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THIS IS HALLOWEEN: Crossroads

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This is Halloween Crossroads 

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Reply { ARCHIVED } ----------------- Day Zero, Sept 2015
[ Uni Quest ] POOWWEERRR (Kammy)

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poke mattix

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PostPosted: Tue Sep 22, 2015 6:29 pm


Sophomore Quest: Power Up
Quote:
We've got to keep this place running (and maybe build an awesome electric fence or remote controlled attack robot or something), and the current stock of supplies won't last forever! This could get a bit tricky, and noise is a risk, and any kind of power cell or electrical device is best handled with care - so make sure you're up for this one, Sophomore.

For this task, you will be given minimal safety equipment in addition to their standard scavenging gear (bag/light), such as pliers, wire cutters, gloves, etc. You are expected to return these, so don't lose them...and try to stay alive while they're in your possession. You will also be given a list with crudely drawn examples of 'useful things', in case you don't know what that means. You can keep that, champ.

RP Notes for this Quest:
Make sure the following are mentioned in your RP:
- Your Character wearing their assigned jersey.
- Your Character being given a large reusable plastic bag (bearing the university bookstore's name), a flashlight, and safety gear.
- Once you are finished the quest, please mention them returning the jersey, bag and flashlight, as well as any equipment they took with them!

To complete this quest:
- Roll 10d4. You can split this up into multiple posts or roll all 10 at once, but 10 must be rolled total!
- Each number correlates to the quality of what you find:
  • 1: Small materials. Wires, small batteries, electrical tape, small battery-operated toys or toothbrushes or ahem, etc.
  • 2: Slightly larger to mediocre supplies. Unopened batteries, short extension cords, basic tools, rechargeable electronics, etc.
  • 3: Good condition items that are high in demand. Sturdy electrical cables, D cell batteries, sheets of metal, specialty tools, etc.
  • 4: The really good stuff! Small solar panels, car batteries, portable charging units, etc.

- You can choose items not specified here at your discretion. Please note that any items found are considered IC gains only and will not count towards your mini site totals.

Obtaining credits:
- Count the number of times you rolled each number.
- You receive credits corresponding to the number you rolled most frequently:
  • 1s: 2 course credits
  • 2s: 4 course credits
  • 3s: 6 course credits
  • 4s: 8 course credits

- If two numbers were equally frequent, go by the higher number!
- You receive 1 additional course credit for each 4 you roll.
Example: You rolled 1, 3, 2, 2, 3, 4, 1, 2, 4, 2, or 2 1s, 4 2s, 2 3s, 2 4s. You rolled mostly 2s, so you get 4 course credits, plus an additional 2 course credits for rolling 2 4s, giving you a total of 6 course credits.

As a bonus IC reward, you can choose to keep one small scavenged item of your choice. These would most likely be personal items that are not all that useful to the group as a whole, like an electronic bear that says something when you hug it, or a flashing headband, or electric toothbrush/razor, small handheld games, etc.

If you'd like to do this in a group:
- Both will need to roll 10d4. You can alternate posts with 1d4 in each, or alternate with 2d4 in each - whatever method works best for you, as long as you both roll 10 times.
- There is no word count requirement, but all posts by all group members must be filled in for the quest to be counted as complete.


poke mattix rolled 10 4-sided dice: 4, 2, 2, 3, 3, 3, 2, 2, 1, 4 Total: 26 (10-40)
PostPosted: Tue Sep 22, 2015 6:37 pm


Because of all the hard work she had been doing, Kammy had somehow managed to rank up to a sophomore status. When she was told of this ranking up the girl was completely ecstatic, wondering about all the new stats she might have acquired in this process (Which was none, she was human, but she could pretend.)

But now she had ranked up, she was required to do more important things, but also more dangerous too. Especially since she still hadn't regained her sight.

It was unbeknown even to her how she was allowed to do this task concerning this very fact, Not to mention the amount of electrical components she would have to deal with that could shock her, but even so she was handed a bag filled with supplies and told to go look around the front of the university. Que the student walking around for a good 20 minutes trying to find it.

Once she felt the hard cracked pavement under her feet, she knew she had stumbled upon the road that lead out of the university. Now it was just trying to find supplies. At least she had her walking stick with her. With metal ends.

Crap.

After some more time of walking around, Kammy bumped into what she felt was a abandoned car. She knew enough about cars to know how to open a bonnet, and after some hands on searching she felt what she pretty sure was a intact car battery still inside. Score! Using a wrench she unscrewed and unclasped the battery from it's place, then set it on the ground and went around the back to check the boot. Apparently the person who drove this car was well stocked, for she found plenty of unopened and D cell batteries, and even a portable charger. All this she put into her plastic bag, and was about to go grab the car battery when she decided to go and check the glove compartment.

Upon popping it open, she felt a plastic rod of some sort fall into her hands. It appeared to vibrate upon pressing a button. She wasn't sure what it was for, but it had to have some use right? Maybe she could use it to fight zombies or something.

It took her another 10 minutes to find her way back, but once she did the contents were gladly handed over. All except the plastic wand, she wanted to figure out what it was used for.

poke mattix

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{ ARCHIVED } ----------------- Day Zero, Sept 2015

 
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