Literature Taught by Ezra Aaron for Academy Juniors and Seniors. This class is an elective and does not count for the Language Arts requirement.
"My name is Ezra Aaron, local author and literary scholar. You may call me Mr. Aaron. This class is intended to be a journey further into the world of language, how literature can make us feel, and the impact it has on our culture. I hope we can explore this together in a productive manner."
Rules:
Please only post when the title states a class is open. Only Juniors and Seniors at the Academy may enter. You may enter only two Nightmares of each stage, per month! Look below to see which activity is available for your character, and pick the appropriate activity for your Nightmare's stage. Do not claim growth points for your Nightmare until the class is over and smolderingskies has quoted you stating you have passed. Should you do the assignment incorrectly they you will be quoted stating you did not pass the class. When your character turns in their homework assignment you should write a small in-character RP response of them handing the homework to Ezra. Any length will do. This is only if the assignment requires handing in!
Posted: Sun Dec 11, 2016 12:59 pm
Class Activities
Opens: Now! Closes: June 31, 2017 (Extensions may be made depending on number of submissions).
Juniors: Ezra has passed out a book titled Of Flitterats and Daydreams (Of Mice and Men) for the students to read. A classic from Above, it is a short novella which follows two unlikely friends: a tiny, intelligent Fey and a giant, dim-witted Dryad who travel the ravaged countryside in the aftermath of the 50 Year War. The Dryad doesn't know his own strength, and frequently gets himself and his friend into trouble. He hurts familiars, and at some point even hurts an Elf he meets. At the end of the story, the Fey severs their friendship and begins to travel on his own, feeling that the Dryad's lack of control was too much for him to handle. The book is great in its themes of loneliness and understanding, indicating how we need to take the time to work around our own flaws in order to achieve deep friendships.
All students will be writing a brief paper of at least 150 words discussing one of the following prompts:
If you were friends with the Dryad, would you have taken the time to understand him or also left him? Why? Do you think that shortly after the end of the 50 Year War was a wise setting choice for this book? How did it create a unique atmosphere? How could the friendship between the Fey and the Dryad be approached differently from both sides to avoid their eventual separation? Do you have a friend you have a hard time understanding? After reading this book, how would you approach your friendship differently?
Please fill out this form for class credit:
[size=14][color=#95d5e5][b]I'm Entering A Junior![/b][/color][/size] [spoiler]Ezra has passed out a book titled [i]Of Flitterats and Daydreams[/i] (Of Mice and Men) for the students to read. A classic from Above, it is a short novella which follows two unlikely friends: a tiny, intelligent Fey and a giant, dim-witted Dryad who travel the ravaged countryside in the aftermath of the 50 Year War. The Dryad doesn't know his own strength, and frequently gets himself and his friend into trouble. He hurts familiars, and at some point even hurts an Elf he meets. At the end of the story, the Fey severs their friendship and begins to travel on his own, feeling that the Dryad's lack of control was too much for him to handle. The book is great in its themes of loneliness and understanding, indicating how we need to take the time to work around our own flaws in order to achieve deep friendships.
All students will be writing a brief paper of at least 150 words discussing one of the following prompts: [list][*] If you were friends with the Dryad, would you have taken the time to understand him or also left him? Why? [*] Do you think that shortly after the end of the 50 Year War was a wise setting choice for this book? How did it create a unique atmosphere? [*] How could the friendship between the Fey and the Dryad be approached differently from both sides to avoid their eventual separation? [*] Do you have a friend you have a hard time understanding? After reading this book, how would you approach your friendship differently?[/list][/spoiler]
[b]Username:[/b] [b]Character's Name:[/b] [b]Prompt Response:[/b] At least 100 words! Please write what is on your character's paper, and RP them turning it in.
Seniors: Ezra is having the seniors do a unit on Science Fiction, but he especially wants to accentuate how different books in the same genre can be. He has passed out four science fiction books randomly throughout the class, and he expects all of them to do a short presentation for the class reviewing the book. (Please keep in mind that these are based on real books, but I've doctored and abbreviated their plots quite a bit for setting and convenience).
Roll three 100-sided dice. The first die will indicate which book your character is reading. The second die will indicate how much of the book your character read. The third die will indicate how much your character liked the book, with 100 being "favorite book ever."
