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Posted: Mon Sep 28, 2015 6:44 am
Security: Security Maintenance
That electric fence around our perimeter is important for keeping the monsters out, so it's within our interest to keep it up. Sometimes the zombies get stuck on it. We'll want to dispose of those. You must write a minimum of 300 words in this quest to be able to claim any reward.
Step One: Finding electrified zombies Before anything else, you need to find where the bodies are. Start scouting along the perimeter to see what you can find.
Roll 1d4. This determines the amount of corpses you find along the fence.
Step Two: Removing the corpse Next is the real tricky part. Getting the zombies off the fence without frying yourself in the process. Hope you have some rubber gloves!
Roll 1d20 for every zombie you have found. You can do this in one or multiple posts. Up to you.
1. Critical fail! BZZZAAP! You feel a painful jolt of electricity before flying back and away from the fence in shock. There's a hint of smoking flesh in the air and the body also remains stuck to the fence. Take 10 damage. You may roll again to remove the body, however you cannot earn bonus bars if you happen to roll a 20 on the reroll. 2-10. You manage to pry the body off, getting a little zapped in the process. Take 2 damage. 11-19. You manage to pry the body off without any issue. 20. Critical success! Wow, that zombie was really two bodies stuck together! Two for the price of one. +2 bars to your final tally
Rewards For every zombie you have successfully removed from the fence, you earn 2 bars.
In addition to the rewards already listed, if you are successfully remove at least half of your (round up) zombie bodies without hurting yourself, you also receive 25% Security Cred. Otherwise, you earn 10% Security Cred. Please keep track of your Cred in your journal! You will need it in order to complete Officer level quests!
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Tsunake rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Mon Sep 28, 2015 6:46 am
Security detail didn't sound like a bad gig at all. It was something he was good at, and it was important. Sure, sure, all the jobs here were important, but Al really felt like he was doing something here. He walked along the perimeter, carefully eyeing the fence to see what crawlers had gotten themselves tangled up in the fence.
There were two of the bastards from what he could see, long since fried thanks to the power of the fence. Still, Al didn't really fancy putting his hands anywhere near their mouths just in case they bit him. Blame horror movies, but he'd seen too many of them to take this s**t lightly. He walked closer, cautious, but not afraid.
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Tsunake rolled 2 20-sided dice:
13, 2
Total: 15 (2-40)
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Posted: Mon Sep 28, 2015 6:47 am
He used his foot to work at the first fried zombie, grunting and putting a good portion of his considerable weight behind it. Its gross little hands were stuck hard to the fence, considering they'd been quite thoroughly cooked. Well, he knew a thing or two about electricity, and knew that the more crap like bodies were littering the fence, the less effective the overall charge would be. With another grunt, Al kicked out hard--and the zombie popped off with a sickening sort of sound. Disgusting, but effective.
Honestly, it felt pretty good.
Eyeing the corpse to make sure it wasn't about to come shambling after him, the big man moved on to the next zombie. This one was a bit more tangled, but nothing he thought could really trip him up too badly. The man fumbled with the corpse for a bit, working on getting it free--and lost his balance, reaching out instinctively to steady himself. His hand brushed the wire, and Al swore with surprise as a jolt of electricity zapped through him, shaking out his arm. It wasn't bad, but ********, it still didn't feel good. Fortunately, his next attempt got the zombie free, and the man headed back towards the center of the base.
4 bars earned, 10% security cred, 48/50 HP
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