- Wizard Profile: KIN GONKURO -

Username:
Holy Hakaishin Hiroto
Full Name:
Kin Dyrnwyn
Nickname(s)/Alias(s):
Kin of the Golden Wind
Wind Caller
Phantasmal Wind
Kin the Berserker Wind
- Basic Information -
Race:
Human
Gender:
Male
Age:
17
Birthdate:
September 3rd
Weight:
185 lbs (Pure Muscle)
Height:
6'5"
Ethnicity:
Caucasian
Hair Color:
Light Blue
Eye Color:
Yellow
Blood Type:
B -
- Guild Information -
Affiliation/Guild:
Sabertooth
Previous Affiliation/Guild:
The Zero Winds
Occupation:
Mage
Partner:
N/A
Team:
N/A
Base of Operations:
Sabertooth Guild Hall
Guild Tattoo Color:
Blood Red
Guild Tattoo Location:
Palm
- Wizard Information -
Type of Wizard:
Caster, Slayer
Wizard Rank:
S Rank
Magical Powers/Abilities:
Muscle Magic
Impact
Wind Spirit Slayer
Spells:
Wind Spirit Slayer
Muscle Magic
Special Attacks/Advanced Spells:
Wind Spirit Slayer
Muscle Magic
Magic Color:
Purple with a golden center
Magical Items:
Demonic Prison Armor: A magical set of armor created by a super prison for dark mages as a torture device. This armor can change it's weight depending on how fast the wearer is, going as heavy as 5000 lbs. Due to this this armor can be used a limiter.
Weapons:
N/A
Jewels:
0
- Background Information -
Personality:
Kin himself, while never the nicest person around, even before joining Saberooth, he was known to be a bit of a jerk. Being a Spirit Slayer, Kin was left with a sense of superiority to other people, seeing others as incapable of ever synchronizing with his own wavelength, meaning that they could never understand him. Kin always had that superiority complex deeply embedded within his mind, believing that naturally he felt a constant pressure and need to live up to the expectations of his Guildmates.
He can be quite stubborn and refuses to give up no matter the odds stacked against him. It was well known that Kin personally despised the accusations of nepotism that dogged him unfailingly, as he wishes to carve his name into the annals of history for himself without any outside assistance- this also displayed his bad temper as he occasionally gets into fights with more aggressive people who claimed he was always going to be a runt. However, after he was betrayed by one of his own, his life changed for the worse. As a result of the treatment he received while in captivity of his former gang, Kin hardened his personality and his mind turned to steel as he became fiercely determined to get back at the men who betrayed him and caused him the wrongs inflicted upon him, beginning to look out for himself, not caring about the well-being of others, maintaining a cold and standoffish demeanor.
Even before things went badly for him, Kin was known to be very self-centered and apathetic towards other people, more often than not going to extreme measures in order to achieve victory; he could be manipulative, unpleasant, condescending, judgmental, constantly mistakes revenge for justice, and at times, very prideful of both of his rank and skills. It should be taken into consideration that his self-centrism and apathy are what help him cope with the memories that he has literally felt extreme pain with trying to remember and survive the daily routines he must go through as a mage.
Kin generally attempts to keep his cool under most circumstances; no matter what his enemies ever do to him, he can come up with a retort to it of questionable quality. Adding to this, Kin can be incredibly flippant, casually mouthing off to even the most powerful of opponents, and he generally enjoys rubbing people the wrong way- though this is because he prefers to fire off a few sarcastic quips and flat-out insults than bare his true feelings to the world; he tends to hide himself beneath a barrier of frost and snark at all times so it's easier to deal with problems- though this isn't the only reason for his constant shots towards anyone who manages to earn his ire. From past experiences, Kin has come believe that any time that he opened his heart to somebody, it would come back to bite him in the a** as those he has cared about would usually die or betray him- because of this, he prefers to keep people at arms' length—often justified by claiming he get's first dibs at his opponent for being stronger; in fact, he generally balks at the idea of anyone, no matter who they are, getting close to him. Because of the constant distance he maintains between himself and others, Kin is capable of manipulating them to solve a problem or do what he thinks is right without feeling terribly guilty afterwards.
Kin is one that enjoys a good fight — having faced against a wide variety of opponents over the course of his lifetime. He finds that involving one's self in combat is the only known method for obtaining power in a short amount of time. He further elaborates that when one fights, their natural limitations are pushed to the brink, causing a sudden evolution thus leading to a certain increase in power — something any warrior or mage would agree with; since he's fought for a majority of his lifetime, leading to him gaining the power that's currently in his possession, it's obvious that he's a staunch believer in the "strong devours the weak" philosophy — something he follows with conviction. His arrogance is also rather strong as he wears his armor not only to better himself, but also as a "handicap" to his enemies, using only Impact and Muscle Magic while it is on. It is only when he comes across a strong opponent that he takes off the armor, other times being for when he has to eat, sleep, or use the bathroom. Though at times he will take it off simply because he wants less weight on his person.
Though he loves to fight, he tends to be selective on his opponents and often holds back to test their skills — only going all-out when they either pose to be a credible threat or earned his respect in some manner; whenever he fights, he tends to act in a sarcastic and condescending manner — looking down on them and uses various tactics such as psychological attacks and feints. While it may seem that he's doing such things purposely, it's part of his hidden agenda to bring out his opponent's latent potential to the surface, thus properly gauging their actual capabilities. The one thing he despises are cowardly opponents — as they are reminders of the weaknesses that the Spirit Slayer has had or is still in possession of. Somewhat in a symbolic manner, he defeats such opponents with aggression, believing that it's a sign that his flaws will eventually meet the same fate. Kin is known to be an aggressive hard-hitting fighter, using brute strength and sheer power to dominate his foes; to this end, all magics under his possession are geared towards this to some extent and one can properly tell how he'll strike down his enemies. Fittingly enough, his title as the "Muscle-Brained Sabertooth" — something he doesn't care for, properly fits such a fact. It's rare that he strategizes during battle, but when he does — it mainly utilizes the environment in-tandem with any given openings the opponents might reveal, turning their own power against them, thus gaining the upper hand using the least amount of movements.
