniques: 5/5 slots used
Technique Name: Sweeping Claw
Description: This is a low kick that is performed using the Muay Thai style. This kicked is aimed low normally for the legs to attempt and cripple the enemy. When done Simba is able to combo another move from his Muay Thai arsenal using the enemy's crippled state to his advantage. Can be used 3 times before a 1 post cooldown. . +5 strength when used.
Requirements: Muay Thai: King of the Jungle.
Point Cost: 1
Technique Name: Muay Thai: King of the Jungle
Description: Growing up, Simba learned Muay Thai from his father until he passed away. This martial art is know as "The art of eight limbs". When using this style the user not only uses his arms and legs, but uses his elbows and knee's as well for combat. One leg is placed in front of the body with the foot of that leading leg facing straight towards the opponent and the heel of that foot is slightly raised off the ground. The other leg is placed behind with the foot of that rear leg facing at approximately 45 degrees away from the leading foot. The rest of the body is also turned at a 45 degree angle in sync with the rear foot. Because of years of hardcore training and conditioning, his muscles are as hard as rocks and his structure seems slim but bulky with muscle. This makes it feel as if he hits harder than normal as if you were getting hit by steel. +5 Strength when using this style. Passively.
Requirements: Simba
Point Cost: 1
Technique Name: Soaring Fury!
Description: Known as hanuman thayarn in Muay Thai, the practitioner will perform a flying knee attack from any given position. This is done by leaping from said position and aiming either knee forwards towards the target attempted to strike the torso or aim higher to hit the chin. This move is normally combo'ed in from another Muay Thai move to help deliver a hard core blow to the enemy. +5 Strength when used. Can be used 3 times before a 1 post cooldown.
Requirements: Muay Thai: King Of The Jungle.
Point Cost: 1
Technique Name: King Of Rumble.
Description: With his new found power. Simba is able to to cause powerful electrical currents to travel across his body at any given moment. This can be used to power his normal attacks by electrocuting his enemies or can be used defensively. +5 to moves power made with lightning. Passive.
Requirements: Goro Goro no Mi
Point Cost: 1
Technique Name: Rising Deception!
Description: A counter for close hand to hand combat. When engaged with the enemy, Simba will anticipate the next attack. If Simba is able to dodge it, he will either move inside the enemy's guard or side step the attack to relieved a powerful upper cut in the same fluid motion of the enemy's attack. This attack is hard to dodge since the purpose of this move is to use the momentum from the enemy as they are attacking and turning it back on them by delivering as they are finishing said attack. +5 Speed when used. Can be used 3 times before a one post cooldown.
Requirements: Muay Thai: King Of The Jungle.
Point Cost: 1100,000 Experience Techniques: 3/3 slots used
Technique Name: Berserker Flash!
Description: While using Muay Thai, Simba uses his Goro Goro no mi and collects a massive amount of electricity limb. Blue raging lightning will cover the entire section of said limb for the duration of this technique. Mostly used during Knee and Elbow attacks, Simba's knee attacks will now pierce through anything they hit due to the massive power and force of the kick combined with the lightning that completely breaks apart everything the knee is hitting upon impact. When used for an elbow attack, Simba can either use the piercing effect by using stabbing elbow attacks, or with swift motions of the elbows perform cutting motions. This occurs because of the high voltage of lightning sitting in the Olecranon of the elbow. Being the outer and most pointed part of the elbow. When these attacks make contact, all of the lightning used to pierce or cut will be transferred into the enemy electrocuting them. Can be used 1 time for every 10 endurance the user has. Granted +10 Strength
Requirements: 100,000 Experience || Muay Thai: King of the Jungle.
Point Cost: 3 Technique Name: Righteous Light!
Description: Focusing a large amount of lighting into one of his arms, Simba will either hold out his fist or open palm releasing a stream of lightning that upon impact will electrocute anything stuck. This makes a "danger zone" which allows the lighting to spread from the point of impact. This causes anything within the area 15 feet around where the stream connects to become electrocuted. Can be used once for every 10 endurance the user has. 1 post cool down. +10 Strength
Requirements: 100,000 Experience
Point Cost: 3 Technique Name:Lightning Frenzy
Description: Using the Goro goro no mi, Simba is able to generate a massive amount of electricity at will which allows him to shoot electricity from his body at will. Used for close combat purposes, Simba will force lightning out and around of every inch of his well being causing everything within 1-15 feet (being maximum range) around him to get electrocuted. This is mainly used defensively to either gain distance or once in range, use this to his advantage whenever he can. Can be used [1] for every [10] Endurance.
