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OpticPeach rolled 1 20-sided dice:
18
Total: 18 (1-20)
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Posted: Mon Apr 25, 2016 7:12 pm
Oops rolled dice instead of randomizing numbers~
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OpticPeach generated a random number between
1 and 19 ...
19!
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Posted: Mon Apr 25, 2016 7:14 pm
Dezani Simple Lance Stats HP || 22 (+4)(+2)(+1) = Total Hp: 29/29 Attack || 23 (+4)(+3)(+2) = (+9) Defense || 21 (+4)(+0) = (+4) Magic || 17 (+3)(+0) = (+3) Speed || 19 (+3)(+3) = (+6) 19 + 6 = 25
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Elyessi generated a random number between
1 and 50 ...
48!
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Posted: Thu Apr 28, 2016 8:58 am
 Nuri Master Whip Stats HP || 45(+8 )(+3) = Total Hp: 56/56 Attack || 45 (+8 )(+7)(+2) = (+17) Defense || 40 (+7)(+1) = (+8 ) Magic || 14 (+2)(+0) = (+2) Speed || 50 (+10)(+7) = (+17) ABILITIES Moracker Tail: Feigning an attack, the whip lets out a large crack in close proximity to the opponent. Gives user confidence, allowing them to power up (+3 to rolls) for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. Can only be used once every three turns. This attack is a half turn action
Radaku Fangs: Lashing out with expertise, the player grabs onto the opponent with their whip and yanks their footing out from under them. This attack has normal strength, but causes the opponent to trip. This attack can be dodged as normal. If successful, the opponent also bleeds for two turns (-2 HP per turn). If half dodged, the opponent doesn't trip, but still incurs bleeding. Can only be used once every 5 turns.
Twin Tongued: As a master of their trade, the player can now call on two familiars in battle, a primary and a secondary. The primary can use their skill set 5 times per battle, while their secondary can only use their skills as normal. The primary also has the option of trading in their 3 extra skill uses to deal double the normal damage of the player's attack once. The player (as with everyone) cannot switch out familiars after the battle has started.
FAMILIARS PRIMARY Active: Claw (Adds +3 to physical attack dmg) Passive: Vigor (+1 to attack bonus )SECONDARY Active: Fly (Adds +3 to hit roll) Passive: Vigor (+1 to attack bonus )OpticPeach Nuri is a bit of a powerhouse...I apologize for Den in advance T.T I do hope he kicks Nuri's butt though!
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Posted: Mon May 02, 2016 1:33 am
Elyessi It's all good. It's your attack, right? o.o
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Elyessi rolled 1 20-sided dice:
12
Total: 12 (1-20)
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Posted: Wed May 18, 2016 6:23 am
Edit - Tried to attack and didn't roll two dice! Scratch this post!
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Elyessi rolled 2 20-sided dice:
20, 3
Total: 23 (2-40)
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Posted: Wed May 18, 2016 6:24 am
 Nuri Master Whip Stats HP || 45(+8 )(+3) = Total Hp: 56/56 Attack || 45 (+8 )(+7)(+2) = (+17) Defense || 40 (+7)(+1) = (+8 ) Magic || 14 (+2)(+0) = (+2) Speed || 50 (+10)(+7) = (+17) ABILITIES Moracker Tail: Ready
Radaku Fangs: Ready
Twin Tongued: Ready
FAMILIARSPRIMARY Active: Claw (Adds +3 to physical attack dmg) Passive: Vigor (+1 to attack bonus )SECONDARY Active: Fly (Adds +3 to hit roll) Passive: Vigor (+1 to attack bonus )Nuri will attack! Needs a 14 to hit...HIT ( and a perfect 20 ^^; ) Attack hits well... 3 + 17 = 20 / 2 = 10 x 1.5 = 15 Damage Coming Your Way
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