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Fairy Tail: Sins of Edolas

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Nearly 300 years after Fairy Tail's comeback in the Wizarding Games, Earthland calls for new heroes 

Tags: Fairy Tail, Earthland, Magic, Celestial Spirits, adventure 

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Vivi vampire
Captain

PostPosted: Thu Nov 12, 2015 10:36 am


This is common magic that can be found across a broad spectrum of people. Holder magic draws on held items and cannot be performed without them.

Note: Magics labeled as "Custom" are player created, not featured in the manga or anime, but are still available for anyone.

Custom magics inspired and borrowed from CFN sister guild.

To use these types of magic, the object needed to produce a spell or summon must be in the user's possession at all times or the spell(s) will be negated.
 
PostPosted: Thu Nov 12, 2015 10:42 am


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Angel Magic

Description: Angel Magic revolves around the summoning of angelic beings through the use of golden Angel Coins which are capable of producing different kinds of damage, depending on the kind of angel summoned. It is believed that the Magic is miraculous and will wash away the wielder's "sins" with a "holy light". However, such Magic suffers from two notable drawbacks: the summoning of angels will shorten the caster's life span and will inflict great pain onto them every time the summoned angel is defeated.
These coins are round, glowing and gold in color. The coins' obverse and reverse share the same design; having the motif of a single wing in the center, with curved lines surrounding the wing, and four smaller circles at every direction. There are also arched lines on the sides of the coins. Each coin represents a certain span of the user's life, and hence stronger angelic beings require more of these Magical Angel Coins. Should the summoned angel be defeated, the coins will disintegrate and dematerialize, followed by the Magic's drawbacks. So far, the strongest angel one can summon needs 10 Angel Coins.

Rules and Abilities
- Angel Magic Spells of A-rank and above can only be summoned once per battle. This means that if the mage summons a specific A-ranked or higher ranked angel once in a fight, the opponent will not be able to summon the same angel. Although, the one who summoned the angelic being first will be able to recall the angel provided that the mage still has enough coins to do so. Angels of a lesser rank, however, can be summoned multiple times.
- Mages who are in anyway affiliated with Demonic or Satanic Magic and elements are unable to use this magic.

Spells

Spell: Coin Maker
Description: The caster offers up a stent of their lifespan in exchange for 5 angel coins. Once created, the coins then stay with the wizard.
Rank: C

All other spells must be custom and approved by a mod
 

Vivi vampire
Captain


Vivi vampire
Captain

PostPosted: Thu Nov 12, 2015 2:52 pm


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Custom


Demon Magic

Description: Demon Magic is a holder type, summoning magic. Demon Magic makes use of magical coins to call forth a hellish being from the depths of hell, known as an demons. Demons manifest themselves as dark-skinned or red-skinned, bat-winged beings surrounded by devilish aura. They sometimes possess horns, fangs, sharp claws, hooves for feet and snake-like eyes. Unlike angels, possess self-consciousness once summoned by a mage. Demons can become dangerous and retaliate against the summoner if they deem their summoner weak-willed. There are lower ranked demons and higher ranked demons which can be summoned by only a few magical coins, and there are those who are even more powerful than the higher ranked ones which can be summoned at a greater deal of magical coins. The higher the coin cost, the stronger the demonic being summoned.

Magic Rules & Abilities:

- Demon Magic Spells of A-rank and above can only be summoned once per battle. This means that if the mage summons a specific A-ranked or higher ranked Demon once in a fight, the opponent will not be able to summon the same Demon. Although, the one who summoned the demonic being first will be able to recall the same being provided that the mage still has enough coins to do so.
- Demons of a lesser rank, however, can be summoned multiple times. Mages who are in anyway affiliated with Light Magic and Angel Magic and elements are unable to use this magic.

Spells:

Spell Name: Forge Coins
Description: The caster offers up a stent of their lifespan in exchange for 5 devil coins. Once created, the coins then stay with the wizard.
Rank: C

All other spells must be custom and approved by a mod
 
PostPosted: Thu Nov 12, 2015 3:59 pm


User Image - Blocked by "Display Image" Settings. Click to show.Athletic Magic

Description: By the use of Magical sandals, this Magic allows its users to increase their movements' speed and employing it not only to dodge opponents attacks with grace and ease, but also to quickly attack with a series of kicks and/or punches similar to High Speed. The Magic has been seen to grant its users many abilities that they would otherwise not have; such as the ability to spring very high into the air, and the ability to run up the side of vertical structures and even stop on them whilst being parallel to the ground and not fall.

