|
|
|
|
Baneful rolled 6 6-sided dice:
2, 2, 2, 5, 2, 5
Total: 18 (6-36)
|
|
Posted: Sat Sep 19, 2015 5:03 pm
Among all of the equipment and sports gear that lie around ready for common use on the playing field, there is a section squared off for another test that the faction has created for new members. It's simple enough - you're given a paintball gun with a silencer on it - this is important, because guns are too noisy to be fired out in the open field, even if it's still protected by the electrified fence. It might attracted too much unwanted attention.
A crudely made mechanical device pops up cardboard cut outs of what looks like were once poster advertisements of various people. There's a busty woman smoking a cigarette and leaning on something that might have been a car. There's a young man in jeans that hang too low, trying to look like James Dean in a black and white photo. There are several of these cardboard people, most of which are only from the midsection up, that pop up at random times like Whack a Moles. Interspersed between them are similar cutouts - except these have been altered. The skin has been colored to green, eyes have been blackened or reddened, and blood seems to have been drawn everywhere. These are the infected. It's your job to shoot them. And only them.
The test isn't necessarily a chance to practice your shooting skills - it's meant to test your ability to make quick decisions, and a crude attempt to lesson friendly fire casualties. The cutouts pop up fast, and at random, making for a hectic challenge; so it's also a stress test.
Step One: Roll 6d6 in one NON-RP post. Each dice is considered one cutout, in the exact order they are rolled. Even means it was a human, odd means it was a zombie.
Step Two: In your next post, roll 6d6 again. Each dice is considered the shot for the cutouts in your first roll. The first dice tells you whether you hit the first cutout, and so on. Even means you shot it, odd means you did not shoot. -You must roleplay each cutout individually, although you may do them all in this one post. Just describing what you hit is enough. -This post in total must be a minimum of 300 words.
Example: -I roll 6d6 and get 5, 6, 3, 1, 5. This means I have a zombie, a human, a zombie, a zombie, and a zombie, in that order. -I roll 6d6 again, and get 6, 3, 5, 1, 2. This means I hit a zombie, I did not fire at a human, I did not fire at a zombie, I did not fire at a zombie, I hit a zombie.
IC Modifiers: -Your character might be wary about shooting anything (This is your roleplay choice based on your character). If so, you are allowed to choose to change one of your six shots to a no-shot, each time you do this exercise. -Your character might be trigger happy (This is your roleplay choice based on your character). If so, you are allowed to choose to change one of your six shots to a hit, each time you do this exercise. -You may not do BOTH of these each time. Just one. -You may choose to do neither. -The choices you make do affect your end score.
Rewards: For every zombie you hit, you get 1 bar. For every human you did not shoot, you get 1 bar. For every human you hit, you lose 1 bar. You cannot get negative numbers, so if your third shot hits a human and you are at 0, you remain at zero. If you get a -1, then a 1, however, you end up with 0. You may do this once a day.
|
 |
 |
|
|
|
|
|
|
|
Baneful rolled 6 6-sided dice:
1, 4, 1, 1, 6, 4
Total: 17 (6-36)
|
Posted: Sat Sep 19, 2015 5:04 pm
Human - Human- Human - Zombie - Human - Zombie Miss -Miss - Miss - Miss - Hit - Hit 3 Bars
The next day Gilda was back out at the shooting range armed with her paintball gun, set to do some more training, though as always she wasn't particularly optimistic about her chances. It just felt better to be doing something, and perhaps that was the therapeutic thing about all of this, they needed to feel like they were making a difference and bettering themselves, learned helplessness would be their downfall if they simply sat within their cage and waited. It gave her further insight into how it had to feel for the inmates and the impact that a future stretching out without hope of release or freedom could have on one's psyche. She found herself resenting her position, able to understand the hollowness of some of the coping mechanisms which she discussed.
She aimed as the first board popped up, already splattered with paint and a little worse looking for wear. She wondered if it would always be this easy to tell friend from foe, she had never really been able to even before the zombies came, you couldn't really trust anyone. The next was a human too, no red eyes, no cartoony repaint, just a kid - though flighty people had shot at her too - she didn't move to raise the gun, just waited. The next was also a human and she found herself wondering if something was wrong with the course itself, if it was going to be humans all the way down.
When the zombie sprang it startled her and jarred her reflexes, throwing her aim off. She went wide by a considerable margin and swore out loud.
"Focus Gilda." she said through gritted teeth and was too trigger happy, nailing a smiling businessman between the eyes before giving her handiwork a horrified look, feeling her stomach twist at what she'd just technically done. The last zombie paid with its fictional unlife for her disgust at herself, splattered with a hail of several paintballs.
She was getting more emotional by the day and it was really no good at all.
|
 |
 |
|
|
|
|
|
|
|
 |
|
|
|
|
|