Rolled 1-25: Your book is Ember's Game (Ender's Game). This is a fictional science fiction book set in the far future, when the world of Below is having an interstellar war. A wildly intelligent Chimera freshling named Ember is sent into space to be trained to be a general in the next big battle, and she plays many video games intended to prepare her for war. However, by the end of the book, Ember discovers that she may not have been playing a game the whole time, and she just won the war for Below. Rolled 26-50: Your book is The Taker (The Giver). In this futuristic dystopian book, a young Goblin named Joe lives in a neutered society where everything is regulated, and nobody has any memories of the world beforehand. He is chosen as the person who will take on the memories of the past in order to be an advisor to the government. However, he finds out that the memories are more beautiful and dangerous than he could have imagined. Urged by his mentor, he decides to leave his society, which will cause everyone to remember the memories he has taken. Rolled 51-75: Your book is Sandbank (Dune). Written in heavy prose that can sometimes be hard to understand, it follows the story of a Grimm junior named Pawl, who has moved to the Swirling Storms desert with his family. The natives there believe Pawl is a powerful magic user, and see him as a religious figure. After his father's death, Pawl discovers that he is a great diviner, and takes his place as a leader in the culture. After a long passage of political struggle, Pawl ends up becoming the emperor of the desert. Rolled 76-100: Your book is Franken-kid (Frankenstein). Lauded as one of the first science fiction books ever written, this one is a true classic. A scientist, whose last name is Franken-geist, spends time researching the creation of life after the death of his mother. He succeeds, but creates the most hideous freshling ever seen, and flees in terror when it awakes. The freshling, known as Franken-geist's Franken-kid, is gentle and intelligent, and after some time Franken-geist gets to know the kid and adopts him as part of the family.
Please fill out this form for class credit:
[size=14][color=#e595dc][b]I'm Entering A Senior![/b][/color][/size] [spoiler]Ezra is having the seniors do a unit on Science Fiction, but he especially wants to accentuate how vastly different books in the same genre can be. He has passed out four science fiction books randomly throughout the class, and he expects all of them to do a short presentation for the class reviewing the book. (Please keep in mind that these are based on real books, but I've doctored and abbreviated their plots quite a bit for setting and convenience).
Roll three 100-sided dice. The first die will indicate which book your character is reading. The second die will indicate how much of the book your character read. The third die will indicate how much your character liked the book, with 100 being "favorite book ever." [list][*][b]Rolled 1-25:[/b] Your book is [i]Ember's Game[/i] (Ender's Game). This is a fictional science fiction book set in the far future, when the world of Below is having an interstellar war. A wildly intelligent Chimera freshling named Ember is sent into space to be trained to be a general in the next big battle, and she plays many video games intended to prepare her for war. However, by the end of the book, Ember discovers that she may not have been playing a game the whole time, and she just won the war for Below. [*][b]Rolled 26-50:[/b] Your book is [i]The Taker[/i] (The Giver). In this futuristic dystopian book, a young Goblin named Joe lives in a neutered society where everything is regulated, and nobody has any memories of the world beforehand. He is chosen as the person who will take on the memories of the past in order to be an advisor to the government. However, he finds out that the memories are more beautiful and dangerous than he could have imagined. Urged by his mentor, he decides to leave his society, which will cause everyone to remember the memories he has taken. [*][b]Rolled 51-75:[/b] Your book is [i]Sandbank[/i] (Dune). Written in heavy prose that can sometimes be hard to understand, it follows the story of a Grimm junior named Pawl, who has moved to the Swirling Storms desert with his family. The natives there believe Pawl is a powerful magic user, and see him as a religious figure. After his father's death, Pawl discovers that he [i]is[/i] a great diviner, and takes his place as a leader in the culture. After a long passage of political struggle, Pawl ends up becoming the emperor of the desert. [*][b]Rolled 76-100:[/b] Your book is [i]Franken-kid[/i] (Frankenstein). Lauded as one of the first science fiction books ever written, this one is a true classic. A scientist, whose last name is Franken-geist, spends time researching the creation of life after the death of his mother. He succeeds, but creates the most hideous freshling ever seen, and flees in terror when it awakes. The freshling, known as Franken-geist's Franken-kid, is gentle and intelligent, and after some time Franken-geist gets to know the kid and adopts him as part of the family.[/list][/spoiler]
[b]Username:[/b] [b]Character's Name:[/b] [b]RP Response:[/b] Please write at least 150 words, describing your character's feelings about the book and their presentation to the class.
