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chiickadee

Princess Hoarder

PostPosted: Thu Dec 24, 2015 2:38 pm


Quote:
It's sun, surf, and skin at the beach, along with enough odd occurrences to raise flags at Deus HQ. Your orders are to investigate a certain beach while posing undercover as a lifeguard. In your red swimsuit, with a whistle, bullhorn, and really tall chair at your disposal, there's every chance you look like someone ready to run attractively down the coat in order to save lives in a really glamorous way.

Quote:
Morning

Roll 2d8 for two prompts


1. Someone falls in love with you and tries to spend most of the morning either hitting on you or drowning to catch your attention. (And get mouth to mouth)
2. You catch a couple of teenagers doing something the shouldn't in the showers. It's up to you whether you just turn a blind eye or yell at them.
3. A child on a floaty drifts far out into the water. They're crying loudly and people are panicking and it's your chance to be a hero of the people!
4. You step down and the squishes to reveal something brown stuck to your foot. It's poop.
5. Your sunblock was not actually sunblock. You smell like bacon for the rest of the day.
6. You think you see a sea monster, but it's just some kids having a water noodle fight.
7. A fight breaks out nearby, a dance fight. Someone challenges you!
8. A mob of adorable and adoring children surround your high and mighty lifeguard throne. They seem impressionable and willing to start a cult for you, if only out of boredom while their moms participate in their beachside bookclub.


Quote:

Afternoon

Roll 1d4

1. Illegal Substances

Select one or several or all from these prompts:
- A group of people are acting oddly, they appear jumpy and nervous, even in the light of day.
- You notice groups forming and breaking up regularly, and people acting secretive nearby. You glimpse money changing hands at least once.
- Someone has what looks at first like a seizure on the beach. They cough up what looks like a half eaten candy onto the sand. Touching it, you realize it's something very like the FEAR candies that get fed to minipets.
- Several times you're called out to rescue people stranded on rocks in shallow water, who refuse to swim back themselves out of fear that they will drown.

2. The Temple

Select one or several or all from these prompts:
- A parent notices their child has gone missing and a search is called.
- You notice several birds seem to disappear into thin air around a section of the cliffs.
- You notice a patch of plants that are not native to this part of the world, growing near a section of the cliffs.

You eventually approach the cliffs, and with your weapon's help, see beyond the illusion to reveal an intricately carved opening that leads into a temple.

3. Terror of the Deep

Select one or several or all from these prompts:
- Beach goers begin to complain they something is pulling them down into the water.
- Several people complain (and several more are all praise) concerning "the topless girl on the rock". Every time you go to look, though, the place they referred to is empty.
- You hear a strange song that pulls to you. A man walks into the water without trying to swim as his family shouts for help.


4. Wild Card

Select your choice of the above prompts.


Quote:
Evening

Illegal Substances
Your investigations lead you to a someone selling small candies you may recognize as similar to FEAR candies.

Encounter

Roll 1 d4

1. You find the source at an evening bonfire. Partygoers are strange and manic as they dance, or huddle, or even cry to themselves, shivering all the while. One person seems to be unaffected, and as you approach them you may recognize them as another hunter, one Obadiah Thompson. They lack recent scars however, and don't recognize you at all. When you approach them, they run off into the night. If you follow, you'll find yourself suddenly attacked by a being that is definitely not a hunter.
Mob:
Hunter Clone
HP: 60 + regen (it will heal constantly, blood being sucked back into wounds and sealed over as if nothing happened)
Auto Damage: 5
Special: Every time you do 8 or more damage, you may remove a limb. Remove 2 limbs, and you will capture the clone.

Should you fail, a stranger tries to rescue you. Roll 1 d10 to determine if they survive. (6-10 means they live.)

2. You notice something off about one of the people you kept seeing in groups. Following them later, you notice they don't go to the parking lot or any of the small parties. instead they go into the showers after everyone is gone, despite not being dressed for swimming or showing any interest in the water all day. You enter the shower just in time to see them removing their face. The illusion drops, and you find a creature slowly removing a suit made of actual human skin. The Dealer is a creature of Halloween in disguise. Upon seeing you they try to run. Roll 1d20 to keep them from escaping, 13-20 is success.
Mob:
Dealer Creature (species/race is your choice)
HP: 40
Auto Damage: 3
Special: If you bring their HP between 1-5 then you may capture them and bring them back to Deus. Otherwise they dissipate when they hit 0.

