- Wizard Profile: Kyra Nightdale -

Username:
Tsuki-chan4
Full Name:
Kyra Nightdale
Nickname(s)/Alias(s):
The Gentle Tiger
- Basic Information -
Race:
Human
Gender:
Female
Age:
18
Birthdate:
October 31
Weight:
125 lbs
Height:
5'6
Ethnicity:
German, Scottish and Greek
Hair Color:
Orange-brown
Eye Color:
Peachy orange
Blood Type:
A-
- Guild Information -
Affiliation/Guild:
None
Previous Affiliation/Guild:
None
Occupation:
Mage
Partner:
None
Team:
None
Base of Operations:
None
Guild Tattoo Color:
None
Guild Tattoo Location:
None
- Wizard Information -
Type of Wizard:
Caster
Wizard Rank:
A
Magical Powers/Abilities:
Power Magic
High Speed Magic
Sword Pressure
Spells:
Sword Pressure
High Speed Magic
Power Magic
Special Attacks/Advanced Spells:
Sword Pressure
High Speed Magic
Power Magic
Magic Color:
Rusty orange
Magical Items:
None
Weapons:
Sword
Dagger (in picture)
Jewels:
[Start at 0]
- Background Information -
Personality:
Kyra has a very strong-willed and bright personality and is willing to take any risks for the fact to be proven properly. She is resourceful, determined, and very easy-going. Since she was raised by her grandparents, who are now deceased, she tends not to rely on others. When situations arise, she takes matters into her own hands. She likes to do things the "right way", and she never wants to burden other people, and tends to overwork herself to the point of making herself sick. However, she also has a long patience and is diligent when it comes to the work - meaning that she likes doing things by herself and doesn't like using 'other people' to rise her reputation.
Kyra is also very adaptable, has a sweet demeanor, and has a strong sense of conviction. She shows an absolutely willingness to learn, but she can still be idealistic even if she realizes that something is harder than it sounds. She shows appreciation of others through her travels. Kyra also has her tendency to say things that can easily be misunderstood or thought of in a romantic nature. She is very dense when it comes to romantic or intimate situations and does not notice when others seem to be attracted to her. However, she does know the adult interactions between men and women.
Background/Biography:
Having been born and raised within Joya territory, Kyra had been given off to her grandparents. For unknown reasons, her parents had been sent off on a long mission causing them to miss out on watching Kyra grow up. Luckily, she had been raised in a tribe like family. She was able to grow up in a family that was varied in terms of skill. It was known that everyone was able to chose whatever role they liked. No one wanted to pressure someone into a field that seemed unfit for the person, as they believed it would bring back luck in their job performance. Kyra was an exception, like many. Her skill set had allowed to her branch out into different sections of jobs. She especially showed high interest in everything she was able to do, medicine, tinkering and combat.
Over the years, she would train and study hard in these fields in order to become a versatile member of the Nightdale tribe. Kyra wanted to make sure that everyone would be taken care of equally, no matter the task. Her grandparents would teach her how to survive out in the world, while cousins, aunts and uncles would teach her medicine, magic and fighting skills. Roughly around the age of 14, she became one of the top members in the combat unit. She had developed magic that would aid her physically since she was a more hands on kind of person. Of course, she was also though some ways with the sword that way she could expand her distance a bit. Since Kyra had made it that far, she wanted to focus more on medicine for the time being. She knew that not many people were capable of using healing magic, so a good solution was to become a great herbalist. With that, she could help cure many common problems her family members face.
Once she had advanced far enough in medicine, she had decided it was time to expand her knowledge outside of Joya. With the permission of the tribe elders, she had set out on a journey to learn more about the world and understand what is really going on.
Known Relatives:
Mearal Nightdale [Mother - unknown]
Rusty Nightdale [Father - unknown]
Lester Nightdale [Grandfather - dead]
Heather Nightdale [Grandmother - dead]
Sexual Orientation:
Heterosexual
Relationship Status:
Single
Birthplace:
Joya
Current Location:
Wherever she is
Theme Song(s):
Main: Live like a warrior
Emotional: Better than I know Myself
In combat: Pyromania
Additional/Other Information:
- She has a lot of knowledge about medical herbs, making her one of the few medical herbalists back home.