In battle, it's a known fact that Kin tends to be reckless — opting pure offensive techniques and stratagems over defense; this is because he has a strong belief in his power, thus can remain unscratched regardless of the situation. This level of arrogance tends to be his downfall at times, leading him to underestimate the opponent even when he's trying to get a proper read on what they can truly muster. In turn, he gets injured for most parts — a phenomenon that tends to startle him at times; however, he quickly laughs at this because he knows that his opponents are worthy enough for him to unveil his true powers. In a sense, him being injured is seen as an excuse for him to stop holding back and take the fight more seriously. For one, it can also be seen as a sign of his flaws — something that he's trying to rid himself of at all costs, not only because it gets in the way of his goal of becoming the "strongest Slayer in existence" but it's also a sign that he can be killed by another. He tends to have mixed feelings whenever he's injured, only acting in a certain manner depending on who's injured him.
Because of his general attitude, Kin can seem at times to be uncaring or even callous, but actually has a very strong sense of justice and prefers to fight fairly; if nobody is doing something about an issue, it can be guaranteed that moment Kin learns about it, he will ensure that what's required gets done. Though withdrawn, Kin refuses to ignore people crying for help, feeling a need to help people whenever he can- this sense of responsibility generally leads other people to place their trust in him and follow him despite his appearance. Despite his rather cold and crude personality, Kin is claimed "to have more love and kindness than anyone else" by his own adoptive father, this is evident how as a child he had the tendency to cry when ever insects died and would even try to help animals by building them a home. Thus Kin can at times be seen openly lamenting, if not outright crying, for the suffering of innocents and the deaths noble enemies.
One of Kin's most prominent characteristics is a strong respect towards food and the preparation of food in the kitchen. Since food and sustenance play a crucial role in maintaining life, he strongly believes that his work must be treated as though it were sacred. Kin has a strong tendency to become hostile towards those who waste food or regard it in any way that is less than his respect for it. He also is shown to fully believe that anyone who wishes for food should be given food, be it a fellow martial artist or a criminal, such as giving homeless people in a shelter Beef Bowls despite other people refusing to help. He will eat anything.
Kin is infamous for his anger; the angrier he gets, the less control he has over himself. His anger is known to be dangerous, as he's known to utterly annihilate all things that incur his wrath and goes through a dramatic transformation in which he becomes akin to a berserker, even if its for a mere moment. It seems that his anger rises to its absolute peak when he see's innocents harmed or slaughtered, when a coward tries to use a bystander as a human shield , when his master and guildmates are both ridiculed in some manner, or when someone does something he finds despicable and believes they can get away with it without consequences. Such anger earned him the moniker of "Kin the Berserker Wind." Though he has control over his emotions, there are times where it gets the better of him — which tends to cloud his judgment and make mistakes he could've avoided.
Background/Biography:
Kin was at one point an orphaned child raised by a unnamed man who had remained cloaked through out most of Kin's life. This man's voice was old and deep and he was tall as well, other than that Kin had no knowledge of what the man looked like under his garb. For many days Kin had been taken care of with some kindness, but that little kindness would always disappear when his Caretaker had forced the child into training. Some of these training methods involved Spartan-like methods. He would be forced to fight for his dinner, lift things that were far heavier than him, run across a floor of spikes without getting his feet hurt, stop boulders from rolling down hills, and destroy them as well. All of these methods were cruel, they were things a child should never experience and yet Kin did. But the results were clear, Kin had grown stronger and at the age of 10, his caretaker had forced Kin to become a Spirit Slayer and two create his own magic which took months for the child to perfect and create while becoming a Wind Spirit Slayer had proven painful as his Magic Origin had been altered by his Spirit Teacher. Once Kin had both Impact and Wind Spirit Slaying Magic under his command, his Caretaker performed a forbidden spell on Kin, one that could kill him. The spell had made Kin as strong as he would be in 5 years and in doing so Kin had aged as well, becoming 15 in a single moment. But that was not all, from the sudden increase in power Kin's Magic Origin, his body had to adapt, causing him tremendous pain for six whole hours before his body welcomed the new power the now 15 year old Kin had.
However that experience was the last straw. After his caretaker had left to grab more things to help improve Kin, the young man had fled his once home, getting rid of all traces of where he might have gone. Kin would soon find himself in Hargeon Town where he had quickly become notorious for being a delinquent, beating up thugs and magic users who Kin wanted to test his strength on. But with each person he defeated, Kin had gained a follower and with twenty men now following him, they had started a Gang called the "Zero Winds." The Gang had quickly gained control over Hargeon, using their power to extort some shops and using threats to get free food from the market. For awhile they had it good until an certain Mage was requested to take out the Gang. It was none other than the First Wizard Saint and Guild Master of Sabertooth: Zael. With his power he had easily defeated the gang and gave Kin multiple scars; after their defeat all of the members except one would be sent to prison. This one person had betrayed the Zero Winds all for revenge against losing to Kin. It was not long after that Kin figures this out and had broken out and beaten the traitor to a pulp to the point where he was deathly afraid of Kin. After him Kin had made his way to Sabertooth, blowing through some of the weaker members until he made it to Zael. Unsurprisingly Kin had lost again, but he had sworn to become Zael's follower until he could defeat him. Saying these words had made Kin into a Sabertooth Wizard and was pardoned for his crimes. Sometime later Kin had required a magical armor which he believed would greatly help him in defeating Zael and with further training and decimating jobs, Kin had quickly become an S-Class of Sabertooth.
Known Relatives:
Caretaker: ??? ??? [???]
Sexual Orientation:
Heterosexual
Relationship Status:
Single
Birthplace:
???
