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.:Takeru Tenshu:.


Full Name: Takeru Tenshu

Alias: Wind Rider

Age: 1,000 years old

Sex: Male

Sexuality: Straight

Squad and Rank: Captain of Squad 10

Biography: Takeru comes from a noble family, being trained at a young age to become a shinigami. He was very gifted and smart, having to train almost endlessly. So when he joined the academy it felt so easy, even being in the advance class and graduating early he didn't need to fully try. Even when he joined a squad and slacked off on his duties, he was still recognized for his skills and abilities, quickly rising to the rank of lieutenant. If not for his lazy attitude, Takeru could have become a Captain at this point. But after years of perfectly completed missions, and Takeru having no choice but to reveal his Bankai against an Arrancar in front of all the Captains of the time, Takeru was made Captain of Squad 10

Personality: Takeru's high intellect and good heart is hidden by a lazy attitude. Though he is frighteningly strong, he is incredibly lazy and has a light hearted attitude. Only in the heat of battle, in a life or death situation, will Takeru be serious and give it his all.

Physical Description: Takeru wears a black blazer and a white button up shirt with the top two buttons unbuttoned. He also has black dress pants and a belt with dress shoes. As a Captain of the Gotei 13 he also wears the Squad 10 Haori over his outfit and has his zanpakuto sheathed on his left hip, attached to his black belt.


Zanpaktou Sealed Form Physical Description:Katana

Zanpaktou Shikai Release Phrase/Name: Blast my enemies into nothing, Kazekage no Ryu (Shadow Dragon of Wind)

Zanpaktou Shikai Physical Description: Scimitar

Zanpaktou Shikai Abilities:
Wind Current: When Takeru slashes his sword, he releases a powerful wind current that destroys everything in its path. This kind of attack can seriously injure most weaker opponents and kill all low level hollows. To higher level enemies, this technique will most likely be used as a distraction to make an opening for another attack.

Wind Blade: Takeru is able to create a wind aura around his blade to increase the power of his attacks. This also sharpens his blade and extends his range by a few inches.


Bankai Name: Shisha no Kaze Noroi (Wind Curse of the Dead)

Bankai Physical Description: When Takeru releases his Bankai his zanpakuto turns into a Lance. His Bankai also gives him Armor to match his new weapon, which is also attached to the hilt of the lance.

Bankai Abilities:
Wind Spiral Current: With the shape of Takeru's blade while in Bankai, when he attacks the current of wind released from his zanpaktou releases in a spiral form and is more powerful than the one in Shikai. The spiral form of this attack makes it that whoever is caught in it is more likely to lose their balance.

Wind Sphere: Once every 4 posts Takeru can use his spirit energy to create a sphere of wind around himself to protect him from harm. If the attack from the enemy is hand to hand the wind sphere will more than likely cause damage to them.

Final Wind Technique: Sacrificial Tornado: Takeru points his lance toward the sky, a powerful current of wind spirals around his body and his armor disappears. This causes heavy damage to Takeru's own body, but it then expands outward and destroys everything in a 3 mile radius of Takeru. After this is done Takeru's Bankai disappears and he is left heavily injured and physically exhausted from using so much spirit energy.


Known Kido:
Bakudou
#1 Sai: Sai is used primarily to disable an opponent. The practitioner points using his/her index and middle fingers at the intended target(s) causing the targets arms to lock behind their back. The spell is usable on a single target or a significantly large group of people.

#15 Kami no Hikari Shogen: This spell is a cube like barrier of heavenly gold light that surrounds an individual in order to protect them from an attack. Depending on the user, it can withstand quite a bit of force, but after one or two powerful attacks, the barrier will dissolve. If the user of the spell is Captain level, the barrier will last longer than if a Lieutenant or Seated Member were to utilize it.

#30 Shitotsu Sansen: Shitotsu Sansen is primarily used to disable. The practitioner generates a burst of crackling yellow energy in his/her palm and uses that energy to draw an inverted yellow triangle. The triangle then generates solidified energy in the shape of triangles from the three points of the inverted triangle. The fired triangles hit the intended target and pin him/her against a nearby surface, slamming into his or her body in three places in the shape of a perfect triangle and immobilize the target.

#61 Rikujokoro: Rikujōkōrō is primarily used to disable. The practioner points his/her index finger at the target generating a spark of yellow energy. That energy summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams. This technique can also be used after using Hainawa, as the six beams of light form from the light already used in Hainawa.

#63 Sajo Sabaku: Sajō Sabaku is primarily used to disable. The practitioner raises his/her palm up to the target and closes his/her hand into a fist. The spell calls forth a yellow energy in the form of very thick rope to ensnare an opponent, its similar to Bakudō No. 4, but much stronger, this spell binds the upper body of a target. According to Hachigen Ushōda, physical strength alone should not be enough to break out of a Level 60. Bakudō. However, Kensei Muguruma was able to free himself from this Kidō while in his Hollow form.

Hadou
#1 Sho: Shō is primarily used for offense. The practitioner points at the target with his/her index finger and generates a small force that thrusts the target back a few feet away from the caster.

#4 Byakurai: Byakurai is primarily used for offense. The practitioner points at the intended target with their index finger and generates a concentrated lightning bolt.

#31 Shakkaho: Shakkahō is primarily used for offense. The practitioner generates an orb of crimson red energy in his/her palm or finger. The orb can be any size from small, medium or large depending on the level of power being used. The destructive power released by the blast can vary between a simple explosion to a pillar of energy. In both instances the spell causes concussive as well as burn damage. It is one of the mid-level Hadō spells.
The spell is of the common spells taught at the Shinō Academy. It tends to be many Shinigami's default offensive spell, for those well versed and not so well versed in Kidō.

#33 Sokatsui: Sōkatsui is primarily used for offense. The practitioner aims the palm of his/her hand at the target then generates a torrent of blue spiritual energy and fires it at said target. The energy moves like a direct blast or a large wave of energy depending on the amount of power placed into it.

#54 Haien: Haien is primarily used for offense. The practitioner fires an oblong blast of purple spiritual energy from their hand that incinerates a target completely when it makes contact.

#63 Raikoho: Raikōhō is primarily used for offense. The practitioner generates yellow spiritual energy into his/her hand and forms an orb which is then fired at the target with a massive concentrated strike of energy. The effect has devastating destructive results.

#88 Hiryu Gekizoku Shinten Raiho: Hiryū Gekizoku Shinten Raihō is primarily used for offense. The practitioner raises his/her arm forward and outstretched, occasionally using their free hand to grip the firing arm for extra support, with the palm facing flat toward the target and fires a gigantic beam of electrical and spiritual energy powerful enough to produce an enormous explosion.

#96 Itto Kaso: Ittō Kasō is a forbidden offensive technique. The practitioner can only activate the spell by using their own body as the catalyst. Due to this effect, Sōsuke Aizen referred to it as the spell of sacrifice. The spell causes a massive pillar of red fire to erupt from the ground in the shape of a giant katana's tip. By using this spell, Genryūsai Shigekuni Yamamoto lost his left arm.

Other Known Abilities:
Shunpo


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