- She is also very good at survival skills and can make things from anything she can find around.
- She has a high pain tolerance
- Pretty flexible and good at mixed martial arts

Username:
Tsuki-chan4
Full Name:
Kyra Nightdale
Nickname(s)/Alias(s):
The Gentle Tiger
- Basic Information -
Race:
Human
Gender:
Female
Age:
18
Birthdate:
October 31
Weight:
125 lbs
Height:
5'6
Ethnicity:
German, Scottish and Greek
Hair Color:
Orange-brown
Eye Color:
Peachy orange
Blood Type:
A-
- Guild Information -
Affiliation/Guild:
None
Previous Affiliation/Guild:
None
Occupation:
Mage
Partner:
None
Team:
None
Base of Operations:
None
Guild Tattoo Color:
None
Guild Tattoo Location:
None
- Wizard Information -
Type of Wizard:
Caster
Wizard Rank:
A
Magical Powers/Abilities:
Power Magic
High Speed Magic
Sword Pressure
Spells:
Sword Pressure
Sword Pressure: Blade Concealing Gale - When performing this attack, the user gathers and condenses their magical power into one of their swords, before using it as a magnet of sorts in order to draw enormous amounts of air towards it—using Shape Transformation, the user molds it upon their blades, compressing multiple layers of wind into air of a super-high pressure onto the blade, which distorts the refraction of light and renders what's inside the multiple layers of wind invisible to the naked eye. The moment that the wind is molded upon the sword, it takes upon the shape of the armament and renders it as an invisible weapon that emits no secondary effect—not even sparks will fly off of it, and no clashing sound will be heard. The technique itself is known to be exceedingly simple in regards to its execution, but that, along with its effectiveness in combat, for the record, the winds compressed upon the sword are not a vacuum, so the air which is always whirling around the armament grants it a rather notable boost in power. Due to the slicing winds surrounding the armament, the damage emitted is increased, and so is the cutting power—and it also has the side-effect of being more difficult to evade, as the winds can expand their range at a moment's notice. However, its true purpose is what makes it so deadly—due to the sword being, well, invisible; it is indeed extremely difficult to counter for people whom are unfamiliar with the nature of the attack, as they are left unable to successfully defend themselves from a weapon which cannot be seen. The opponent would fail to analyze or discern the properties of the armament, which would leave them constantly on the defense against the user, relying only on their movements in order to develop a proper counter for their strikes—this causes them to become confused regarding the user's attacks and defending actions, and thus, they are required to stay out of the user's strike range in order to stop themselves from being defeated rather easily. Lastly, Sword Pressure: Blade Concealing Gale makes it possible to manifest the multiple layers of wind on something other than the user's weapon. For maximum effectiveness, Blade Concealing Gale is best utilized with a weapon that is capable of shifting its size, or a morphing weapon, adding another layer of unpredictability to this spell.
High Speed Magic
Falcon Heavenward - The user uses their speed to rush to their opponent and lands a powerful kick. This attack can send opponents flying.
Power Magic
Razor Foot - The user applies eternano to their feet and can use them to cut weapons.
Razor Hand - The user applies eternano to their hands and can use them to cut weapons.
Heavy Strike - The user is able to increase the effects of their strikes by moving and gaining momentum.
Shockwave Stomp - The user can produce powerful shock waves by stomping the ground. Depending on the power of the user, they may be able to cause ripples in the ground.
Shockwave Clap - The user can produce powerful shockwaves by clapping their hands.
Razor Hand - The user applies eternano to their hands and can use them to cut weapons.
Heavy Strike - The user is able to increase the effects of their strikes by moving and gaining momentum.
Shockwave Stomp - The user can produce powerful shock waves by stomping the ground. Depending on the power of the user, they may be able to cause ripples in the ground.
Shockwave Clap - The user can produce powerful shockwaves by clapping their hands.
