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Hazel McAllister //Civilian// Good// A/A

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MollytheOllie
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PostPosted: Wed Dec 21, 2016 7:16 pm


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[General Information]

Name: Hazel Rosalia McAllister
Nicknames: Haze, Goldilocks, Freckles.
Titles: Mage
Age: 21
Birthday: April 15th
Star sign: Aries
Gender: Female
Race: Human, extremely distant descendent of Fae races.
Alliance: Civilian good
Personality: Hazel is a very perceptive person, and is well in tune to the moods of a room or to reading the feelings of those around her, and acts in accordance to what she feels is best for a situation. Generally, she keeps to herself aside from speaking up when she feels she has something to say, or adding the occasional sarcastic quip. She's usually pretty well behaved, but sometimes can get a bit carried away and may tend to show off a bit around people she is trying to impress. She is a prideful, and determined individual, who does not like openly stating when she has problems with something-- but will go to the people she trusts for help when she needs it. Hazel is very loyal, and compassionate to people she grows close with and often finds herself drawn towards those people.


[Personal Information]

Height: 5'8
Weight: 152LBS
Occupation: She's a singular household maid, and groundskeeper. As well as owns a small herbal remedy delivery service that she manages part-time for extra income.
Sexuality: Pansexual
Likes: Writing in her journals, (of which she has SEVERAL), animals-- particularly her cat, plants/gardening, cooking from time to time, she loves the holidays and going all out with decorations, she loves the snow and cold weather, and likes to ice skate.
Dreams: She doesn't really have any particular goals. Keep living, making money, building her business and meeting people. Some day she wants to find people who accept her for her, and so she might one day be able to say that she has a family, as her biological relatives are far from 'family'.
Dislikes: Her mother, people who are unnecessarily rude, nasty or disrespectful for no reason, people who abuse or neglect others, spicy foods, chili.
Fears: Being alone in the dark, open water or drowning, dying.
Darkest Secret: Hazel has a leather kink.
Favourite Food: Fish tacos, pancakes with chocolate chips, strawberry cheesecake, chicken and green bean stir fry(she loves green beans), any kind of soup, and oreos.
Favourite Drink: Hawaiian punch mixed with Sunny D. She calls it tropic juice. Apple juice, and strawberry kiwi sodas.
Least Favourite Food: She hates chili, and corn dogs. She also dislikes lemons, a lot, and plain foods. Foods that have one single flavor, or that are kind of bland. Like shortbread cookies, or bologna sandwiches.
Least Favourite Drink: Dark sodas, cola, pepsi, etc. They're weirdly sweet.
Loyalties: Hazel is loyal to the people who treat her right, like her boss. And to herself. It's hard for her to count on other people because of where she's from and what she can do. A lot of regular people tend to freak out on her a bit.
Intelligence Level: Hazel is relatively smart, and well educated. She went to private school for much of her life and received a pristine education, but did little with it, as she had no interest in going to a university that would just cram more of the things she already knew into her brain-- with added stress. She went to a year of community college, learned a few trade skills and applied them to her business.
Dominant Hand: Right handed.
Strengths: Hazel can make soaps, teas, basic herbal remedies, and the like from the plants she grows. She's quite creative and has something of a green thumb. She's got a knack for using her herbs and the things she grows in her cooking and making new recipes. She knows how to fence, and while she's not a world champion, she did qualify for many a junior championship when going to school, and still practices to keep her skills sharp.
Weaknesses: Hazel has a lot of self doubt, and tends to second guess her decisions. This is especially hard because she is impulsive and often acts without thinking in high profile situations, leaving her to mull over the consequences of her actions and if she really acted properly. She also has a tendency to clam up when under high amounts of stress or personal conflicts. Her pride has also gotten her into good amounts of trouble in the past. Usually with overestimating herself.

Cherished Items:
⦁ A very old journal her grandmother gave her as a birthday present when she was eight. It was her first journal and already had some of her grandmother's own writings and recipes and such in it. It was the only memento her grandmother gave Hazel before she died.
⦁ Her cat, Sonic. Yes, after the hedgehog because that was her favorite game growing up. He is all black, and her only pet. She adores him.
⦁ Her current journal, a thick, leather bound book, dyed green. It has all her thoughts, doodles, ideas, dreams and other personal writings in it, and she would be lost without it. It is evidently more precious to her than her other, many journals, as it was a gift from her former teacher.

Philosophical/social viewpoint: The universe has it's own odd way of making things happen. For better or for worse, it doesn't really care. It just is. And it does. And people have to learn to accept the change in the tide or be swept away with it. You can utilize it, but there is no such thing as having control over it. When the universe makes a move, you best be ready to move with it, or move out of the way. People are the same in a lot of ways. Sometimes you may think they have a reason for doing something-- but it's just an effect of someone else pushing them in a direction, to affect another person. And so it goes. There's no reason for it, it just is. People and things constantly and unendingly affecting each other. For better, or for worse.

Religious viewpoint: Hazel believes in the entity that governs the realm of magical existences, and the 'gods' that pay tribute to that force. She is not overly religious though, and doesn't worship or go to church. Merely pays proper respect and ritual when calling upon one deity or another for assistance in her craft.