Current Location:
Fiore
Theme Song(s):
Main Theme: Lost Time Memory
Battle Theme: Wind Fang
Emotional Theme: Where the Wind Sleeps
Additional/Other Information:

Username:
Holy Hakaishin Hiroto
Full Name:
Kin Dyrnwyn
Nickname(s)/Alias(s):
Kin of the Golden Wind
Wind Caller
Phantasmal Wind
Kin the Berserker Wind
- Basic Information -
Race:
Human
Gender:
Male
Age:
17
Birthdate:
September 3rd
Weight:
185 lbs (Pure Muscle)
Height:
6'5"
Ethnicity:
Caucasian
Hair Color:
Light Blue
Eye Color:
Yellow
Blood Type:
B -
- Guild Information -
Affiliation/Guild:
Sabertooth
Previous Affiliation/Guild:
The Zero Winds
Occupation:
Mage
Partner:
N/A
Team:
N/A
Base of Operations:
Sabertooth Guild Hall
Guild Tattoo Color:
Blood Red
Guild Tattoo Location:
Palm
- Wizard Information -
Type of Wizard:
Caster, Slayer
Wizard Rank:
S Rank
Magical Powers/Abilities:
Muscle Magic
Impact
Wind Spirit Slayer
Spells:
Wind Spirit Slayer
Wind Spirit's Howl
The Wind Spirit Slayer's signature spell. When performing it, Kin gathers and releases a large quantity of golden wind from his mouth in the form of a hurricane-esque blast. This allows Kin to slice the opponent. Should the target dodge, the force of the wind would send them flying, if not wound them from the force and power of the wind. When it strikes, it grinds into the opponent with extreme force, and the wind decompressing into his opponent at high speeds, grinding against them and shredding them through sheer force. The attack seems to strike the target multiple times simultaneously, creating a number of surreal, delayed shockwaves, and it is capable of slashing his opponents and sending them flying away from him.
Wind Spirit's Bullet Howl
A weaker and smaller variation of Wind Spirit's Howl, Kin releases a compressed ball of golden wind from his mouth which is powerful enough to rip a small hole in the target's body, much like a bullet, hence the name. Kin can also lower the strength on this technique to use it for more mundane purposes, such as fly swatting and winning prizes at carnivals. The shape of this technique is derived from a jagged bullet, hence the hit of this technique will have more of an impact on actual magical defenses since it is sharper than the round bullet and resembles more modern bullets. On the rare occasion that it is utilized in an offensive manner Wind Spirit's Bullet leaves wound similar to a bullet wound. While it is known to be weak, it is a very useful technique that can connect rapidly and accurately. However it's never been used to counter or deflect another powerful attack in any fights, which is because it is too weak to do so.
Wind Spirit's Jet Cannon
Kin gathers and compresses a majority of the wind in the atmosphere in front of him; there, he molds it slightly in the form of a compressed sphere of golden wind. Focusing his magical energy into a singular point; his finger, he then flicks the sphere, quickly decompressing the sphere of air in the form of multiple beams of shredding air which eventually converge into a single destructive beam, surrounded by a vortex of wind, which doubles the speed of the attack. It truly seems like he shoots his opponent, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge; connecting instantly with the target. This attack possesses incredible power, able to tear through non-magical armors with relative ease.
Wind Spirit's Squall Fist
Kin will start it by gathering wind around his forearm, making it spin around it, causing it to become a small golden tornado around the entirety of his forearm and fist. He shall then punch the target, upon collision the air will be decompressed as an impact of sorts to the target, this plus with the force of Kin's punch. If he is not near his opponent, Kin can opt to launch his punch as a projectile tornado and as it will go towards the opponent, it will gain more speed and force resulting in a more devastating blow which can break through many hard surfaces. Should it miss, the spell will still blow back the opponent due to the force of the tornado. Instead of just attacking, this spell can serve for many other purposes such as wind coating in order to defend against certain attacks and it's resistance can be increased by the amount of wind gathered. This spell also seems to have a drilling affect to it.
Wind Spirit's Turbine Leg
When performing this spell, Kin engulfs his foreleg with high-velocity golden winds; rotating and controlling the direction of the air gathered upon his foot long enough to levitate himself off the ground and remain in the air for as long as he wishes to maintain it, before proceeding to assault the opponent with a powerful wind-enhanced kick, with the winds greatly augmenting the power of said kick. This kick is strong enough to but deep grind marks into trees with next to no trouble, showing it's strong drilling ability.
Wind Spirit's Wind Cutter
A pinpoint slashing strike, where Kin channels golden wind upon his fingers and swings his hand forward in a subtle arc formation, sending out a sharp blade of compressed air pressure that appears of faint ripples of wind that can slice objects and greatly damage a human body at high speeds; this attack enables Kin to assault things which are out of his range, sending air blades which fly through the air itself; and can even remain floating in it until the right moment to slash. These blades of wind possess incredible range and devastating power; and Kin has mastered this ability to the point that it can cut through entire buildings. These projectiles are capable of slashing his opponents and sending them flying away from him, with enough force to make them go through thin walls. The resulting sharpened blast of this technique is large enough to slice through multiple targets located a significant distance from Kin, causing grievous injuries to those hit. Wind Spirit's Wind Cutter is akin to an longsword which can leave the body of the foe mutilated; being capable of being unleashed in rapid succession. Upon contact, the blade of air not only cuts, but explodes with bursts of compressed air which can shatter the body.
Wind Spirit's Vacuum Sphere
A variant of Wind Spirit's Wind Cutter; when performing this spell, Kin channels golden wind upon his fingertips and then aims them at his target before sending out several small bullets of compressed wind in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled bullets are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function. Kin is able to fire a multitude of vacuum spheres in rapid succession, having a certain level of control regarding the size and shape of the bullets; it is akin to a swarm of invisible wind bullets that shred the opponent's body without remorse.
Wind Spirit's Flight
Kin creates golden wind from his feet, greatly enhancing speed and allowing him to jet-propel in any direction that he wishes. This makes it easier for Kin to get close to opponents that he wishes to engage in close combat. Wind Spirit's Flight can be used for a variety of purposes: he can fly around freely at high speed, cross long distances in short times, remain out of enemy's range and evade their blows, as well as reach otherwise unreachable places via the propulsion that is gained when utilizing this spell.