Special Attacks/Advanced Spells:
Sword Pressure
Strike Gale - Strike Gale is further extension of Sword Pressure: Blade Concealing Gale—when performing Strike Gale, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around their body chaotically, creating a vicious surge of air pressure as it diffuses into the air with enough force to knock people over and uproot trees with ease. The Strike Gale technique acts in a similar manner to a hammer which is composed purely of wind—the attack is capable of crushing and blowing away a multitude of people and it is also able to upturn asphalt with ease. Indeed, the air pressure unleashed by releasing the windy layers around the user blade take upon the form of large yet immensely sharp blades of wind which not only possess a large amount of pushing power, but they move so fast that the movements of the blades are invisible, and it truly seems like the user shoots their opponent with a bullet from all directions, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge; connecting instantly with the target. This attack possesses incredible power, able to tear through non-magical armors with relative ease. The hit of this technique will have more of an impact on actual magical defenses since it is sharper and larger than regular blades of Sword Pressure. It is a very useful technique that can connect rapidly and accurately, which works well with their impressive speed and agile techniques. Strike Gale serves as a medium-to-long range attack with a consistent amount of damage that isn't influenced by the user's physical condition of the magical energies left within their magic origin; while it is capable of being deflected normally, it is best defended against by using a high level of magical energy. What should be noted is that Strike Gale applies enough knock-back to force opponents out of range and away from the user within seconds, and can then keep them away from the user without hope of getting near them due to how it doesn't cause flinching—though this will only last for a few moments. Interestingly, after unleashing Strike Gale, the user is capable of re-summoning their Sword Pressure: Blade Concealing Gale by compressing the surrounding air to reform the invisible barrier.
Slipstream Accel - Slipstream Accel is further extension of Sword Pressure: Blade Concealing Gale—when performing Slipstream Accel, the user assumes the position of crouching their knees, leaning forward, and holding one of their blades in a behind stance, with both hands grasping the sword's grip- in this position, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around their body chaotically; when this is done, the user does a short hop up and down, dragging out the noise so that the sound of their feet tapping on the ground isn't heard until after their feet have left the floor again. Once the sound lag is at its fullest, the user leaps forward with a powerful forward boost while the user charges forward, accelerating their towards their opponent, enabling them to move at thrice their regular speed, if only momentarily. This movement is known to be at exceedingly high speeds; almost invisible to the naked eye at a velocity that gives them the appearance of a supersonic bullet shooting towards the enemy at the speed of sound; it produces a sonic boom that echoes outwards for several meters, destroying everything in front of and behind themselves, propelling the user into their opponent at inconceivable speeds. Because they move faster than the eye can see, the opponent won't be able to react until after the user has already hit them. Slipstream Accel is excellent for getting the jump on the opponent. If working together with another person, the partner can use the vacuum left behind by the attack to immediately rush in behind it by using the surge of air taken in by the vacuum as a Slipstream.
Slipstream Accel - Slipstream Accel is further extension of Sword Pressure: Blade Concealing Gale—when performing Slipstream Accel, the user assumes the position of crouching their knees, leaning forward, and holding one of their blades in a behind stance, with both hands grasping the sword's grip- in this position, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around their body chaotically; when this is done, the user does a short hop up and down, dragging out the noise so that the sound of their feet tapping on the ground isn't heard until after their feet have left the floor again. Once the sound lag is at its fullest, the user leaps forward with a powerful forward boost while the user charges forward, accelerating their towards their opponent, enabling them to move at thrice their regular speed, if only momentarily. This movement is known to be at exceedingly high speeds; almost invisible to the naked eye at a velocity that gives them the appearance of a supersonic bullet shooting towards the enemy at the speed of sound; it produces a sonic boom that echoes outwards for several meters, destroying everything in front of and behind themselves, propelling the user into their opponent at inconceivable speeds. Because they move faster than the eye can see, the opponent won't be able to react until after the user has already hit them. Slipstream Accel is excellent for getting the jump on the opponent. If working together with another person, the partner can use the vacuum left behind by the attack to immediately rush in behind it by using the surge of air taken in by the vacuum as a Slipstream.
High Speed Magic
Phantom Image - The user bursts forward at high speeds leaving an "afterimage" that is appears like they are running at normal speeds. This often surprises the opponent as they don't expect it to be an illusion.