Spells are custom, based on the wizards' own agility stats and capabilities.  

Vivi vampire
Captain


Vivi vampire
Captain

PostPosted: Thu Nov 12, 2015 4:09 pm


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Command Magic

Description: By using a hand-shaped wand, this Magic allows its users to take over the body of only one target. Once under the user's command, the user can manipulate the target into doing whatever they want, from attacking a person or themselves with their own Magic, to walking to a certain place the user specifies. However, the spell only affects humans and few other beings while other sentient beings, like Celestial Spirits, are unaffected. However, by activating a new "movement", the Command Magic increases in complexity. The second movement can remove one's Magical essence (like satan soul), which is classified as a forbidden spell, and use that essence against them. The fifth movement, (which is a taboo) to the user, allows the user of Command Magic to insert themselves into the essence taken by the second movement and control it from within.

Spells

Spell Name: First movement
Description: Magicless humans and mage-rank wizards, lesser celestial spirits and familiars become under the user's control for 5 posts
Rank: C

Spell Name: Second Movement
Description: Greater Celestial Spirits and familiars become under the user's control for 5 posts
Rank: B

Spell Name: Third Movement
Description: Magical essences (such as a take over, or a summoned spell) are under the user's control for 5 posts
Rank: A

Spell Name: Fourth Movement
Description: S-rank and below wizards are under the user's control for 3 posts
Rank: S

Spell Name: Fifth Movement
Description: Any magical essence, celestial spirit, or familiar is now fused with the user. By use of this spell, no other command magic can be used--only that of what was fused--until the wizard is defeated and ripped from the fusion.
Rank: S  
PostPosted: Thu Nov 12, 2015 4:14 pm


User Image - Blocked by "Display Image" Settings. Click to show.Dog Whistle

Description: By the use of the Microphone Staff, the user's body lets free a large amount of green sticky slime, which oozes from his clothes and quickly expands to form a large mass. The globules are described as having a mind of their own. When touched, the phlegm surrounds and engulfs the person, trapping them and stopping them from being able to perform Magic. The gloop has also been shown to consume Magic, "eating" up the attacks of many wizards. The ooze has been shown to take on many shapes, such a forming a hand to pick up and throw around enemies. When the user finishes their use of this Magic, the slime has an almost reverse retreat, being sucked back into the user's clothing. After being touched by the ooze, the victim appears to become fatigued and drained of Magic power, falling to the ground in a sleep-like manner

Magic Rules & Abilities:

- A magical attack that is absorbed by the slime will explored after a certain amount of spells have been absorbed. Look at list below.
S-Rank: 1 Attack
A-Rank: 2 Attacks
B-Rank: 4 Attacks
C-Rank: 5 Attacks

- When absorbing touched mage the magic can only absorb a certain amount before it cannot absorb anymore and takes 5 posts to be able to absorb magic again...
Saint Rank: 2 Posts Before Cannot Absorb
Master: 3 Post Before Cannot Absorb
Ace: 4 Posts Before Cannot Absorb
S-Rank: 5 Posts Before Cannot Absorb
Mage: 6 Posts Before Cannot Absorb

- Slime must be touching opponent to sap away magic and will drain magic according to the mage's skill level every post if not freed.
• Mage = 20 magic per post
• S-Class = 40 magic per post
• Ace = 60 magic per post
• Master/Saint = 80 magic per post

- Slime magic is a life form it cannot be molded to form anything at will, but it can however form things like hands and basic shapes no complex ones like ropes or springs.
- You must have a Microphone to control the slime.
- At all times the slime has to be talked to through a Microphone to keep it "alive"

Spells:

Spell Name: Slime Ride
Description: The slime produced by the user combine themselves to form a continuous massive mass of slime, which the user steps on to move faster or even reach targets in high places
Rank: C

Spell Name: Hot Slime
Description: After absorbing the effects of a Fire Magic spell, the user's slime is able to replay those effects in further occasions.
Rank: C