The Wind Spirit Slayer's signature spell. When performing it, Kin gathers and releases a large quantity of golden wind from his mouth in the form of a hurricane-esque blast. This allows Kin to slice the opponent. Should the target dodge, the force of the wind would send them flying, if not wound them from the force and power of the wind. When it strikes, it grinds into the opponent with extreme force, and the wind decompressing into his opponent at high speeds, grinding against them and shredding them through sheer force. The attack seems to strike the target multiple times simultaneously, creating a number of surreal, delayed shockwaves, and it is capable of slashing his opponents and sending them flying away from him.
Wind Spirit's Bullet Howl
A weaker and smaller variation of Wind Spirit's Howl, Kin releases a compressed ball of golden wind from his mouth which is powerful enough to rip a small hole in the target's body, much like a bullet, hence the name. Kin can also lower the strength on this technique to use it for more mundane purposes, such as fly swatting and winning prizes at carnivals. The shape of this technique is derived from a jagged bullet, hence the hit of this technique will have more of an impact on actual magical defenses since it is sharper than the round bullet and resembles more modern bullets. On the rare occasion that it is utilized in an offensive manner Wind Spirit's Bullet leaves wound similar to a bullet wound. While it is known to be weak, it is a very useful technique that can connect rapidly and accurately. However it's never been used to counter or deflect another powerful attack in any fights, which is because it is too weak to do so.
Wind Spirit's Jet Cannon
Kin gathers and compresses a majority of the wind in the atmosphere in front of him; there, he molds it slightly in the form of a compressed sphere of golden wind. Focusing his magical energy into a singular point; his finger, he then flicks the sphere, quickly decompressing the sphere of air in the form of multiple beams of shredding air which eventually converge into a single destructive beam, surrounded by a vortex of wind, which doubles the speed of the attack. It truly seems like he shoots his opponent, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge; connecting instantly with the target. This attack possesses incredible power, able to tear through non-magical armors with relative ease.
Wind Spirit's Squall Fist
Kin will start it by gathering wind around his forearm, making it spin around it, causing it to become a small golden tornado around the entirety of his forearm and fist. He shall then punch the target, upon collision the air will be decompressed as an impact of sorts to the target, this plus with the force of Kin's punch. If he is not near his opponent, Kin can opt to launch his punch as a projectile tornado and as it will go towards the opponent, it will gain more speed and force resulting in a more devastating blow which can break through many hard surfaces. Should it miss, the spell will still blow back the opponent due to the force of the tornado. Instead of just attacking, this spell can serve for many other purposes such as wind coating in order to defend against certain attacks and it's resistance can be increased by the amount of wind gathered. This spell also seems to have a drilling affect to it.
Wind Spirit's Turbine Leg
When performing this spell, Kin engulfs his foreleg with high-velocity golden winds; rotating and controlling the direction of the air gathered upon his foot long enough to levitate himself off the ground and remain in the air for as long as he wishes to maintain it, before proceeding to assault the opponent with a powerful wind-enhanced kick, with the winds greatly augmenting the power of said kick. This kick is strong enough to but deep grind marks into trees with next to no trouble, showing it's strong drilling ability.
Wind Spirit's Wind Cutter
A pinpoint slashing strike, where Kin channels golden wind upon his fingers and swings his hand forward in a subtle arc formation, sending out a sharp blade of compressed air pressure that appears of faint ripples of wind that can slice objects and greatly damage a human body at high speeds; this attack enables Kin to assault things which are out of his range, sending air blades which fly through the air itself; and can even remain floating in it until the right moment to slash. These blades of wind possess incredible range and devastating power; and Kin has mastered this ability to the point that it can cut through entire buildings. These projectiles are capable of slashing his opponents and sending them flying away from him, with enough force to make them go through thin walls. The resulting sharpened blast of this technique is large enough to slice through multiple targets located a significant distance from Kin, causing grievous injuries to those hit. Wind Spirit's Wind Cutter is akin to an longsword which can leave the body of the foe mutilated; being capable of being unleashed in rapid succession. Upon contact, the blade of air not only cuts, but explodes with bursts of compressed air which can shatter the body.
Wind Spirit's Vacuum Sphere
A variant of Wind Spirit's Wind Cutter; when performing this spell, Kin channels golden wind upon his fingertips and then aims them at his target before sending out several small bullets of compressed wind in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled bullets are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function. Kin is able to fire a multitude of vacuum spheres in rapid succession, having a certain level of control regarding the size and shape of the bullets; it is akin to a swarm of invisible wind bullets that shred the opponent's body without remorse.
Wind Spirit's Flight
Kin creates golden wind from his feet, greatly enhancing speed and allowing him to jet-propel in any direction that he wishes. This makes it easier for Kin to get close to opponents that he wishes to engage in close combat. Wind Spirit's Flight can be used for a variety of purposes: he can fly around freely at high speed, cross long distances in short times, remain out of enemy's range and evade their blows, as well as reach otherwise unreachable places via the propulsion that is gained when utilizing this spell.
Muscle Magic
1%-30%
Initiated after activating 1%-30% of his muscles, this gives him access to Peak Human Strength, where he is as strong as a human can be without being superhuman. He is capable of lifting several times his own body weight, up to a 800-1000lbs level. He would be able to lift objects on his own that would normally require multiple men, as-well as surpass any Olympic feat of strength. This enables him to: punch an enemy through a thin brick wall, break/bend steel cuffs or thin chains, bench-press greater than half a ton. Users can strike down doors with a single punch or kick, knock normal humans out with one offensive impact etc. Kin is also capable of overpowering multiple men at this percentage. Lifting a full grown man in the air with one arm, and even throwing them several meters. Kin is also strong enough to wrestle, even overpower wild-animals such as Large Bears (which can be as strong as 5 humans), and even Vulcans. He can also throw things as fast 110mph which is somewhat faster than the current world record a baseball being thrown. He can use this percentage with no trouble or need of a cool down.
