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Reply { ARCHIVED } ----------------- Day Zero, Sept 2015
[University Quest]Freshman: Healing 101

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Jaglion rolled 3 6-sided dice: 2, 1, 4 Total: 7 (3-18)

Jaglion

Enigmatic Gambler

PostPosted: Mon Sep 21, 2015 7:07 pm


Freshman Quest: Healing 101

Getting people acquainted with the medical area was a great idea. He was already a little familiar with how it worked, but things might have changed since the last time he had been inside.

He looked in one of the drawers, finding where they were keeping the band-aids and bandages. There was a decent amount, but not nearly enough. Hopefully they would never use up all of them. Sheets wouldn't be half as useful, though if they needed them in a pinch they would work.

Dylan tried to get into a cabinet, to see what was inside only to find it locked. He was informed that there was only one key, and no he couldn't look inside. It made sense, that the medicines were locked up, but he did hope that there was an extra key somewhere. Or somebody who knew how to pick locks. Either one.

He looked down at the tables, the ones covered in white linens. They were stained, and Dylan presumed that that was because of the lack of bleach. The next time he found a janitor's cart, he'd have to remember to abscond with the bleach and bring it here. It'd be of more use here.

Charlie felt it would be beneficial to show the newbies some basic medical techniques, hopefully to keep you alive a little longer! Deciding it would be better to actually show them in a (somewhat) more sanitary environment than the Dorms, so this quest takes place in the Health Department (their make-shift Infirmary). There are a few lingering staff and helpers around who show you the ropes.

Quest Notes:
- You can do this quest as a group if you'd like! Just roll the steps as usual.
- There is a 300 word minimum word count for each person in this quest.

Step One: Learning the Layout
- Roll 3d6 in one post OR 1d6 in three separate posts. RP your character inspecting these areas. (if you roll multiples you can either Re-roll or say they inspect that area super closely)
  • 1: Pull out a drawer and inside you find their supply of band-aids and bandages. It seems like a lot but in reality it would not last long if things really went down.
  • 2: A locked Cabinet filled with medicines. The staff tell you that only one person in their group holds the key to it, and he is quite the cranky customer. They say just in case something happens to the holder there is a hidden spare key somewhere.
  • 3: You look down at a metal table with shiny instruments piled on top. Really to you they look like mini torture devices, best not hang around for long. In reality they are emergency items for surgical needs.
  • 4: You instead the tables that the staff have covered in white linens. There are some mysterious stains on them, red tinted.
  • 5: Neat! There is a working height and weight scale the team had moved into the department. Good to know!
  • 6: A small room with a door off to one side. Inside is a simple desk and a few chairs, clearly a private area for meetings if you'd rather keep things hush hush. There is also paperwork on top of the desk. One of them is a log explaining what had been used and who had been there and when.

Step two: Using Supplies
- Not wanting to waste their limited medical supply on trainees, instead they improvise using similar objects to practice with.
- If doing this as a group feel free to 'practice' on each other, if doing this solo you may say you are using a random NPC to test things on!
- Roll 1d6 and match your responses below.
- Please roll twice! So do two of them below. (If you roll the same number feel free to re-roll)

  • 1: Fake Bandages! Using some clean socks, pretend to be bandaging up a part of your 'patients' body that might have been wounded. Use clips to clip the socks in place.
  • 2: Using a bottle filled with water from the tap, pretend you are cleaning a wound! Remember you would never actually use the trainted water on a real wound, but this is pretend. In a real situation you would use isopropyl alcohol or something like it.
  • 3: Taking a needle and thread, sew up a hole in the provided tattered clothing. Not only does this show how to make-shift sew a wound, it also patches some clothing holes! Yay for being useful!!
  • 4: On a table is an actual knife. They ask you to take the knife and cut up some of the canned peaches nearby. Why? They state it's another practice but i think they actually just need help with food prep.... Handling the knife comes with a warning of 'If you cut yourself you sew yourself up.'
  • 5: Another station leads towards the earlier metal table with the surgical equipment, there is a note on top that says 'DO NOT TOUCH.' Oh, Ok. Easiest example ever!
  • 6: As a lesson in maintaining a healthy environment, they make you clean down the entire room.


Rewards:
- This quest is considered complete once every player inside has rolled all the times and made the minimal 300 word count each!
- For Course Credits: Take the very first number and the very last number you rolled in this thread and add them together. If its an even number, divide it by two and thats how many points you get. If its an odd number, add +1 and then divide by two.
- Example: I rolled a 2 and a 4. 2+4 = 6. 6 / 2 = i earned 3 credits for this quest.
- Example 2: 1 rolled a 1 and a 2. 1+2=3. Oops! Odd number! So add a 1 to make it an even number. 3+1=4. 4 / 2 = I earned 2 credits for this quest.
- Max credits possible to earn in this quest is 6.
- The numbers you add are your personal numbers, meaning YOU rolled them. If you have multiple people in a thread, they use their own first and last numbers they personally rolled.
Jaglion rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Mon Sep 21, 2015 7:22 pm


Quote:
2: Using a bottle filled with water from the tap, pretend you are cleaning a wound! Remember you would never actually use the trainted water on a real wound, but this is pretend. In a real situation you would use isopropyl alcohol or something like it.


He had a bottle of water, and instructions to practice cleaning a wound. He could do that, no prob, and he grinned at the guy who came over to partner him. He looked a familiar, and Dylan was pretty sure that he had had class with the guy at one point.

"Arm, please," Dylan said. He figured that those would be more common injuries, scrapes on the arm from scavenging or working. "This might be a little cold." At least water wouldn't sting, and he poured it onto the "wound." If it was a real wound, they'd be using alcohol or something that would clean it out. Water was good for practice though.

He handed the guy a towel when he was done. "Thanks for the help."

Jaglion

Enigmatic Gambler

Jaglion rolled 1 6-sided dice: 1 Total: 1 (1-6)

Jaglion

Enigmatic Gambler

PostPosted: Mon Sep 21, 2015 7:35 pm


Quote:
1: Fake Bandages! Using some clean socks, pretend to be bandaging up a part of your 'patients' body that might have been wounded. Use clips to clip the socks in place.


Bandages! Or, socks, really, but that was much better than using bandages that might be needed later. The guy he had been working with earlier, held out his arm, and Dylan grinned at him. "Oh, I don't know, I don't think that wound is bad enough to use a bandage on."

That didn't stop him from winding the bandages around his arm, covering up the "wound" he had previously cleaned. He clipped them shut, and nodded to himself. That wasn't too bad. He hadn't forgotten his basic first aid at all.

((419 Words: 2 Credits Earned))
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{ ARCHIVED } ----------------- Day Zero, Sept 2015

 
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