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Posted: Wed Jun 14, 2017 5:08 pm
Woo! This class is now open for submissions! (only took me 6 whole months)
Posted: Wed Jun 14, 2017 7:17 pm
I'm Entering A Junior!
Ezra has passed out a book titled Of Flitterats and Daydreams (Of Mice and Men) for the students to read. A classic from Above, it is a short novella which follows two unlikely friends: a tiny, intelligent Fey and a giant, dim-witted Dryad who travel the ravaged countryside in the aftermath of the 50 Year War. The Dryad doesn't know his own strength, and frequently gets himself and his friend into trouble. He hurts familiars, and at some point even hurts an Elf he meets. At the end of the story, the Fey severs their friendship and begins to travel on his own, feeling that the Dryad's lack of control was too much for him to handle. The book is great in its themes of loneliness and understanding, indicating how we need to take the time to work around our own flaws in order to achieve deep friendships.
All students will be writing a brief paper of at least 150 words discussing one of the following prompts:
If you were friends with the Dryad, would you have taken the time to understand him or also left him? Why? Do you think that shortly after the end of the 50 Year War was a wise setting choice for this book? How did it create a unique atmosphere? How could the friendship between the Fey and the Dryad be approached differently from both sides to avoid their eventual separation? Do you have a friend you have a hard time understanding? After reading this book, how would you approach your friendship differently?
Username: smolderingskies Character's Name: Ruby Boxer Prompt Response: Ruby sighed. Reading was not her strong suit, but she'd taken this class because it was new, and she hoped she'd like it more than her language arts class. No dice. Not only did she have to read like a million books, but she had to write papers, too? Awful. But homework had to be done if she wanted to ever be a senior at the Academy, and it was too late to switch classes, so pen was put to paper.
If I were friends with the Dryad, I would probably have left him. Sometimes people are just too dangerous to keep around, no matter how hard they try. The Dryad wasn't intentionally hurting the familiars and people he hurt. It was just in his nature. So he wasn't evil, just a liability. I think the Fey had the right idea, because sooner or later the Dryad was going to hurt him. You've got to be careful with yourself, and with the people around him. Could the Fey have tried a little harder to make sure his friend learned what his problem was? Sure. But he was ultimately looking out for himself.
Ruby sighed, examining what she had written. Maybe it was too emotionally-charged of a response, but at least she wrote it. She turned it in as she left class, grimacing at the professor.
Ezra is having the seniors do a unit on Science Fiction, but he especially wants to accentuate how vastly different books in the same genre can be. He has passed out four science fiction books randomly throughout the class, and he expects all of them to do a short presentation for the class reviewing the book. (Please keep in mind that these are based on real books, but I've doctored and abbreviated their plots quite a bit for setting and convenience).
Roll three 100-sided dice. The first die will indicate which book your character is reading. The second die will indicate how much of the book your character read. The third die will indicate how much your character liked the book, with 100 being "favorite book ever."
Rolled 1-25: Your book is Ember's Game (Ender's Game). This is a fictional science fiction book set in the far future, when the world of Below is having an interstellar war. A wildly intelligent Chimera freshling named Ember is sent into space to be trained to be a general in the next big battle, and she plays many video games intended to prepare her for war. However, by the end of the book, Ember discovers that she may not have been playing a game the whole time, and she just won the war for Below. Rolled 26-50: Your book is The Taker (The Giver). In this futuristic dystopian book, a young Goblin named Joe lives in a neutered society where everything is regulated, and nobody has any memories of the world beforehand. He is chosen as the person who will take on the memories of the past in order to be an advisor to the government. However, he finds out that the memories are more beautiful and dangerous than he could have imagined. Urged by his mentor, he decides to leave his society, which will cause everyone to remember the memories he has taken. Rolled 51-75: Your book is Sandbank (Dune). Written in heavy prose that can sometimes be hard to understand, it follows the story of a Grimm junior named Pawl, who has moved to the Swirling Storms desert with his family. The natives there believe Pawl is a powerful magic user, and see him as a religious figure. After his father's death, Pawl discovers that he is a great diviner, and takes his place as a leader in the culture. After a long passage of political struggle, Pawl ends up becoming the emperor of the desert. Rolled 76-100: Your book is Franken-kid (Frankenstein). Lauded as one of the first science fiction books ever written, this one is a true classic. A scientist, whose last name is Franken-geist, spends time researching the creation of life after the death of his mother. He succeeds, but creates the most hideous freshling ever seen, and flees in terror when it awakes. The freshling, known as Franken-geist's Franken-kid, is gentle and intelligent, and after some time Franken-geist gets to know the kid and adopts him as part of the family.