31%-60%
31%-60% gives Kin access to Enhanced Strength, allowing him to have incredible ability to defy weight limitations of humans, but not completely break them. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. He can crush, lift, throw, or catch items of great weight such as being able to lift up cars to trucks, buses, and large boulders with relative ease. He can also throw things as fast 200 mph which is as fast as an arrow being shot from a compound bow. At this point his muscles also begin to harden, being as hard as thick trees at 50%-60%. At these percentages he can last up to 10 posts but will need a cool down of 5 posts.
Initiated after activating 1%-30% of his muscles, this gives him access to Peak Human Strength, where he is as strong as a human can be without being superhuman. He is capable of lifting several times his own body weight, up to a 800-1000lbs level. He would be able to lift objects on his own that would normally require multiple men, as-well as surpass any Olympic feat of strength. This enables him to: punch an enemy through a thin brick wall, break/bend steel cuffs or thin chains, bench-press greater than half a ton. Users can strike down doors with a single punch or kick, knock normal humans out with one offensive impact etc. Kin is also capable of overpowering multiple men at this percentage. Lifting a full grown man in the air with one arm, and even throwing them several meters. Kin is also strong enough to wrestle, even overpower wild-animals such as Large Bears (which can be as strong as 5 humans), and even Vulcans. He can also throw things as fast 110mph which is somewhat faster than the current world record a baseball being thrown. He can use this percentage with no trouble or need of a cool down.
31%-60%
31%-60% gives Kin access to Enhanced Strength, allowing him to have incredible ability to defy weight limitations of humans, but not completely break them. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. He can crush, lift, throw, or catch items of great weight such as being able to lift up cars to trucks, buses, and large boulders with relative ease. He can also throw things as fast 200 mph which is as fast as an arrow being shot from a compound bow. At this point his muscles also begin to harden, being as hard as thick trees at 50%-60%. At these percentages he can last up to 10 posts but will need a cool down of 5 posts.
Special Attacks/Advanced Spells:
Wind Spirit Slayer
Golden Sky: Wind Spirit's Tempest Howl
A Wind Slayer's Secret Art variation of Wind Slayer's Howl; when performing it, Kin will first take a deep breath, before gathering and condensing wind from the atmosphere into his mouth. Once he has gathered enough wind to fuel the extreme force of this spell, he suddenly applies external pressure, releasing a powerful golden hurricane-esque blast from his mouth that is rotating clockwise and is big enough to engulf a two story building. This version of the hurricane has three small spheres of wind orbiting around it, in a similar manner to moons around a planet as the main blast is several gusts of wind bunched together as a single almighty blast. When coming into contact with a target, the disordered rotations of the individual attack, created by the central and smaller ones spinning in different directions, interact with each other to form a massive and turbulent wave-like vortex that demolishes everything that it comes into contact with, resulting in an attack that is faster, more piercing and more powerful than the standard Wind Spirit's Howl. This spell iss shown capable of cutting down the large steel beams composing a building; and when utilized upon a flesh and blood opponent, it is capable of tearing them apart with relative ease. Kin can also have the three orbs rotate in a counter clockwise pattern, doing so creates a secondary tornado around the initial one, doubling the damage this spell causes.
Golden Sky: Wind Spirit's Infinity Winds
Kin focuses his control of wind at a singular focal point; shaping the golden wind in the form of a human-sized ring. There, he causes friction with the air; upon touching the ring, it begins to run like a dynamite fuse; when in actuality, it is just compressed air that rapidly compresses and decompresses, before it reaches the end of the spiral and explodes in a massive vacuum that takes the form of a pillar; spinning around like a vortex at high speeds. From inside the vortex, countless wind blades are thrown back and forth at the foe, inflicting minor cuts upon their body at unpredictable points; while the damage seems small at first; once the vortex subsides, all of the damage adds up—in the form of an extremely damaging move that can critically injure them as the vortex condenses around them before exploding into a massive explosive sphere of wind, cutting everything in it's radius. As an extra bonus, this technique keeps going like an actual whirlwind and cuts up anyone who gets caught in it even after the initial strike—it is capable of slicing through steel.
Golden Sky: Wind Spirit's Divine Gale
This spell is initiated by Kin extending his arms outwards with his palms open and having currents of golden wind spiral around them. He subsequently lifts his now free hands in the sky, gathering more, thinner streams around him. Wind is then generated from his very arms, appearing out of them in the form of stylized feathers, which rapidly grow in number until Kin can condense them into an elongated mass before him with his hands. Such final current grows larger and larger as one of its ending parts wraps around her body and the other is fired towards the target. Four heavenly wings composed of wind are shown protruding from the part focused around Kin's body, while the entire structure is surrounded by thin, spiraling currents of the very same golden wind, scattering some of the feathers around as the serpentine mass approaches its target at high speed; blasting into the opponent with high speed and force; sucking the oxygen out of the air around the opponent and channeling it into a multitude of explosive blows, the strength of them all depending on the amount of magical energy Kin poured into the spell. One of the greatest advantages of this technique is that it will only aim for the intended opponent, and nothing else, leaving anything unnecessary in a separate sphere. The blast is released with such force, that it actually disturbs the flow of energy in his magical aura, causing it to flicker out temporarily. This is one of Kin's absolute most powerful techniques; and naturally, it costs an enormous amount of magical energy while unleashing horrifying destruction.