Should you fail, a stranger will try to rescue you. Roll 1 d10 to determine if they survive. (6-10 means they live.)

3. You notice people going in a strange direction, and follow a group to what looks like an abandoned warehouse. Sneaking past security, you discover what seems to be an underground fight club of sorts. Blending in, you notice a large number of audience members appear affluent. Many of them seem to be wearing special glasses, and you overhead someone complaining about them while admitting they were necessary to see the whole show. Your eyes catch sight of a number of people acting much the same as those on the beach had, and witness several of them putting candies in their mouth. In the center of the building is a cage, and within it there is a human with a regular weapon trying to fend off some sort of monster as the crowd cheers on the bloodshed. Take your time to investigate, then sneak back out again. (Roll 1d20 to escape, 10 and over is success. If you fail, security shoots you with a runic handgun for 10dmg. Continue trying to escape.)

Should you fail, a stranger will try to rescue you. Roll 1 d10 to determine if they survive. (6-10 means they live.)

4. Wild Card

Select your choice of the above prompts.


The Temple
You enter the temple, and the air of it is different from the beach. Turning around you notice the exit is now gone. Horseman runes are carved along stone walls, alongside the intricate patterns carved by a vast multitude of insects through the ages.

Encounter

Roll 2 d8, for two prompts. You may roll more if you'd like.

1. You enter an empty room, full of dust.
2. You enter a room filled with vines that seem to shift and move in the corner of your eyes. There's a patch of red blooms in one corner, and closer inspection leads to the realization that they are growing through a human body. If you have any open wounds, you'll soon begin to have audio hallucinations and even feel something crawling under your skin. When you get back to Deus, the infirmary will give you something to purge the vines growing within you, and you may end up with a vine-like or even floral scar from the experience.
3. You find a room filled with clothes and accessories. If you are on for looting bodies, you'll find several expensive watches, jewelry, and even some wallets. You end up with about a thousand dollars worth of finds you can comfortably carry.
4. You find a room filled with neat piles of body parts. At your presence, they begin to shift and move. If you choose to run, roll 1d20. Anything over 13 means you successfully escape and close the room's door to keep whatever was in there, inside. Fail, and you find yourself overwhelmed by humanoids with shifting features that settle quickly into your features.
Clone Mob
HP: ???
Auto Damage: none
Special: You must land an attack four consecutive times to escape them. If you miss even once, they overwhelm you. You wake up later, naked and alone except for your weapon totem.
5. You find a room full of old scrolls and dried herbs.
6. You find a beautiful underground orchard with a fountain at the center.
7. You encounter a passageway full of traps, roll 1d20 to determine how much damage it does to you.
8. There is a click as you step down, and a section of wall slides up to reveal a massive beetle. It barrels toward you all pincers and shell.
Beetle Mob
HP: 30
Auto damage: 3
Special: Whenever you miss, it blocks your next attack for 3 on top of its auto damage!


Terror of the Deep
Eventually you catch the mysterious girl, and there is no doubt at all she's a mermaid.

Encounter

Roll 1 d4

1. They try to run away. To them from escaping, roll 1d20, 10 and over is a success. The mermaid is extremely frightened of you, and tries to explain that it was juts fun, and nobody had gotten hurt, and that she'd stay away from then on. You can choose to let her go or fight her.
Mermaid Mob:
HP: 30
Auto Damage: 3
Special: Special: If you bring their HP between 1-5 then you may capture them and bring them back to Deus. Otherwise they dissipate when they hit 0.

2. She is friendly and just wants to talk for awhile. She doesn't understand what's the problem with teasing a few humans at all. It's very lonely and boring where she lives. If you try to convince her to be weaponized, she will agree very easily.

