Welcome to Gaia! ::

THIS IS HALLOWEEN: Crossroads

Back to Guilds

This is Halloween Crossroads 

Tags: This is Halloween 

Reply { ARCHIVED } ----------------- Day Zero, Sept 2015
[University] Freshman-Scavaging (Cecil)

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Inu-Mitsu

Werewolf

PostPosted: Sun Sep 20, 2015 11:59 am


Freshmen Quest: Scavenging


Because this quest is meant for Freshman, the parameters of this one are clear: Stay in the lit areas only. Do not wander into the dark. Do not wander into unexplored territory.

RP Notes for this Quest
Make sure the following are mentioned in your RP:
- Your Character being given a large reusable plastic bag (bearing the Emerston bookstore's name), and a flashlight.
- Once you are finished the quest, please mention them returning the bag and flashlight!

To Complete this quest:
- You must scavenge in TWO different areas, and fill in each post with RP to consider the quest completed.
- Roll a 1d6 to start - This will determine where you are scavenging. Then, follow the information in that area's SPOILER TAG for further information.
- This quest must be done in separate posts - there should be at least 4 posts total (1 to choose location, 1 to scavenge, 1 to choose second location, 1 to scavenge second location).
- Scavenging rolls may be done in one post or three (1 post of 3d6, or 3 posts of 1d6).
- Please note that any items found are considered IC gains only and will not count towards your mini site totals. Any food or water is automatically given to the University storage for later IC rationing!

1: A First Floor Lecture Hall
- You have decided to scavenge in a first floor lecture hall. Any one of them. They are mostly barren, save for dust and abandoned backpacks.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: You flip through someone's notes, and find a recipe for a no-cook meal. Interesting.
  • 2: You trip over something. The Projector in the room screeches to sudden life, sputtering and flashing for a moment before all does still. You find nothing, but you lose a couple of nerves in the process.
  • 3: You find a backpack. You dig through it, and manage to find a half-full (or half empty?) bottle of water.
  • 4: You find a couple sweaters. You may either keep them (IC find only), or bring them back to base to share.
  • 5: Something shiny catches your eye - it looks like someone dropped a toonie. Score?
  • 6: You rifle through an abandoned purse, and discover a few cereal bars. They haven't expired yet! (+1 credit)


2: Emerston University Bookstore
- You have decided to scavenge in the Emerston University Bookstore. It's mostly been picked clean, at least the shelves have, but the floor is littered with debris. There might still be something useful here, right?
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: You find a backpack. It's big, and fairly intact. Cool.
  • 2: Markers and Paper bound. There should be enough plain paper to start a (very ashy) fire, at least.
  • 3: You find a couple of batteries on the floor. Double-A ones too. You perform the Bounce Test, and there's a chance that they'll work! (+1 credit)
  • 4: You dig under a stack of fallen english textbooks, and find a small pack of candy that survived.
  • 5: Somehow, you manage to find an MP3 player on the ground? I wonder if you could find a charging station for it...
  • 6: You dig, and dig, and dig, and end up with nothing but paper cuts.


3: Gym Locker room
- You have decided to scavenge in the Gym locker rooms. While the lights in this area are dimmer than elsewhere, they still work. Luckily for you this Schools lockers did not automatically come with locks, as a student you had to provide your own. As such, they are mostly all openable.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1:On the floor you find a few notebooks and pens, partially used.
  • 2: This row of lockers seem to be jammed, you find nothing.
  • 3: Opening a locker you find some (really smelly) old socks and shorts. Do you keep them? (IC only) or you can bring them back to the group.
  • 4: Checking the washroom to the side of the locker room you find a closet filled with new, unused, toilet paper rolls. Something that would be great for the group! (+1 credit)
  • 5: You find a large stack of paperwork in the corner, perhaps good for making fires?
  • 6: Searching a locker you find a pretty nice jacket actually! You can choose to keep it (IC only) or bring it back to base.


4: Guidance Counselor Office
- You have decided to scavenge in the Guidance Counselor office. This would have been one of the first places you saw upon entering the University. Once neat and organized it is now a ghostland of paperwork and chairs everywhere.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: Rummaging around you find some high quality pens, some even look unused!
  • 2: Just a bunch of paperwork everywhere, darn!
  • 3: You find a calculator that runs off solar energy! Neat!
  • 4: Rummaging around in an old file cabinet you notice something sparkling at the bottom, and turn up a small hidden stash of unopened gummy bear packets. (+1 credit)
  • 5: You find a bunch of stuffed animals themed after the Universities Mascot in different costumes. You can keep a few (ICly) or leave them there.
  • 6: You find something smelly, only to discover it is a rotten sandwich left behind, ew!


5: Chemistry Lab
- You have decided to scavenge in a Chem Lab.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: You find some sturdy rubber gloves. Good for touching gross stuff or for taking off to slap people that offend you.
  • 2: You find a pair of goggles. Eye protection is important, even during the apocalypse! Maybe especially during the apocalypse.
  • 3: Something crinkles under your feet. It is a very helpful poster. Good to know.
  • 4: While checking in the cabinets, you find some unmarked chemicals. Someone wasn't following proper lab procedure!
  • 5: You happen across what looks like a stash of sturdy laboratory glassware, all intact. Finders keepers! (+1 Credit)
  • 6: You find a box marked 'HIGHLY FLAMMABLE'. It might be best to take this one back without opening it.


