Moon Phase: Born under a Libra moon on a Waxing Crescent Phase
Gemstone: Sapphire
Blood Type: O-
Fav. Food: Fish, Ranched Salad, and Tofu.
Hated Food: Fast food, burgers, pork, curry { Note } Anything that does not come with a full list of ingredients she can read.
School: High Honoral Graduate of Romano's Constitutional Haven; she graduated late because she had to retake some classes that didn't transfer over from her other school and thus had been older than some of her peers. She will be be applying for university soon!
Hobbies: Pottery - Taking on her father's hobby, as a child she used to paint her father's pottery based off his dig sites and accomplishments. Now, since her father goes off for longer periods of time during digs, she has taken up pottery making as a way to relieve stress.
Ancient Text - She loves to pronounce words, and learn about many different words but This goes far beyond the way they sound and delves in to lost languages. She may be interested in linguistics but has a stronger fascination with deciefering ancient text and speaking an ancient language although she is only as good as her father taught her.
Creation- She LOVES watching other people create things, it could be art, buildings, and anything. If you created art on a napkin, she would simply watch in awe. Her schedules don't give her enough time to create pottery so simply watching others to do is sometimes enough.
Virtues:
Charismatic- When she does decide to speak, she targets to people's needs whether it be; Logos, Pathos or Ethos or a combination of all three. When she speaks, she has a very strong aura although it may have to do with her rarely speaking and when she does, its meaningful and appealing. Often times, diplomatic with how she approaches the situations and public speaking especially. She usually knows what to say to get people to listen.
Detail Orientated - The finer things is what she has an affinity for. Although she may not have patience for social interaction, she does have it for the details in anything. Setting up a party? She is down for it, and to make sure everything is perfect, and when she is painting some pottery, every brush stroke is precise. If you have a problem to solve, she can probably help you figure it out if you give her step by step detailed instructions and find out a way to help.
Compassion- Aisha always seeks to understand the actions of others, and more importantly, their situation. She accesses this compassion for others on a level that she may even take those situations as her own. May cause her to be protective. Although, if she isn't able to- it frustrates her and may cause some internal conflict. Most commonly tends to avoid the person or situation if she can not 'understand' them.
Flaws:
Over Analyzes -- If left to her own devices, she over analyzes situations and causes herself unnecessary anxiety and stress, although she has good study habits that it doesn't so much worry her academically as it does socially. She is far from social butterfly and interactions with others causes her to overthink what she says to them, how she said it, etc which further leads her down to an anxiety attack if exposed to her own thoughts for too long.
Self-Isolationist -- Because of her tense family situation, more often than not she self-isolates in defense of her own emotions and keeping to an environment that she can control and manipulate since she can't control the situation at home.
Quiet- Aisha by nature is quiet, and sometimes that may confuse others. This is due to create an atmosphere that she can control. Ie, control of her own emotions and words, sometimes not answering at all can cease the escalation of a difficult situation. While other times, being too quiet gets in the way of letting others know how they effected her or how her silence effects them or causes the other people to feel frustrated at her. Aisha's silence should not be taken as shyness because when she speaks, its pretty bold.
PHYSICAL DESCRIPTION
Eyes: Ruby, they are villian shaped! Very sharp at the end, but big enough to think she was innocent.
Hair: White hair, almost looks of clouds, she has it usually in an intricate styled bun behind her. She likes to have loose hair to play with. As she gets older, or transforms, the usually lets it down with head-decor on.
Face: Between an oval heart shaped face, faint freckles over her cheeks. "Sunspots"
Clothes: She is usually found in firmly pressed military-style clothing, usually in stockings, flats with a jacket of some sort. ___ During family gatherings, she is usually in a hijab, even going as far as wearing a Niqāb along with a dress. ___ During her off time WITHOUT her family, she is usually in a bohemian style clothing! { she hides these from her family } OR Boy's clothing.
Posted: Thu Jun 23, 2016 12:50 pm
Knight Title:Giza ( Plateau ) Page of Pluto Challenge: "Riddle me this!" & "Let's do the time warp again!!" & "I'll make you late to your very important date!"
Uniform: A Steampunk Egyptian outfit!
Reference pictures may be used in place of descriptions, but please be prepared to give extra detail if your artist requires it!
