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shinzo_husky Vice Captain
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Posted: Fri Aug 19, 2016 1:30 pm
Please refer to the handbook before coming here. You need to have your Semblance approved here before we can approve your character. [b]Picture:[/b] (if any) [b]Character Name:[/b] [b]Semblance Name:[/b] [b]Semblance description: [/b] [b]Post duration:[/b] [b]Cooldown:[/b]
[quote="IrIshInjun95"][/quote] [quote="SarahHuchiga"][/quote]
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Posted: Tue Oct 25, 2016 3:42 pm
Picture: (Not Available) Character Name: Owen King Semblance Name: Boost Semblance description: Owen is full of boundless energy, and uses his aura to channel energy to his team mate. Owen must be in direct contact with the teammate he boosts. The boost takes time to channel, but allows the teammate to make a devastating attack. If Owen over uses this Semblance, he will exhaust himself, effectively reducing his combat abilities. Post duration: 1 post, 1-3 post channel time. Cooldown: 3-5 post Cooldown, depending on amount of power channeled.
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Posted: Tue Oct 25, 2016 6:42 pm
Shun of Blackwood Picture: (Not Available) Character Name: Owen King Semblance Name: Boost Semblance description: Owen is full of boundless energy, and uses his aura to channel energy to his team mate. Owen must be in direct contact with the teammate he boosts. The boost takes time to channel, but allows the teammate to make a devastating attack. If Owen over uses this Semblance, he will exhaust himself, effectively reducing his combat abilities. Post duration: 1 post, 1-3 post channel time. Cooldown: 3-5 post Cooldown, depending on amount of power channeled. Approved
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Posted: Thu Nov 10, 2016 4:24 pm
Picture: [X]Character Name: Lance Thorn Semblance Name: Orbit Stance Semblance description: When Lance activates his semblance, he can manipulate his body's centre of gravity allowing him to walk on walls as if he were walking on the floor normally. Blood circulation and internal organs are not affected while this semblance is active. He can not hold this for long as it puts a massive strain on his aura which can not protect his body while this semblance is in effect. He can't change his centre of gravity to walk upside down. Post duration: 3 posts Cooldown: 2 posts
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shinzo_husky Vice Captain
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Posted: Thu Nov 10, 2016 6:22 pm
Picture: N/A Character Name: Rosamund Thorne Semblance Name: Rose Garden Semblance description: The user is able to complete coat themselves in roses with sharp thorns to the touch, completely unaffected by the thorns; which gives the user a +1 in toughness and +2 in strength respectively. Their weapon in use is also covered with sharp thorns, which causes greater damage. Using this sembelance too many times can cause the thorns to eventually pierce the user... Which wouldn't be too good. Post duration: 4 posts Cooldown: 5 posts
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Posted: Sat Nov 12, 2016 7:23 pm
happywho06 Picture: [X]Character Name: Lance Thorn Semblance Name: Orbit Stance Semblance description: When Lance activates his semblance, he can manipulate his body's centre of gravity allowing him to walk on walls as if he were walking on the floor normally. Blood circulation and internal organs are not affected while this semblance is active. He can not hold this for long as it puts a massive strain on his aura which can not protect his body while this semblance is in effect. Post duration: 3 posts Cooldown: 2 posts This works. You won't be able to go fully upside down, which would be a bit excessive, considering that I know the origin source for your combo here. Shame it never saw another season. I quite liked it.
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Posted: Sat Nov 12, 2016 7:26 pm
Haraaaa Picture: N/A Character Name: Rosamund Thorne Semblance Name: Rose Garden Semblance description: The user is able to complete coat themselves in roses with sharp thorns to the touch, completely unaffected by the thorns; which gives the user a +1 in toughness and +2 in strength respectively. Their weapon in use is also covered with sharp thorns, which causes greater damage. Using this sembelance too many times can cause the thorns to eventually pierce the user... Which wouldn't be too good. Post duration: 4 posts Cooldown: 5 posts How would the roses increase her strength? Where do the roses come from in the first place? How quickly do the roses grow around the user's body and weapon? Does it prevent disarming? Can they be damaged normally from attacks, or are they reinforced to act like a pseudo armor?
