|
|
|
|
|
|
Posted: Mon Sep 28, 2015 7:04 am
Supply: Supply Run
It's your job as an underling to go out and find the supplies that the prison faction members need to survive. This is exactly as dangerous as it sounds. Good luck.
Step One: Finding Water The streets are an absolute wreckage heap of abandoned cars, rotting bodies, and horrid smells. You need to find a building that might have what you're looking for (in this case, bottled water), and fast - your presence has already attracted some attention.
-Roll as many d10 as you dare. You must reach 10 water to proceed, but the more you roll, the more likely you'll find company. If you don't reach 10 water, you can continue to roll until you do. Match your results below.
1. You've found a hardware store. It looks picked clean. (0 water) 2. You've found a small grocery store. The shelves are empty, but if you look in the back store room.. (2 water) 3. You've found a major convenience store. The motherload! (5 water) 4. You've entered the first building you could find, a house. The bedroom still contains what remains of the inhabitants, don't go in there The broken fridge, while filled with rotting food, has a supply of untouched bottled water in the back. (2 water) 5. There's a gas station on the corner. Surely there's at least something left.. (3 water) 6. You enter a toy store. This definitely doesn't - wait, did you check the staff room fridge? (1 water) 7. You've found what was probably once a restaurant, but the sign's long been destroyed. Still, there's a stock room.. (1 water) 8. A giant building turns out to be what was once a wholesale food store. It had food in bulk.. jackpot. (5 water) 9. You enter a pet store. It looks hopeless, until you notice that the sign in the grooming section that claims they give the pets Evian.. thank goodness for pretentious pet stores. (2 water) 10. You enter a computer store. Every single device is broken - and there's no water in sight. (0 water)
Remember, you must obtain 10 water to continue. Step one has a minimum word count of 300 words, that can be spread out between any posts done for step one.
Step Two: You've Been Noticed Step two is only required if you rolled one of the following numbers at any time during step one: 3, 5, or 8. If you did not roll one of these numbers, you may continue to step three without action. If you did roll one of these numbers, you attracted attention.
Something shambles closer. It was waiting, having holed up here where others have looked. Perhaps this was why you found so much; it was just too easy. Too obvious. And now, too late to run.
-To continue, you must disable the infected coming towards you. It has 5HP and is not fast enough to attack you as long as you keep attacking it. You may use your current dice based on your weapon (starting weapons are 2d6-6) and attack until it reaches 0HP. This does not kill it, it only disables it enough for you to get away. Run.
Step Three: Heading back It sure is hard to run with supplies, isn't it?
-Roll 1d10. 1-3: You drop the water you've found but make it back alive. That counts for something, doesn't it? (Fail) 4-6: You drop half of the water you've found, but you get back with 5 bottles. Every bit counts. (Pass) 7-10: You make it back alive, unhurt, with all your water intact. Well done! (Pass)
Rewards: If you successfully pass all three steps, you are awarded an extra 5 bars. (Step two is passed whether you find a zombie, or beat a zombie. There is no fail!) You also receive 25% Supply Cred. If you failed at step three, you only receive 3 bars, and 10% Supply Cred. Please keep track of your Cred in your journal! You will need it in order to complete Officer level quests!
|
 |
 |
|
|
|
|
|
|
|
Tsunake rolled 1 10-sided dice:
3
Total: 3 (1-10)
|
Posted: Mon Sep 28, 2015 7:07 am
Water. Okay. He could find water. That s**t was important, and Al didn't mind risking himself a little to go and get it. He had a shovel after all, and if if a possible zombie encounter was what it took to pull his weight. Time to get ******** yes, a convenience store. Sure, it looked like it had already been pillaged pretty thoroughly, but who cares? Al quickly headed inside, doing a quick sweep of the counters and shelves. There was plenty of water to be found, and he grinned to himself even as he stuffed the precious bottles into his pack. Smooth sailing so far! Now to find some more and get the hell out without attracting anyone's notice.
Unfortunately, unknown by Al, something had noticed him. There was a reason this place had been abandoned, and he would find that out later. For now, though, he was oblivious to the danger...
5/10 water
|
 |
 |
|
|
|
|
|
|
|
|
Tsunake rolled 1 10-sided dice:
4
Total: 4 (1-10)
|
|
Posted: Mon Sep 28, 2015 7:13 am
Al couldn't really say he'd never broken into a house before, but it was definitely his first time doing so in an apocalypse! That had to count for something. The man could smell something awful and steered clear of it, not too enthused about finding the former inhabitants of this place. There was a fridge there, and while the smell of rotting food made his stomach heave, he found a water bottle in the back.
Worth coming in here after all, then. He quickly stuffed it into his pack and got the hell out.
7/10 water
|
 |
 |
|
|
|
|
|
|
|
Tsunake rolled 1 10-sided dice:
9
Total: 9 (1-10)
|
Posted: Mon Sep 28, 2015 7:17 am
Maybe a pet store had been a stupid idea. Al frowned as he picked through the supplies, shaking his head at himself. What the ******** had he thought he was going to find here?
Oh. Right. Pretentious pet owners and their shitty 'fancy' water. Well, whatever. If it was good enough for rich dogs, it was good enough for prisoners, right? Ha...
9/10 water
|
 |
 |
|
|
|
|
|
|
|
|
Tsunake rolled 1 10-sided dice:
5
Total: 5 (1-10)
|
|
Posted: Mon Sep 28, 2015 7:19 am
A gas station--cha-ching. The man collected what water he could find without hesitation, feeling pretty pleased with himself. All and all, a good run! Now to get the hell back to the prison, and--
--what the ******** was that noise? Oh, s**t. He wasn't alone in here.
12/10 water!
|
 |
 |
|
|
|
|
|
|
|
Tsunake rolled 2 8-sided dice:
7, 1
Total: 8 (2-16)
|
Posted: Mon Sep 28, 2015 7:29 am
One of the undying shambled towards him, snatching at him with clawed fingers even as its jaw worked mindlessly. Al barely managed to deflect it with a glancing blow from his shovel, stumbling backwards.
3/5 zombie HP
|
 |
 |
|
|
|
|
|
|
|
|
Tsunake rolled 2 8-sided dice:
7, 8
Total: 15 (2-16)
|
|
Posted: Mon Sep 28, 2015 7:30 am
Feeling a little ashamed of himself that he'd been startled so badly by a goddamn zombie, Al threw himself at it with a snarl. Maybe he was a little too enthusiastic, as his next blow smashed the thing's head clean off its shoulders.
Maybe cardio was working out well for him.
0/5 HP
|
 |
 |
|
|
|
|
|
|
|
Tsunake rolled 1 10-sided dice:
10
Total: 10 (1-10)
|
Posted: Mon Sep 28, 2015 7:33 am
CARDIO IS GREAT, Al was a water-carrying champ. He returned with all his supplies, and the prison praised him.
Except not really. They were more like, good job for not being a complete ******** up, as we'd expect from any other decent human being. Go take a shower, you smell like s**t.
Gained 5 bars and 25% supply cred
|
 |
 |
|
|
|
|
|
|
|
 |
|
|
|
|
|