Top -- Cropped gold trim Bottoms -- Skirt Gloves -- None Belt -- Egyptian Belt that pharoh's wear Shoes -- Goldren heels with steampunk wings Shoulders -- Thin draped transparent cloth material that connects with her top. Accessories -- Bangles and headdress '
Weapon & Magic
Page Weapon: Egyptian Artifact ; She can't do much with it but it does serve as a possible boomerang { Not very effective }!
Squire:Greater Ankh staff { Will be drawing a ref soon but relatively the same concept } Riddle me This Loop: Once she has her staff aimed- Her target, gets stuck in their mind trying to solve riddles. Every time the target solves the riddle at hand, another takes its place. While they try to figure the riddle out, they begin to feel like time is slipping away from them and appears to feel like an endless time has passed, this may make the target feel anxious. One target, This lasts 30 seconds.
Knight Weapon:Anubis Ankh Staff { Will be drawing a ref soon but relatively the same concept } Riddle Me Time Warp: Once she has her staff aimed- Her targets, gets stuck in their mind trying to solve riddles. Every time the targets solves the riddle at hand, another takes its place. While they try to figure the riddle out, they begin to feel like the more they solve, the more they begin to feel a crushing solitude with overwhelming anxiety.. Which can cause panic depending on the character. The attack effects a 10ft radius, where multiple targets can get effected therein. Once in the area, she can target those within the 10ft area. This lasts 45 seconds.
Summons -- A Sphinx; The sphinx summon; I will work on this later. @-@ And take more critic on what should be more appropriate?
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Please ignore spoiler, I'm saving this old info for when I get another character !
Challenge: "Those fallen, I'll write you from existence!"
Uniform: The canon Negaverse characters had very plain uniforms, but we don't expect all our characters to share that specific design! Because the Negaverse is a military organization, uniforms should be military/uniform or business themed. There are a lot of rooms for variations and bringing in themes, but ultimately the goal is to make sure they look professional! Your stamper or artist will be able to help you if you are struggling with designs. While some designs may be sultry, please try to avoid overly sexual outfits! Negaverse characters can be as young as fourteen, so please try to keep your uniform appropriate! Negaverse Uniforms should be predominantly dark; you may use lighter colors in moderation to provide piping or other accents to the uniform.
Reference pictures may be used in place of descriptions, but please be prepared to give extra detail if your artist requires it!
Top -- Thigh-length traditional side-fastened coat? Shorter? Longer? Exposed undershirt? Cropped? Buttons? Toggles? Shoulderpads? Long sleeves, or short sleeves? Sleeves at all? What's the collar like? Could even be a dress? Lieutenant outfits tend to be free of many decorations and should not contain armor of any sort at this stage. Bottoms -- Skirt? Pants? Shorts? Culottes? Gloves -- Got any? Belt -- Belt? No belt? Shoes -- What kind? Shoulders -- Epaulettes? Accessories -- What kind? Remember, capes are reserved for Negaverse Generals (though not all are required to have them), so they should not appear on Lieutenant or Squire artwork!
Weapon Your weapon will level up over three stages. Tell us what type of weapon you'd like, and we'll go from there. Keep in mind that weapons are supposed to start out as toys or gag weapons and should not do much damage in their first stage. They can grow more lethal once your agent reaches Captain stage—and they should definitely be lethal by General stage! Weapons should be predominantly physical and may have some magical elements. Lieutenant Weapon: This should be a toy or gag weapon and has no magical power at all! Captain Weapon: At this stage the weapon should be able to do damage but it should not be immensely powerful or lethal. It may have some magical properties, but this will come at a cost to physical strength. General Weapon: Your weapon is powerful and capable of doing a lot of damage! It is physically intimidating and may also have a slight magical boost!
Family Blurb: Her mother is the driving force of the family when father is away on digs. He especially finds himself dotting on his daughter when he is home, but keeps ‘mothers rules’ very apparent. Her mother was also raised in a line of military background family, vs her father’s mother’s family all come from Egypt and have seen known as ‘scribes’ or ‘sand pirates’. Although he does not associate with theft to selling at the black market like his family does, instead if something appears to him, he takes it for his daughter or wife as gifts but never to sell. Most of his discoveries are in museums and he seems to take on his ‘scribe’ annestory more. Her parents met while her mother was patrolling the dig of her father’s campaign and she saved him on multiple accounts. They have found many undiscovered treasures together and found themselves in a terrible warzone while she was pregnant in the line of fire. When they moved out of the warzone to a calmer part of egypt, Rania had the baby.