3. What seemed like one mermaid was actually two, they don't run away or talk, they just attack you.
HP: 25 x 2
Auto Damage: 2 per mermaid left
Special: Special: If you bring their HP between 1-5 then you may capture them and bring them back to Deus. Otherwise they dissipate when they hit 0.

4. Wild Card

Select your choice of the above prompts.

chiickadee rolled 1 8-sided dice: 5 Total: 5 (1-8)
PostPosted: Thu Dec 24, 2015 2:39 pm


Scout was actually a bit relieved to be assigned a mission on Christmas Eve. It gave her a good excuse to not have to spend it alone, and an even better reason to be distracted for the rest of the day after. Plus it was apparently somewhere warm and sunny! What was better than that!

Well ... a lot of things were better than that, but Scout was trying to stay positive.

From what she gathered, a beach had multiple reports of shady activity and she was being sent in to investigate. Scout normally enjoyed the beach and bikinis, but was relieved to find a simple red one-piece bathing suit waiting for her. She liked bikinis and shorts, she really did, but she wasn't much in a bikini mood today. She only got more relieved as the mission went on, considering they were placing her in an outpost chair with a whistle. All in all ... it was simple lifeguard duty, wasn't it?

Being the early morning, there weren't that many beachgoers at the moment. For now she bided her time applying sunscreen because it was something to do. She had never once burned in her life, but the techs had assured her it was critical that she apply sunscreen on this particular beach. Only when her skin began to smell like bacon did she realize exactly how "critical" it was- damn those techs and their pranks!

chiickadee

Princess Hoarder

chiickadee rolled 1 8-sided dice: 6 Total: 6 (1-8)

chiickadee

Princess Hoarder

PostPosted: Thu Dec 24, 2015 2:59 pm


There was only one moment during the morning when Scout was actually worried and that was when she for sure spotted a sea monster. She even had her gun summoned and aimed; it was only when looking through the spotting scope that she realized it wasn't a sea monster, it was a bunch of kids with noodles.

She sank a little further into her chair, hoping no one had noticed that embarrassing display.

Could you really blame her though? They'd given her this mission with the urging that this was an important mission and thus far all that had happened was her smelling like bacon and a bunch of normal beach activity! It was a little demeaning.

It was only just getting to be noon though. Maybe more would happen later.
chiickadee rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Thu Dec 24, 2015 3:04 pm


As the day went on, Scout decided to take a stroll. Absolutely nothing was happening anyways, and she wanted to wash this smelly substance off her skin anyways.

It was kind of pleasant, actually. She couldn't remember the last time she'd walked down the beach that wasn't Deus Ex Island's horribly rocky shoreline with abandoned aspirin bottles and old bars of soap. Along the way she picked up a few seashells that she thought Abbi might like as well as a few sand dollars for herself. Scout liked to have a little bit of nature amongst her machinery.

She began to notice as she was walking that there were small clusters of people clumped along the shore. Every time she'd get even a little closer, they'd disperse immediately.

Well ... it wasn't that odd, she supposed. She was a stranger and when a stranger approached her she was definitely keen to leave.

chiickadee

Princess Hoarder

chiickadee rolled 1 4-sided dice: 2 Total: 2 (1-4)

chiickadee

Princess Hoarder

PostPosted: Thu Dec 24, 2015 3:32 pm


Now Scout was an oblivious person, but even she began to notice that one of the figures kept reappearing in the groups. It was a figure with a dark black hoodie and bright red pants- sort of an odd outfit for the beach. She debated returning back to her chair (after all, what could she do to the person? Accuse them of being in too many groups?) but decided it was her duty to get to the bottom of this.

As night fell, Scout felt even more keen to stay very attached to her chair and out of danger, but all the while being reminded that this was her big mission. This was important. She needed to take a few chances.