Name: Slime Arm
Description: The slimes produced by the user combine's them self to form an arm which hit the enemies with great strength and can stretch itself pursuing the enemy. Like all the other slimes the arm can absorb the opponent magic and use it against him/her, but the magic it can absorb has a limit that if exceeded causes the arm to collapse. Can only absorb up to this spell's magical worth of attacks before it dissolves (1 B-rank, or 2 C-rank spells).
Rank: B  

Vivi vampire
Captain


Vivi vampire
Captain

PostPosted: Thu Nov 12, 2015 4:19 pm


User Image - Blocked by "Display Image" Settings. Click to show.Card Magic

Description: An all-purpose Magic that can be used at all ranges and in many different variations. The user can summon pictures from cards, get enemies captured inside them and combine them to create many different effects. Magic cards can also be used as projectiles. It is speculated that this form of Magic can also be used for communication, tracking and making fortune predictions.

Spells must be custom made and approved by a mod
 
PostPosted: Thu Nov 12, 2015 4:41 pm


User Image - Blocked by "Display Image" Settings. Click to show.Guitar

Description: Its abilities mostly lie in his guitar as he has shown to be able to distract his opponents with his loud blaring music with different abilities that correspond to songs played by the user to summon any thing from lightning or shoot fire with the right song played songs and effects will vary.

Magic Rules & Abilities:

- Songs need guitar to be played at all times cannot do anything with out it
- Guitar must be playing at all times to keep up the spell(s)  

Vivi vampire
Captain


Vivi vampire
Captain

PostPosted: Thu Nov 12, 2015 5:23 pm


User Image - Blocked by "Display Image" Settings. Click to show.Perfume

Description: User inhales magical perfumes as their spells. This is a primarily supportive magic, made to enhance the user's body or revive an ally. By uncapping the vials, the user releases a scent that, once inhaled, triggers one of various, status-affecting spells; ranging from alleviating pain to curing some poisons. While it holds significant appeal as a supportive Magic, it also has application as an offensive Magic. Practiced users of Perfume Magic develop highly perceptive olfactory senses; from identifying a person by smell or a magic by the residue on its respective owner.  
PostPosted: Thu Nov 12, 2015 5:30 pm


User Image - Blocked by "Display Image" Settings. Click to show.Human Possession

Description: Holder Type magic and a type of Seith Magic utilized by Bickslow from Fairy Tail Guild. This enables him to seal souls into inanimate objects and when those objects break, freeze (etc.), he can seal them into other objects so he always has his dolls to fight for him.

Magic Rules

- Cannot have more then 5 souls to control at a time
- You start with all 5 souls
- The souls will hover around you until there put into a object they cant however attack or be used unless in object.

Spells:

Spell Name: Flight Formation
Description: The user makes five dolls form a horizontal line, which the user can then mount on it and fly. [Lasts for 3 posts]
Rank: C

Name: Small Soul possession
Description: This is the basic soul possession you use for this magic allowing you to control 5 inanimate objects like toys, or dolls and control them as you see fit.
Rank: C

Spell Name: X Formation
Description: Four Dolls form an X-shaped pattern to block an incoming attack. This formation appears to be more effective with larger dolls.
Rank: B

Spell Name: Line Formation
Description: At the user's command, all five dolls gather in midair and then combine by standing on top of one another. From such linear formation of dolls, a large, vertical crescent-shaped beam, roughly taller than a human, is released towards the opponent. Unlike normal beams, this type of attack cuts through its targets, and possesses enough cutting power to cleanly bifurcate both the ground and large pieces of furniture.
Rank: A

Spell Name: Baryon Formation
Description: All of the user's dolls spin around in a pentagonal pattern, which then releases a massive beam towards the opponent, which is capable of mass destruction.
Rank: A

Name: Large Soul possession
Description: The is the middle soul possession you can control up to 2 human sized inanimate objects and control them as you wish.
Rank: A

Name: Mega Soul possession
Description: The best soul possession you can use allows you to control a single object the size of a house and control it.
Rank: S

Spell Name: Crush
Description: The user raises two of his/her fingers to take control of a target, then swipes his/her fingers down, causing the controlled target to explode from the inside causing major damage to the user but cannot kill them.
Rank: S  

Vivi vampire
Captain


Vivi vampire
Captain

PostPosted: Thu Nov 12, 2015 5:40 pm


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Pict Magic

Description: Pict Magic is a type of Magic which allows the user to create drawings and use them in various ways. Pict Magic requires certain tools in order to use the Magic, the tools being a paint brush, paint, and a canvas to draw on. This canvas can be the user's own body, or they can use paper in order to create their drawing.  
PostPosted: Thu Nov 12, 2015 5:44 pm


User Image - Blocked by "Display Image" Settings. Click to show.Magic Staffs

Description: This is a Holder type of magic that uses staff for the spells, the more staves needed can show the more powerful an attack is. There are also staves that have different magical abilities on there own. The staves also can be used as a weapon other then magic.

