xxPLACE OF BIRTH:Black City, Unova xxCURRENT RESIDENCE:- - -
xxPERSONALITY: Noel is a rather positive and chipper individual, with a carefree attitude that to some, might look like naivety. He is friendly and optimistic, though this is primarily due to his current excitement. He tries to always have a smile on his face and take a healthy interest in everything around him.
Despite his cheerful attitude though, Noel is a cautious individual. Years of exposure without the ability to properly contain his psychic abilities has ultimately left him with a more gloomy view of people in general, even if he tries not to show it. He tries to make the best of everything in general.
xxSKILLS: • Fixing stuff. • Drawing. • Learning quickly. • Psychic powers that he can barely use so why even list as a skill.
xxBACKGROUND: Noel’s childhood was terribly uneventful; mostly because he spent a few years of it in suffering, another few years in a coma and then another few years sort of trapped in an isolated chamber until he finally got his headphones to make everything better.
He was born to a couple of inventor type parents who didn’t know the first thing about psychic abilities, nor what they looked like, nor how to channel them, nor did they know how to identify their own child have any of that. It took a trip to Saffron City and the happened passing of a psychic to find this out. Eventually things got sorted out and his parents figured out a way to help him out. Once things were sorted out and he didn’t have to worry about a flood of random thoughts from strangers, Noel’s parents decided to let him actually enjoy life and go out and about on a pokemon adventure.
xxGOALS/DREAMS: - See the world. - Eventually figure out how to be a decent psychic. Or get rid of the thing all together.
xxTYPE PREFERENCE: N/A.
✎ NOTES ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ✚ Noel has psychic abilities. He can't use them really without being horrifically overwhelmed though and pretty much going into a psychic-induced coma. The weird funky headphones he has actually cancel out/self contains the energies so he doesn't have to worry.
XXQuest Item - : -- / -- [-10 from Lillipup's Pickup] XXArea Specific Item - : -- / -- [-10 from Lillipup's Pickup] XXWild Pokémon Encounters: 204 / -- XXTrainer Encounters: 481 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: Castelia City ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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And just like that, the route exit came into view, Algernon altering Noel with a squeak from the comfort of the boy’s hood where he was hitching a ride. Noel gave a little grin, picking up the pace as he rushed for the city limits. The sooner they got to the train station the better. Especially if it meant catching a train as soon as possible, as opposed to waiting it out.
Ability Own Tempo: The Pokémon cannot be Confused while having this ability.
Attacks NRM | PHY || Scratch:40 DMG. PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to flinch target. NRM | PHY || Covet:60 DMG; Steals targets hold item (Item is returned at the end of the battle). PSY | SPC || Confusion:50 DMG; 4/10 Chance to cause confusion.
(Next Move: )
Held Item Mind Plate:Psychic type attacks do x1.2 damage, but if a psychic type is using the attack, it does x1.3 instead.
Ability Static: Contact with this Pokémon has a 3/10 chance of inducing Paralysis. Can effect Ground type pokemon.
Attacks ELE | SPC || Thunder:110 DMG; 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage. GRS | SPC || Grass Knot:Does damage depending on the targets weight. ELE | PHY || Thunder Punch:75 DMG; 4/10 chance of paralysis. STL | PHY || Iron Tail:100 DMG; 7/10 Chance of lowering target's physical defense one stage.
(Next Move: )
Held Item Light Ball:If Pikachu is holding this item, it's attack and Special attack are raised by 2 stages each at the beginning of battle.
Ability Flower Gift: When the weather is Intense Sunlight, Flower Gift increases all allied Pokémon's Attack and Special Defense stats by two stages (including the Pokémon with Flower Gift).
Attacks GRS | PHY || Seed Bomb:80 DMG. NRM | OTH || Morning Sun: Recovers half max Hp. Restore full hp in Sunny Day. Can only be use 5 times in battle. GRS | SPC || Energy Ball:90 DMG; 1/2 chance of lowering targets special defense one stage. FAY | SPC || Dazzling Gleam:80 DMG.
(Next Move: )
Held Item Miracle Seed:Grass type attacks do x1.2 damage.
Ability Huge Power: All physical attacks used by this pokemon will do x1.3 damage.
