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[NRP] Nuri vs Lasarra

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Elyessi generated a random number between 1 and 50 ... 18!

Elyessi
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PostPosted: Thu Apr 14, 2016 10:24 am


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Nuri
Master Whip Stats
HP || 45(+8 )(+3) = Total Hp: 56/56
Attack || 45 (+8 )(+7)(+1) = (+16)
Defense || 40 (+7)(+1) = (+8 )
Magic || 14 (+2)(+0) = (+2)
Speed || 50 (+10)(+7) = (+17)


ABILITIES
Moracker Tail: Feigning an attack, the whip lets out a large crack in close proximity to the opponent. Gives user confidence, allowing them to power up (+3 to rolls) for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. Can only be used once every three turns. This attack is a half turn action

Radaku Fangs: Lashing out with expertise, the player grabs onto the opponent with their whip and yanks their footing out from under them. This attack has normal strength, but causes the opponent to trip. This attack can be dodged as normal. If successful, the opponent also bleeds for two turns (-2 HP per turn). If half dodged, the opponent doesn't trip, but still incurs bleeding. Can only be used once every 5 turns.

Twin Tongued: As a master of their trade, the player can now call on two familiars in battle, a primary and a secondary. The primary can use their skill set 5 times per battle, while their secondary can only use their skills as normal. The primary also has the option of trading in their 3 extra skill uses to deal double the normal damage of the player's attack once. The player (as with everyone) cannot switch out familiars after the battle has started.

FAMILIARS


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PRIMARY
Active: Claw (Adds +3 to physical attack dmg)
Passive: Vigor (+1 to attack bonus )


User Image


SECONDARY
Active: Intimidate (Lowers opponent's attack dmg by 3)
Passive: Slow (-1 to opponent's speed bonus)


a pet dino
There's a lot going on, and this post wont be as meaty when we are doing the actual battle XD;
a pet dino generated a random number between 1 and 31 ... 16!
PostPosted: Sat Apr 16, 2016 4:02 pm


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Lasarra
Keen Whip Stats
HP || 50 (+10)(+3) = Total Hp: 63/63
Attack || 36 (+7)(+5)(+2) = (+14)
Defense || 36 (+7)(+0) = (+7)(+1 from Achran) = (+8 )
Magic || 10 (+1)(+0) = (+1)
Speed || 31 (+6)(+5)(+1) = (+12)(-1 from Naraka) = (+11)


Special Attacks:
Moracker Tail: Feigning an attack, the whip lets out a large crack in close proximity to the opponent. Gives user confidence, allowing them to power up (+3 to rolls) for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. Can only be used once every three turns. This attack is a half turn action
Radaku Fangs: Lashing out with expertise, the player grabs onto the opponent with their whip and yanks their footing out from under them. This attack has normal strength, but causes the opponent to trip. This attack can be dodged as normal. If successful, the opponent also bleeds for two turns (-2 HP per turn). If half dodged, the opponent doesn't trip, but still incurs bleeding. Can only be used once every 5 turns.

Items:
None

Familiar
User Image
Claw || Adds +3 to physical attack dmg
Reprieve || +1 to defense bonus


16 + 11 = 27

Elyessi
First posts are always meaty xD

a pet dino

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Elyessi rolled 2 20-sided dice: 19, 17 Total: 36 (2-40)

Elyessi
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PostPosted: Thu Apr 28, 2016 8:50 am


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Nuri
Master Whip Stats
HP || 45(+8 )(+3) = Total Hp: 56/56
Attack || 45 (+8 )(+7)(+1) = (+16)
Defense || 40 (+7)(+1) = (+8 )
Magic || 14 (+2)(+0) = (+2)
Speed || 50 (+10)(+7) = (+17)


ABILITIES
Moracker Tail: 3/3
Radaku Fangs: 5/5
Twin Tongued: Trade Available

PRIMARY
Active: Claw (Adds +3 to physical attack dmg) (4/5)
Passive: Vigor (+1 to attack bonus )

SECONDARY
Active: Intimidate (Lowers opponent's attack dmg by 3) (3/3)
Passive: Slow (-1 to opponent's speed bonus)

Nuri will attempt to attack and will use claw to add 3 damage if successful!

Needs an 18 to hit! Succeeds!

19 + 16 = 35 / 2 = 17.5 + 3 (from familiar)

20.5 Damage Coming Your Way!




a pet dino
a pet dino rolled 2 20-sided dice: 11, 6 Total: 17 (2-40)
PostPosted: Sun May 01, 2016 2:12 pm


User Image
Lasarra
Keen Whip Stats
HP || 50 (+10)(+3) = Total Hp: 63/63
Attack || 36 (+7)(+5)(+2) = (+14)
Defense || 36 (+7)(+0) = (+7)(+1 from Achran) = (+8 )
Magic || 10 (+1)(+0) = (+1)
Speed || 31 (+6)(+5)(+1) = (+12)(-1 from Naraka) = (+11)


HP: 43/63

Special Attacks:
Moracker Tail: 3/3
Radaku Fangs: 4/5

Familiar
Claw || Adds +3 to physical attack dmg (5/5)
Reprieve || +1 to defense bonus

Using Radaku Fangs

Needs 18+ to hit, success
(6 + 14) 20/2 = 10 dmg

Elyessi

a pet dino

Brainy Bookworm

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Elyessi rolled 2 20-sided dice: 9, 13 Total: 22 (2-40)

Elyessi
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PostPosted: Fri Jun 24, 2016 6:58 am


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Nuri
Master Whip Stats
HP || 45(+8 )(+3) = Total Hp: 46/56
Attack || 45 (+8 )(+7)(+1) = (+16)
Defense || 40 (+7)(+1) = (+8 )
Magic || 14 (+2)(+0) = (+2)
Speed || 50 (+10)(+7) = (+17)


ABILITIES
Moracker Tail: 3/3
Radaku Fangs: 5/5
Twin Tongued: Trade Available

PRIMARY
Active: Claw (Adds +3 to physical attack dmg) (4/5)
Passive: Vigor (+1 to attack bonus )

SECONDARY
Active: Intimidate (Lowers opponent's attack dmg by 3) (3/3)
Passive: Slow (-1 to opponent's speed bonus)

Nuri takes the damage and chooses to attack.

Current Health: 46/56

Needs an 18 to hit! Succeeds!

13 + 16 = 29 / 2 = 14.5

14.5 Damage Coming Your Way!


a pet dino
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