Power Magic
Herculean Earth Strike – A technique that requires a lot of concentration with minute eternano control. An immense amount of eternano is kneaded inside the body, and a moment later all of it is gather into the fist. The eternano is then released into the target, which does a great amount of damage. When the ground is hit though, it is pulverised into many pieces by the excess shock.
Heaven Spear Kick – The user leaps to great heights and comes down crashing into their opponent with a massive amount of force. It is also powerful enough to create a large crater, roughly 70 meters in diameter.
Heavenly Foot of Pain – The user jumps in midair and targets her opponent with a falling axe kick. Eternano is concentrated into the user’s heel and strikes the enemy dealing massive damage.
Heaven Spear Kick – The user leaps to great heights and comes down crashing into their opponent with a massive amount of force. It is also powerful enough to create a large crater, roughly 70 meters in diameter.
Heavenly Foot of Pain – The user jumps in midair and targets her opponent with a falling axe kick. Eternano is concentrated into the user’s heel and strikes the enemy dealing massive damage.
Magic Color:
Rusty orange
Magical Items:
None
Weapons:
Sword
Dagger (in picture)
Jewels:

- Background Information -
Personality:
Kyra has a very strong-willed and bright personality and is willing to take any risks for the fact to be proven properly. She is resourceful, determined, and very easy-going. Since she was raised by her grandparents, who are now deceased, she tends not to rely on others. When situations arise, she takes matters into her own hands. She likes to do things the "right way", and she never wants to burden other people, and tends to overwork herself to the point of making herself sick. However, she also has a long patience and is diligent when it comes to the work - meaning that she likes doing things by herself and doesn't like using 'other people' to rise her reputation.
Kyra is also very adaptable, has a sweet demeanor, and has a strong sense of conviction. She shows an absolutely willingness to learn, but she can still be idealistic even if she realizes that something is harder than it sounds. She shows appreciation of others through her travels. Kyra also has her tendency to say things that can easily be misunderstood or thought of in a romantic nature. She is very dense when it comes to romantic or intimate situations and does not notice when others seem to be attracted to her. However, she does know the adult interactions between men and women.
Background/Biography:
Having been born and raised within Joya territory, Kyra had been given off to her grandparents. For unknown reasons, her parents had been sent off on a long mission causing them to miss out on watching Kyra grow up. Luckily, she had been raised in a tribe like family. She was able to grow up in a family that was varied in terms of skill. It was known that everyone was able to chose whatever role they liked. No one wanted to pressure someone into a field that seemed unfit for the person, as they believed it would bring back luck in their job performance. Kyra was an exception, like many. Her skill set had allowed to her branch out into different sections of jobs. She especially showed high interest in everything she was able to do, medicine, tinkering and combat.
Over the years, she would train and study hard in these fields in order to become a versatile member of the Nightdale tribe. Kyra wanted to make sure that everyone would be taken care of equally, no matter the task. Her grandparents would teach her how to survive out in the world, while cousins, aunts and uncles would teach her medicine, magic and fighting skills. Roughly around the age of 14, she became one of the top members in the combat unit. She had developed magic that would aid her physically since she was a more hands on kind of person. Of course, she was also though some ways with the sword that way she could expand her distance a bit. Since Kyra had made it that far, she wanted to focus more on medicine for the time being. She knew that not many people were capable of using healing magic, so a good solution was to become a great herbalist. With that, she could help cure many common problems her family members face.
Once she had advanced far enough in medicine, she had decided it was time to expand her knowledge outside of Joya. With the permission of the tribe elders, she had set out on a journey to learn more about the world and understand what is really going on.
Known Relatives:
Mearal Nightdale [Mother - unknown]
Rusty Nightdale [Father - unknown]
Lester Nightdale [Grandfather - dead]
Heather Nightdale [Grandmother - dead]
Sexual Orientation:
Heterosexual
Relationship Status:
Single
Birthplace:
Joya
Current Location:
Wherever she is
Theme Song(s):
Main: Live like a warrior
Emotional: Better than I know Myself
In combat: Pyromania
Additional/Other Information:
- She has a lot of knowledge about medical herbs, making her one of the few medical herbalists back home.
- She is also very good at survival skills and can make things from anything she can find around.
- She has a high pain tolerance
- Pretty flexible and good at mixed martial arts