In light of the recent surprise infected mob, Corey has created a new duty for the University Faction: Building Maintenance. The goal of this quest is to patch up holes and create traps in an effort to protect the overall group.
Quest Notes
- This quest can not be completed solo. There must be two or more people in your group.
- Each person must do all the steps and dice rolls. No tag teaming!
- Your group is given a rather heavy bag of equipment. It's clearly all items from the maintenance shed, and includes such items as a hammer, some nails, a screwdriver set, some fishing line, a measuring tape, etc. Building maintenance supplies. These do NOT count as materials, just aids to help you ICly.
- This requires some imagination - after all, there is a very real chance you might be clogging a broken window with a bucket!
- No new people may join an open Building Maintenance Thread once the group moves on to step 2.
Step One - Material Gathering
- Before you can begin the maintenance, you must gather some materials!
- Roll a 5d12 in one post, and match your result to the materials below:
- Pool your resources. Make a master list of what was found, including how many of them there are. These will be the materials you get to work with as a group!
- Continue on to Step Two.
Step One-Point-Five: Choose post order
- This can be done however you want! You must go in post order for step two.
Step Two - Makeshift Maintenance
- Hurray, you have materials! Now to put them to use.
- Each person in the group rolls a 1d10 in turn, until there are no materials left to use. Pooled materials will be used on a first chosen-first used basis.
- Match your rolls to the problems below, and do your best to fix them using the pooled materials your group rolled earlier! This means you get to be a little creative with how some of the items are used.
- Once a material is used, it can not be used a second time. Once it's used, it's gone!
- If you don't have enough items to finish the last fix - don't worry about it. Really. As long as all your materials are gone, this quest is considered complete!
Course Credits
- If you and your team mates complete this quest - meaning everyone has completed their dice rolls and has written at least 400 words - you all receive FIVE course credits.
- This is all or nothing - meaning all of you have to meet the criteria to get the credits. If one person doesn't finish this quest/word count, nobody gets it!
- Don't forget to link completed quests and earned credits in your journal!
Quest Notes
- This quest can not be completed solo. There must be two or more people in your group.
- Each person must do all the steps and dice rolls. No tag teaming!
- Your group is given a rather heavy bag of equipment. It's clearly all items from the maintenance shed, and includes such items as a hammer, some nails, a screwdriver set, some fishing line, a measuring tape, etc. Building maintenance supplies. These do NOT count as materials, just aids to help you ICly.
- This requires some imagination - after all, there is a very real chance you might be clogging a broken window with a bucket!
- No new people may join an open Building Maintenance Thread once the group moves on to step 2.
Step One - Material Gathering
- Before you can begin the maintenance, you must gather some materials!
- Roll a 5d12 in one post, and match your result to the materials below:
- 1: You break a couple desks, and now have TWO pieces of wood! (+2 Materials)
2: You find…a bucket? Well, alright. (+1 Material)
3: There are a bunch of backpacks lying around. Three of them. Might as well bring them along. (+3 Materials)
4: You lucky deviant! You found the Janitor's cart. It only has a mop, some cleaning supplies (a bottle of windex, some bleach, and 4 unused garbage bags), and precisely three towels. One of the towels is a grease rag though, at least the other two are clean. (+10 Materials)
5: WILD CARD - You can find ONE item of your choice. It can be anything you think you would find in a university setting. Keep in mind that everyone has had a month to scavenge, so the pickings are slim! (+1 Material)
6: You manage to pry down a dry erase board. It's got to be good for something. (+1 Material)
7: You find a projector. Hurray? (+1 Material)
8: WILD CARD - You can find TWO items of your choice. It can be anything you think you would find in a university setting. Keep in mind that everyone has had a month to scavenge, so the pickings are slim! (+2 Materials)
9: There are a bunch of bells in a box. Three of them. We're not sure why. But there they are. (+3 Materials)
10: You find a bottle of alka-seltzer near a bottle of coke… (+1 Material)
11: WILD CARD - You can find ONE item of your choice. It can be anything you think you would find in a university setting. Keep in mind that everyone has had a month to scavenge, so the pickings are slim! (+1 Material)
12: You find a stack of boring looking books. Three of them. Might as well put them to some use. (+3 Materials)
- Pool your resources. Make a master list of what was found, including how many of them there are. These will be the materials you get to work with as a group!
- Continue on to Step Two.
Step One-Point-Five: Choose post order
- This can be done however you want! You must go in post order for step two.
Step Two - Makeshift Maintenance
- Hurray, you have materials! Now to put them to use.
- Each person in the group rolls a 1d10 in turn, until there are no materials left to use. Pooled materials will be used on a first chosen-first used basis.
- Match your rolls to the problems below, and do your best to fix them using the pooled materials your group rolled earlier! This means you get to be a little creative with how some of the items are used.
- Once a material is used, it can not be used a second time. Once it's used, it's gone!
- 1: You find a small hole in the wall. (Requires 1 material to fix)
2: WILD CARD - You find something to fix. What it is, is your choice. (Requires 2 materials to fix)
3: There is a slightly broken window. (Requires 1 material to fix)
4: This window is very broken. (Requires 2 materials to fix)
5: WILD CARD - You find something to fix. What it is, is your choice. (Requires 1 material to fix)
6: Some of the flooring is compromised, and has a foot-shaped hole in it. (Requires 1 material to fix)
7: There is a large hole in the wall. (Requires 2 materials to fix)
8: This floor is a mess. A whole person could fit down there (Requires 4 materials to fix)
9: WILD CARD - You find something to fix. What it is, is your choice. (Requires 1 material to fix)
10: One of the vents is open. It's a large vent. Someone could fit through it, unless you fix it. (Requires 2 material to fix)
- If you don't have enough items to finish the last fix - don't worry about it. Really. As long as all your materials are gone, this quest is considered complete!
Course Credits
- If you and your team mates complete this quest - meaning everyone has completed their dice rolls and has written at least 400 words - you all receive FIVE course credits.
- This is all or nothing - meaning all of you have to meet the criteria to get the credits. If one person doesn't finish this quest/word count, nobody gets it!
- Don't forget to link completed quests and earned credits in your journal!
OOC: Anyone is welcome to join. This is my first non-solo RP, so I'm not too sure how this is suppose to go.
Masterlist
- WILD CARD x3
Dry erase board x3
Bottle of alka-seltzer
Bucket x1 x1
Books x3
Mop
Bottle of windex
Bleach
Unused garbage bags x1 x3
Towels - Grease rag x1, Clean x1 x1
Total Material= 6