Rania was raising Aisha in the same aggressive tactical background at too wee age and Gamal soon realized he was firmly against his daughter being put in danger ‘to learn’ and prompted them to ship her off to England with her grandfather. Where Aisha was mostly raised as her grandfather's adopted daughter than a granddaughter. Although her grandfather didn't make her feel different, sometimes his visitors did or places tgey would go. This caused major stress and isolation because she came from a vastly different culture but soon she adopted England's culture and even adopted their accent.
It was when Aisha finished her middle school at an all girls school is when her father decided they move to Destiny City. Aisha’s mother Rania, began isolating herself, and trying to find an outlet for her aggressively protective nature due to culture shock. When confronted or spoken to, she has a very aggressive undertone borderline abusive at times and seems to be harder on her daughter by every passing day. Rania's strict rules is to help control Aisha and since that is the only thing she can control, she does it near overbearing. When Rania saw the Romano’s school- she HAPPILY threw her daughter in when Aisha’s father was out of the country on a dig campaign. He had wanted her to go to an all girls school to be a 'normal' girl but when he came back, that was far from what he expected to come back to, he tried to get her switched but Rania's fights had gotten so bad that he stopped pursuing the change in school. Aisha’s life is strict, very much so, living and breathing schedules- with military surrounding most of her life and tension at home, it is no wonder that Aisha keeps to herself and tries to excel in everything she does in order for her mother happy and sane..as it seems like she is always on the verge of an explosion with unbreakable silence at home. Her father is the only ‘real’ fun she has, and that’s when they get to see his treasures!
She only really has a very exceptional relationship with her father, both having non-combative personalities causes their relationship to be harmonic but is fearful of her mother and thus having a very straining relationship with her.
This is a really cute profile so I’m going to try and go as quickly as I can so you can get her in play! I know this is a lot to take in and it is a wall of text, but please don’t be discouraged! I just had a lot of information and suggestions I wanted to share and wanted to be thorough!
Before I can stamp, there are just a few things I need to go over! The first is for her public speaking virtue; while reading this, I was thinking that public speaking might be more of a skill than a personality trait. A personality trait should be something that is applicable to a wide variety of situations and that affect their every day lives. You could add public speaking to her hobbies, but before I can stamp, this trait will need to be rewritten as a personality trait. While I was reading, it sounded like you could make tweaks to it to rename the trait ‘charismatic’? It seems like she knows how to appeal to people and can say what they want to hear in a way that makes them want to listen to her. That would also be applicable to a wide variety of situations and more than just when she is making speeches! (You don’t have to change it to that, or if you’d like to brainstorm other traits, please just let me know!)
The second thing I want to go over in her civilian profile is the ‘Double Edge Sword Traits’; we only group our traits by virtues and flaws, depending on which one is more prominently a virtue or a flaw (though, all virtues can sometimes act as flaws depending on the situation, and vice versa!) Because of this, to keep with the profile structure of the shop, I think it would be best to put ‘Understanding’ in the Virtues section (since it seems fairly positive) and put ‘Quiet’ in the Flaws section (Since, while there are pros to being quiet, it does seem to work mostly against her in the way that you’ve written it here!)
That will keep the number of virtues and flaws even and make it easy to stamp her!
For her powered side, I think it would be best to refer to her as Giza/make that her wonder rather than the Sphinx specifically, however instead of making her wonder the city of Giza, you could make it the Giza Plateau (which is the site of the Sphinx and other great monuments!). It is entirely up to you if you want the City or the Plateau; she will have the same name either way but I think if you picked the Plateau it would have more reference to the Sphinx.
The Page Weapon should work, though at that stage it should be a very ‘training-esque’ weapon so likely shouldn’t be able to do much damage. At this stage she would not have any magic, though!