So she followed the figure into a shower (gun not summoned yet- she needed to look at least a little natural, lest she terrify a totally normal person on accident). She managed to pipe up and say, "Excuse me-"

The creature (and it was a creature as the removed face now revealed) turned to her and hissed. It was actually rather beautiful- some kind of snake person covered in scales that shimmered even in the low budget fluorescent lighting. Now the gun was drawn and Scout intended to prove herself.
chiickadee rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Thu Dec 24, 2015 3:49 pm


Scout tried to keep the creature from running, keep the fight contained to the shower stall so that other people wouldn't have to see the battle, but the creature was fast and even managed to crawl across the wall, like a lizard!

chiickadee

Princess Hoarder

chiickadee rolled 1 20-sided dice: 1 Total: 1 (1-20)

chiickadee

Princess Hoarder

PostPosted: Thu Dec 24, 2015 3:50 pm


The chase was on now. Across the beach sand and towards a parking lot. Scout really wished she had brought a jacket or something because running in a swimsuit and shorts was actually kind of cold as the night went on.
chiickadee rolled 1 20-sided dice: 9 Total: 9 (1-20)
PostPosted: Thu Dec 24, 2015 3:52 pm


It sure was fast! Scout kept running though.

chiickadee

Princess Hoarder

chiickadee rolled 1 20-sided dice: 19 Total: 19 (1-20)

chiickadee

Princess Hoarder

PostPosted: Thu Dec 24, 2015 3:53 pm


Finally Scout remembered that- oh duh! She had a gun in her hands. She stopped running and instead knelt down, aiming a shot towards the creature. It was hard since she was heaving forward with each breath, but eventually she got a sloppy shot out, keeping the creature from going any further.

"Yes!" Scout called out with a jump to her feet. The expression of joy faded as she realized she now had an angry, hissing creature hurdling towards her. Uh oh!
chiickadee rolled 2 8-sided dice: 6, 5 Total: 11 (2-16)
PostPosted: Thu Dec 24, 2015 3:57 pm


Scout knew that as soon as the creature got close to her it was over. A sniper rifle meant you constantly had to either prepare your shot way ahead of time (which was out of the question since the creature was already on her tail) or you had to move around a whole bunch, charge some shots and hope you didn't miss.

In hindsight, she wished they had given her a partner. Sniping was a lot easier when you had a friend as a distraction.

HP: 37/40
DMG: 5
Boss HP: 35

chiickadee

Princess Hoarder

chiickadee rolled 2 8-sided dice: 2, 4 Total: 6 (2-16)

chiickadee

Princess Hoarder

PostPosted: Thu Dec 24, 2015 3:59 pm


The window was gone and any damage she'd done was going to have to tide over for a while.

Hopefully she could do this.

She could do this.

HP: 34/40
DMG: 0
Boss HP: 35
chiickadee rolled 2 8-sided dice: 1, 7 Total: 8 (2-16)
PostPosted: Thu Dec 24, 2015 4:02 pm


The creature swiped across her side and Scout took the opportunity to hit it with the butt of her gun. See- she could do melee damage too!

HP: 31/40
DMG: 2
Boss HP: 33

chiickadee

Princess Hoarder

chiickadee rolled 2 8-sided dice: 2, 2 Total: 4 (2-16)

chiickadee

Princess Hoarder

PostPosted: Thu Dec 24, 2015 4:03 pm


Though they were keeping pace somewhat, Scout didn't really feel like she was winning for some reason.

But she had to. This mission was important!

HP: 29/40
DMG: 0
Boss HP: 33
chiickadee rolled 2 8-sided dice: 1, 3 Total: 4 (2-16)
PostPosted: Thu Dec 24, 2015 4:04 pm


Suddenly the creature whipped it's tail around and knocked her on the ground. Before Scout could counter, the creature had landed on top of her, pinning her to the hard asphalt.

< You can do it! >

HP: 26/40
DMG: 0
Boss HP: 33

chiickadee

Princess Hoarder

chiickadee rolled 2 8-sided dice: 5, 6 Total: 11 (2-16)

chiickadee

Princess Hoarder

PostPosted: Thu Dec 24, 2015 4:05 pm


A group of teenagers walked past her and Scout tried to remain quiet so as to not alert them of the creature's presence. The last thing the world needed was more fear.

The teenagers did a good job warding off on their own anyways. They were shivering, whispering around shadows in the dark. Now Scout was getting a better picture.

HP: 23/40
DMG: 5
Boss HP: 28
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