Geist Charge
Geist Charge is a type of Magic-amplification technique used by Spirit Slayers that brings out the true power of their capabilities as a user of Spirit Slayer Magic, excluding the power boost granted by Spirit Force, yet, at the same time, massively enhancing the user's physical prowess to a degree. It can be considered a power akin to Drive; though due to Spirit Slayers being incompatible with Lacrima, the mechanics are a little different. When initiating Geist Charge after obtaining enough magical power to transform, the Spirit Slayer magician focuses their magical power, establishing a connection with their spirit teacher, no matter the distance between the two and the dimensional differences before the magician summons their spirit teacher to the current dimension using their spiritual link. Once this is done, the user utilizes their spiritually-attuned Magic Origin as a medium for their spirit teacher, whom 'overlays' their magical power over their student, combining the two, actualizing the knowledge and memories of an apparition, granting the user an enormous boost in power, more often than not engaging in a physical change. The augments on the Spirit Slayer's body are composed entirely of magical energy and being so, there is no actual matter. While any spirit can be molded into any shape or form the magician desires when their student uses Geist Charge, their attributes depend solely upon the spirit's attributes. Activating Geist Charge increases the strength, speed, and potential that the user possesses tenfold, allowing them to take on even foes much more powerful than themselves; entering a state of enhanced awareness and peak physical ability as their element cloaks around them. While in this state, the user demonstrates heightened reflexes and extremely quick information processing, and it amplifies the powers of their Spirit Slayer Magic without exhausting themselves. This state grants the user the ability to perform new spells; as well as making their pre-existing spells far more powerful, though the power boost granted by activating Geist Charge is proportionate the amount of magical energy used to link student and teacher, as well as the magician's level of concentration. At most it can last up to 10 minutes (10 posts).
A Wind Slayer's Secret Art variation of Wind Slayer's Howl; when performing it, Kin will first take a deep breath, before gathering and condensing wind from the atmosphere into his mouth. Once he has gathered enough wind to fuel the extreme force of this spell, he suddenly applies external pressure, releasing a powerful golden hurricane-esque blast from his mouth that is rotating clockwise and is big enough to engulf a two story building. This version of the hurricane has three small spheres of wind orbiting around it, in a similar manner to moons around a planet as the main blast is several gusts of wind bunched together as a single almighty blast. When coming into contact with a target, the disordered rotations of the individual attack, created by the central and smaller ones spinning in different directions, interact with each other to form a massive and turbulent wave-like vortex that demolishes everything that it comes into contact with, resulting in an attack that is faster, more piercing and more powerful than the standard Wind Spirit's Howl. This spell iss shown capable of cutting down the large steel beams composing a building; and when utilized upon a flesh and blood opponent, it is capable of tearing them apart with relative ease. Kin can also have the three orbs rotate in a counter clockwise pattern, doing so creates a secondary tornado around the initial one, doubling the damage this spell causes.
Golden Sky: Wind Spirit's Infinity Winds
Kin focuses his control of wind at a singular focal point; shaping the golden wind in the form of a human-sized ring. There, he causes friction with the air; upon touching the ring, it begins to run like a dynamite fuse; when in actuality, it is just compressed air that rapidly compresses and decompresses, before it reaches the end of the spiral and explodes in a massive vacuum that takes the form of a pillar; spinning around like a vortex at high speeds. From inside the vortex, countless wind blades are thrown back and forth at the foe, inflicting minor cuts upon their body at unpredictable points; while the damage seems small at first; once the vortex subsides, all of the damage adds up—in the form of an extremely damaging move that can critically injure them as the vortex condenses around them before exploding into a massive explosive sphere of wind, cutting everything in it's radius. As an extra bonus, this technique keeps going like an actual whirlwind and cuts up anyone who gets caught in it even after the initial strike—it is capable of slicing through steel.
Golden Sky: Wind Spirit's Divine Gale
This spell is initiated by Kin extending his arms outwards with his palms open and having currents of golden wind spiral around them. He subsequently lifts his now free hands in the sky, gathering more, thinner streams around him. Wind is then generated from his very arms, appearing out of them in the form of stylized feathers, which rapidly grow in number until Kin can condense them into an elongated mass before him with his hands. Such final current grows larger and larger as one of its ending parts wraps around her body and the other is fired towards the target. Four heavenly wings composed of wind are shown protruding from the part focused around Kin's body, while the entire structure is surrounded by thin, spiraling currents of the very same golden wind, scattering some of the feathers around as the serpentine mass approaches its target at high speed; blasting into the opponent with high speed and force; sucking the oxygen out of the air around the opponent and channeling it into a multitude of explosive blows, the strength of them all depending on the amount of magical energy Kin poured into the spell. One of the greatest advantages of this technique is that it will only aim for the intended opponent, and nothing else, leaving anything unnecessary in a separate sphere. The blast is released with such force, that it actually disturbs the flow of energy in his magical aura, causing it to flicker out temporarily. This is one of Kin's absolute most powerful techniques; and naturally, it costs an enormous amount of magical energy while unleashing horrifying destruction.
Geist Charge
Geist Charge is a type of Magic-amplification technique used by Spirit Slayers that brings out the true power of their capabilities as a user of Spirit Slayer Magic, excluding the power boost granted by Spirit Force, yet, at the same time, massively enhancing the user's physical prowess to a degree. It can be considered a power akin to Drive; though due to Spirit Slayers being incompatible with Lacrima, the mechanics are a little different. When initiating Geist Charge after obtaining enough magical power to transform, the Spirit Slayer magician focuses their magical power, establishing a connection with their spirit teacher, no matter the distance between the two and the dimensional differences before the magician summons their spirit teacher to the current dimension using their spiritual link. Once this is done, the user utilizes their spiritually-attuned Magic Origin as a medium for their spirit teacher, whom 'overlays' their magical power over their student, combining the two, actualizing the knowledge and memories of an apparition, granting the user an enormous boost in power, more often than not engaging in a physical change. The augments on the Spirit Slayer's body are composed entirely of magical energy and being so, there is no actual matter. While any spirit can be molded into any shape or form the magician desires when their student uses Geist Charge, their attributes depend solely upon the spirit's attributes. Activating Geist Charge increases the strength, speed, and potential that the user possesses tenfold, allowing them to take on even foes much more powerful than themselves; entering a state of enhanced awareness and peak physical ability as their element cloaks around them. While in this state, the user demonstrates heightened reflexes and extremely quick information processing, and it amplifies the powers of their Spirit Slayer Magic without exhausting themselves. This state grants the user the ability to perform new spells; as well as making their pre-existing spells far more powerful, though the power boost granted by activating Geist Charge is proportionate the amount of magical energy used to link student and teacher, as well as the magician's level of concentration. At most it can last up to 10 minutes (10 posts).