Romantic viewpoint: She believes in romance. And wants it for herself someday. She likes to pretend that she doesn't believe in things like love, but she's a hopeless romantic at heart. She wants to love, and to be loved in return. And it's something that is important to her, but not as an immediate concern. She's young still, and doesn't mind waiting to really connect with the right person.


Biography
Hazel was born in Essex, England. A country town outside of London. Her family was rather wealthy and owned a small countryside manor where Hazel was raised. Her parents had very little involvement in her upbringing however, both owing their wealth to their own respective businesses, they were left little time to care for their daughter while managing their work. Thus Hazel's care was entrusted to her grandmother on her father's side, and then to a series of nannies after her grandmother passed away.
Hazel had always had a strange connection with the earth and with the natural essence of things. It wasn't until she was 15 years old, and had moved to the United States with her father (after her parent's divorce), she began to really leaf through her grandmother's old things that she found an old book. One supposedly of spells. Intrigued, she tried to perform one of these so called 'spells', unknown to her, was the fact that she had the capability to perform them, having come from a long line of witches, descended centuries from the first race to be bestowed with magic, the Fae. The spell worked-- somewhat, in that if backfired on her. Once introduced to the world of magic, she began to notice more and more things that she otherwise had no idea were there. She found old books in her grandmother's things, spell experiments, field journals and the like and started practicing, and developing her skills.
After a time, when she was 17, Hazel made the acquaintance of an elven mage named Kilan. Who took an interest in her and took her on as his apprentice. Teaching her magic, and helping her to develop her skills as a young mage. Briefly, they were romantically involved, Kilan was 20 at the time of their meeting. But their budding romance was short lived, as an assassin from Kilan's past tracked him down and killed him. He was dead by the time Hazel reached him for their daily practice. It took two years, but Hazel eventually tracked down Kilan's killer and killed him in turn. Despite knowing that he had been a mercenary in his past, she believed him to have turned his life around and sought revenge for the life that had been stolen. That was the only time she took another's life.
Over the years, Hazel apprenticed with different sorcerers for short amounts of time, to learn their skills or a trick here and there, to help further develop her own magic. At 21 she is a skilled mage, but is by no means a master, and using impromptu spells, or powerful incantations without the proper preparation or practice can leave her severely weakened or even harm her physically, causing seizures, nose bleeds, or violent coughing depending on the difficulty of the spell. Her strengths lie mostly in potions, illusions and 'enhancement spells', that increase the ability of one particular thing. Ie. speed, agility, strength. None however are permanent.





[Relationship information]

Friends: Hazel is friends with her cat, her boss Tony (somewhat?), and Jessica, a former neighbor who Hazel used to babysit for, and who now will sometimes manage Hazel's herbal shop when Hazel is too busy to open. She tries to be open at least once a week.

Anthony Amell | Good | Associate/Employer/Sort of Friend
Tony employed Hazel as the manor caretaker and his personal assistant in matters of the Wayne estate. She manages the house, as well as the occasional business affair of the Wayne Enterprises company while he is ‘Away attending other business’. Though Lucius handles most everything, she doesn’t mind offering a hand when it’s needed. Over the course of five years they have developed something of a symbiotic relationship and trust one another a lot.

Enemies:
Character name as URL link | Alliance | Relationship type
Relationship explanation

Family:
Elenor McAllister | Civilian | Mother
Hazel is not close with her mother, who prides her business and other affairs over her daughter-- whom she conflicts with a lot. Elenor urged Hazel to take over her business for many years and gave less concern about whether it was good for the company or even good for Hazel, but more about the attention it would get and how she, herself, would look in the eyes of her peers to have her daughter choose to ‘Follow in her lovely mother’s footsteps.’ Suffice to say, they do not get along and Hazel is not fond of her mother at all.
Gregory McAllister | Civilian | Father
While they do have trouble bonding because he is so wrapped up in his own business and travel, Greg does make time to call Hazel once in awhile and they are closer than Hazel is with her mother. She visits him from time to time also, and while they seem more like old friends, than a father and daughter, Hazel still values the relationship she DOES have with him.

Romantic Relationships:
Kilan Avery[Deceased]| Good | Teacher in magic/Lover
Hazel met Kilan at a plant shop, and they struck up a conversation about one of the items there that they had both been interested in. Kilan could sense right away Hazel’s power, and she too, got an odd vibe from him, that she later learned was their respective magical energies resonating with one another-- as what sometimes happens when two mages encounter one another. After showing him a bit of what she could do, Kilan took Hazel on as his student, and that he would help her forge her own path in the way of magic. He was murdered by a former guild member from his days as a mercenary.