Attacks FLY | PHY || Bounce:85 DMG; Bounces into the air and is temporarily invincible for first turn, strikes on second turn; 7/10 chance to paralyze target. WTR | SPC || Bubble:40 DMG; 1/2 Chance to lower targets speed one stage. WTR | OTH || Water Sport:Reduces base power of fire type moves by half for five turns. ICE | SPC || Blizzard:110 DMG; 3/10 Chance to freeze.
(Next Move: )
Held Item Choice Scarf: Boosts Speed by 3 stages at the start of a battle, but only allows the use of one move.
INACTIVE POKEMON
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Sherlock the Lillipup♂ LVL: 21 | HP: 210/210 | EXP: 10/33 FP: 0/5 (0/10)
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10.
Pokeballs - Infinite Pokeballs - Fast Balls x 5 - Quick Balls x 3
Restoration Items - Infinite Potions - Big Malasada x 5 - Max Restores x 5
Hold Items - Flame Plate (Equipped to Tepig) - Shell Bell - Lax Incense - Choice Scarf (Equipped to Azurill) - Light Ball (Equipped to Pikachu) - Mind Plate (Equipped the Espurr) - Choice Band (Equipped to Axew) - Choice Specs x 1 - Light Clay x 1 - Miracle Seed (Equipped to Cherrim)
Special Items - Roman Candle x 1 - Dowsing Machine x 1 - Heartscale x 5 - Rare Candies x 5 - Big Mushroom x 1 - Music Box (Legendary: Mew)
Ability Own Tempo: The Pokémon cannot be Confused while having this ability.
Attacks NRM | PHY || Scratch:40 DMG. PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to flinch target. NRM | PHY || Covet:60 DMG; Steals targets hold item (Item is returned at the end of the battle). PSY | SPC || Confusion:50 DMG; 4/10 Chance to cause confusion.
Ability Static: Contact with this Pokémon has a 3/10 chance of inducing Paralysis. Can effect Ground type pokemon.
Attacks ELE | SPC || Thunder:110 DMG; 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage. GRS | SPC || Grass Knot:Does damage depending on the targets weight. ELE | PHY || Thunder Punch:75 DMG; 4/10 chance of paralysis. STL | PHY || Iron Tail:100 DMG; 7/10 Chance of lowering target's physical defense one stage.
(Next Move: )
Held Item Light Ball:If Pikachu is holding this item, it's attack and Special attack are raised by 2 stages each at the beginning of battle.
Ability Flower Gift: When the weather is Intense Sunlight, Flower Gift increases all allied Pokémon's Attack and Special Defense stats by two stages (including the Pokémon with Flower Gift).
Attacks GRS | PHY || Seed Bomb:80 DMG. NRM | OTH || Morning Sun: Recovers half max Hp. Restore full hp in Sunny Day. Can only be use 5 times in battle. GRS | SPC || Energy Ball:90 DMG; 1/2 chance of lowering targets special defense one stage. FAY | SPC || Dazzling Gleam:80 DMG.
Ability Huge Power: All physical attacks used by this pokemon will do x1.3 damage.
Attacks FLY | PHY || Bounce:85 DMG; Bounces into the air and is temporarily invincible for first turn, strikes on second turn; 7/10 chance to paralyze target. WTR | SPC || Bubble:40 DMG; 1/2 Chance to lower targets speed one stage. WTR | OTH || Water Sport:Reduces base power of fire type moves by half for five turns. ICE | SPC || Blizzard:110 DMG; 3/10 Chance to freeze.
(Next Move: )
Held Item Choice Scarf: Boosts Speed by 3 stages at the start of a battle, but only allows the use of one move.
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Sherlock the Lillipup♂ LVL: 21 | HP: 210/210 | EXP: 10/33 FP: 0/5 (0/10)
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10.
INVENTORY Pokeballs - Infinite Pokeballs - Fast Balls x 5 (Reese) - Quick Balls x 3 (Reese)
Restoration Items - Infinite Potions - Big Malasada x 5 - Max Restores x 5
Hold Items - Flame Plate (Reese) - Shell Bell (Reese) - Lax Incense - Choice Scarf (Equipped to Azurill) - Light Ball (Equipped to Pikachu) (Still with Alanna) - Mind Plate (Reese) - Choice Band (Reese) - Choice Specs (Reese) - Light Clay x 1 - Miracle Seed (Reese)
Special Items - Roman Candle x 1 - Dowsing Machine x 1 - Heartscale x 5 - Rare Candies x 5 - Big Mushroom x 1 - Music Box (Legendary: Mew) (Given to Sebastian)