Muscle Magic
61%-100% gives him glaring, obvious and super/unnatural strength compared to normal humans. At these percentages, he is fully capable of uprooting houses and punching and tearing through iron with ease. He can also throw projectiles as fast as 900 mph, nearly as fast as a 9mm bullet being shot from a handgun. At 70%-80% his muscles become as strong as concrete, while at 90%-100% they become as hard as iron. From 70%-90% he can last up to 4 posts while needing a cool down of 6 posts, but at 100% he can only last up to 3 posts while needing a cool down of 7 posts. However Kin can go over 100% and all the way to 150%, doing so greatly increases his strength 5 times greater than his 100% strength, but thanks to the strain on his body from going over his limit he can only do one attack while in this state before becoming completely unable to fight and sustaining heavy fatigue as well as damage. It should also be noted that the more times he uses 150%, the greater risk he will be putting on his life.
Magic Color:
Purple with a golden center
Magical Items:
Demonic Prison Armor: A magical set of armor created by a super prison for dark mages as a torture device. This armor can change it's weight depending on how fast the wearer is, going as heavy as 5000 lbs. Due to this this armor can be used a limiter.
Weapons:
N/A
Jewels:

- Background Information -
Personality:
Kin himself, while never the nicest person around, even before joining Saberooth, he was known to be a bit of a jerk. Being a Spirit Slayer, Kin was left with a sense of superiority to other people, seeing others as incapable of ever synchronizing with his own wavelength, meaning that they could never understand him. Kin always had that superiority complex deeply embedded within his mind, believing that naturally he felt a constant pressure and need to live up to the expectations of his Guildmates.
He can be quite stubborn and refuses to give up no matter the odds stacked against him. It was well known that Kin personally despised the accusations of nepotism that dogged him unfailingly, as he wishes to carve his name into the annals of history for himself without any outside assistance- this also displayed his bad temper as he occasionally gets into fights with more aggressive people who claimed he was always going to be a runt. However, after he was betrayed by one of his own, his life changed for the worse. As a result of the treatment he received while in captivity of his former gang, Kin hardened his personality and his mind turned to steel as he became fiercely determined to get back at the men who betrayed him and caused him the wrongs inflicted upon him, beginning to look out for himself, not caring about the well-being of others, maintaining a cold and standoffish demeanor.
Even before things went badly for him, Kin was known to be very self-centered and apathetic towards other people, more often than not going to extreme measures in order to achieve victory; he could be manipulative, unpleasant, condescending, judgmental, constantly mistakes revenge for justice, and at times, very prideful of both of his rank and skills. It should be taken into consideration that his self-centrism and apathy are what help him cope with the memories that he has literally felt extreme pain with trying to remember and survive the daily routines he must go through as a mage.
Kin generally attempts to keep his cool under most circumstances; no matter what his enemies ever do to him, he can come up with a retort to it of questionable quality. Adding to this, Kin can be incredibly flippant, casually mouthing off to even the most powerful of opponents, and he generally enjoys rubbing people the wrong way- though this is because he prefers to fire off a few sarcastic quips and flat-out insults than bare his true feelings to the world; he tends to hide himself beneath a barrier of frost and snark at all times so it's easier to deal with problems- though this isn't the only reason for his constant shots towards anyone who manages to earn his ire. From past experiences, Kin has come believe that any time that he opened his heart to somebody, it would come back to bite him in the a** as those he has cared about would usually die or betray him- because of this, he prefers to keep people at arms' length—often justified by claiming he get's first dibs at his opponent for being stronger; in fact, he generally balks at the idea of anyone, no matter who they are, getting close to him. Because of the constant distance he maintains between himself and others, Kin is capable of manipulating them to solve a problem or do what he thinks is right without feeling terribly guilty afterwards.
Kin is one that enjoys a good fight — having faced against a wide variety of opponents over the course of his lifetime. He finds that involving one's self in combat is the only known method for obtaining power in a short amount of time. He further elaborates that when one fights, their natural limitations are pushed to the brink, causing a sudden evolution thus leading to a certain increase in power — something any warrior or mage would agree with; since he's fought for a majority of his lifetime, leading to him gaining the power that's currently in his possession, it's obvious that he's a staunch believer in the "strong devours the weak" philosophy — something he follows with conviction. His arrogance is also rather strong as he wears his armor not only to better himself, but also as a "handicap" to his enemies, using only Impact and Muscle Magic while it is on. It is only when he comes across a strong opponent that he takes off the armor, other times being for when he has to eat, sleep, or use the bathroom. Though at times he will take it off simply because he wants less weight on his person.
Though he loves to fight, he tends to be selective on his opponents and often holds back to test their skills — only going all-out when they either pose to be a credible threat or earned his respect in some manner; whenever he fights, he tends to act in a sarcastic and condescending manner — looking down on them and uses various tactics such as psychological attacks and feints. While it may seem that he's doing such things purposely, it's part of his hidden agenda to bring out his opponent's latent potential to the surface, thus properly gauging their actual capabilities. The one thing he despises are cowardly opponents — as they are reminders of the weaknesses that the Spirit Slayer has had or is still in possession of. Somewhat in a symbolic manner, he defeats such opponents with aggression, believing that it's a sign that his flaws will eventually meet the same fate. Kin is known to be an aggressive hard-hitting fighter, using brute strength and sheer power to dominate his foes; to this end, all magics under his possession are geared towards this to some extent and one can properly tell how he'll strike down his enemies. Fittingly enough, his title as the "Muscle-Brained Sabertooth" — something he doesn't care for, properly fits such a fact. It's rare that he strategizes during battle, but when he does — it mainly utilizes the environment in-tandem with any given openings the opponents might reveal, turning their own power against them, thus gaining the upper hand using the least amount of movements.