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Posted: Sun Nov 13, 2016 1:29 pm
Picture: Character Name: Zara Willow Semblance Name: Aura Tracking Semblance description: This ability allows the user to track and locate acquaintances and opponents within a two mile radius. This gives those who are permanently blind an sense of sight both on and off the battle field. However, constant use of this sembelance can leave the user suffering from energy depletion. Post duration: 3 posts Cooldown: 5 posts
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High-functioning Allegiant
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Posted: Tue Nov 15, 2016 10:15 pm
Hidden Blood Blossom Picture: Character Name: Zara Willow Semblance Name: Aura Tracking Semblance description: This ability allows the user to track and locate acquaintances and opponents within a two mile radius. This gives those who are permanently blind an sense of sight both on and off the battle field. However, constant use of this sembelance can leave the user suffering from energy depletion. Post duration: 3 posts Cooldown: 5 posts Fully denied. We have another blind character who is around headmaster level, and his semblance only allows him sight for a very short duration during combat. The range is too large, and there is literally no drawbacks from using this power except for needing a recharge. Trim back the effective range by a severe amount, add additional drawbacks to overusing the power, and describe how she can "see" others around her. Is it through sensing auras? It is through echolocation? Is it something else entirely? You need to go into greater detail when trying to make something like this.
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Posted: Wed Nov 16, 2016 12:03 am
Axel_Dragonfire Hidden Blood Blossom Picture: Character Name: Zara Willow Semblance Name: Aura Tracking Semblance description: This ability allows the user to track and locate acquaintances and opponents within five meters using their aura. The user falls into partial meditative state for short period of time on the battlefield. Constant use of this semblance can lead to mild to severe fatigue that could to lead to mental strain, an brain aneurysm, and temporary muscle fatigue. This gives those who are permanently blind some of sight but limits the senses shortly after activating this ability and leaving the person vulnerable to attack for duration of the fight. Post duration: 1 post Cooldown: 5 posts Fully denied. We have another blind character who is around headmaster level, and his semblance only allows him sight for a very short duration during combat. The range is too large, and there is literally no drawbacks from using this power except for needing a recharge. Trim back the effective range by a severe amount, add additional drawbacks to overusing the power, and describe how she can "see" others around her. Is it through sensing auras? It is through echolocation? Is it something else entirely? You need to go into greater detail when trying to make something like this. While aura tracking is exactly a radar system, I hope was able to provide enough information on its range, how it works and the effects that comes from both overuse and after effects.
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High-functioning Allegiant
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Posted: Wed Nov 16, 2016 7:43 pm
Hidden Blood Blossom While aura tracking is exactly a radar system, I hope was able to provide enough information on its range, how it works and the effects that comes from both overuse and after effects. Still not enough detail on how the tracking works. Is it through her emitting a wave of aura that moves out in all directions and allows her to "see" the obstacles that get in the wave's path, or is it a special form of marking that she needs to do in order to "see" her comrades? Knowing how it works makes it easier for everyone else to work with the power in their posts. It can't work with the reasoning of "just because".