Her Squire Weapon definitely works, but I have some suggestions for her magic at this stage! Knights have a pool of energy that they can channel from; they can turn their magic on and off as many times as they want for as long as they have energy in their magic pool. I would recommend giving her a magic pool’s duration thirty seconds at this stage, and instead of letting them escape the magic if they solve the riddle, just having their mind be swarmed with riddles for as long as she is targeting them with her magic. That way, you get the full use of her magic and people can’t escape it. However, to tie it in with the theme of Pluto, you could also say that it feels like time is passing endlessly, or that they feel a crushing solitude for as long as it takes them to solve the riddle (But every time they solve one, another one replaces it), or maybe they are met with a crushing impatience while they try to solve the riddle and manage whatever is going on during the battle as well?
The Knight Weapon is neat, but I am worried that the Metal Claw Whip Extension makes it more like a Negaverse Weapon! Knight Weapons aren’t supposed to be lethal and anything that can do slicing damage isn’t allowed. I would instead make the staff take on a new design and maybe be heavier so it can do more damage? I have the same thing to say about the magic here as I did for the Squire magic! The Knight magic should be an upgrade of the Squire magic (usually it will have a longer duration, such as 45 seconds, and be able to target several people at once), so once you decide on Squire magic, this magic should just be an upgrade of that!
The last thing is the summons! She won’t get her summons for a little while so it is fine if you don’t want to work on this for now (since she has to quest to get her summons) but if you want to get it approved now we can do this! Her summons should only have one magical ability, typically somewhat related to the themes of the planet in some way (though these are a lot looser in what they can be than Knight magic). A Knight’s summon draws directly from their magic pool, so they can choose to use their summons or their Knight magic. The summons could have a presence that naturally made people want to leave it in solitude (as well as instill fear into them to make them want to run away), or it could have a magical attack, but I would discourage from an explosion because that requires a lot of information. The Sphinx could also not have a magical ability and could instead use claws/teeth to attack, but if it can do physical damage it should not do magical damage.
If you have any questions or make any changes (or want to talk about anything!) you can quote me or send me a PM and I will get back to you as soon as possible!
This is a really cute profile so I’m going to try and go as quickly as I can so you can get her in play! I know this is a lot to take in and it is a wall of text, but please don’t be discouraged! I just had a lot of information and suggestions I wanted to share and wanted to be thorough!
Before I can stamp, there are just a few things I need to go over! The first is for her public speaking virtue; while reading this, I was thinking that public speaking might be more of a skill than a personality trait. A personality trait should be something that is applicable to a wide variety of situations and that affect their every day lives. You could add public speaking to her hobbies, but before I can stamp, this trait will need to be rewritten as a personality trait. While I was reading, it sounded like you could make tweaks to it to rename the trait ‘charismatic’? It seems like she knows how to appeal to people and can say what they want to hear in a way that makes them want to listen to her. That would also be applicable to a wide variety of situations and more than just when she is making speeches! (You don’t have to change it to that, or if you’d like to brainstorm other traits, please just let me know!)
The second thing I want to go over in her civilian profile is the ‘Double Edge Sword Traits’; we only group our traits by virtues and flaws, depending on which one is more prominently a virtue or a flaw (though, all virtues can sometimes act as flaws depending on the situation, and vice versa!) Because of this, to keep with the profile structure of the shop, I think it would be best to put ‘Understanding’ in the Virtues section (since it seems fairly positive) and put ‘Quiet’ in the Flaws section (Since, while there are pros to being quiet, it does seem to work mostly against her in the way that you’ve written it here!)
That will keep the number of virtues and flaws even and make it easy to stamp her!
For her powered side, I think it would be best to refer to her as Giza/make that her wonder rather than the Sphinx specifically, however instead of making her wonder the city of Giza, you could make it the Giza Plateau (which is the site of the Sphinx and other great monuments!). It is entirely up to you if you want the City or the Plateau; she will have the same name either way but I think if you picked the Plateau it would have more reference to the Sphinx.
The Page Weapon should work, though at that stage it should be a very ‘training-esque’ weapon so likely shouldn’t be able to do much damage. At this stage she would not have any magic, though!