6: Dining Hall
- You have decided to scavenge in the Dining Hall.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: You find some packages of vacuum sealed meats! Pre-marinated, too! (+1 Credit)
  • 2: The cabinet you opened has something in it, but it smells awful. You might not want this.
  • 3: Someone has already ransacked the fridge, leaving nothing. Might be for the best - it would probably be spoiled by now.
  • 4: You find a full bag of sugary cereal! Sweet!
  • 5: You discover a stack of dinner trays that look like they were freshly cleaned before this all started. Might be a cool shield or sled. Or you could always eat off of it...
  • 6: One of the students working kitchen staff left their bag. A change of clothes is still inside.


If you wish to complete this in a group:
- You will still need to scavenge in two different locations, but each player must roll a 1d6 in that area.
- Example: Corey and Charlie wish to scavenge together. Corey (by OOC rolling) chooses the lecture hall. Both Corey and Charlie's players need to roll 3d6 in the lecture hall to scavenge. They finish that area. Charlie (by OOC rolling) chooses the bookstore. Both Corey and Charley's players roll a 3d6 in the bookstore to scavenge.
- All posts must be filled in with RP before it is considered complete for either player. ALL POSTS. Meaning, if Charlie's posts are filled in but Corey's aren't, neither Corey nor Charlie can mark that quest as complete.

Inu-Mitsu rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Sun Sep 20, 2015 12:10 pm


Cecil didn't want to work alone again but at least this time there was something to occupy his mind. Scavenging took a little more focus and would at least occupy his thoughts for the time being.

With his bag and flashlight in hand Cecil headed off though a quick glance to the bag gave him an idea. Maybe the bookstore would be the best place to start. Or so he thought. The place looked picked clean but there was a mess of stuff on the floor. Hopefully there would be something of use in here.

Inu-Mitsu

Werewolf

Inu-Mitsu rolled 3 6-sided dice: 1, 5, 1 Total: 7 (3-18)

Inu-Mitsu

Werewolf

PostPosted: Sun Sep 20, 2015 12:13 pm


It took a bit of searching and moving stuff around but Cecil finally came across two backpacks in the rumble. They would be good for carrying things and didn't seem to be in bad shape. When they finally got to leave it would probably be best to use them and take whatever supplies they had left.

Shoving them in the large bookstore bag Cecil continued to pick through the trash and broken shelves but there was really nothing of interest. Nothing that could remotely prove useful. He was about to give up and move on when he shifted aside the torn half of a folder and found an ipod. It was a little dinged up but he marveled at it. He had spoken about missing music and this was like a light at the end of the tunnel. At least he wasn't so hopeful that he had any illusions that it would come on. Though he did try the power button several times. Regardless maybe they would be able to charge it and have something to take their minds off things. It was with that thought that he shoved the player in his bag and moved on.

Quote:
1: You find a backpack. It's big, and fairly intact. Cool.
5: Somehow, you manage to find an MP3 player on the ground? I wonder if you could find a charging station for it...
1: You find a backpack. It's big, and fairly intact. Cool.
Inu-Mitsu rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Sun Sep 20, 2015 12:20 pm


Cecil was at a loss on where to check next. Most areas were prime places for looting and had likely been picked clean, but like the bookstore maybe there was a few treasures to be found.

With a slow stride he made his way down the empty halls glancing in each room to see if there was anything promising to be had. Nothing, just debris and over turned chairs.

He had nearly made it to the entrance of the school when he finally spotted the guidance counselor's office. Would there be anything worthwhile in there or would people even think to go in there? Peeking in Cecil could tell it was just as rifled through as any other room but he stepped inside regardless, picking up chairs where he went. Maybe he would at least find something.

Inu-Mitsu

Werewolf

Inu-Mitsu rolled 3 6-sided dice: 3, 2, 6 Total: 11 (3-18)

Inu-Mitsu

Werewolf

PostPosted: Sun Sep 20, 2015 12:25 pm


Picking through the remains of paperwork and more paperwork Cecil dredged up a calculator. Could it be useful? Cecil wanted to say no, but what could it hurt to take it back. He threw it in the back along with the rest of the things he had and kept looking.

The office was largely in part seventy five perfect paperwork with the rest being over turned chairs. Cecil was convinced he wasn't going to find anything else and probably wished he hadn't when he moved aside a stack of papers and found an old molded sandwich. The smell hit him a few seconds later and a recoiled back gagging.

"Okay, I'm done." He spoke to himself, frowning down at the wasted food before turning to leave the room. There wasn't a lot to be had but he at least had a few things to bring back and he made his way back to the dorms with his findings to turn them into one of the senior members. Though he wished he could keep the mp3 player.

Quote:
3: You find a calculator that runs off solar energy! Neat!
2: Just a bunch of paperwork everywhere, darn!
6: You find something smelly, only to discover it is a rotten sandwich left behind, ew!
Reply
{ ARCHIVED } ----------------- Day Zero, Sept 2015

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum