Knight Title: Nether Wallop Page of Earth
Challenge: "I'm gonna give you such a ... well... you get it."
Uniform:

Top tunic with a belt and a deep, laced v-neck
Bottoms -- Brown pants tucked into boots at the knee, comfortable and slightly loose.
Gloves -- Leather Bracers
Belt -- Simple leather belt, possibly with an earth-symbol buckle
Shoes -- Knee high boots with a cord wrapped around then to hold them on.
Shoulders -- Plaid wrap/scarf with a earth-pin
Accessories -- Drew a Rams horn drinking cup in the sketch, otherwise the tanned sheepskin tucked under the belt at the waist, color CC (Suggest cream, grey or brown)
Weapon --
Page: A shepherds crook. The wood is weathered and old and looks like it's seen better days.
Squire: A newer, glossier crook, now slightly ornamented with a leather wrapped grip and maybe some wildflowers.
-Magic: Nether Wallop raps his stick on the ground: A small pool of water appears, from the end of the staff, as though welling up from a spring (but is in fact coming from the staff, the ground remains undamaged. Local plants may seem healthier afterward.) Characters friendly to Nether Wallop within an 5foot radius experience an effect best described as 'pastoral'. It does not heal but it may help sooth frazzled nerves and allow people to clear their heads and think more calmly and rationally. Characters who dislike or want to harm Nether Wallop do not receive this bonus. Duration: 45 seconds
Knight: Particularly lovely Shepard's Crook with flowers. Who needs a Shepard's Crook this pretty, seriously? Is this the luxury model? If so -why-.
-Magic: Similar to previous stage, Nether Wallop strikes the ground and an spring wells up from the base of the staff, forming a small pool, around the spring, for a 10 foot radius matching the magic, local plants seem to thrive more, and in other areas, new plants do their best spring up through pavement cracks or any other place they can find purchase. (In areas heavily influenced by order these will be lovely and or plants associated with medicine, but no instant-healing magic. In areas heavily influenced by chaos (such as corrupted ground) either nothing will happen or potentially, you'll end up with a charming array of unpleasant and or poisonous things. Don't touch the thing. Just don't.) As with previous magic, Friendly characters to Nether Wallop experience a pastoral calm in this area, while characters who wish harm on or dislike Nether Wallop receive no benefit at all. Duration: 60 seconds total