Username: Midnightglow18 Character's Name: Caron RP Response: Caron hadn't enjoyed Ember's game very much he had been hoping to get the Giver or Franken Kid instead since they felt more like history books to him. He really didn't want to read a book set in a future setting. He got about half way through the book, before he ran out of time and had to present his assignment. "Well Ember was doing a training game, and well it was a good book..." Caron felt his cheeks heat since he really wasn't ready for this book report, but he hoped the teacher at least let him get by with a D on this book report. Caron tried to think of something else to say about the book, from what he remembered reading. "The character Ember was an interesting creation, though I would have preferred the book be set in the past rather than the future, that's just because I like history."
Posted: Mon Jul 31, 2017 10:00 am
I'm Entering A Junior!
Ezra has passed out a book titled Of Flitterats and Daydreams (Of Mice and Men) for the students to read. A classic from Above, it is a short novella which follows two unlikely friends: a tiny, intelligent Fey and a giant, dim-witted Dryad who travel the ravaged countryside in the aftermath of the 50 Year War. The Dryad doesn't know his own strength, and frequently gets himself and his friend into trouble. He hurts familiars, and at some point even hurts an Elf he meets. At the end of the story, the Fey severs their friendship and begins to travel on his own, feeling that the Dryad's lack of control was too much for him to handle. The book is great in its themes of loneliness and understanding, indicating how we need to take the time to work around our own flaws in order to achieve deep friendships.
All students will be writing a brief paper of at least 150 words discussing one of the following prompts:
If you were friends with the Dryad, would you have taken the time to understand him or also left him? Why? Do you think that shortly after the end of the 50 Year War was a wise setting choice for this book? How did it create a unique atmosphere? How could the friendship between the Fey and the Dryad be approached differently from both sides to avoid their eventual separation? Do you have a friend you have a hard time understanding? After reading this book, how would you approach your friendship differently?
Username: Midnightglow18 Character's Name: Tolaram Prompt Response: Tolaram read of Flitterats and daydreams, he thought it over and then wrote "I think the fey was too hasty leaving the dryad on their own, with such a lack of control someone needed to be there to help the dryad, to protect the dryad as much as to protect others from the dryad since they didn't understand their own strength. Throwing their hands up because it was too hard wasn't kind or being a true friend, they must have been a fair weather friend if they abandoned the dryad to fend for themselves, I feel it's similar to franken kid where the scientist flees from their own creation leaving them to fend for themselves with no understanding of the rules of the world. Did the dryad understand the rules of society? I don't think so, I think they needed a friend to help them learn to be patient and gentle." Tolaram said softly.
Ezra is having the seniors do a unit on Science Fiction, but he especially wants to accentuate how vastly different books in the same genre can be. He has passed out four science fiction books randomly throughout the class, and he expects all of them to do a short presentation for the class reviewing the book. (Please keep in mind that these are based on real books, but I've doctored and abbreviated their plots quite a bit for setting and convenience).
Roll three 100-sided dice. The first die will indicate which book your character is reading. The second die will indicate how much of the book your character read. The third die will indicate how much your character liked the book, with 100 being "favorite book ever."