Her Squire Weapon definitely works, but I have some suggestions for her magic at this stage! Knights have a pool of energy that they can channel from; they can turn their magic on and off as many times as they want for as long as they have energy in their magic pool. I would recommend giving her a magic pool’s duration thirty seconds at this stage, and instead of letting them escape the magic if they solve the riddle, just having their mind be swarmed with riddles for as long as she is targeting them with her magic. That way, you get the full use of her magic and people can’t escape it. However, to tie it in with the theme of Pluto, you could also say that it feels like time is passing endlessly, or that they feel a crushing solitude for as long as it takes them to solve the riddle (But every time they solve one, another one replaces it), or maybe they are met with a crushing impatience while they try to solve the riddle and manage whatever is going on during the battle as well?
The Knight Weapon is neat, but I am worried that the Metal Claw Whip Extension makes it more like a Negaverse Weapon! Knight Weapons aren’t supposed to be lethal and anything that can do slicing damage isn’t allowed. I would instead make the staff take on a new design and maybe be heavier so it can do more damage? I have the same thing to say about the magic here as I did for the Squire magic! The Knight magic should be an upgrade of the Squire magic (usually it will have a longer duration, such as 45 seconds, and be able to target several people at once), so once you decide on Squire magic, this magic should just be an upgrade of that!
The last thing is the summons! She won’t get her summons for a little while so it is fine if you don’t want to work on this for now (since she has to quest to get her summons) but if you want to get it approved now we can do this! Her summons should only have one magical ability, typically somewhat related to the themes of the planet in some way (though these are a lot looser in what they can be than Knight magic). A Knight’s summon draws directly from their magic pool, so they can choose to use their summons or their Knight magic. The summons could have a presence that naturally made people want to leave it in solitude (as well as instill fear into them to make them want to run away), or it could have a magical attack, but I would discourage from an explosion because that requires a lot of information. The Sphinx could also not have a magical ability and could instead use claws/teeth to attack, but if it can do physical damage it should not do magical damage.
If you have any questions or make any changes (or want to talk about anything!) you can quote me or send me a PM and I will get back to you as soon as possible!
+ I took all of your suggestions in to consideration, and revised everything that I possibly could with your suggestions with the exception of the summons. I pretty much agreed with all your points! <3 Thank you for the help and explanations!
+ Summons, I may need more help understanding it, and which attack/magic or other seems more appropriate for the character etc. Or even suggestions outside the box LOL.
+ What do you think of the revision?
Posted: Tue Aug 22, 2017 10:04 pm
Chi Sohma
It was my pleasure to work on it, and I am really excited to see her come into play! (I think the revision looks great!)The only little bit of critique I can give is on the Knight magic, but I think that should be an easy fix! It is just to clarify on how many people can be affected at once! For example, instead of ‘Wider target area, where multiple targets can get effected if close enough to each other.’, I would say that ‘Anyone within a ten foot radius can be targeted by her magic’—so that you can target as many people as she wants within ten feet [and it would allow her to choose her targets—so she could make sure chaos enemies were targeted but allies within the area weren’t!]
But, that is the only thing that I would suggest changing so that I can drop a stamp!
(If you want to work out summons things, I can PM you about it, or you can wait until she is closer to ICly earning it and you have a better idea of what might help her best in battle, but since you don’t need the summons for a stamp it is up to you!)
It was my pleasure to work on it, and I am really excited to see her come into play! (I think the revision looks great!)The only little bit of critique I can give is on the Knight magic, but I think that should be an easy fix! It is just to clarify on how many people can be affected at once! For example, instead of ‘Wider target area, where multiple targets can get effected if close enough to each other.’, I would say that ‘Anyone within a ten foot radius can be targeted by her magic’—so that you can target as many people as she wants within ten feet [and it would allow her to choose her targets—so she could make sure chaos enemies were targeted but allies within the area weren’t!]
But, that is the only thing that I would suggest changing so that I can drop a stamp!
(If you want to work out summons things, I can PM you about it, or you can wait until she is closer to ICly earning it and you have a better idea of what might help her best in battle, but since you don’t need the summons for a stamp it is up to you!)
Sharpened it, and ready! Thanks for the suggestions etc
Posted: Wed Aug 23, 2017 9:43 pm
Chi Sohma
Everything looks perfect to me, thank you so much! I’m so excited to see her in play; I hope you have a lot of fun!