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Posted: Thu Nov 17, 2016 5:54 am
Picture: Character Name: Zara Willow Semblance Name: Aura Tracking Semblance description: This ability allows the user to track and locate acquaintances and opponents within half an mile using their aura. The user falls into partial meditative state for short period of time on the battlefield. Constant use of this semblance can lead to mild to severe fatigue that could to lead to mental strain, and temporary muscle fatigue. This gives those who are permanently blind some of sight but limits the senses shortly after activating this ability and leaving the person vulnerable to attack for duration of the fight. To identify comrades and enemies, the user usually 'marks' the people they meet off the battle field. Individuals with 'positive' vibes are far more likely to fall below their 'radar' than those who have been identified as potential threats. Many who are 'marked' very rarely notice they were after making physical contact (i.e. hand shaking, punch, kick), but this varies to different individuals. The user temporarily infuses their allies with their own aura before completely losing the connection. Over time, the user will become familiar with the target's signature as they spend time together or fight each other over a period of time from that point on. However, it is not uncommon for this ability to mislead the person into the believing their target is in the area. Post duration: 1 post Cooldown: 5 posts
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High-functioning Allegiant
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Posted: Sat Nov 19, 2016 12:08 pm
Hidden Blood Blossom Picture: Character Name: Zara Willow Semblance Name: Aura Tracking Semblance description: This ability allows the user to track and locate acquaintances and opponents within five meters using their aura. The user falls into partial meditative state for short period of time on the battlefield. Constant use of this semblance can lead to mild to severe fatigue that could to lead to mental strain, an brain aneurysm, and temporary muscle fatigue. This gives those who are permanently blind some of sight but limits the senses shortly after activating this ability and leaving the person vulnerable to attack for duration of the fight. To identify comrades and enemies, the user usually 'marks' the people they meet off the battle field. Individuals with 'positive' vibes are far more likely to fall below their 'radar' than those who have been identified as potential threats. Many who are 'marked' tend to experience the sensation comes with being stunned two minutes after making physcial contact (i.e. hand shaking, punch, kick), but this varies to different individuals. Others may experience slight fatigue following this sensation. Over time, the user will become familiar with the target's signature as they spend time together or fight each other over a period of time from that point on. However, it is not uncommon for this ability to mislead the person into the believing their target is in the area. Post duration: 1 post Cooldown: 5 posts Fist thing that needs to be said, this semblance shouldn't be able to kill you. Migraines I can easily see, mental fatigue and exhaustion are also viable, not death through aneurysms. You can also increase the range to half a mile, and that will keep it fair. As for marking allies, as opposed to inflicting some sort of debuff on them, say that you're putting a small amount of your aura into them to act as a "marking" system, allowing you to discern who is friend and foe. It shouldn't be a permanent thing, so having team members touch you before a mission, or slitting up, or whatever else, will allow you to mark them before they go, applying a fresh mark.
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Posted: Sat Nov 19, 2016 12:57 pm
Axel_Dragonfire Hidden Blood Blossom Picture: Character Name: Zara Willow Semblance Name: Aura Tracking Semblance description: This ability allows the user to track and locate acquaintances and opponents within half an mile using their aura. The user falls into partial meditative state for short period of time on the battlefield. Constant use of this semblance can lead to mild to severe fatigue that could to lead to mental strain, and temporary muscle fatigue. This gives those who are permanently blind some of sight but limits the senses shortly after activating this ability and leaving the person vulnerable to attack for duration of the fight. To identify comrades and enemies, the user usually 'marks' the people they meet off the battle field. Individuals with 'positive' vibes are far more likely to fall below their 'radar' than those who have been identified as potential threats. Many who are 'marked' tend to experience the sensation comes with being stunned two minutes after making physical contact (i.e. hand shaking, punch, kick), but this varies to different individuals. The user temporarily infuses their allies with their own aura before completely losing the connection. Over time, the user will become familiar with the target's signature as they spend time together or fight each other over a period of time from that point on. However, it is not uncommon for this ability to mislead the person into the believing their target is in the area. Post duration: 1 post Cooldown: 5 posts Fist thing that needs to be said, this semblance shouldn't be able to kill you. Migraines I can easily see, mental fatigue and exhaustion are also viable, not death through aneurysms. You can also increase the range to half a mile, and that will keep it fair. As for marking allies, as opposed to inflicting some sort of debuff on them, say that you're putting a small amount of your aura into them to act as a "marking" system, allowing you to discern who is friend and foe. It shouldn't be a permanent thing, so having team members touch you before a mission, or slitting up, or whatever else, will allow you to mark them before they go, applying a fresh mark. Sorry if I am causing so much trouble. sweatdrop I am doing my best. Honest.
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High-functioning Allegiant
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Posted: Sat Nov 19, 2016 7:56 pm
Hidden Blood Blossom Sorry if I am causing so much trouble. sweatdrop I am doing my best. Honest. It's fine, this is my job for a reason, to help players bring out their best. Only comment I have currently is that marking people shouldn't affect them negatively, especially if you're putting some of your aura into them. Get rid of the part saying that marked allies will feel fatigued or stunned after being marked, and you're good to go.
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