Rolled 1-25: Your book is Ember's Game (Ender's Game). This is a fictional science fiction book set in the far future, when the world of Below is having an interstellar war. A wildly intelligent Chimera freshling named Ember is sent into space to be trained to be a general in the next big battle, and she plays many video games intended to prepare her for war. However, by the end of the book, Ember discovers that she may not have been playing a game the whole time, and she just won the war for Below. Rolled 26-50: Your book is The Taker (The Giver). In this futuristic dystopian book, a young Goblin named Joe lives in a neutered society where everything is regulated, and nobody has any memories of the world beforehand. He is chosen as the person who will take on the memories of the past in order to be an advisor to the government. However, he finds out that the memories are more beautiful and dangerous than he could have imagined. Urged by his mentor, he decides to leave his society, which will cause everyone to remember the memories he has taken. Rolled 51-75: Your book is Sandbank (Dune). Written in heavy prose that can sometimes be hard to understand, it follows the story of a Grimm junior named Pawl, who has moved to the Swirling Storms desert with his family. The natives there believe Pawl is a powerful magic user, and see him as a religious figure. After his father's death, Pawl discovers that he is a great diviner, and takes his place as a leader in the culture. After a long passage of political struggle, Pawl ends up becoming the emperor of the desert. Rolled 76-100: Your book is Franken-kid (Frankenstein). Lauded as one of the first science fiction books ever written, this one is a true classic. A scientist, whose last name is Franken-geist, spends time researching the creation of life after the death of his mother. He succeeds, but creates the most hideous freshling ever seen, and flees in terror when it awakes. The freshling, known as Franken-geist's Franken-kid, is gentle and intelligent, and after some time Franken-geist gets to know the kid and adopts him as part of the family.
Username: Midnightglow18 Character's Name: Jonah RP Response: Jonah sighed as he read about half of the giver before he got annoyed with the book. His project was a little bit blah and he would likely get a D or C at best. Jonah didn't like the idea of a race being treated so terribly, though he had heard rumors that the elves had treated goblins very much like this book described. Jonah finished his project and presented it to the class. His project showed his lack of enjoying the book. So Jonah could only hope the teacher would still pass him, he really wished he could have read franken kid instead it looked like it was a very good book. Sadly he had gotten stuck with the taker instead. Jonah sighed and packed up his things and headed out of the class room he didn't want to talk to the teacher about his lame project. So he left as fast as he could.
Ezra is having the seniors do a unit on Science Fiction, but he especially wants to accentuate how vastly different books in the same genre can be. He has passed out four science fiction books randomly throughout the class, and he expects all of them to do a short presentation for the class reviewing the book. (Please keep in mind that these are based on real books, but I've doctored and abbreviated their plots quite a bit for setting and convenience).
Roll three 100-sided dice. The first die will indicate which book your character is reading. The second die will indicate how much of the book your character read. The third die will indicate how much your character liked the book, with 100 being "favorite book ever."
Rolled 1-25: Your book is Ember's Game (Ender's Game). This is a fictional science fiction book set in the far future, when the world of Below is having an interstellar war. A wildly intelligent Chimera freshling named Ember is sent into space to be trained to be a general in the next big battle, and she plays many video games intended to prepare her for war. However, by the end of the book, Ember discovers that she may not have been playing a game the whole time, and she just won the war for Below. Rolled 26-50: Your book is The Taker (The Giver). In this futuristic dystopian book, a young Goblin named Joe lives in a neutered society where everything is regulated, and nobody has any memories of the world beforehand. He is chosen as the person who will take on the memories of the past in order to be an advisor to the government. However, he finds out that the memories are more beautiful and dangerous than he could have imagined. Urged by his mentor, he decides to leave his society, which will cause everyone to remember the memories he has taken. Rolled 51-75: Your book is Sandbank (Dune). Written in heavy prose that can sometimes be hard to understand, it follows the story of a Grimm junior named Pawl, who has moved to the Swirling Storms desert with his family. The natives there believe Pawl is a powerful magic user, and see him as a religious figure. After his father's death, Pawl discovers that he is a great diviner, and takes his place as a leader in the culture. After a long passage of political struggle, Pawl ends up becoming the emperor of the desert. Rolled 76-100: Your book is Franken-kid (Frankenstein). Lauded as one of the first science fiction books ever written, this one is a true classic. A scientist, whose last name is Franken-geist, spends time researching the creation of life after the death of his mother. He succeeds, but creates the most hideous freshling ever seen, and flees in terror when it awakes. The freshling, known as Franken-geist's Franken-kid, is gentle and intelligent, and after some time Franken-geist gets to know the kid and adopts him as part of the family.
Username: Midnightglow18 Character's Name: Aiday RP Response: Aiday frowned she got Ember's Game she didn't like war at all, so she ended up not liking the book, she only read a little less than half the book. Aiday didn't like doing a project poorly, so she did the best she could and maybe she would try again later to reread the book to better understand it. She sighed and got up in front of the class, she was strangely please to see there were others who did poorly on their book reports as well, so Aiday wasn't alone looking foolish in front of the class babbling about something they actually didn't know much about. Once she was done she apologized to the teacher for being ill prepared for the assignment and suggesting next time allowing the students to chose a book from a book list, so they might enjoy the books they picked more than the ones chosen for them.
Ezra has passed out a book titled Of Flitterats and Daydreams (Of Mice and Men) for the students to read. A classic from Above, it is a short novella which follows two unlikely friends: a tiny, intelligent Fey and a giant, dim-witted Dryad who travel the ravaged countryside in the aftermath of the 50 Year War. The Dryad doesn't know his own strength, and frequently gets himself and his friend into trouble. He hurts familiars, and at some point even hurts an Elf he meets. At the end of the story, the Fey severs their friendship and begins to travel on his own, feeling that the Dryad's lack of control was too much for him to handle. The book is great in its themes of loneliness and understanding, indicating how we need to take the time to work around our own flaws in order to achieve deep friendships.
All students will be writing a brief paper of at least 150 words discussing one of the following prompts:
If you were friends with the Dryad, would you have taken the time to understand him or also left him? Why? Do you think that shortly after the end of the 50 Year War was a wise setting choice for this book? How did it create a unique atmosphere? How could the friendship between the Fey and the Dryad be approached differently from both sides to avoid their eventual separation? Do you have a friend you have a hard time understanding? After reading this book, how would you approach your friendship differently?
Username: Orangeish Sherbert Character's Name:Cider Prompt Response:Literature class! Something that Cider had been looking forward to…the study of books and everything that she liked best! Her first assignment was an interesting one, and with the essay choices, Cider decided to pick the first one…it seemed the most fitting.
Of Flitterrats and Daydreams An Essay on Friendship By Cider
If I had been the Fey who was friends with the Dryad in this novella, I don’t think I would have made the decision to leave him. He was a character who had a very rough story of his own, and his only friend in the entire war ravaged world…abandoned him. And I personally think that was the worst thing that the Fey could have done! If it had been me, I would have talked to my friend, made sure that he understood that I would be there, no matter what. Perhaps with the stability of having me there, the Dryad would have been able to realize the mistakes he was making, and we could have found a way to fix them, together.
It’s never a good idea to leave a friend behind…you never know what they’re going though, and if you leave them, they might not have anything left.
Ezra is having the seniors do a unit on Science Fiction, but he especially wants to accentuate how vastly different books in the same genre can be. He has passed out four science fiction books randomly throughout the class, and he expects all of them to do a short presentation for the class reviewing the book. (Please keep in mind that these are based on real books, but I've doctored and abbreviated their plots quite a bit for setting and convenience).
Roll three 100-sided dice. The first die will indicate which book your character is reading. The second die will indicate how much of the book your character read. The third die will indicate how much your character liked the book, with 100 being "favorite book ever."
Rolled 1-25: Your book is Ember's Game (Ender's Game). This is a fictional science fiction book set in the far future, when the world of Below is having an interstellar war. A wildly intelligent Chimera freshling named Ember is sent into space to be trained to be a general in the next big battle, and she plays many video games intended to prepare her for war. However, by the end of the book, Ember discovers that she may not have been playing a game the whole time, and she just won the war for Below. Rolled 26-50: Your book is The Taker (The Giver). In this futuristic dystopian book, a young Goblin named Joe lives in a neutered society where everything is regulated, and nobody has any memories of the world beforehand. He is chosen as the person who will take on the memories of the past in order to be an advisor to the government. However, he finds out that the memories are more beautiful and dangerous than he could have imagined. Urged by his mentor, he decides to leave his society, which will cause everyone to remember the memories he has taken. Rolled 51-75: Your book is Sandbank (Dune). Written in heavy prose that can sometimes be hard to understand, it follows the story of a Grimm junior named Pawl, who has moved to the Swirling Storms desert with his family. The natives there believe Pawl is a powerful magic user, and see him as a religious figure. After his father's death, Pawl discovers that he is a great diviner, and takes his place as a leader in the culture. After a long passage of political struggle, Pawl ends up becoming the emperor of the desert. Rolled 76-100: Your book is Franken-kid (Frankenstein). Lauded as one of the first science fiction books ever written, this one is a true classic. A scientist, whose last name is Franken-geist, spends time researching the creation of life after the death of his mother. He succeeds, but creates the most hideous freshling ever seen, and flees in terror when it awakes. The freshling, known as Franken-geist's Franken-kid, is gentle and intelligent, and after some time Franken-geist gets to know the kid and adopts him as part of the family.
Username: nasaiki Character's Name: Ren RP Response: Ren sighed as he was given his book to read. Since it was his senior year it just seemed like homework upon homework was piled on top of each other and you had to do well if you wanted to get into the university of your choice. Then again literature was an elective and Ren did like reading. He even got Sandbank. He remembered liking the crystal vision show that had come out when he was young. So it had been on his reading list but unfortunately electives always came after the main core classes and Ren was only able to finish 41 percent of the book. It had been some what dry and a hard read and he just wasn't clicking with the material. Even if he knew what was supposed to happen vaguely due to the show. He sighed as he presented to the class. It was hard because he kept remembering the show rather than the book but he tried his best given what he had learned and read. He didn't want his disappointment to color the book for other people and so he tried to act well neutral about the whole thing g. Maybe, maybe he would give the book another go. Sometimes the first time you had to read something, due to stress how you feel at that time and other reasons made a book clash with yourself.
Ezra is having the seniors do a unit on Science Fiction, but he especially wants to accentuate how vastly different books in the same genre can be. He has passed out four science fiction books randomly throughout the class, and he expects all of them to do a short presentation for the class reviewing the book. (Please keep in mind that these are based on real books, but I've doctored and abbreviated their plots quite a bit for setting and convenience).
Roll three 100-sided dice. The first die will indicate which book your character is reading. The second die will indicate how much of the book your character read. The third die will indicate how much your character liked the book, with 100 being "favorite book ever."
Rolled 1-25: Your book is Ember's Game (Ender's Game). This is a fictional science fiction book set in the far future, when the world of Below is having an interstellar war. A wildly intelligent Chimera freshling named Ember is sent into space to be trained to be a general in the next big battle, and she plays many video games intended to prepare her for war. However, by the end of the book, Ember discovers that she may not have been playing a game the whole time, and she just won the war for Below. Rolled 26-50: Your book is The Taker (The Giver). In this futuristic dystopian book, a young Goblin named Joe lives in a neutered society where everything is regulated, and nobody has any memories of the world beforehand. He is chosen as the person who will take on the memories of the past in order to be an advisor to the government. However, he finds out that the memories are more beautiful and dangerous than he could have imagined. Urged by his mentor, he decides to leave his society, which will cause everyone to remember the memories he has taken. Rolled 51-75: Your book is Sandbank (Dune). Written in heavy prose that can sometimes be hard to understand, it follows the story of a Grimm junior named Pawl, who has moved to the Swirling Storms desert with his family. The natives there believe Pawl is a powerful magic user, and see him as a religious figure. After his father's death, Pawl discovers that he is a great diviner, and takes his place as a leader in the culture. After a long passage of political struggle, Pawl ends up becoming the emperor of the desert. Rolled 76-100: Your book is Franken-kid (Frankenstein). Lauded as one of the first science fiction books ever written, this one is a true classic. A scientist, whose last name is Franken-geist, spends time researching the creation of life after the death of his mother. He succeeds, but creates the most hideous freshling ever seen, and flees in terror when it awakes. The freshling, known as Franken-geist's Franken-kid, is gentle and intelligent, and after some time Franken-geist gets to know the kid and adopts him as part of the family.
Username: l Duckeh l Character's Name: Desdemona RP Response: Desdemona was a huge fan of science fiction, although she was more often found watching it as opposed to reading it. She had received 'the Taker'. She'd hoped for something a little more lasers and robots, but the book she'd been given seemed to involve more 'grit' and morals. She'd actually, shamefully, only managed to get through half of the book before she had to present it. Usually an incredibly studious student, it embarrassed her that she hadn't finished it, but the book just hadn't held her interest.
Of course, one of Desdemona's deepest fears was public speaking, so she chose to instead develop a detailed poster that portrayed scenes and themes from the book. She may have obtained some of her content online, but she hoped she'd read enough reviews to present on it adequately. She tended to rely on the poster throughout her presentation, hoping it would 'speak for itself'. Feeling it would earn her better marks, Desdemona finished the presentation on a positive note, falsely saying she had enjoyed the deep-thinking themes and ideas presented. Someone would probably like it more than her, right?
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One Little Jay rolled 1 100-sided dice:
65Total: 65 (1-100)