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[Jahaur] Talisia vs. Kian || Winner: Kian!

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Sabra Knight generated a random number between 1 and 40 ... 17!

Sabra Knight

Feral Galaxy

PostPosted: Mon Sep 26, 2016 7:09 pm


Battle post
Talisia: Beast Tamer
Health: 29/29
Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-40 (+8 )
Opponents Def:

Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.

Radaku Fangs: This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns.|| Considered a full turn action.

17+8=25
Sabra Knight generated a random number between 1 and 15 ... 15!
PostPosted: Mon Sep 26, 2016 7:10 pm


Battle post
Kian: Sage
Health: 36/36
Attk: (+1) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-15 (+4)
Opponents Def: 11

Special Attacks:
Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.

Elemental Blitz!: || Using this attack you get a bonus +5 dmg as well a chance to cause elemental dmg (fire causes burn, lightning paralyzes, ect). Can only use one element type for this attack. This attack will use 2 uses of that particular magic element. || Can only be used every 3 turns. || Considered a full turn action.

15+4=19

Sabra Knight

Feral Galaxy

Sabra Knight rolled 2 20-sided dice: 9, 7 Total: 16 (2-40)

Sabra Knight

Feral Galaxy

PostPosted: Mon Sep 26, 2016 7:12 pm


Battle post
Talisia: Beast Tamer
Health: 29/29
Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-40 (+8 )
Opponents Def: 13

Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.

Radaku Fangs: This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns.|| Considered a full turn action.

9+6=15, hit!

7+6 = 13/2 = 6.5 dmg
Sabra Knight rolled 3 20-sided dice: 6, 19, 11 Total: 36 (3-60)
PostPosted: Mon Sep 26, 2016 7:14 pm


Battle post
Kian: Sage
Health: 29.5/36
Attk: (+1) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-15 (+4)
Opponents Def: 11

Special Attacks:
Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.

Elemental Blitz!: || Using this attack you get a bonus +5 dmg as well a chance to cause elemental dmg (fire causes burn, lightning paralyzes, ect). Can only use one element type for this attack. This attack will use 2 uses of that particular magic element. || Can only be used every 3 turns. || Considered a full turn action.

Lightning - Blitz!

6+8 = 14, hit!

19+8 = 27/2 (13.5 + 5) = 18.5 dmg

Sabra Knight

Feral Galaxy

Sabra Knight rolled 2 20-sided dice: 17, 16 Total: 33 (2-40)

Sabra Knight

Feral Galaxy

PostPosted: Mon Sep 26, 2016 7:15 pm


Battle post
Talisia: Beast Tamer
Health: 10.5/29
Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-40 (+8 )
Opponents Def: 13

Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.

Radaku Fangs: This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns.|| Considered a full turn action.

17 = hit!

16+6 = 22/2 = 11 dmg
Sabra Knight rolled 3 20-sided dice: 14, 11, 6 Total: 31 (3-60)
PostPosted: Mon Sep 26, 2016 7:17 pm


Battle post
Kian: Sage
Health: 18.5/36
Attk: (+1) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-15 (+4)
Opponents Def: 11

Special Attacks:
Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.

Elemental Blitz!: || Using this attack you get a bonus +5 dmg as well a chance to cause elemental dmg (fire causes burn, lightning paralyzes, ect). Can only use one element type for this attack. This attack will use 2 uses of that particular magic element. || Can only be used every 3 turns. || Considered a full turn action.

Air!

11+8 = 19/2 (9.5 dmg)

Sabra Knight

Feral Galaxy

Sabra Knight rolled 2 20-sided dice: 1, 2 Total: 3 (2-40)

Sabra Knight

Feral Galaxy

PostPosted: Mon Sep 26, 2016 7:18 pm


Battle post
Talisia: Beast Tamer
Health: 1/29
Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-40 (+8 )
Opponents Def: 13

Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.

Radaku Fangs: This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns.|| Considered a full turn action.

Rolled a one, did damage to herself. =w=

KO'D
PostPosted: Tue Sep 27, 2016 12:16 pm


Sabra Knight


For future reference, when using magic class characters in battle be sure to list their inventory (the spells they are equipping for battle). :]

Suhuba
Captain


Suhuba
Captain

PostPosted: Tue Sep 27, 2016 12:16 pm


Match is Over!

Kian is the winner!

Kian (stage 3) will receive 30 EXP
Talisia (stage 3) will receive 15 EXP
Reply
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