In battle, it's a known fact that Kin tends to be reckless — opting pure offensive techniques and stratagems over defense; this is because he has a strong belief in his power, thus can remain unscratched regardless of the situation. This level of arrogance tends to be his downfall at times, leading him to underestimate the opponent even when he's trying to get a proper read on what they can truly muster. In turn, he gets injured for most parts — a phenomenon that tends to startle him at times; however, he quickly laughs at this because he knows that his opponents are worthy enough for him to unveil his true powers. In a sense, him being injured is seen as an excuse for him to stop holding back and take the fight more seriously. For one, it can also be seen as a sign of his flaws — something that he's trying to rid himself of at all costs, not only because it gets in the way of his goal of becoming the "strongest Slayer in existence" but it's also a sign that he can be killed by another. He tends to have mixed feelings whenever he's injured, only acting in a certain manner depending on who's injured him.
Because of his general attitude, Kin can seem at times to be uncaring or even callous, but actually has a very strong sense of justice and prefers to fight fairly; if nobody is doing something about an issue, it can be guaranteed that moment Kin learns about it, he will ensure that what's required gets done. Though withdrawn, Kin refuses to ignore people crying for help, feeling a need to help people whenever he can- this sense of responsibility generally leads other people to place their trust in him and follow him despite his appearance. Despite his rather cold and crude personality, Kin is claimed "to have more love and kindness than anyone else" by his own adoptive father, this is evident how as a child he had the tendency to cry when ever insects died and would even try to help animals by building them a home. Thus Kin can at times be seen openly lamenting, if not outright crying, for the suffering of innocents and the deaths noble enemies.
One of Kin's most prominent characteristics is a strong respect towards food and the preparation of food in the kitchen. Since food and sustenance play a crucial role in maintaining life, he strongly believes that his work must be treated as though it were sacred. Kin has a strong tendency to become hostile towards those who waste food or regard it in any way that is less than his respect for it. He also is shown to fully believe that anyone who wishes for food should be given food, be it a fellow martial artist or a criminal, such as giving homeless people in a shelter Beef Bowls despite other people refusing to help. He will eat anything.
Kin is infamous for his anger; the angrier he gets, the less control he has over himself. His anger is known to be dangerous, as he's known to utterly annihilate all things that incur his wrath and goes through a dramatic transformation in which he becomes akin to a berserker, even if its for a mere moment. It seems that his anger rises to its absolute peak when he see's innocents harmed or slaughtered, when a coward tries to use a bystander as a human shield , when his master and guildmates are both ridiculed in some manner, or when someone does something he finds despicable and believes they can get away with it without consequences. Such anger earned him the moniker of "Kin the Berserker Wind." Though he has control over his emotions, there are times where it gets the better of him — which tends to cloud his judgment and make mistakes he could've avoided.
Background/Biography:
Kin was at one point an orphaned child raised by a unnamed man who had remained cloaked through out most of Kin's life. This man's voice was old and deep and he was tall as well, other than that Kin had no knowledge of what the man looked like under his garb. For many days Kin had been taken care of with some kindness, but that little kindness would always disappear when his Caretaker had forced the child into training. Some of these training methods involved Spartan-like methods. He would be forced to fight for his dinner, lift things that were far heavier than him, run across a floor of spikes without getting his feet hurt, stop boulders from rolling down hills, and destroy them as well. All of these methods were cruel, they were things a child should never experience and yet Kin did. But the results were clear, Kin had grown stronger and at the age of 10, his caretaker had forced Kin to become a Spirit Slayer and two create his own magic which took months for the child to perfect and create while becoming a Wind Spirit Slayer had proven painful as his Magic Origin had been altered by his Spirit Teacher. Once Kin had both Impact and Wind Spirit Slaying Magic under his command, his Caretaker performed a forbidden spell on Kin, one that could kill him. The spell had made Kin as strong as he would be in 5 years and in doing so Kin had aged as well, becoming 15 in a single moment. But that was not all, from the sudden increase in power Kin's Magic Origin, his body had to adapt, causing him tremendous pain for six whole hours before his body welcomed the new power the now 15 year old Kin had.
However that experience was the last straw. After his caretaker had left to grab more things to help improve Kin, the young man had fled his once home, getting rid of all traces of where he might have gone. Kin would soon find himself in Hargeon Town where he had quickly become notorious for being a delinquent, beating up thugs and magic users who Kin wanted to test his strength on. But with each person he defeated, Kin had gained a follower and with twenty men now following him, they had started a Gang called the "Zero Winds." The Gang had quickly gained control over Hargeon, using their power to extort some shops and using threats to get free food from the market. For awhile they had it good until an certain Mage was requested to take out the Gang. It was none other than the First Wizard Saint and Guild Master of Sabertooth: Zael. With his power he had easily defeated the gang and gave Kin multiple scars; after their defeat all of the members except one would be sent to prison. This one person had betrayed the Zero Winds all for revenge against losing to Kin. It was not long after that Kin figures this out and had broken out and beaten the traitor to a pulp to the point where he was deathly afraid of Kin. After him Kin had made his way to Sabertooth, blowing through some of the weaker members until he made it to Zael. Unsurprisingly Kin had lost again, but he had sworn to become Zael's follower until he could defeat him. Saying these words had made Kin into a Sabertooth Wizard and was pardoned for his crimes. Sometime later Kin had required a magical armor which he believed would greatly help him in defeating Zael and with further training and decimating jobs, Kin had quickly become an S-Class of Sabertooth.
Known Relatives:
Caretaker: ??? ??? [???]
Sexual Orientation:
Heterosexual
Relationship Status:
Single
Birthplace:
???
Current Location:
Fiore
Theme Song(s):
Main Theme: Lost Time Memory
Battle Theme: Wind Fang
Emotional Theme: Where the Wind Sleeps
Additional/Other Information: