Mysterious Wreckage
Prompt 2
Prompt 2
Solo or RP Format
Counts as 5 RP growth Points
Solo word minimum is 750, RP post minimum is 7
Rumors are spreading of a traveler who has entered the area. Apparently, this traveler has a strange item they claim comes from a different time. It's hard to believe what people are saying, and the only way to really know what is going on is if you see it with your own eyes. So, you make it a point to travel to where the traveler was last sighted, and as you approach you notice a crowd. The traveler is holding up an object, high above their head, and shouting across the crowd. Some approach to get a closer look, some appear fearful, but everyone can agree...this is something no one has ever seen before.
What exactly is the traveler showing off? Roll 1d6 to determine what strange item has been found using the guide below:
Rolled 1-2
The traveler pulls out a strange piece of metal, warped a bit on the edges and covered with an unknown language. It looked similar to what you've read, and you think you can make out words, but overall it doesn't make much sense.

Rolled 3-4
The traveler pulls out a strange piece of metal, wound around and almost bouncy in nature. It seems a bit sharp on the edges, but in general it looks like it could possibly be some sort of jewelry piece, if it was smaller.

Rolled 5-6
The traveler pulls two strange pieces of metal, which don't seem to go together outside of their color. One is covered in a language that sort of looks familiar, but isn't fully legible. The other is a winding spiral, which is too big to wrap comfortably around a wrist.

Make sure to respond with your reaction to these items. What do you think they could be?
Counts as 5 RP growth Points
Solo word minimum is 750, RP post minimum is 7
Rumors are spreading of a traveler who has entered the area. Apparently, this traveler has a strange item they claim comes from a different time. It's hard to believe what people are saying, and the only way to really know what is going on is if you see it with your own eyes. So, you make it a point to travel to where the traveler was last sighted, and as you approach you notice a crowd. The traveler is holding up an object, high above their head, and shouting across the crowd. Some approach to get a closer look, some appear fearful, but everyone can agree...this is something no one has ever seen before.
What exactly is the traveler showing off? Roll 1d6 to determine what strange item has been found using the guide below:
Rolled 1-2
The traveler pulls out a strange piece of metal, warped a bit on the edges and covered with an unknown language. It looked similar to what you've read, and you think you can make out words, but overall it doesn't make much sense.

Rolled 3-4
The traveler pulls out a strange piece of metal, wound around and almost bouncy in nature. It seems a bit sharp on the edges, but in general it looks like it could possibly be some sort of jewelry piece, if it was smaller.

Rolled 5-6
The traveler pulls two strange pieces of metal, which don't seem to go together outside of their color. One is covered in a language that sort of looks familiar, but isn't fully legible. The other is a winding spiral, which is too big to wrap comfortably around a wrist.

Make sure to respond with your reaction to these items. What do you think they could be?
Aldren wasn't an impatient man. It seemed like he had nothing but time to give, so why hurry? Particularly when just a little added effort, a little extra dedication could make things turn out so much better and run so much smoother. He inhaled a slow, deep breath and held it as he gathered the winding, wispy, uncooperative tendrils of his magic to the palms of his hands. Or rather, he tried.
As ever, forming anything other than a lumpy orb of ice was beyond impossible. On most days, he could be pleased with that much, as it did seem like something he'd have an affinity toward. But they lived in the frozen Zena mountains, and ice was everywhere. He didn't need to waste his limited mental energy trying to create ice when he could just bend over and scoop a handful of it from the ground. He wanted to summon fire or control the wind or create electric currents or do anything other than what the world was currently doing for him. His gloved fingers clenched into fists.
"You're not very good."
The young Iceling's breath petered out of him in a huff, and he glanced over his shoulder to see his uncle Bastion stepping breezily through the snow toward him. Tension rippled through Aldren's frame even as he shot the man a half-hearted grin. It was the first they'd seen each other, since his discussion with Seph, and he'd dreaded it ever since.
"I'd like to see you try it," he retorted with a shrug, stuffing down his anxiety in an attempt to remain friendly. Bastion was family, after all. "It's not as easy at it looks. ...Though I admit to having hoped for a little more noticeable progress by this point." Because he was trying, and trying hard. Still, he oughtn't complain. It wasn't as if he needed the skill for survival, and it was the path he'd chosen because he wanted the whimisicalness of it. To feel like he could do anything.
But doing 'anything' took practice. Nothing bad had happened yet.
Bastion rolled his shoulders and scritched at his thinning hair. "That's not for me, and you know it. Not much for anyone around these parts, I'm sure. No one around who can help you along..."
It was a fact Aldren knew well, and he nodded mutely in response.
"Why don't we walk a bit?" This was about what Aldren feared. He couldn't say no, as he didn't have any legitimate reason to do so, but neither did he want to listen to his uncle tell him that his place was elsewhere, now. He could discover himself out in the world and return a stronger, better, more capable person. Aldren thought he was plenty capable already. But he couldn't say as much. The young Ice boy sighed, nodded, and allowed himself to be led toward the snow-covered road.
There was nothing to say that hadn't already been said countless times, and as his uncle said them, it sounded as broken as Aldren expected. "Don't be frightened. Enjoy your youth. Explore all the world has to offer. Become strong and knowledgeable and enjoy the freedom this will give you."
Yes, of course, freedom.
"I saw that girl that came with us to Oba lingering around your house." Aldren's face lit up in a bright shade of shocked indigo as his golden gaze swiveled with whiplash-inducing speed to stare at the older man. "Is she staying with you? I thought you said she would likely move on when we returned, but it was nice to see her around. I didn't want to intrude while you two were talking, mind you."
"Errrr," Aldren blinked in confusion, and rather than answer, he switched his attention ahead, supposedly just to gather his thoughts. It wasn't like he hadn't seen this path and everything on it before. Except waddling through the snow up ahead was a hunched, stout woman. Bastion's gaze must have found her in the same instant as Aldren's had, because his uncle picked up his pace as he headed toward her.
"Ma'am?" He asked as he neared, with Aldren hardly more than a pace behind. "You lost? We don't often get travelers from this far out of town, and if you need some help..."
But no, she wasn't after help, only a listening ear to spread her tale to. In her younger years, she'd been an adventurer, and understood survival well. She wanted to tell her stories and spread her wisdom. And her story today involved a metal scrap that wasn't really very large or even especially interesting to look at, but it came from a faraway land and was more special than any other metal Tendaji had to offer.
Aldren hadn't been many places or seen many things, so he couldn't vouch for the specialness of her artifacts, but he didn't mind indulging an old woman in her story-telling needs.
They escorted her back to town, and on the way home, Bastion recounted tales of all the interesting things he'd found when he traveled from these lands, and how he expected Aldren could do the same.