[Weapon information]

Ardeo-- Radiator of Light: A simple rapier in appearance, brandished with a gold guard, it is enchanted and will burn anyone unworthy of it or one who is not its master. In the year that Hazel trained with Kilan, he gave it to her as a gift, both for reaching a year under his tutelage and also as a symbol of the relationship that had grown between them. It is also very precious to her. The blade itself is flexible, but a bit thicker than a traditional rapier and so does have a thicker edge than a normal one giving it a slashing capability aside from the classic use as just a quick stabbing weapon. The thicker blade also allows for more stability of the blade allowing it to run an enemy clean through. Though because of it's lighter frame and structure is not powerful enough to pierce armor or thick solid objects. It's special ability is 'Blinding light' a devastating spell of intense heat that those caught within the blast radius (Of only about 60 yards from the sword and wielder at the center) and all surrounding matter are turned to ash or charred remains. It is a spell that can only be used once over a period of three weeks. The sword draws energy from the world around it and stores it. But as any container, has limited storing space, and when it is emptied needs to be refilled. After such an attack the sword is severely weakened and can even be broken if not cared for properly or used immediately in battle after the spell. Hazel has only used the spell once, in practice, to test the limits of the sword and avoids using it in battle as much as possible. Using it against someone who may be able to withstand the spell's power would put her at an extreme disadvantage, and most opponents that she has faced in her 6 years as a mage are not at a significant enough threat level to even need Blinding Light to defeat.

Sigil papers/charms: These are magic circles drawn on parchment with the intent of a certain purpose, to bind a certain entity or energy in place, or to keep certain creatures/energies/entities out of a space or away from one's person. Starting commonly with a pentagram and added runes or sigils describing the intended purpose of the charm. They can be used as wards against evil, to erect shields or barriers in battle, some can also be used to summon certain elements, provided those elements are nearby to be used. For example a charm placed upon the ground with sigils written for stone, and another describing a spine or pillar, would bring forth one pillar or spike of stone from where the charm was placed. A charm to summon a stream of fire, for example, would have to be used where either fire/lava flow is close enough to the surface to reach, or chemicals that are flammable can be transmuted to increase their effectiveness or manipulate them in the direction of a specific target rather than an uncontrolled explosion. This works only if a charm for this particular kind of manipulation is placed on or inside a container of flammable chemicals, etc.


[Other item information]

Spellbook: Hazel has a single, compiled journal of all her spells and keeps it with her almost all the time. It is her grimoire and she uses it for spells she doesn't know by heart, linger spells that require long incantations or for making potions or drawing certain sigils or referencing. It is a tool that she has come to rely on greatly in both battles and in her daily life.



[Ability information]


Illusion casting, physical and mental: In casting illusions, there is always a mentally manipulative aspect to it. But physical illusion relies on enhancing the effect of something that is already there, such as turning a stray dog into a giant wolf that shoots flames from it's mouth. Mental manipulation takes what is in one's own mind and allows the person whom the spell is cast upon to conjure their own illusion. This is often the more difficult to combat of the two, as someone's own mind usually conjures what is to them, their greatest weakness. There is no greater enemy than one's own self-- and this spell preys upon that principle. Any fears, traumas or shortcomings the victim of the spell has, are targeted by the intent of the magic and are used against them. After a certain range, provided the caster is making an escape, the spell loses integrity and begins to fade. The caster of the spell cannot see the illusion that the other person conjures from their own mind to distract themselves, but for stalling an enemy, it is a very useful tactic and almost guarantees a clean escape.
Energy projectiles: Unlike the charms, these are elements conjured and transmuted for use in battle, drawn directly from the energy coursing through the caster. Magic exists in all things, in every corner of the world. It is simply one flow of energy that makes up existence. And it is never ending. Natural born mages, or magic races(fae, elves, dragons, dwarves, mythical beings, etc.) act as beacons that drawn in this energy naturally. It flows and filters in and through them. But like all energies, one has to know how to channel it properly to be used effectively. Skilled mages do not need spell books on hand or sigil papers to conjure certain energies. They can summon a spurt of flame from thin air, simply by repurposing the energy already within their control and bending it to the purpose they need. Hazel is not so skilled a mage, but small bursts of this can be accomplished with intense focus or in desperation. For example, for fire-- she can summon a ball of fire, water, or ice, to shoot out offensively, but this can only be done five times-- as using one's own physical energy to transmute magical particles into physical entities takes a lot of energy and stability. And for someone who is not well experienced this can take a serious toll on their physical health and in some cases can be life threatening.


[Weakness information]


Magical limitations: As the magic is brought through Hazel and channeled to do her bidding, this can, obviously, become very strenuous on the body. Hazel’s control or ability to draw in large amounts of magical energy and control it properly begins to ebb the longer she fights. This can be said of any mage-- and the more difficult the spells or the more power and control they require, the faster she is drained of her energy. Hazel can only fight in top for for about an hour, maybe two if she pushes it. But after that, her attacks are much weaker, and sloppier. The spells are easier to counter and her concentration is more easily broken.
Counters: When up against a rival mage, (this is especially true if Hazel has already been weakened) they can combat her spells by flinging them back at her, either with the right counter spell or an item that can deflect magic. Hazel can sometimes be described as mentally weak, and is more susceptible to spells or tricks of the mind that play upon her fears or insecurities. These can be especially crippling in battle if someone were to get under her skin enough, and with the right points or factors, it is not terribly hard to get to her.
PostPosted: Wed Dec 21, 2016 7:47 pm


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Yaroki
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PostPosted: Wed Dec 21, 2016 9:25 pm


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