Magic Rules & abilities:

- Staves have to have ranks like spells when creating them.
- You will start out with one free staff with no magic power at all.
- Staves all have 1 lacrima slot and can be equipped with 1 lacrima when bought
- Staff magic require staffs to use there magic so how it works is 1 staff is C-Rank, 2-3 staffs are B-Rank, 4-5 staffs are A-Rank, 6 and above staffs are S-Rank.  

Vivi vampire
Captain


Vivi vampire
Captain

PostPosted: Thu Nov 12, 2015 5:49 pm


User Image - Blocked by "Display Image" Settings. Click to show.Hold Plant Magic

Description: A Magic which allows its users to create and/or control rapid-growing plants to battle. This Magic can be utilized by the use of Magical seeds or by a Mage's own Magical power. To carry the seeds, Live-Coal Containers are used.

Spells:

Spell Name: Knuckle Plant
Description: User throws seeds on to the ground, which then grow into large vines with fists, pummeling the opponent
Rank: C

Spell Name: Chain Plant
Description: The user throws a pack of seeds on the ground which will then grow into large vines that bind the target to decrease its mobility.
Rank: C

Spell Name: Holder Plant
Description: The user throws seeds that grow into large, springy leaves, which can be utilized to aid someone falling down from above.
Rank: C

Spell Name: Fly Trap
Description: summons a large, green, flytrap from the ground, roughly the size of a human, consisting of four massive "petals", with a row of rounded teeth on their inner sides and massive spikes on their outer ones. This proceeds to attack the target by closing its petals on them and sending them flying away with brute force. The seeds can also lay dormant until activated by the wizard--making for perfect traps.
Rank: B

Name: Thorn Frenzy
Description: When activated, large thorn-covered vines are produced and wrap around the enemy, crushing & piercing them simultaneously.
Rank: A  
PostPosted: Thu Nov 12, 2015 5:56 pm


User Image - Blocked by "Display Image" Settings. Click to show.Ring

Description: It is a type of Magic that allows the caster to cast different Magics and spells with special rings. The rings are meant to enhance the wielder's Magic Power, granting them the ability to cast various spells for different purposes; some can be used for everyday use (generally speaking) or solely for combat. The properties in each ring are completely varied. In addition, while there are various types of Ring Magic that can be used, some are simply spells without a proper Magic for them to back it up.

Magic Rules & Abilities:

- Rings with abilities cannot exceed the reality of the magic world meaning no ring that can destroy contents
- Rings have to have ranks like spells when creating them
- Rings count as spells and go in your spell slots when you have them and are ranked like spells.
- Users can have all rings they custom make automatically but have to pay for them once to officially keep them. Rank and cost listed below.
S Rank: 200,000 jewel
A Rank: 100,000 jewel
B Rank: 50,000 jewel
C Rank: 20,000 jewel

- Each Ring counts as a spell
- You may give up a spell spot for your rings for magic ability attack spells for the ring.
- Can only have up to 10 rings and must be wearing the rings to cast spells. Users will only start with 1 ring, and must purchase more from the shops or use a custom ring they created thats below the rank of A.  

Vivi vampire
Captain


Vivi vampire
Captain

PostPosted: Thu Nov 12, 2015 6:08 pm


User Image - Blocked by "Display Image" Settings. Click to show.Smoke:

Description: Using a cig or pipe, the user is able to manipulate the smoke into the shape of many arms with a fist in order to punch several enemies at once[1], or multiple times at one enemy. The user can also manipulate the smoke into taking on their form to act as a fake

Spells

Spell Name: Smoke Fake
Description: The user creates multiple copies of him or herself made out of smoke. The copies are only able to serve as distractions and can not be used to attack.
Rank: C

Spell Name: Smoke Crush
Description: The user is able to shoot smoke from his or her pipe or any similar object, with enough force to knock away several enemy Mages around them.
Rank: C  
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