Requirements: 100,000 Experience
Point Cost: 3 200,000 Experience Technique: 0/1 slots used
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Requirements: 200,000 Experience
Point Cost: 3 400,000 Experience Technique: 0/1 slots used
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Requirements: 400,000 Experience
Point Cost: 3 600,000 Experience Technique: 0/1 slots used
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Requirements: 600,000 Experience
Point Cost: 3 800,000 Experience Technique: 0/1 slots used
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Requirements: 800,000 Experience
Point Cost: 3 1,000,000 Experience Technique: 0/1 slots used
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Requirements: 1,000,000 Experience
Point Cost: 4 1,200,000 Experience Technique: 0/1 slots used
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Requirements: 1,200,000 Experience
Point Cost: 4 1,400,000 Experience Technique: 0/1 slots used
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Requirements: 1,400,000 Experience
Point Cost: 4 1,600,000 Experience Technique: 0/1 slots used
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Requirements: 1,600,000 Experience
Point Cost: 4 1,800,000 Experience Technique: 0/1 slots used
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Requirements: 1,800,000 Experience
Point Cost: 4 2,000,000 Experience Technique: 0/1 slots used
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Requirements: 2,000,000 Experience
Point Cost: 5 2,200,000 Experience Technique: 0/1 slots used
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Requirements: 2,200,000 Experience
Point Cost: 5 2,400,000 Experience Technique: 0/1 slots used
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Requirements: 2,400,000 Experience
Point Cost: 5 2,600,000 Experience Technique: 0/1 slots used
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Requirements: 2,600,000 Experience
Point Cost: 5 2,800,000 Experience Technique: 0/1 slots used
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Requirements: 2,800,000 Experience
Point Cost: 5 3,000,000 Experience Technique: 0/1 slots used
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Requirements: 3,000,000 Experience
Point Cost: 6 3,200,000 Experience Technique: 0/1 slots used
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Requirements: 3,200,000 Experience
Point Cost: 6 3,400,000 Experience Technique: 0/1 slots used
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Requirements: 3,400,000 Experience
Point Cost: 6 3,600,000 Experience Technique: 0/1 slots used
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Requirements: 3,600,000 Experience
Point Cost: 6 3,800,000 Experience Technique: 0/1 slots used
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Requirements: 3,800,000 Experience
Point Cost: 6 4,000,000 Experience Technique: 0/1 slots used
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Requirements: 4,000,000 Experience
Point Cost: 7 4,200,000 Experience Technique: 0/1 slots used
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Requirements: 4,200,000 Experience
Point Cost: 7 4,400,000 Experience Technique: 0/1 slots used
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Requirements: 4,400,000 Experience
Point Cost: 7 4,600,000 Experience Technique: 0/1 slots used
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Requirements: 4,600,000 Experience
Point Cost: 7 4,800,000 Experience Technique: 0/1 slots used
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Requirements: 4,800,000 Experience
Point Cost: 7 .
5,000,000 Experience Technique: 0/1 slots used
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Requirements: 5,000,000 Experience
Point Cost: 8 5,200,000 Experience Technique: 0/1 slots used
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Requirements: 5,200,000 Experience
Point Cost: 8 5,400,000 Experience Technique: 0/1 slots used
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Requirements: 5,400,000 Experience
Point Cost: 8 5,600,000 Experience Technique: 0/1 slots used
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Requirements: 5,600,000 Experience
Point Cost: 8 5,800,000 Experience Technique: 0/1 slots used
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Requirements: 5,800,000 Experience
Point Cost: 8 6,000,000 Experience Technique: 0/1 slots used
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Requirements: 6,000,000 Experience
Point Cost: 9 6,200,000 Experience Technique: 0/1 slots used
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Requirements: 6,200,000 Experience
Point Cost: 9 6,400,000 Experience Technique: 0/1 slots used
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Requirements: 6,400,000 Experience
Point Cost: 9 6,600,000 Experience Technique: 0/1 slots used
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Requirements: 6,600,000 Experience
Point Cost: 9 6,800,000 Experience Technique: 0/1 slots used
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Requirements: 6,800,000 Experience
Point Cost: 9 7,000,000 Experience Technique: 0/1 slots used
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Requirements: 7,000,000 Experience
Point Cost: 10